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- Sfware
-
- A Manual for the Shell and Other Utilities
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- Copyright 1990-92 by Norman Walsh All Rights Reserved
-
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-
-
- Version 1.1
-
-
-
- Notice:
-
- This document is written and maintained by Small Planet Software. All
- rights reserved. No part of this publication may be reproduced,
- photocopied, stored in a retrieval system, or transmitted, in any form or
- by any means except those provided for by the shareware license agreement
- of the accompanying software.
-
- Copyright 1991-92 by Small Planet Software
-
- All Rights Reserved
-
- Although every reasonable precaution has been taken in the preparation of
- this document, no warranty of any kind is made with regard to the use of
- this material, including, but not limited to, the implied warranties of
- merchantability or fitness for a particular purpose. No patent or copyright
- liability is assumed with respect to the use of the information contained
- herein or the use of the accompanying software.
-
- Acknowledgments:
-
- I would like to thank Tom Bruhns and Philippe Weil for their invaluable
- assistance. They were my primary gunea pigs as the product went through
- alpha and early beta testing. Without their patience and helpful comments,
- neither this software nor this manual would be what they are today.
-
- All trademarks used within this document are the trademarks of their
- respective owners.
-
-
-
-
- NO WARRANTY
-
- THESE PROGRAMS ARE DISTRIBUTED FREELY. THESE PROGRAMS IS
- PROVIDED ``AS IS'' WITHOUT WARRANTY OF ANY KIND, EITHER
- EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY
- AND PERFORMANCE OF THE PROGRAMS IS WITH YOU. SHOULD THE
- PROGRAMS PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL
- NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- IN NO EVENT WILL ANY COPYRIGHT HOLDER BE LIABLE TO YOU
- FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL
- OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
- INABILITY TO USE THE PROGRAMS (INCLUDING BUT NOT LIMITED
- TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
- LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF
- THE PROGRAMS TO OPERATE WITH ANY OTHER PROGRAMS), EVEN
- IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGES.
-
-
-
- Every reasonable effort has been made to assure the quality and completeness
- of these programs. If you have any questions, comments or suggestions, or if
- you believe that you have found a bug, please contact the author at the
- address given at the end of this document.
-
-
-
-
- Table of Contents
-
-
- 1. Introduction
- 2. Conventions Used in This Manual
- 3. Configuring Sfware
- 4. Running SfWare
- 5. Downloading Fonts
- 6. Special Effects
- 7. Compressing Fonts
- 8. Rotating Fonts
- 9. Showing Fonts
- 10. Viewing Fonts
- 11. Softfont Information
- 12. The Bold Effect
- 13. The Fixed Spacing Effect
- 14. The Fill Effect
- 15. The Halftone Effect
- 16. The Horizontal Fade/Mist Effect
- 17. The Hollow Effect
- 18. The Invert Effect
- 19. The Mirror Effect
- 20. The Mist Effect
- 21. The Outline Effect
- 22. The Proportional Spacing Effect
- 23. The Resize Effect
- 24. The Reverse Effect
- 25. The Shadow Effect
- 26. The Shade Effect
- 27. The Slant Effect
- 28. The Stripe Effect
- 29. The Three-D Drop Shadow Effect
- 30. The Tilt Effect
- 31. The Hollow Three-D Drop Shadow Effect
- 32. The Filled Three-D Drop Shadow Effect
- 33. The Vertical Fade/Mist Effect
- 34. Patterns
- 35. Softfont Directory Listings
- 36. Sfware Registration
- 37. Contacting the Author
- 38. Glossary
- 1. Introduction
-
- The Sfware softfont utilities from Small Planet Software are MS-DOS
- programs distributed under a shareware license agreement. These utilities
- provide extensive font manipulation capabilities for HP LaserJet softfonts.
-
- The Sfware utilities allow you to download, rotate, compress, expand, view,
- and perform special effects on softfonts. The effects provided include
- bold, fill, convert to fixed spacing, halftone, hollow, invert, mirror,
- outline, convert to proportional spacing, resize, reverse, shade, shadow,
- slant, stripe, three-d, hollow-three-d, and filled-three-d. The effects can
- be tailored and customized for any font with various parameters and shading
- patterns. All of these features are available from an integrated,
- easy-to-use menu interface. For situations when you would like to run these
- programs without human intervention (to download a selected group of fonts
- every morning, for example) every feature is available from a stand-alone
- utility. The standalone utilities are described in another manual---this
- manual documents the menu interface.
-
- 1.1. Getting Started
-
- Sfware is ``shareware,'' and the author encourages archive maintainers to
- post Sfware for downloading; you may have received your copy from almost
- anywhere and almost anyone. Please make sure that you have a complete
- distribution before you try to install Sfware.
-
- 1.1.1. Hardware Requirements
-
- In order to use Sfware, you will need a PC, PS/2, or close compatible with
- 150KB or so of free memory. A hard disk is recommended, but not required. A
- LaserJet+ or compatible printer is not actually required, but Sfware is
- probably a little pointless without one! Note: the original LaserJet
- printer does not have the ability to use softfonts; the Sfware utilities
- cannot help you use fonts with the original LaserJet printer.
-
- If you want to use the SfShell program, you will need 300-400KB of free
- memory and either a hard disk, a ram disk, or sufficient expanded memory
- for swapping. You cannot use a removable (floppy) drive for swapping. The
- shell is not required for any of the features available in Sfware, but it
- does provide a user-interface for the Sfware utilities that is less
- intimidating than the command line.
-
- If you are running a version of DOS prior to 3.30, read the configuration
- section carefully since you may have to do a little more work to get Sfware
- installed.
-
- 1.1.2. Software Requirements
-
- In addition to Sfware, you must have at least one HP LaserJet softfont
- file.
-
- 1.1.3. Packing List
-
- Sfware is distributed in four archive files. The archives are named
- SFWverP1, SFWverP2, SFWverD1, and SFWverD2. In each file, the ver is
- replaced by the Sfware version number. Every archive contains a file called
- PACKING.xx that lists the files that should be present in the
- archive.Please make sure that you have complete archives before you proceed
- to install Sfware.
-
- The ``P'' archives contain the Sfware programs and both are required in
- order to install Sfware. The ``D'' archives contain documentation. The
- ``D1'' archive documents the SfShell interface, the ``D2'' archive
- documents the individual utilities. Please refer to the file PRINTDOC in
- SFWverP1 for instructions describing how to print the documentation.
-
- 1.2. Installation
-
- 1.2.1. Making Backups
-
- Like any software package, it is always advisable to make backup copies of
- the distribution diskettes or distribution archives. This is especially
- important if you use an ``on the fly'' compression program to compress
- executable files (e.g. PkLite). Sfware cannot be registered after it has
- been compressed---you will need the original programs in order to register
- Sfware. There is no compelling reason not to compress the programs after
- you have registered them.
-
- 1.2.2. Hard Drive Installation
-
- Create a subdirectory on your hard drive for the Sfware utilities; it does
- not matter what drive you install onto or what you name the directory.For
- the purpose of this manual, the directory D:\SF is assumed. Copy all of
- the files from the distribution diskette (or from the distribution archive)
- into the Sfware directory.
-
- 1.2.3. Floppy Disk Installation
-
- Copy all of the files from the distribution diskette (or from the
- distribution archive) onto a floppy disk. This manual assumes that Sfware
- has been installed in the directory D:\SF but it is not necessary to
- install Sfware onto a hard disk.
-
- Due to space limitations on floppy disks, it may not be possible to place
- all of the files on a single diskette. If is the case, it is recommended
- that you put SFSHELL.EXE and SFSHELL.HLP, on one floppy and all of the
- other utilities on a second floppy. If you do not plan to use the shell,
- you will not need the SfShell files on a diskette.
-
- If you use a floppy-only system, you will only be able to use the SfShell
- program if you have sufficient expanded memory (EMS) for SfShell to use a
- swapping space when it runs the other utility programs.SfShell requires
- either sufficient EMS or a non-removable disk for swapping.
-
- Splitting the Sfware utilities across two floppies does not present any
- real technical difficulties (aside from the location of swapping space) but
- you should read the Configuration chapter carefully to make sure that you
- have set things up properly. In particular, you will need to tell SfShell
- where the utility programs are located.
-
- 1.3. Initial Configuration
-
- Before you can use Sfware, you must run SfConfig to establish an initial
- configuration.Please follow the `quick start' instructions in the READ.ME
- file or read the Configuration chapter before trying to run Sfware.
- 2. Conventions Used in This Manual
-
- 2.1. Typographic convensions
-
- 2.1.1. typewriter
-
- Typewriter type is used within this manual to denote explicit words or
- commands or filenames that you type exactly the way they appear in this
- manual. In this manual, FRUIT means you type ``F'' ``R'' ``U'' ``I'' ``T''
- , whereas a fruit (italics are described below) might mean apple, or pear,
- or any specific fruit.
-
- 2.1.2. italics
-
- Italics are used to name a general ``class'' of things. If a command in
- this manual contains a word in italics, you should replace that word with a
- concrete example of ``one of those things'' when you type the command. For
- example, a fontname in this manual means any valid, existing softfont; you
- should type the name of an existing font file.
-
- Occasionally, italics are used for emphasis (as they are in general
- typography) but it will be clear from the context when that is the case.
-
- 2.1.3. boldface
-
- Boldface is used to highlight words that appear in selection lists. It is
- roughly analogous to the way typewriter text is used to indicate things you
- should type; boldface indicates things you should select off of a list of
- choices.
-
- 2.1.4. [[ brackets ]]
-
- The stylized square brackets denote optional parameters. You should only
- type what appears within the brackets when you want to use the associated
- optional feature.
-
- 2.2. Sections
-
- 2.2.1. Captured Screens
-
- Many of the chapters contain ``captured screens'' to provide a context for
- the discussion of the choices available. These captured screens are taken
- directly from version 1.1 of SfShell.
-
- 2.2.2. Technically Speaking
-
- Many chapters end with a ``technically speaking'' section. This section
- describes, more technically, what Sfware does. You don't have to read it
- unless you want to. If you find the material in the technically speaking
- sections intimidating, just ignore it. On the other hand, if you find that
- something is not performing exactly the way that you thought it was
- supposed to, this section may help you figure out why Sfware is doing
- something other than what you expected.
- 3. Configuring Sfware
-
- In order to make Sfware easier to use, all of the programs read a
- configuration file each time they are executed. This configuration file
- gives you the flexibility to assign default values to many of the options
- and parameters of each program.
-
- 3.1. Name of the configuration file
-
- All of the utilities can share the same configuration file. However, rather
- than hardcoding the name of the configuration file, Sfware relies on the
- existance of a DOS environment variable to determine the name of the
- configuration file. Each Sfware utility expects the DOS environment
- variable SFCFG to name the complete drive, path, and filename of a suitable
- configuration file. For example, if you make a configuration file called
- SF.CFG and you put it in the D:\SF directory, the DOS command SET
- SFCFG=D:\SF\SF.CFG would be appropriate.
-
- If the DOS environment variable SFCFG is undefined, each of the utilities
- looks for a configuration file with the same name as its executable file
- and the extension .CFG. For example, SFFX.EXE looks for SFFX.CFG.
-
- 3.1.1. Special note for DOS 2.xx users
-
- In versions of DOS prior to version 3.xx, it was not possible for a program
- to find out the name or directory of its executable file. If SFCFG is
- undefined, the utilities will look in the current directory for
- configuration files. It is especially important to define SFCFG if you are
- not using DOS 3.xx or later.
-
- 3.2. Using SfConfig
-
- Frequently, the most difficult part of installing new software is the task
- of configuring it to work correctly in your system. This may be true of
- Sfware as well. In an effort to make the initial configuration as painless
- as possible, Sfware comes with the SfConfig program. SfConfig should be
- run after the SFCFG environment variable, discussed above, has been set.
-
- SfConfig will create a configuration file initialized with appropriate
- defaults and allow you to select, interactively, the laser printer that you
- use, the print device that you use, and name of your softfont
- directory.These are the most site-specific configuration options.
- SfConfig can be run again to change any one of these values; it
- will not change anything else in the configuration file that you have
- changed manually since the first time that you used SfConfig.
-
- The following three settings can be made from within SfConfig:
-
- 3.2.1. Laser Printer
-
- The Laser printer selection helps Sfware decide if font compression should
- be enabled. Later versions of Sfware may make more use of this option.
-
- 3.2.2. Printer Output
-
- The most common selection for printer output is LPT1. However, you can
- select LPT1-4, PRN, or any valid file or device for printer output.
-
- 3.2.3. Font Directory
-
- Most users keep all of their softfonts in one directory. If this is the
- case, you can tell Sfware always to look for fonts in that directory
- regardless of what directory you are currently in. This becomes the default
- font directory. However, even if you do select a default font directory,
- you can still override it and use any directory you want by selecting a new
- directory with ``F4'' in SfShell or by specifying a fontdir on the command
- line.
-
- 3.3. Format of the configuration file
-
- The configuration file is a plain ASCII text file, and it should be edited
- with a program that will not insert extra formatting characters when the
- file is saved (I recommend Multi-Edit by American Cybernetics).
-
- Each line of the configuration file is divided into three parts as follows:
-
- programid parameter=value
-
- The programid is seperated from the parameter by one or more spaces and the
- parameter is separated from the value by an equal sign (=). The programid
- is optional but the parameter and the value are required (actually, the
- value can technically be empty or blank but that is exactly the same as not
- defining it at all).
-
- Individual Sfware programs use the combination of programid and parameter
- as a key to lookup the default value of each parameter. Any configuration
- line that does not contain a programid automatically matches all
- programid's for that parameter. Case is insignificant in the programid and
- parameter.
-
- A simple example should make everything clearer. Given the following
- configuration file:
-
- PROG APPLE=1
- PROG ORANGE=2
- APPLE=3
- OTHER ORANGE=4
-
- The value of PROG APPLE is 1, PROG ORANGE is 2, ANYTHING-ELSE APPLE is 3,
- OTHER ORANGE is 4, and ANYTHING-ELSE ORANGE is undefined (blank, or
- non-existant).
-
- Each possible configuration parameter is described in the sections that
- follow.The section header lists only the parameter if the programid is the
- name of the utility program that uses it. For configuration parameters that
- make special use of the programid, both parts are listed. The parameters
- are listed in alphabetical order by parameter.
-
- 3.4. ActionListSize
-
- Usage: program ACTIONLISTSIZE=number
- Used by: SfShell
-
- Controls the amount of memory reserved for the font action list. Each time
- you choose to do something to a font (download it, compress it, perform a
- special effect, etc.) that choice gets added to an action list. The actions
- in the action list get performed when you press ``F10'' in SfShell. The
- ACTIONLISTSIZE can be large, but it is advantageous to keep it relatively
- small unless you have a lot of expanded memory (EMS). If it is too large,
- it will be written to disk which may have a considerable impact on program
- performance (especially on response time).
-
- 3.5. CommandFile
-
- Usage: program COMMANDFILE=filename
- Used by: SfShell
-
- Specifies the name of the SfShell command file. The command file is used to
- communicate between SfShell and the utility programs. The command file can
- also be saved for later use to automatically re-run the selected actions.
-
- 3.6. Compress
-
- Usage: program COMPRESS=YES or NO
- Used by: SfFx, SfRotate
-
- The Sfware utilities that write new softfont files use this flag to
- determine if the softfonts should be written in PCL4/5 compressed format or
- in the older, non-compressed format. Compression can produce very dramatic
- decreases in the amount of disk space required for a softfont.However, the
- compressed fonts are only recognized by LaserJet printers that are PCL4
- compatible. The LaserJet Series II is not PCL4 compatible.Note, however,
- that the Sfware utilities provide for decompression ``on the fly'' in most
- cases. Please consult the section about downloading fonts for more
- information.
-
- 3.7. Device
-
- Usage: program DEVICE=filename
- Used by: SfLoad, SfShow
-
- Names the output device for Sfware utilities that interact directly with
- the printer. The most common value is LPT1, but any DOS file or device name
- may be used.
-
- 3.8. Esc
-
- Usage: program ESC=YES or NO
- Used by: SfDir
-
- Controls how SfDir displays font information. If ESC is YES, escape
- sequences are displayed by default. Otherwise a readable, text description
- is displayed by default.
-
- 3.9. ExecOutput
-
- Usage: program EXECOUTPUT=WINDOW or FULLSCREEN
- Used by: SfShell
-
- The individual Sfware utilities are run as ``child tasks'' from within
- SfShell to perform the actions. The EXECOUTPUT option controls how output
- is redirected from each utility. If WINDOW is used, the utilities are run
- within a window on the screen, if FULLSCREEN is used, the utilities run on
- a full DOS screen. The WINDOW selection looks better but it is an option so
- that the feature can be disabled if it causes problems with your version of
- DOS. If SfShell hangs your machine whenever you try to execute an action
- list, the first thing you should try is setting EXECOUTPUT=FULLSCREEN.
-
- 3.10. FontDir
-
- Usage: program FONTDIR=directory
- Used by: SfShell, SfCmpr, SfFx, SfLoad, SfRotate, SfShow
-
- Names the DOS subdirectory where HP LaserJet softfonts are located. This is
- the default input and output directory for Sfware utilities that read or
- write softfont files.
-
- 3.11. FontExtn
-
- Usage: program FONTEXTN=ext
- Used by: SfShell, SfCmpr, SfFx, SfLoad, SfRotate, SfShow
-
- Names the default filename extension for softfont files. If you specify
- either an input softfont name or an output softfont name that does not
- include an extension, the Sfware utilities will append this extension to
- the filename. Note: it is possible to specify that a file should not have
- any extension by ending the filename with a period.
-
- 3.12. FontListSize
-
- Usage: program FONTLISTSIZE=number
- Used by: SfShell
-
- The size of the font list determines how many softfonts SfShell can place
- in the scrolling font window. Like the action list, this parameter can be
- very large but performance will be degraded if it is so large that it is
- written to disk.
-
- 3.13. GraphBack
-
- Usage: program GRAPHBACK=number
- Used by: SfShell, SfView
-
- Controls the background color in graphics mode. The following colors can be
- used (they must be selected by number): 0=black, 1=blue, 2=green, 3=cyan,
- 4=red, 5=magenta, 6=brown, 7=light gray, 8=dark gray, 9=light blue,
- 10=light green, 11=light cyan, 12=light red, 13=light magenta, 14=yellow,
- and 15=white.
-
- 3.14. GraphCard
-
- Usage: program GRAPHCARD=cardname
- Used by: SfShell, SfView
-
- Tells SfShell what kind of graphics card you are using. By default, SfShell
- tries to determine what kind of graphics card you have and adjust
- accordingly.However, if it makes the wrong choice, you can force SfShell to
- select one of the following: CGA, MCGA, VGA, EGA, EGA64, EGAMONO, IBM8514,
- ATT, HERC, and PC3270.
-
- A complete list of available graphics resolutions for each card/mode is
- available under the section on ``GraphMode''.
-
- 3.15. GraphForg
-
- Usage: program GRAPHFORG=number
- Used by: SfShell, SfView
-
- Controls the foreground color in graphics mode.
-
- 3.16. GraphGrid
-
- Usage: program GRAPHGRID=number
- Used by: SfShell, SfView
-
- Controls the color of the gridlines in the graphics display.
-
- 3.17. GraphMode
-
- Usage: program GRAPHMODE=number
- Used by: SfShell, SfView
-
- Controls the graphics mode number for the selected graphics card. It is
- impossible for SfShell to know if you have selected a reasonable graphics
- mode. The results of using an incorrect or invalid graphics mode are
- undefined (and unpredictable!).
-
- The following table lists all of the graphics cards and the modes
- associated with them. In general, it is not necessary to specify a graphics
- mode since the highest resolution mode is selected by default:
-
- Card | Mode | Resolution | Palette
- --------------------------------------------------------------------
- CGA | 0 | 320x200 | 0
- CGA | 1 | 320x200 | 1
- CGA | 2 | 320x200 | 2
- CGA | 3 | 640x200 | 3
- CGA | 4 | 640x200 (default) | 2 color
- MCGA | 0 | 320x200 | 0
- MCGA | 1 | 320x200 | 1
- MCGA | 2 | 320x200 | 2
- MCGA | 3 | 320x200 | 3
- MCGA | 4 | 320x200 | 2 color
- MCGA | 5 | 640x480 (default) | 2 color
- EGA | 0 | 640x200 | 16 color
- EGA | 1 | 640x350 (default) | 16 color
- EGA64 | 0 | 640x200 | 16 color
- EGA64 | 1 | 640x350 (default) | 4 color
- EGAMONO | 3 | 640x350 (default) | 2 color
- HERC | 0 | 720x348 (default) | 2 color
- ATT | 0 | 320x200 | 0
- ATT | 1 | 320x200 | 1
- ATT | 2 | 320x200 | 2
- ATT | 3 | 320x200 | 3
- ATT | 4 | 640x200 | 2 color
- ATT | 5 | 640x400 (default) | 2 color
- VGA | 0 | 640x200 | 16 color
- VGA | 1 | 640x350 | 16 color
- VGA | 2 | 640x480 (default) | 16 color
- PC3270 | 0 | 720x350 (default) | 2 color
- IBM8514 | 0 | 640x480 | 256 color
- IBM8514 | 1 | 1024x768 (default) | 256 color
- --------------------------------------------------------------------
-
- 3.18. MsgFile
-
- Usage: program MSGFILE=filename
- Used by: SfShell
-
- SfShell forces all of the Sfware utilities to write error and completion
- messages to the message file that you specify. When you leave SfShell, this
- file will be displayed to give you a summary of the things that you did.
-
- 3.19. Numbers
-
- Usage: program NUMBERS=base
- Used by: SfShow
-
- The numbers parameter is used by SfShow to select the numeric base of the
- numbers printed around the reference grid. Valid options are hex, oct, dec,
- and none for hexadecimal (base 16), octal (base 8), decimal (base 10) and
- no reference numbers respectively. The default value is hex.
-
- 3.20. Pattern name
-
- Usage: PATTERN name=pattern-string
- Used by: SfShell, SfFx
-
- The pattern programid introduces named patterns. Any pattern that you plan
- to use more than once or that is very complex should probably be saved in
- the configuration file. There is a whole chapter devoted to patterns and
- pattern strings. Please consult that chapter for more information about
- patterns.
-
- The pattern created in the pattern chapter could be saved in the
- configuration file with the name zig-zag by placing the following line in
- the configuration file:
-
- PATTERN ZIG-ZAG=0;34;85;136
-
- 3.21. Quiet
-
- Usage: program QUIET=YES or NO
- Used by: SfDir
-
- Controls the degree of verboseness of messages from SfDir. In the future,
- other utilities may use this flag for the same purpose.
-
- 3.22. RefSet
-
- Usage: program REFSET=symbol-set
- Used by: SfShow
-
- If the reference set is defined, the reference character for each position
- in the font will be printed in the upper right hand corner of each cell on
- SfShow's grid. For example, setting sfshow refset=8u would make SfShow
- print the reference characters with the 8U symbol set.You must select a
- symbol set that is available in your laser printer's line-printer font. If
- you don't want reference characters to be printed, use sfshow refset=none.
-
- 3.23. Replace
-
- Usage: program REPLACE=YES or NO
- Used by: SfCmpr, SfFx, SfLoad, SfRotate, SfShow
-
- Each of the Sfware programs that can create new files use this flag to
- determine if existing files should be destroyed without warning. If you set
- this flag to YES, you can shoot yourself in the foot; if you leave it NO,
- the Sfware utilities will always make sure the safety is on!
-
- 3.24. Sentence
-
- Usage: program SENTENCE=string
- Used by: SfShell, SfView, SfShow
-
- Identifies the sentence to be displayed on graphical font preview screens
- and printed on the reference page. The default sentence is: The quick red
- fox jumped over the lazy brown dog. I said (very loudly), "THE QUICK RED
- FOX JUMPED OVER THE LAZY BROWN DOG!" How many times?0, 1, 2, or 3456789
- times.
-
- 3.25. SwitchChar
-
- Usage: program SWITCHCHAR=char
- Used by: SfShell, SfCmpr, SfFx, SfLoad, SfRotate, SfShow, SfView, SfInfo
-
- Identifies the switch character. It must be set to either ``/'' or
- ``-''.Under MS-DOS, ``/'' is recommended. The switch character setting can
- be ignored by SfShell users. SfShell makes sure that the correct switch
- character is used when the utilities are invoked. For more information
- about the uses of the switch character, consult the ``technically
- speaking'' note at the end of the Conventions for Describing the Standalone
- Utilities chapter.
-
- 3.26. Style name
-
- Usage: STYLE name=number
- Used by: SfShell, SfShow, SfFx
-
- The ``style'' of a softfont is one of the font parameters that is used to
- distinguish between two otherwise identical softfonts. The values defined
- by HP are ``upright,'' ``italic'' and ``oblique.'' Using SfFx to create
- variations on a font can potentially create two fonts that are
- indistinguishable from each other. For example, ``hollowing'' a softfont
- does not change any of its font characteristics. The STYLE parameter tells
- the SfFx what style value to use in the font header for each effect. In
- this way, the printer will always be able to tell the old and new fonts
- apart. The name of the style must be one of the following: Bold, Fix, Fill,
- Fill3d, HalfTone, Hollow, Hollow3d, Invert, Mirror, OutLine, Prop, Resize,
- Reverse, Shade, Shadow, Stripe, Threed, and Tilt. The style value can be
- any number between 0 and 255.If the effect changes some other
- characteristic of the font, it is not necessary to change the style; this
- is indicated with a style value of 0.
-
- 3.27. SfCmpr,
- SfFx,
- SfLoad,
- SfRotate,
- SfShow
-
- Usage: program name=filename
- Used by: SfShell
-
- If the executable files for the Sfware utilities are kept in a different
- directory or drive than the SfShell executable (for example, if you are
- using the two-floppy disk setup described in the getting started chapter),
- these parameters should name the respective executable files.The filename
- given should be a complete filename with drive, path and extension. For
- example, if SfShell is in your utilities directory but you keep the other
- Sfware utilities in the directory D:\SF, then SFSHELL SFCMPR in the
- configuration file should be defined like this:
-
- SFSHELL SFCMPR=D:\SF\SFCMPR.EXE
-
- And analogously for all the other utilities.
-
- 3.28. SwapFile
-
- Usage: program SWAPFILE=filename
- Used by: SfShell
-
- The swapfile parameter names the file that SfShell should use for a
- swapfile if it cannot swap to EMS. The swapfile filename should be a
- complete filename with drive and path. The swapfile must be on a
- non-removable medium.If you specify a swapfile on a removable medium,
- SfShell will not be able to swap and you will not be able to use the shell
- very effectively.
-
- 3.29. Typefaces
-
- Usage: program TYPEFACES=filename
- Used by: SfShell, SfInfo, SfShow, SfDir
-
- The typefaces parameter names the file that lists typeface names. Every
- softfont has a typeface number. A name is associated with each typeface
- number; this is the name displayed by SfShell in the typeface column, and
- by SfInfo, SfShow and SfDir. Because the number of typefaces is growing and
- is subject to change, you can supply an additional typeface list that
- identifies any and all typeface numbers. Sfware is distributed with the
- file TYPEFACES.LST that contains all of the Hewlett Packard typeface names
- defined as of PCL5. If you have an old or non-standard softfont, this name
- may not accurately reflect the style of the characters contained in the
- font.
-
- The typefaces file is a plain text file. Each line should begin with a
- typeface number (typeface numbers 0 through 511 are valid as of PCL5;
- earlier printers only recognize typefaces numbered 0 through 255). The
- rest of the line is the typeface name. Lines that begin with a semicolon
- are ignored. The typeface numbers must be entered, one per line, in
- ascending order.
-
- 3.30. Sample File
-
- This is a sample configuration file. This sample does not contain all of
- the possible configuration variables because many require defaults that are
- system-specific (graphics cards, program filenames, etc.) and many
- repetitious lines have been deleted.
-
- -------------------------------------------------------------------------
- Device = LPT1
- FontDir = .
- FontExtn = SFP
- Replace = No
- Compress = No
- ;
- SfShow Sentence=The quick red fox jumped over the lazy brown dog.
- ;
- SfShell CommandFile=SFSHELL.CMD
- SfShell SwapFile=SFSHELL.\$\$\$
- SfShell MsgFile=SFSHELL.MSG
- SfShell ExecOutput=Window
- ;
- SfShell FontListSize = 35
- SfShell ActionListSize = 35
- ;
- ; The Pattern and Style lines are for SfFx
- ;
- Pattern DarkSaw = 255/127/62/28/8/128/193/227/247
- Pattern LightSaw = 128/65/34/20/8/0/0/0
- Pattern NarrowBackslash = 136/68/34/17
- Pattern TightSaw = \$6B/\$DD/\$B6/\$6B/\$DD/\$B6
- Pattern DecoSlash = \$D2/\$69/\$B4/\$5A/\$2D/\$96/\$4B/\$A5
- Pattern Cross = \$11/\$BB/\$EE/\$BB
- ;
- ; Styles defined by HP:
- ;
- ; 0 = Upright
- ; 1 = Italic
- ; 2 = Oblique
- ;
- Style Fill = 5
- Style Halftone = 15
- Style Hollow = 3
- Style Invert = 14
- Style Mirror = 13
- -------------------------------------------------------------------------
-
- 3.31. Command Files
-
- The standalone utilities, whether they are run from the command line
- directly or invoked automatically by SfShell, accept all of their input on
- the command line. Since this imposes a severe limit on the amount of input
- that can be provided, the utilities also accept input from a command file.
-
- SfShell creates a command file automatically to communicate with the
- standalone utilities and you can use them outside of SfShell, but
- understanding what they are and how they work is not important to using
- Sfware.Feel free to skip this section.
-
- The standalone utilities accept the name of the command file on the
- /@:filename option.
-
- If a command file is used, the utility will read commands from the file as
- if they were typed as parameters. The format of the command file is simple:
- each line should begin with an asterisk followed by the name of the utility
- followed by a space. The rest of each line is interpreted exactly as if it
- were typed on the command line. Because each line identifies which utility
- it is for, the same command file can be passed to several utilites. Each
- utility will only use the lines that are intended for it.
-
- For example, the command file below downloads several fonts:
-
- *sfload tr* /expand *sfload tr* /expand /landscape *sfload logo.sfp /expand
-
- If this command file is saved as AUTOLOAD.CMD, I would tell SfLoad to
- execute it by entering:
-
- SFLOAD /@:AUTOLOAD.CMD
-
- In general, this ability is of little use beyond downloading fonts (every
- morning, for example). However, the SfShell program makes extensive use of
- this feature to pass parameters to child processes when it executes the
- individual utilities to perform actions for the user.
- 4. Running SfWare
-
- There are two ways to use the Sfware package. First, the SfShell program
- provides an easy to use menu interface to all the utilities. This is the
- easiest way to become familiar with the Sfware utilities.However, if you
- have limited memory available, or if you want to run the Sfware utilities
- automatically (from a batch file, for example) you can run each utility
- separately. If you run the utilities individually, you must supply the
- parameters as command line options. If you use Sfware from within the
- shell, you will be prompted for each parameter.
-
- The rest of this document assumes that you are using the shell. If you do
- not plan to use the shell, you should still skim this manual for a brief
- overview of Sfware's features. The reference to the individual Sfware
- utilities is in the files SFUTILSO.PCL and SFUTILSE.PCL.
-
- To start the shell, go to (To ``go to'' the Sfware subdirectory, move to
- the drive that contains Sfware and use the CHDIR command to make the Sfware
- subdirectory the current directory (e.g. D: ``Enter'' CHDIR \SF ``Enter''
- ).) the Sfware subdirectory (or the Sfware floppy) and enter:
-
- SFSHELL [[fontdir]] [[/MONO]] [[/NOEMS]]
-
- When the shell is run, it will attempt to detect what kind of video adapter
- you have and adjust itself accordingly. If you find that SfShell makes the
- wrong decision, or you are using a computer with an LCD monitor and would
- prefer a simple black-and-white display, use the /MONO switch. If you do
- not want SfShell to use EMS memory for swapping, use the /NOEMS switch. The
- /NOEMS switch forces SfShell to swap to disk. The optional parameter
- fontdir selects what drive/directory and mask SfShell should use to scan
- for softfonts. The default fontdir is set in the configuration file.
-
- 4.1. Up and running
-
- When run, SfShell will display a brief startup message. The startup message
- displays memory usage and indicates where various buffers are allocated.
-
- -------------------------------------------------------------------------------
- D:\SF>sfshell
- ┌─┬───────────────────────────────────────────────────────────────────┬─┐
- │■│ SfShell vers 1.1: Copyright (c) 1990-92 by Small Planet Software │■│
- └─┴───────────────────────────────────────────────────────────────────┴─┘
- 198kb of RAM, 2688kb of EMS, and 3478kb of disk space available.
- Temporary files will be written to D:\TMP\
- Font list allocated, 35 elements in EMS, 2656 kb remain.
- Action list allocated, 35 elements in EMS, 2592 kb remain.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -------------------------------------------------------------------------------
- Figure 4.1. Initialization message
-
- Performance may suffer noticably if SfShell is forced to place one or more
- buffers on disk. It is probably better to make the buffers small enough to
- fit in main memory (or EMS, if it is available). Consult the configuration
- chapter for more information about buffers and memory usage.
-
- After the startup message, SfShell will display its main title screen.
-
- --------------------------------------------------------------------------------
-
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░┌─┬──────────────────────────────────────────────────────────────────┬─┐░░░░░
- ░░░│■│ SFSHELL vers 1.1: Copyright (c) 1990-92 by Small Planet Software │■│░░░░░
- ░░░└─┴──────────────────────────────────────────────────────────────────┴─┘░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Reading░Directory░...░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░* Please register this program *░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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- 13/13 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 4.2. Main title screen
-
- The numbers at the bottom left of the title screen will change as SfShell
- reads the font directory. The first number is the number of fonts that
- SfShell has found so far, and the second is the number of files that match
- the fontdir mask.
-
- 4.2. Main menu
-
- After reading the font directory, SfShell will display the main menu. The
- main menu is the starting point for all further font actions. If there are
- no softfonts in the font directory, SfShell will present the ``changing
- directories'' prompt discussed below. If the number of fonts in the
- directory exceeds the size of the font list buffer, SfShell will print a
- message indicating that the main menu font list is incomplete.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────┬──────┬─────┬───┬──────┬────────┬─────────┬──────────────┐░
- ░│ Typeface │ Sty │ Set │ O │ Bold │ Height │ Pitch │ Filename │░
- ░│──────────────────┼──────┼─────┼───┼──────┼────────┼─────────┼──────────────│░
- ░│ Courier │ Upri │ 10J │ P │ Med │ 9.9pt │ 12.0cpi │ ar010aaa.esp ░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 9.9pt │ n/a │ cmr10.sfp ░░
- ░│ Spartan │ Upri │ 0U │ P │ Med │ 9.9pt │ n/a │ nb010aaa.usp ░░
- ░│ Times Roman │ Upri │ 0Q │ L │ Bold │ 12.0pt │ n/a │ trb1ctxc.sfl ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 6.0pt │ n/a │ trr0ousc.sfp ▓░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 8.0pt │ n/a │ trr0wusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 10.0pt │ n/a │ trr14txc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 12.0pt │ n/a │ trr1ctxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1ktxc.sfp ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 14.0pt │ n/a │ trr1kusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1kxxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 18.0pt │ n/a │ trr20txc.sfp ░░
- ░│ Univers │ Upri │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unb1ctxc.sfp ░░
- ░│ Univers │ Ital │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unj1ctxc.sfp ░
- ░│──────────────────┴──────┴─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │░
- ░└─────────────────────────────────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░Enter=Select░Font░░░F1=Help░░░F3=Exit░░░F4=Directory░░░F10=Process░
- ░183░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 4.3. Main menu
-
- The column headings across the top of the main menu describe the primary
- characteristics of each font.
-
- Heading Font characteristic displayed
- --------- -----------------------------------------------------------
- Typeface Typeface name of the font
- Fontname The fontname in the softfont file
- Sty Style of the font
- Set Font symbol set
- O Font Orientation, Portrait or Landscape
- Bold Degree of ``boldness'' of the font
- Height Font size in points
- Pitch Font pitch (characters-per-inch) for fixed pitch fonts
- Filename Name of the softfont file
-
- SfShell attempts to display informative names for each characteristic.
- However, if the value of a characteristic falls outside the bounds expected
- by SfShell, the numerical value of the characteristic will be printed in
- square brackets.
-
- Either the typeface or the fontname can be displayed in the first
- column.The ``Tab'' key alternates between them. The fontname is assigned by
- the font designer and stored in the softfont header. Some fonts may not
- have a readable fontname.
-
- For proportionally spaced fonts, the pitch is listed as n/a because the
- font has no fixed pitch. For scalable fonts, the height is listed as n/a
- for the same reason. The great majority of actions that can be selected for
- softfonts apply to bitmapped (non-scalable) fonts only. For example,
- SfShell cannot perform any special effects on scalable fonts.SfShell can
- download scalable fonts and show (print font summaries of) scalable fonts.
-
- 4.3. Selecting fonts
-
- [[ Note: in this text version of the manual, you cannot see the highlight ]]
- [[ bar in the screen-capture shots. You can see the highlight bar in ]]
- [[ the printed version of the manual ]]
-
- The highlight bar is used to select a font. You can only select one font at
- a time. The arrow keys move the highlight bar.
-
- If you want to perform the same action on several fonts, you must select
- each font in turn and apply the action. If you want to perform more than
- one action on a single font, simply reselect the font.
-
- 4.4. Changing Directories
-
- The initial font directory, fontdir, is either the default font directory
- specified in the configuration file or is selected with a command line
- option when running SfShell. You can change the current font directory by
- pressing ``F4'' while the main menu is displayed.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░┌────────────── Enter new softfont drive/directory ───────────────┐░░░░░░░
- ░░░░░░│ │░░░░░░░
- ░░░░░░│ New softfont mask: D:\FONTS\*.* │░░░░░░░
- ░░░░░░│ │░░░░░░░
- ░░░░░░│ F1=Help Esc=Exit Enter=Accept │░░░░░░░
- ░░░░░░└─────────────────────────────────────────────────────────────────┘░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░183░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 4.4. Changing font directories
-
- The directory that you select must contain at least one font file. If no
- fonts match the fontdir mask that you enter, you will be returned to the
- directory prompt.
-
- 4.5. Font actions (in brief)
-
- After selecting a font with the highlight bar, press ``Enter'' (or
- ``Return'' , as appropriate). SfShell will respond by ``popping up'' the
- action menu.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ Download Effect Compress Rotate Show View Info │tch │ Filename │░
- ░└──────────────────────────────────────────────────────┘──────┼──────────────│░
- ░│ Courier │ Upri │ 10J │ P │ Med │ 9.9pt │ 12.0cpi │ ar010aaa.esp ░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 9.9pt │ n/a │ cmr10.sfp ░░
- ░│ Spartan │ Upri │ 0U │ P │ Med │ 9.9pt │ n/a │ nb010aaa.usp ░░
- ░│ Times Roman │ Upri │ 0Q │ L │ Bold │ 12.0pt │ n/a │ trb1ctxc.sfl ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 6.0pt │ n/a │ trr0ousc.sfp ▓░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 8.0pt │ n/a │ trr0wusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 10.0pt │ n/a │ trr14txc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 12.0pt │ n/a │ trr1ctxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1ktxc.sfp ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 14.0pt │ n/a │ trr1kusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1kxxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 18.0pt │ n/a │ trr20txc.sfp ░░
- ░│ Univers │ Upri │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unb1ctxc.sfp ░░
- ░│ Univers │ Ital │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unj1ctxc.sfp ░
- ░│──────────────────┴──────┴─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │░
- ░└─────────────────────────────────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░182░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 4.5. Action menu (overlaying the main menu screen)
-
- The action menu has seven choices. These seven choices correspond to seven
- of the utility programs that come with Sfware (actually, the View and Info
- choices are built-in, but corresponding utilities are provided).The action
- choices are described in detail in future chapters.You select an action by
- moving the highlight bar with the arrow keys and pressing ``Enter'' when
- the highlight bar is on the selection you wish to make. You can select more
- than one action per font.
-
- 4.6. Pulling the Trigger
-
- After you have selected an action (as described above) for a softfont,
- pressing ``F10'' will cause SfShell to perform the action.You can select
- more than one effect for more than one font before you press ``F10'' . If
- you do not press ``F10'' before you leave SfShell, no actions will be
- performed. Later chapters describe exactly what happens when press ``F10''
- but you do not need to know how your actions are performed if you are
- always going to use the shell.
- 5. Downloading Fonts
-
- Downloading fonts ``teaches'' the LaserJet printer how to print a
- particular font.The actual downloading is performed by the SfLoad utility.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│┌Download─────┐ct Compress Rotate Show View Info │tch │ Filename │░
- ░└├─────────────┤───────────────────────────────────────┘──────┼──────────────│░
- ░││ ■Image │ │ Upri │ 10J │ P │ Med │ 9.9pt │ 12.0cpi │ ar010aaa.esp ░
- ░││ Expand │ │ Upri │ 0U │ P │ Med │ 9.9pt │ n/a │ cmr10.sfp ░░
- ░││ Compress │ │ Upri │ 0U │ P │ Med │ 9.9pt │ n/a │ nb010aaa.usp ░░
- ░││ Portrait │ │ Upri │ 0Q │ L │ Bold │ 12.0pt │ n/a │ trb1ctxc.sfl ░░
- ░││ Landscape │ │ Upri │ 0U │ P │ Med │ 6.0pt │ n/a │ trr0ousc.sfp ▓░
- ░│└─────────────┘ │ Upri │ 0U │ P │ Med │ 8.0pt │ n/a │ trr0wusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 10.0pt │ n/a │ trr14txc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 12.0pt │ n/a │ trr1ctxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1ktxc.sfp ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 14.0pt │ n/a │ trr1kusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1kxxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 18.0pt │ n/a │ trr20txc.sfp ░░
- ░│ Univers │ Upri │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unb1ctxc.sfp ░░
- ░│ Univers │ Ital │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unj1ctxc.sfp ░
- ░│──────────────────┴──────┴─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │░
- ░└─────────────────────────────────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░177░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 5.1. Download options
-
- 5.1. Options
-
- As you can see, there are five additional options that can be selected for
- the download action. These options are described below. The option(s) that
- are selected are marked with a small square. The options that do not have a
- square are not selected. Use the ``Spacebar'' to toggle an option between
- selected and unselected.
-
- Some combinations of options are not allowed (for example, you cannot
- select both Compress and Expand at the same time). When you select an
- option, other options that cannot be selected in combination with it will
- be unselected automatically.
-
- 5.1.1. Image
-
- Downloading a softfont as an image has two advantages: first, it is the
- fastest method and second, it should work for softfont formats that the
- Sfware utilities are not otherwise equipped to handle. For example, if a
- new laserjet printer, the Series IV perhaps, is developed with a new kind
- of softfont, downloading will continue to work with that new printer as
- long as you select the image option. The image option is the default.
-
- If the image option is so great, why would I use anything else? Good
- question.There are two possible reasons. First, softfonts, especially large
- softfonts, take up a lot of disk space. The LaserJet IIP, III, and IIIP
- printers all support softfont compression (which provides substantial disk
- space savings for large softfonts). However, the LaserJet Series II printer
- does not support compression. If you have a LaserJet Series II printer and
- you always use Sfware to download your softfonts, you can still take
- advantage of the substantial space savings of softfont compression:
- compress all of your softfonts on disk and expand them when they are
- downloaded. You can't use the image option if you want to expand them when
- they are downloaded.
-
- In a similar manner, softfonts can be rotated as they are downloaded if
- your laser printer does not support auto-rotation of fonts.
-
- 5.1.2. Expand
-
- When the Expand option is used, softfonts that are in PCL4 compressed
- format are expanded as they are being downloaded to the printer. This
- allows you to keep compressed softfonts on disk even if your printer does
- not support softfont compression.
-
- 5.1.3. Compress
-
- When the Compress option is used, softfonts are compressed using the PCL4
- compression format as they are being downloaded to the printer. I can't
- think of a single good reason to use this option. It is provided only to
- satisfy the author's compulsive desire to provide the greatest possible
- flexibility.
-
- 5.1.4. Portrait
-
- The Portrait option rotates the softfont to portrait orientation before
- downloading it.This option has no effect if the font is already portrait.
-
- 5.1.5. Landscape
-
- The Landscape option rotates the softfont to landscape orientation before
- downloading it. This option has no effect if the font is already landscape.
-
- Note:downloading both orientations does not imply that you will be able to
- use both orientations on the same page. The LaserJet Series II printer, for
- example, cannot print both portrait and landscape fonts on the same page.
- 6. Special Effects
-
- Because they are many and varied, each special effect is described in its
- own chapter (later in this document). All of the effects are produced by
- the SfFx program. The effects are available from the following menu (and
- the appropriate submenus from this menu):
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ Download Effect Compress Rotate Show View Info │tch │ Filename │░
- ░└───────────┬─────────────┬────────────────────────────┘──────┼──────────────│░
- ░│ Courier │ Bold │ 10J │ P │ Med │ 9.9pt │ 12.0cpi │ ar010aaa.esp ░
- ░│ Times Rom│ Fade/Mist │ 0U │ P │ Med │ 9.9pt │ n/a │ cmr10.sfp ░░
- ░│ Spartan │ Fill │ 0U │ P │ Med │ 9.9pt │ n/a │ nb010aaa.usp ░░
- ░│ Times Rom│ Halftone │ 0Q │ L │ Bold │ 12.0pt │ n/a │ trb1ctxc.sfl ░░
- ░│ Times Rom│ Hollow │ 0U │ P │ Med │ 6.0pt │ n/a │ trr0ousc.sfp ▓░
- ░│ Times Rom│ Invert │ 0U │ P │ Med │ 8.0pt │ n/a │ trr0wusc.sfp ░░
- ░│ Times Rom│ Mirror │ 0Q │ P │ Med │ 10.0pt │ n/a │ trr14txc.sfp ░░
- ░│ Times Rom│ Outline │ 0Q │ P │ Med │ 12.0pt │ n/a │ trr1ctxc.sfp ░░
- ░│ Times Rom│ Resize │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1ktxc.sfp ░░
- ░│ Times Rom│ Reverse │ 0U │ P │ Med │ 14.0pt │ n/a │ trr1kusc.sfp ░░
- ░│ Times Rom│ Shade │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1kxxc.sfp ░░
- ░│ Times Rom│ Shadow │ 0Q │ P │ Med │ 18.0pt │ n/a │ trr20txc.sfp ░░
- ░│ Univers │ Slant/Tilt │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unb1ctxc.sfp ░░
- ░│ Univers │ Spacing │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unj1ctxc.sfp ░
- ░│───────────│ Stripe │─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░177░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 6.1. Effect options
-
- Although you can select more than one effect for a given font, this does
- not apply the effects in sequence. In order to perform two effects in
- sequence, you must perform the first effect by selecting it and pressing
- ``F10'' , then perform the second effect on the font produced as output by
- the first effect.
-
- In the following chapters, where each effect is discussed, there are no
- examples of the effects because it was necessary to limit the number of
- fonts used in this document. This reflects a limitation in some LaserJet
- printers that prohibits printing more than sixteen different fonts on a
- given page.
-
- A second document called EXAMPLES.PCL is included in the Sfware
- distribution.This file contains examples of some of the effects that are
- possible.The corresponding document EXAMPL16.PCL is provided for those
- printers that cannot print more than sixteen fonts per page.
-
- Technically, every character within a softfont is defined within a
- rectangle.The rectangle is subdivided into squares like a sheet of graph
- paper.Inside the rectangle, some of the squares are black and some are
- white. Because the squares are very small, the effect of printing them on a
- sheet of paper is that they form the lines and curves that make up each
- charcter. In the descriptions of effects that follow, it is sometimes
- necessary to describe the way that ``squares'' within the rectangle are
- manipulated. The region of the grid that defines the character (the black
- dots on the ``graph paper'') is referred to as either the black area or the
- foreground, and the other ``squares'' are referred to as the white area or
- the background.
-
- 6.1. Ranges
-
- Because the range option is available on almost every effect, it is
- described once here rather than repeating it for every effect.
-
- The range option is available on all of the effects except proportional and
- fixed spacing. Specifying a range limits an effect to certain, specific
- characters. For example, you could limit the range of an effect to all of
- the uppercase letters.
-
- Pressing ``F2'' on any of the special effect panels that support the range
- option will present a list like the following:
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ ┌────────── Select Range Start ──────────┐ │────────────│░
- ░│ │ │ ^@ sp @ ` Ç á └ α │─┐ │r010aaa.esp ░
- ░│ │ │ ^A ! A a ü í ┴ ß │┌┴┐░░░░░░░ │mr10.sfp ░░
- ░│ │ │ ^B " B b é ó ┬ Γ ││░│░ ░░░░ │b010aaa.usp ░░
- ░│ │ │ ^C # C c â ú ├ π │└─┘░ ░░ │rb1ctxc.sfl ░░
- ░│ │ │ ^D $ D d ä ñ ─ Σ │░░░░ ░░░░ │rr0ousc.sfp ▓░
- ░│ │ │ ^E % E e à Ñ ┼ σ │░░░░░░░░░░ │rr0wusc.sfp ░░
- ░│ │ │ ^F & F f å ª ╞ µ │░░░░ ░░░░ │rr14txc.sfp ░░
- ░│ │ │ ^G ' G g ç º ╟ τ │░░░░ ░░░░ │rr1ctxc.sfp ░░
- ░│ │ │ ^H ( H h ê ¿ ╚ Φ │░░░░ ░░░░ │rr1ktxc.sfp ░░
- ░│ │ │ ^I ) I i ë ⌐ ╔ Θ │░░░░ ░░░░ │rr1kusc.sfp ░░
- ░│ │ │ ^J * J j è ¬ ╩ Ω │░░░░░░░░░░ │rr1kxxc.sfp ░░
- ░│ │ │ ^K + K k ï ½ ╦ δ │ │rr20txc.sfp ░░
- ░│ │ │ ^L , L l î ¼ ╠ ∞ │ │nb1ctxc.sfp ░░
- ░│ │ │ ^M - M m ì ¡ ═ φ │t/Preview Pattern │nj1ctxc.sfp ░
- ░│─└─│ ^N . N n Ä « ╬ ε │──────────────────┘────────────│░
- ░│ │ ^O / O o Å » ╧ ∩ │ │░
- ░└───└» More «────────────────── ( 0-255) ┘────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 6.2. The Range selection menu
-
- Use the arrow keys (and ``PgUp'' and ``PgDn'' ) to move the highlight bar
- to the desired character then press ``Enter'' . The first time that you
- press ``Enter'' , you will be selecting the first character of the range
- and the second time you will be selecting the last character of the range.
-
- The range effect is limited to a specific, contiguous subset of the ASCII
- character set. That is, you can specify any single range but you cannot
- specify an ``exception range'' (e.g. do all the characters except the
- lowercase letters) or two or more discontiguous ranges (e.g. do all the
- upper case letters and all the lower case letters).
-
- 6.2. Technically Speaking
-
- Most fonts do not contain a real blank space character. The LaserJet
- printer moves over by the default HMI everytime it encounters a character
- that does not exist in the current font; most fonts rely on the fact that
- the default HMI is exactly one space wide. This can create an unpleasant,
- choppy appearance if a special effect (e.g. halftoning) is applied that
- modifies the white background of each character.
-
- In several places, SfShell inserts a physical space for you to circumvent
- this problem. There is no way to control this action from within SfShell,
- but if you run SfFx directly you can have complete control.
- 7. Compressing Fonts
-
- Compression, available in the LaserJet IIP and subsequent printers, allows
- you to keep softfonts in a compressed format on disk. For fonts with large
- point sizes, this can achieve a very significant space savings. The actual
- compression is performed by the SfCmpr utility.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ Download Effect ┌Compress──────────────────────────────────────────────┐ │░
- ░└──────────────────├──────────────────────────────────────────────────────┤──│░
- ░│ Courier │ TRR14TXC.SFP is compressed. It will be expanded. │p ░
- ░│ Times Roman │ Expanded file: D:\FONTS\TRR14TXC.SFP │ ░░
- ░│ Spartan └──────────────────────────────────────────────────────┘p ░░
- ░│ Times Roman │ Upri │ 0Q │ L │ Bold │ 12.0pt │ n/a │ trb1ctxc.sfl ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 6.0pt │ n/a │ trr0ousc.sfp ▓░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 8.0pt │ n/a │ trr0wusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 10.0pt │ n/a │ trr14txc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 12.0pt │ n/a │ trr1ctxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1ktxc.sfp ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 14.0pt │ n/a │ trr1kusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1kxxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 18.0pt │ n/a │ trr20txc.sfp ░░
- ░│ Univers │ Upri │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unb1ctxc.sfp ░░
- ░│ Univers │ Ital │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unj1ctxc.sfp ░
- ░│──────────────────┴──────┴─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │░
- ░└─────────────────────────────────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░177░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 7.1. The Compress panel
-
- The panel indicates the name of the current font and whether it will be
- compressed or expanded. You must enter the name of the font file which will
- be created to hold the new font. The default filename is the same as the
- original filename. In this case, the original file will be replaced by the
- compressed or expanded font.
- 8. Rotating Fonts
-
- Softfonts come in two orientations: portrait and landscape. Newer LaserJet
- printers are capable of ``automagic'' internal font rotation but older
- LaserJets and some compatibles do not have this ability. Sfware provides
- the ability to convert from one orientation to the other. The actual
- rotation is performed by the SfRotate utility.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ Download Effect Compress ┌Rotate──────────────────────────────────────┐ │░
- ░└────────────────────────────├────────────────────────────────────────────┤──│░
- ░│ Courier │ Upri │ 1│ TRR14TXC.SFP is a portrait font. │p ░
- ░│ Times Roman │ Upri │ │ Landscape file: TRR14TXC.SFL │ ░░
- ░│ Spartan │ Upri │ └────────────────────────────────────────────┘p ░░
- ░│ Times Roman │ Upri │ 0Q │ L │ Bold │ 12.0pt │ n/a │ trb1ctxc.sfl ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 6.0pt │ n/a │ trr0ousc.sfp ▓░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 8.0pt │ n/a │ trr0wusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 10.0pt │ n/a │ trr14txc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 12.0pt │ n/a │ trr1ctxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1ktxc.sfp ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 14.0pt │ n/a │ trr1kusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1kxxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 18.0pt │ n/a │ trr20txc.sfp ░░
- ░│ Univers │ Upri │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unb1ctxc.sfp ░░
- ░│ Univers │ Ital │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unj1ctxc.sfp ░
- ░│──────────────────┴──────┴─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │░
- ░└─────────────────────────────────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░177░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 8.1. The Rotate Panel
-
- The panel indicates the name of the current font and its orientation. You
- must enter the name of the font file which will contain the rotated font.
-
- The default filename is the same as the original filename with the
- extension SFL if the resulting font will be landscape and SFP if the
- resulting font will be portrait.
- 9. Showing Fonts
-
- Showing a font creates a reference page that displays every character in
- the font. The reference page includes all of the font characteristics, the
- font selection sequence and a chart of all of the characters in the font.
- This function is performed by the SfShow utility.
-
- 9.0.1. What's to Show?
-
- Every softfont can contain up to 256 different characters numbered from 0
- to 255. Most fonts don't define all 256 different characters. The character
- chart is a grid that has ``spaces'' for each of the possible characters.If
- there are some character positions in the font that are not used, the
- spaces for those characters will be blank in the chart.
-
- For small fonts, the character chart is a 16x16 grid on a single page.If
- the font is larger than about 36pt (or has some very tall or very wide
- characters), the characters may be too large to fit into the spaces in a
- 16x16 grid. In this case, multiple reference pages may be printed for the
- font. When multiple reference pages are required, SfShell attempts to use
- the minimum number of pages.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ Download Effect Compress Rotate ┌Show─────────┐fo │tch │ Filename │░
- ░└────────────────────────────────────├─────────────┤───┘──────┼──────────────│░
- ░│ Courier │ Upri │ 10J │ P ││ ■Image ││ 12.0cpi │ ar010aaa.esp ░
- ░│ Times Roman │ Upri │ 0U │ P ││ Expand ││ n/a │ cmr10.sfp ░░
- ░│ Spartan │ Upri │ 0U │ P ││ Compress ││ n/a │ nb010aaa.usp ░░
- ░│ Times Roman │ Upri │ 0Q │ L ││ Portrait ││ n/a │ trb1ctxc.sfl ░░
- ░│ Times Roman │ Upri │ 0U │ P ││ Landscape ││ n/a │ trr0ousc.sfp ▓░
- ░│ Times Roman │ Upri │ 0U │ P ││ No grid ││ n/a │ trr0wusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P ││ No refset ││ n/a │ trr14txc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │└─────────────┘│ n/a │ trr1ctxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1ktxc.sfp ░░
- ░│ Times Roman │ Upri │ 0U │ P │ Med │ 14.0pt │ n/a │ trr1kusc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 14.0pt │ n/a │ trr1kxxc.sfp ░░
- ░│ Times Roman │ Upri │ 0Q │ P │ Med │ 18.0pt │ n/a │ trr20txc.sfp ░░
- ░│ Univers │ Upri │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unb1ctxc.sfp ░░
- ░│ Univers │ Ital │ 0Q │ P │ Bold │ 12.0pt │ n/a │ unj1ctxc.sfp ░
- ░│──────────────────┴──────┴─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │░
- ░└─────────────────────────────────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░177░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 9.1. Show options
-
- 9.1. Options
-
- As you can see, there are five additional options that can be selected for
- the download action. These options are described below. The option(s) that
- are selected are marked with a small square. The options that do not have a
- square are not selected. Use the ``Spacebar'' to toggle an option between
- selected and unselected.
-
- Some combinations of options are not allowed (for example, you cannot
- select both Compress and Expand at the same time). When you select an
- option, other options that cannot be selected in combination with it will
- be unselected automatically.
-
- 9.1.1. Downloading Options
-
- In order to create a reference page, SfShow must first download the
- softfont.The following options control how each font is downloaded---they
- have precisely the same meaning as the SfLoad options with the same
- names:Image, Compress, Expand, Portrait, and Landscape.
-
- 9.1.2. No grid
-
- The No grid option supresses grid lines on the reference page.
-
- 9.1.3. No Refset
-
- For decorative or special purpose fonts, it may be helpful to have an
- additional reference character printed (in plain ASCII) next to each symbol
- in the chart. If reference marks are used, the reference character for each
- position in the font will be printed in the upper right hand corner of each
- cell on the grid. The No Refset option turns off the reference characters
- for this font.
-
- You must specify the reference set in the configuration file.
-
- 9.2. Technically Speaking
-
- When multiple reference pages are required, SfShell attempts to use the
- minimum number of pages, however, there are a few ``hidden'' constraints on
- how it selects the first character for each page. In particular, it will
- not skip characters on any single page (i.e. if the font defines ABCEFG but
- not D, SfShell will not print ABCEFG on a reference page without an
- intervening blank space where the D would be if it was defined. It wouldn't
- be difficult to provide this option but it would make numbering the grid
- much more difficult (read ``impossible'').
-
- The reference numbers (printed around the chart) can be printed in
- hexadecimal, decimal or octal or they can be turned off. The numbers option
- (discussed in the configuration chapter) is provided to control this
- feature.At present, this option cannot be changed from within SfShell.
- 10. Viewing Fonts
-
- Viewing a font is the on-line equivalent of printing a reference
- page.Viewing displays every character in the font on a grid similar to the
- printed output created by showing a font. It can also display a sentence in
- the font. A graphics adapter is required to view fonts. The following
- adapters are supported at this time: CGA, MCGA, VGA, EGA, EGA (Mono),
- PC3270, IBM 8514, AT&T, and Hercules.
-
- Selecting View switches to graphics mode and displays something like the
- following:
-
- --------------------------------------------------------------------------------
- The View Display Picture Cannot be Shown in this Version of the Manual
- It is a Graphics Image
- --------------------------------------------------------------------------------
- Figure 10.1. The view display
-
- 10.1. Running View
-
- The keys described below allow you to change the range of characters
- displayed, the quality of the display, and the format of the display.
-
- 10.1.1. ``Esc''
-
- You can leave at any time by pressing ``Esc'' .
-
- 10.1.2. ``PgUp'' / ``PgDn''
-
- Pressing ``PgDn'' moves the range of characters displayed forward by one
- ``screenfull.'' If ASCII 255 is currently in the display, pressing ``PgDn''
- has no effect. Pressing ``PgUp'' moves the range of characters displayed
- backward by one screenfull. If ASCII 0 is currently in the display,
- pressing ``PgUp'' has no effect.
-
- 10.1.3. ``Alt'' + ``A''
-
- If you are displaying the font in a graphics mode that has the same number
- of pixels-per-inch both horizontally and vertically across the display, the
- ``Alt'' + ``A'' key combination is not available.
-
- If the number of pixels-per-inch horizontally and vertically is not the
- same, (i.e.the display has a non-square aspect ratio) it is impossible to
- display the characters without some distortion because the softfont is
- defined with the same number of pixels-per-inch both horizontally and
- vertically.
-
- There are two kinds of distortion: stretch-distortion and ``reduced
- resolution'' distortion.If every pixel of each character is displayed, the
- letters will be stretch-distorted by the fact that the pixels are ``closer
- together'' on the screen in one direction than the other. Alternatively,
- some rows or columns of pixels can be removed to avoid stretch distortion;
- characters drawn this way suffer from distortion because they are printed
- at a reduced resolution.
-
- The ``Alt'' + ``A'' key-combination alternates between these two types of
- distortion.
-
- 10.1.4. ``Alt'' + ``S''
-
- Sometimes it is more useful to look at a font in the context of a sentence
- than it is to look at each individual character. This allows you to see how
- the characters interact with each other on the ``printed page.''The ``Alt''
- + ``S'' key-combination alternates between the grid display and the
- sentence display. The sentence display looks like this:
-
- --------------------------------------------------------------------------------
- The View Sentence Picture Cannot be Shown in this Version of the Manual
- It is a Graphics Image
- --------------------------------------------------------------------------------
- Figure 10.2. The view sentence display
-
- 10.1.5. ``Other''
-
- Pressing any other key changes the range of characters displayed to begin
- with the key you pressed.
- 11. Softfont Information
-
- If you have difficulty printing a particular font, SfInfo can help pinpoint
- the source of the problem. SfInfo displays the contents of the softfont
- header and the header of each character in the font. In addition, SfInfo
- examines the font looking for possible printer incompatibilities.New
- printers have a much more relaxed opinion about what constitutes a valid
- font. A font that works on a LaserJet III may not work on a Series II;
- SfInfo will be able to tell you why.
-
- 11.1. Running Info
-
- Selecting Info displays a panel something like the following:
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ┌───────────────────────────« Softfont Information »───────────────────────────┐
- │ │
- │ Font name: CG Times Font filename: D:\FONTS\TRR14TXC.SFP │
- │ │
- │ Orientation : Portrait [ 0] All distances are in PCL dots │
- │ Symbol Set : 0Q, Name unknown ┌─────┐ ┬ ┬ │
- │ Spacing : Proportional [ 1] │ │ │ │ Baseline=30 │
- │ Pitch : 25.00cpi [ 48, 0] │ │ │ │ _ │
- │ Height : 10.00pt [166,171] │ x │ │ │ │ Xheight=19.00 │
- │ Style : Upright [ 0] ├─────┤ │ ┴ ┴ ┐ │
- │ Stroke weight: Medium [ 0] │-----│ │ ┘ Uline=8 │
- │ Typeface : Times Roman [ 5] └─────┘ ┴ Cell height=40 │
- │ PCL5 Typeface: Times Roman [4101] ├──┬──┤ │
- │ └ Cell width=43 │
- │ │
- │ Font selection : <ESC>(0Q<ESC>(s1p25h1v0s0b5T │
- │ PCL5 selection : <ESC>(0Q<ESC>(s1p25h1v0s0b4101T │
- │ │
- │ │
- │ │
- │ F1=Help F4=Char Info F5=Addnl Desc F6=Warnings Esc=Exit │
- └──────────────────────────────────────────────────────────────────────────────┘
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░182░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 11.1. Info Main Panel
-
- 11.1.1. ``F1''
-
- Pressing ``F1'' provides context-sensitive help for the Info panels.
-
- 11.1.2. ``Esc''
-
- You can leave at any time by pressing ``Esc'' .
-
- 11.1.3. ``F4''
-
- Pressing ``F4'' displays character information for the font. The dimensions
- of the largest character in the font are summarized and a scrolling list of
- the characters in the font is displayed.
-
- The additional info panel looks like this:
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ┌──────────────────────────« Character Information »───────────────────────────┐
- │ │
- │ Widest bounding box on any character: 39 ("W") │
- │ Tallest bounding box on any character: 38 ("j") │
- │ Tallest ascender on any character: 30 (Ctrl-D) │
- │ Deepest descender on any character: 10 ("<") │
- │ Largest combined cell: 39x40 (max width X max height) │
- │ │
- │ ┌───────────┬────┬────┬──────┬──────┬──────┬──────┬──────┬───────┐ │
- │ │ Character │ Cl │ Or │ Left │ Top │ Wd │ Ht │ dX │ Data │ │
- │ │───────────┼────┼────┼──────┼──────┼──────┼──────┼──────┼───────│ │
- │ │ Ctrl-@ │ 2 │ P │ 2 │ 28 │ 21 │ 29 │ 100 │ 40 │
- │ │ Ctrl-A │ 1 │ P │ 1 │ 28 │ 26 │ 29 │ 112 │ 116 ▓ │
- │ │ Ctrl-B │ 1 │ P │ 2 │ 29 │ 26 │ 31 │ 120 │ 124 ░ │
- │ │ Ctrl-C │ 1 │ P │ 0 │ 28 │ 27 │ 29 │ 112 │ 116 ░ │
- │ │ Ctrl-D │ 2 │ P │ 1 │ 30 │ 25 │ 34 │ 112 │ 124 │
- │ │ Ctrl-E │ 2 │ P │ 1 │ 28 │ 28 │ 29 │ 120 │ 26 │ │
- │ │───────────┴────┴────┴──────┴──────┴──────┴──────┴──────┴───────│ │
- │ └─────────────────────────────────────────────────» for More «┘ │
- │ │
- │ F1=Help Arrows=Move Esc=Exit │
- └──────────────────────────────────────────────────────────────────────────────┘
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░182░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 11.2. Additional Character Information Panel
-
- The scrolling list of characters displays the class, orientation,
- leftoffset, top-offset, width, height, delta-X, and data sizes of every
- character in the font. These are technical measurements in the softfont and
- can be ignored by most users.
-
- The left-offset, top-offset, width, and height fields are PCL coordinate
- system dots.The delta-X field is in 1/4 dot units. The data size is in
- bytes.For compressed fonts (class 2 characters), this is the data size of
- the compressed character, not the expanded character.
-
- 11.1.4. ``F5''
-
- Pressing ``F5'' displays any additional information present in the font
- header. The most common use of this area is font copyright information.The
- special effects program in Sfware uses this area to describe what effects
- have been performed on the font.
-
- Not all fonts have additional information in the header.
-
- 11.1.5. ``F6''
-
- When the font is scanned, it is frequently possible to recognize that it is
- not valid for some printers. The LaserJet III printer (and, presumably,
- printers that follow it) have a very relaxed set of guidelines as to what
- constitutes a valid font. Older printers, the LaserJet Series II in
- particular, have very stringent requirements. Info recognizes these
- incompatabilities and will display a warning message for each problem that
- it finds. If the problem can easily be corrected, the appropriate action is
- described.
- 12. The Bold Effect
-
- Emboldening a font makes it appear darker on the page. Adding a large
- amount of boldness to a font will cause it to blur and become difficult to
- read. In professional typography, the characters in a bold version of a
- font have different shapes and proportions. This is beyond the ability of
- Sfware. A normal font made bolder with Sfware will not look the same (and
- probably will not look as good) as a real bold version of the original
- font.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Amount of boldness: 0 ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ │r010aaa.esp ░
- ░│ │ ██████████████▄▄ │mr10.sfp ░░
- ░│ │ The Bold effect emboldens each ▀▀█████ █████ │b010aaa.usp ░░
- ░│ │ character by adding dots to the █████ ███ │rb1ctxc.sfl ░░
- ░│ │ perimeter. The amount specified █████ █████ │rr0ousc.sfp ▓░
- ░│ │ above is the number of dots that ███████████ │rr0wusc.sfp ░░
- ░│ │ will be added. █████ █████▄ │rr14txc.sfp ░░
- ░│ │ █████ ████ │rr1ctxc.sfp ░░
- ░│ │ █████ ████ │rr1ktxc.sfp ░░
- ░│ │ ▄▄█████ ██████ │rr1kusc.sfp ░░
- ░│ │ ████████████████▀ │rr1kxxc.sfp ░░
- ░│ │ ▀▀▀▀▀▀▀▀▀▀▀▀▀ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░174░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 12.1. The Bold panel
-
- 12.1. Options
-
- 12.1.1. Amount of boldness
-
- The amount of boldness controls how much darker the characters are made to
- appear. The larger the number, the darker the characters will be.For best
- results, the amount of boldness should be small with respect to the size of
- the font. It's difficult to define ``small'' in this context; one-tenth of
- the point size of the font (or less) is probably a good estimate.
- Experiment and see what looks most pleasing to the eye.
-
- 12.2. Technically Speaking
-
- The bold effect locates ``edge'' pixels (that is, pixels that are on a
- border of the character) by scanning horizontally across each row of
- pixels. Every time a pixel position is found that is currently off and
- adjacent to, but not surrounded by, pixels that are on, the pixel is turned
- on. This has the effect of adding pixels to the border of the character.
- The appropriate font and character parameters are updated so that the
- original character shape (now surrounded by a border) prints in the same
- position as the original. In other words, the left offset is incremented by
- one, the baseline is incremented by one, and the character bounding box is
- expanded. If an amount of boldness greater than one is specified, the above
- algorithm is iterated to produce the correct amount of boldness.
- 13. The Fixed Spacing Effect
-
- Fixed spacing uses the same width for each character in the font. This is
- the opposite of proportional spacing in which each character is given a
- width appropriate to its appearance. In a fixed spaced font, all characters
- have the same width. The fixed spacing effect creates a fixed spaced font
- from a proportionally spaced font. This can be useful if you need to line
- up columns of characters, for example, although it's generally better to
- use a font specifically designed for fixed spacing.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ The Fix effect creates a fixed ████████████ │r010aaa.esp ░
- ░│ │ spaced font from a proportionally ████ ████ │mr10.sfp ░░
- ░│ │ spaced font. Each character will ████ ██ │b010aaa.usp ░░
- ░│ │ be centered in a character box ████ ████ │rb1ctxc.sfl ░░
- ░│ │ as wide as the widest character in ██████████ │rr0ousc.sfp ▓░
- ░│ │ the font. ████ ████ │rr0wusc.sfp ░░
- ░│ │ ████ ████ │rr14txc.sfp ░░
- ░│ │ ████ ████ │rr1ctxc.sfp ░░
- ░│ │ ████ ████ │rr1ktxc.sfp ░░
- ░│ │ ████████████ │rr1kusc.sfp ░░
- ░│ │ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ Proportional │ │░
- ░└───────────└─────────────└──────────────┘────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░174░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 13.1. The Fixed Spacing panel
-
- 13.1. Options
-
- There are no options for this effect.
-
- 13.2. Technically Speaking
-
- In the fixed spaced version of the font, all characters have the maximum
- cell width. Bitmaps that are narrower than the maximum cell width are
- adjusted to print as if they were centered in a box as wide as the maximum
- cell width.
- 14. The Fill Effect
-
- Filling a font creates outlined characters filled with a user-specified
- pattern.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Pattern: »───────┐ ┌────────────┐ │r010aaa.esp ░
- ░│ │ │ │░░░░░░░░░░░░└─┐ │mr10.sfp ░░
- ░│ │ The Fill effect is essentially │ └─┐┌─┐░┌──┐░░░░│ │b010aaa.usp ░░
- ░│ │ the combination of two effects. └───┼┤░│░│ ├─░░░│ │rb1ctxc.sfl ░░
- ░│ │ Filled characters are hollowed │└─┘░└──┘░░░░│ │rr0ousc.sfp ▓░
- ░│ │ characters with their centers │░░░░░░░░░░░─┤ │rr0wusc.sfp ░░
- ░│ │ shaded with the specified pattern. │░░░░┌──┐░░░░└─┐ │rr14txc.sfp ░░
- ░│ │ │░░░░│ └─┐░░░░│ │rr1ctxc.sfp ░░
- ░│ │ │░░░░│ ┌─┘░░░░│ │rr1ktxc.sfp ░░
- ░│ │ ┌─┘░░░░└──┘░░░░┌─┘ │rr1kusc.sfp ░░
- ░│ │ │░░░░░░░░░░░░┌─┘ │rr1kxxc.sfp ░░
- ░│ │ └────────────┘ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range F4/F5=Select/Preview Pattern │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 14.1. The Fill panel
-
- 14.1. Options
-
- 14.1.1. Pattern
-
- Patterns can be specified directly or by using names defined in the
- configuration file.The Patterns chapter describes how to create patterns;
- the Configuration chapter describes how to save and name patterns.
-
- 14.2. Technically Speaking
-
- Patterns are described in more technical detail in the Patterns chapter.
- 15. The Halftone Effect
-
- Halftoning a font can produce a wide variety of results. It is one of the
- most general effects in SfFx's repertoire. In brief, it allows you to
- specify the fill patterns for both the foreground and the background of two
- different regions of each character. This can create, for example,
- half-inverted characters.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Black top : »─────░░░░░░░░░░░░ │r010aaa.esp ░
- ░│ │ White top : »──┐ ░░░░ ░░░░ │mr10.sfp ░░
- ░│ │ └──* ░░░░ ░░ │b010aaa.usp ░░
- ░│ │ Invert start : 0.00 (% from top) ░░░░ ░░░░ │rb1ctxc.sfl ░░
- ░│ │ Invert stop : 0.00 (% from top) ███░░░░░░░░░░█████ │rr0ousc.sfp ▓░
- ░│ │ ███░░░░████░░░░███ │rr0wusc.sfp ░░
- ░│ │ Black bottom : »────────░░░██████░░░░█ │rr14txc.sfp ░░
- ░│ │ White bottom : »────███░░░░██████░░░░█ │rr1ctxc.sfp ░░
- ░│ │ ███░░░░████░░░░███ │rr1ktxc.sfp ░░
- ░│ │ The Halftone effect allows you to create █░░░░░░░░░░░░█████ │rr1kusc.sfp ░░
- ░│ │ partially Inverted characters. ██████████████████ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range F4/F5=Select/Preview Pattern │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░171░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 15.1. The Halftone panel
-
- 15.1. Options
-
- Every character is divided into two areas, a selected area and a
- non-selected area.These areas are referred to as as the ``top'' area and
- the ``bottom'' area because that is the way they are drawn in the reference
- panel. Within each area, two shading patterns are applied-- one to the
- currently black portion of the character cell (the character itself) and
- one to the white portion of the character cell (everything else).The
- reference panel displays a font that is being halftoned with the following
- parameters: the black top is using a pattern of 170;85, the white top is
- using a pattern of 0, the invert start is 50%, the invert stop is 100%, the
- black bottom is using a pattern of 0, and the white bottom is using a
- pattern of 170;85.
-
- Please refer to the Patterns chapter elsewhere in this manual for more
- information about patterns.
-
- 15.1.1. Black top
-
- The black top pattern replaces the black areas of the non-selected region.
-
- 15.1.2. White top
-
- The white top pattern replaces the white area (everything in the cell that
- isn't black) of the non-selected region.
-
- 15.1.3. Invert start
-
- The invert start specifies where the selected area begins. This value
- should be expressed as a percentage from the top of the tallest character
- in the font. For example, specifing 25 begins the selected area 1/4 of the
- way down from the top of the character, similarly, 50 selects a position
- halfway down the character and 67 selects a position 67% of the way down
- from the top of the character.
-
- The panel refers to these areas as ``top'' and ``bottom;'' however, there
- is no reason why you cannot specify a selected region that forms a band
- across the middle of the character (e.g. from 33% to 66%).
-
- 15.1.4. Invert stop
-
- By analogy with invert start, this option specifies where the select region
- ends.The invert stop value should be larger than the starting value.The
- area between the start position and the stop position is the ``selected
- region'' of the character.
-
- 15.1.5. Black bottom
-
- The black bottom pattern replaces the foreground (black) area of the
- selected region.
-
- 15.1.6. White bottom
-
- The white bottom pattern replaces the background (white) area of the
- selected region.
-
- 15.2. Technically Speaking
-
- This effect forms the heart of several effects in SfFx. For example, the
- ``shade'' effect is nothing more than the halftone effect applied to a
- selected region from 0% to 100% of the character! If you understand the
- concept of a pattern (discussed in the Patterns chapter), it shouldn't be
- too difficult to understand the halftone effect.
-
- Note: in any effect that changes the background pattern, it may be
- necessary to turn off ``kerning'' within the word processor or other
- program that you use to print the font. Normally, causing two characters to
- overlap by a small amount (for example a capital ``T'' followed by a
- lowercase ``o'') is not noticable because they only overlap in the
- ``white'' background. However, after you have changed the background to a
- pattern other than plain white, the effect of overlapping two characters by
- even a small amount may be undesirable.
- 16. The Horizontal Fade/Mist Effect
-
- Fading a font with this effect ``smudges'' out the leading or trailing edge
- of each character.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Fade percent : 0.00 ··∙░░░∙░░░▓░ │r010aaa.esp ░
- ░│ │ ·∙∙░ ░▓▓█ │mr10.sfp ░░
- ░│ │ Fade backward: N ∙░░∙ ▓█ │b010aaa.usp ░░
- ░│ │ ·∙∙░ ░▓▓█ │rb1ctxc.sfl ░░
- ░│ │ The fade effect fades a character from ·∙░∙░░░░▓░ │rr0ousc.sfp ▓░
- ░│ │ left to right or (if backward is Y) from ·░∙░ ░▓▓█ │rr0wusc.sfp ░░
- ░│ │ right to left. The fade percent determines ·░░∙ ▓███ │rr14txc.sfp ░░
- ░│ │ where the fade reaches 100% black. If ·░∙░ ▓███ │rr1ctxc.sfp ░░
- ░│ │ it is greater than 100%, the fade will ·∙░∙ ▓░▓█ │rr1ktxc.sfp ░░
- ░│ │ reach 100% before the right edge of the ··∙░·░∙░░░░▓ │rr1kusc.sfp ░░
- ░│ │ character. If it is less, the fade will │rr1kxxc.sfp ░░
- ░│ │ never reach 100%. │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 16.1. The Horizontal Fade panel
-
- 16.1. Options
-
- 16.1.1. Fade Percent
-
- The fade percent determines what percentage of the character is faded out.A
- fade factor of 100% applies the fade all the way across each character so
- that a 100% black saturation is achieved in the last column of pixels. Fade
- factors below 100% apply the fade more rapidly so that a 100% black
- saturation is achieved before the edge of the character.Conversly, fade
- factors above 100% draw the fade out so that it never reaches saturation.
-
- 16.1.2. Fade Backward
-
- By default, a horizontal fade begins with 0% black on the left edge of the
- character and proceeds towards 100% on the right edge (at a rate determined
- by ``fade percent.'' See above). If backwards fading is selected, the fade
- proceeds from right to left instead of left to right.
-
- 16.2. Technically Speaking
-
- The fade effect examines each pixel in the bitmap and decides randomly if
- the pixel should be turned off. In any given column,
- 100*ColumnNumber*(FadePercent/100)/CharacterWidth percent of the pixels are
- turned off.
- 17. The Hollow Effect
-
- Hollowing a font produces an unfilled outline of each character.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ The Hollow effect removes all interior ─┬────────┐ │r010aaa.esp ░
- ░│ │ 'black' space from each character. │ ┌───┐ └─┐ │mr10.sfp ░░
- ░│ │ The result is similar to outlining. │ │ ├─ │ │b010aaa.usp ░░
- ░│ │ However, hollowed characters are exactly │ └───┘ ┌─┘ │rb1ctxc.sfl ░░
- ░│ │ the same size as the originals, whereas │ ┌───┐ └─┐ │rr0ousc.sfp ▓░
- ░│ │ outlined characters are one row of │ │ └─┐ └─┐ │rr0wusc.sfp ░░
- ░│ │ dots larger in each direction. In │ │ ┌─┘ ┌─┘ │rr14txc.sfp ░░
- ░│ │ short, outlining traces around each │ └───┘ ┌─┘ │rr1ctxc.sfp ░░
- ░│ │ character and hollowing carves out ─┴────────┘ │rr1ktxc.sfp ░░
- ░│ │ the middle out of each character. │rr1kusc.sfp ░░
- ░│ │ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 17.1. The Hollow panel
-
- 17.1. Options
-
- The hollow effect has no options.
-
- 17.2. Technically Speaking
-
- The hollow effect and the outline effect are very closely related. The only
- difference is the placement of the outline. In the hollow effect, the
- existing perimeter of each character is left in place and the interior is
- ``scooped out''. For the outline effect, the entire character is erased and
- a new perimeter is added just around the character.In effect, an outlined
- character is a hollowed bold character (see the technically speaking
- section of the bold effect for more details).
-
- It should also be noted that the hollow and fill effects are closely
- related.A hollowed character is a filled character with a pattern of 0.
- 18. The Invert Effect
-
- Inverting a character creates a ``reverse video'' effect. However, the
- choice of patterns in this effect can dramatically change the result.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Black pattern: »────┐ ██████████████ │r010aaa.esp ░
- ░│ │ █ ██████ │mr10.sfp ░░
- ░│ │ White pattern: »──██ ████ ████ │b010aaa.usp ░░
- ░│ │ ██ ██████ ████ │rb1ctxc.sfl ░░
- ░│ │ The Invert effect replaces the ██ ████ ████ │rr0ousc.sfp ▓░
- ░│ │ `black' and `white' regions of ██ ██████ │rr0wusc.sfp ░░
- ░│ │ each character with the specified ██ ████ ████ │rr14txc.sfp ░░
- ░│ │ patterns. ██ ██████ ██ │rr1ctxc.sfp ░░
- ░│ │ ██ ██████ ██ │rr1ktxc.sfp ░░
- ░│ │ ██ ████ ████ │rr1kusc.sfp ░░
- ░│ │ █ ██████ │rr1kxxc.sfp ░░
- ░│ │ ██████████████████ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range F4/F5=Select/Preview Pattern │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░172░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 18.1. The Invert panel
-
- 18.1. Options
-
- Both of the options for this effect are patterns. See the Patterns chapter
- elsewhere in this manual for more information.
-
- 18.1.1. Black pattern
-
- This pattern replaces all of the black areas of the character.
-
- 18.1.2. White pattern
-
- This pattern replaces all of the white areas of the character.
-
- 18.2. Technically Speaking
-
- Since the black and white patterns default to black and white,
- respectively, in practice, if neither the black nor the white pattern is
- specified, inverting has no effect.
-
- See the technically speaking section of the halftone effect for more
- information.
- 19. The Mirror Effect
-
- Mirroring a font creates characters that are upside down.
-
- --------------------------------------------------------------------------------
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- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Mirror baseline adjustment: 0 ████████████ │r010aaa.esp ░
- ░│ │ ████ ████ │mr10.sfp ░░
- ░│ │ The Mirror effect turns each character ████ ████ │b010aaa.usp ░░
- ░│ │ upside down. The Mirror baseline ████ ████ │rb1ctxc.sfl ░░
- ░│ │ adjustment changes the placement of ████ ████ │rr0ousc.sfp ▓░
- ░│ │ the 'mirror.' Positive values move ██████████ │rr0wusc.sfp ░░
- ░│ │ it above the baseline, negative values ████ ████ │rr14txc.sfp ░░
- ░│ │ below. ████ ██ │rr1ctxc.sfp ░░
- ░│ │ ████ ████ │rr1ktxc.sfp ░░
- ░│ │ ████████████ │rr1kusc.sfp ░░
- ░│ │ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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- --------------------------------------------------------------------------------
- Figure 19.1. The Mirror panel
-
- 19.1. Options
-
- 19.1.1. Mirror baseline adjustment
-
- The mirror baseline adjustment changes the relative position of the
- (virtual) mirror across which each character is rotated. A value of zero
- specifies that the mirror is on the baseline, values larger than zero move
- the mirror above the baseline, smaller values move it below.
-
- 19.2. Technically Speaking
-
- If you plan to use a font and its mirror to create a special display effect
- (by placing one above the other), you may find that the descenders on the
- original font overlap the ``descenders'' (now ascenders!)on the mirrored
- font. This is where it is helpful to change the mirror baseline adjustment.
- By making the adjustment roughly equal to the number of pixels in the
- descenders of the original font, you can move the mirrored font ``down'' a
- little so that the mirrored descenders don't overlap the descenders on the
- original font.
- 20. The Mist Effect
-
- Misting a font ``smudges'' each character.
-
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- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Mist percent : 0.00 ░░▒░░▓░░░▒░░ │r010aaa.esp ░
- ░│ │ ░▒░░ ░▒▓▒ │mr10.sfp ░░
- ░│ │ The mist effect is very much like the ▒▓▒░ ▒▒ │b010aaa.usp ░░
- ░│ │ shade effect. However, there is no ░▒▒░ ▒░░░ │rb1ctxc.sfl ░░
- ░│ │ pattern; instead, each character is ░░░░░░░░░▒ │rr0ousc.sfp ▓░
- ░│ │ uniformly faded by the specified percent. ░░░░ ░▒▒▒ │rr0wusc.sfp ░░
- ░│ │ The fade is randomly distributed over the ░▒▒░ ▒▓▓▒ │rr14txc.sfp ░░
- ░│ │ character which produces a random, misty ░░▒░ ░▒▒░ │rr1ctxc.sfp ░░
- ░│ │ appearance. ░░░░ ░░░░ │rr1ktxc.sfp ░░
- ░│ │ ░░▒▒░░░░░▒▒░ │rr1kusc.sfp ░░
- ░│ │ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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- --------------------------------------------------------------------------------
- Figure 20.1. The Mist panel
-
- 20.1. Options
-
- 20.1.1. Mist Percent
-
- The mist percent determines what percentage of the character is misted
- (faded) out.Larger mist percentages remove more pixels than smaller ones.
- A 100% (or larger) mist percent removes all trace of the character.
-
- 20.2. Technically Speaking
-
- This effect is identical to the horizontal and vertical fade effects with
- the exception that the fade percentage is calculated once and does not vary
- for each row or column in the bitmap.
- 21. The Outline Effect
-
- Outlining a font produces an unfilled outline of each character.
-
- --------------------------------------------------------------------------------
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- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ The Outline effect creates ┌────────────┐ │r010aaa.esp ░
- ░│ │ characters that are outlined. │ └─┐ │mr10.sfp ░░
- ░│ │ Each character is replaced by a └─┐ ┌──┐ │ │b010aaa.usp ░░
- ░│ │ tracing of its perimeter. │ │ ├─ │ │rb1ctxc.sfl ░░
- ░│ │ │ └──┘ │ │rr0ousc.sfp ▓░
- ░│ │ Outlining is similar to hollowing. │ ─┤ │rr0wusc.sfp ░░
- ░│ │ For a more complete discussion of │ ┌──┐ └─┐ │rr14txc.sfp ░░
- ░│ │ the differences, please read the │ │ └─┐ │ │rr1ctxc.sfp ░░
- ░│ │ description of the Hollow effect. │ │ ┌─┘ │ │rr1ktxc.sfp ░░
- ░│ │ ┌─┘ └──┘ ┌─┘ │rr1kusc.sfp ░░
- ░│ │ │ ┌─┘ │rr1kxxc.sfp ░░
- ░│ │ └────────────┘ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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- --------------------------------------------------------------------------------
- Figure 21.1. The Outline panel
-
- 21.1. Options
-
- The outline effect has no options.
-
- 21.2. Technically Speaking
-
- See the technical discussion of the hollow effect for more information.
- 22. The Proportional Spacing Effect
-
- Proportional spacing is the opposite of fixed spacing. In a proportionally
- spaced font, each character is only as wide as its printed image, plus a
- small border. The proportional spacing effect creates a proportionally
- spaced version of a fixed spaced font.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
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- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ The Prop effect creates a │r010aaa.esp ░
- ░│ │ proportionally spaced font from ████████████ │mr10.sfp ░░
- ░│ │ a fixed spaced font. Each character ████ ████ │b010aaa.usp ░░
- ░│ │ will be as wide as its image with ████ ██ │rb1ctxc.sfl ░░
- ░│ │ two additional columns of dots on ████ ████ │rr0ousc.sfp ▓░
- ░│ │ each side for padding. The default ██████████ │rr0wusc.sfp ░░
- ░│ │ HMI for the font will be the width ████ ████ │rr14txc.sfp ░░
- ░│ │ of the lowercase letter 'i'. ████ ████ │rr1ctxc.sfp ░░
- ░│ │ ████ ████ │rr1ktxc.sfp ░░
- ░│ │ ████ ████ │rr1kusc.sfp ░░
- ░│ │ ████████████ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ Proportional │ │░
- ░└───────────└─────────────└──────────────┘────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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- --------------------------------------------------------------------------------
- Figure 22.1. The Proportional Spacing panel
-
- 22.1. Options
-
- There are no options for this effect.
-
- 22.2. Technically Speaking
-
- In the proportionally spaced version of the font, all characters are four
- dots wider than the natural width of the bitmaps required to print each
- character (two dots on each side). Note: in many fonts, conversion from
- proportional spacing to fixed and back to proportional will yield a
- proportionally spaced font that is not as attractive as the original font
- since conversion to fixed spacing effectively destroys any special spacing
- information. For example, in many fonts the tail of a lower case letters
- like ``j'' and ``g'' are allowed to ``hang back'' below the character that
- precedes them. When a font is converted from fixed spacing to proportional
- spacing, there is no way to insert this kind of aesthetic hint
- automatically.
- 23. The Resize Effect
-
- Resizing a font creates characters that are larger or smaller than the same
- characters in the original font. The characters can be scaled uniformly
- (creating more or less accurate renditions of the original characters with
- the same proportions) or non-uniformly (creating elongated or widened
- characters).
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
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- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ New width : 0.00 (% of orig. width) │r010aaa.esp ░
- ░│ │ ▀██▀▀▀█▄ │mr10.sfp ░░
- ░│ │ New height: 0.00 (% of orig. height) ██ ▄█ │b010aaa.usp ░░
- ░│ │ ██▀▀▀█▄ │rb1ctxc.sfl ░░
- ░│ │ The Resize effect allows you to change ██ ██ │rr0ousc.sfp ▓░
- ░│ │ the height and width of the characters ▄██▄▄▄█▀ │rr0wusc.sfp ░░
- ░│ │ in the font. │rr14txc.sfp ░░
- ░│ │ │rr1ctxc.sfp ░░
- ░│ │ │rr1ktxc.sfp ░░
- ░│ │ │rr1kusc.sfp ░░
- ░│ │ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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- --------------------------------------------------------------------------------
- Figure 23.1. The Resize panel
-
- 23.1. Options
-
- 23.1.1. New Width
-
- The new width specifies the width of each resized character as a percentage
- of its original size. Values less than 100 make the characters narrower,
- while values larger than 100 make them wider.
-
- 23.1.2. New Height
-
- Like the width, the new height specifies the height of each resized
- character as a percentage of its original height.
-
- 23.2. Technically Speaking
-
- In practice, this effect has few uses. Unlike more modern font scaling
- technology (which relies on mathematical descriptions of each character)
- SfFx has only the bitmap description of each character to work with.As a
- result, gross changes in the size of a character create ``jagged'' edges
- and very poor quality letters. Making fonts larger generally works better
- than making them smaller. As a rule of thumb, you probably won't like the
- results if you try to resize a font by more than a factor of two. If you
- hold one dimension constant (100%), it may be possible to stretch or
- compress the other dimension by a larger factor without significant loss of
- detail.
- 24. The Reverse Effect
-
- Reversing a font creates backwards characters.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
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- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ The Reverse effect makes each │r010aaa.esp ░
- ░│ │ character in the font backwards. ████████████ │mr10.sfp ░░
- ░│ │ ████ ████ │b010aaa.usp ░░
- ░│ │ ██ ████ │rb1ctxc.sfl ░░
- ░│ │ ████ ████ │rr0ousc.sfp ▓░
- ░│ │ ██████████ │rr0wusc.sfp ░░
- ░│ │ ████ ████ │rr14txc.sfp ░░
- ░│ │ ████ ████ │rr1ctxc.sfp ░░
- ░│ │ ████ ████ │rr1ktxc.sfp ░░
- ░│ │ ████ ████ │rr1kusc.sfp ░░
- ░│ │ ████████████ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░174░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 24.1. The Reverse panel
-
- 24.1. Options
-
- There are no options for the reverse effect.
-
- 24.2. Technically Speaking
-
- The reverse effect simply rotates each bitmap through its center. The left
- offset and delta-x values of each character are adjusted to keep the
- correct amount of space ``in front of'' and ``behind'' each character.
- 25. The Shadow Effect
-
- Shadowing attempts to produce the effect that you would get if all you
- could see on the page were the shadows from an embossed image of the
- original character. It's a bit difficult to describe, but it is one of my
- favorite effects.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Shadow width : 0 dots »───────────────┐ │r010aaa.esp ░
- ░│ │ ┌┴─┐ ████ │mr10.sfp ░░
- ░│ │ Shadow height: 0 dots »───────────┐ ████ ████ │b010aaa.usp ░░
- ░│ │ │ ████ ██ │rb1ctxc.sfl ░░
- ░│ │ The Shadow effect removes each │ ████ ████ │rr0ousc.sfp ▓░
- ░│ │ character and leaves behind only │ ████ │rr0wusc.sfp ░░
- ░│ │ the shadow that might be present │ ████ ████ │rr14txc.sfp ░░
- ░│ │ if they were embossed letters │ ████ ████ │rr1ctxc.sfp ░░
- ░│ │ illuminated obliquely. │ ████ ████ │rr1ktxc.sfp ░░
- ░│ │ │ ████ ┌ ████ │rr1kusc.sfp ░░
- ░│ │ └────────┤ ████ │rr1kxxc.sfp ░░
- ░│ │ └ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 25.1. The Shadow panel
-
- 25.1. Options
-
- 25.1.1. Shadow Width
-
- The shadow width controls the width (in dots) of the shadow to the right or
- left of the original character. Positive values create a shadow on the
- right hand side of the character, while negative values create a shadow on
- the left. This value should be small relative to the total width of the
- character.
-
- 25.1.2. Shadow Height
-
- By analogy with the shadow width, the shadow height controls the height of
- the shadow above or below the character. Positive values create shadows
- below the character, negative values above. This value should be small
- relative to the total height of the character.
-
- 25.2. Technically Speaking
-
- The effect is produced by moving a copy of the character over and down by
- the specified amounts and then removing all dots that fall within the
- original character (including all of the original character). For small
- offsets, this works fine; however when the offsets become larger than the
- widths of the strokes that make up the chacter, the effect falls apart.
- 26. The Shade Effect
-
- Shading a font replaces all off the ``black'' areas of a font with the
- specified shading pattern. This effect changes dramatically depending on
- the pattern that you select.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Pattern: »────────────┐ │r010aaa.esp ░
- ░│ │ ░░┌┴┐░░░░░░░ │mr10.sfp ░░
- ░│ │ The shade effect replaces all of │░│░ ░░░░ │b010aaa.usp ░░
- ░│ │ the 'black' areas of each character └─┘░ ░░ │rb1ctxc.sfl ░░
- ░│ │ in the font with the specified ░░░░ ░░░░ │rr0ousc.sfp ▓░
- ░│ │ pattern. ░░░░░░░░░░ │rr0wusc.sfp ░░
- ░│ │ ░░░░ ░░░░ │rr14txc.sfp ░░
- ░│ │ ░░░░ ░░░░ │rr1ctxc.sfp ░░
- ░│ │ ░░░░ ░░░░ │rr1ktxc.sfp ░░
- ░│ │ ░░░░ ░░░░ │rr1kusc.sfp ░░
- ░│ │ ░░░░░░░░░░░░ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range F4/F5=Select/Preview Pattern │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 26.1. The Shade panel
-
- 26.1. Options
-
- 26.1.1. Pattern
-
- All of the black areas of each character are replaced by the specified
- pattern.Please refer to the chapter on patterns elsewhere in this manual
- for more information about patterns.
-
- 26.2. Technically Speaking
-
- Patterns are described in more technical detail in the pattern chapter.
- 27. The Slant Effect
-
- Slanting is a poor-man's version of italics. In practice, italic fonts are
- not just slanted versions of the upright characters. But slanting will
- suffice in a pinch and it does allow you to produce oblique characters
- (slanted backwards), which are occasionally useful.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Slant: 0.00° ████████████ │r010aaa.esp ░
- ░│ │ ████ ████ │mr10.sfp ░░
- ░│ │ The Slant effect creates italic- ████ ██ │b010aaa.usp ░░
- ░│ │ like characters. Each character ████ ████ │rb1ctxc.sfl ░░
- ░│ │ can be slanted forward or obliquely ██████████ │rr0ousc.sfp ▓░
- ░│ │ by as much as 60°. ████ ████ │rr0wusc.sfp ░░
- ░│ │ ████ ████ │rr14txc.sfp ░░
- ░│ │ ████ ████ │rr1ctxc.sfp ░░
- ░│ │ ████ ████ │rr1ktxc.sfp ░░
- ░│ │ ████████████ │rr1kusc.sfp ░░
- ░│ │ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ F1=Help Enter=Done F3=Exit │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D └────────────────────────┘ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 27.1. The Slant panel
-
- 27.1. Options
-
- 27.1.1. Slant
-
- The slant specifies the amount of slant in degrees. A positive value causes
- the characters to slant toward the right. A negative value causes the
- characters to slant toward the left.
-
- 27.2. Technically Speaking
-
- This effect is produced by calculating how far over each row of pixels must
- be moved in order to produce a slant of the requested angle.Using a little
- bit of trigonometry, it is easy to calculate how far over the top row must
- be moved. Each row below the top must be moved over some fraction of the
- total height of the character.Rows below the baseline must be moved in the
- opposite direction.
-
- Considering that this algorithm does nothing more than slide rows of dots
- back and forth, it should be easy to see that large slant values may
- produce jagged, non-contiguous characters.
- 28. The Stripe Effect
-
- Striping places alternating white and black horizontal lines across each
- character in the font.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Black stripe width: 0 dots │r010aaa.esp ░
- ░│ │ ▀▀▀▀▀▀▀▀▀▀▀▀ │mr10.sfp ░░
- ░│ │ White stripe width: 0 dots ▀▀▀▀ ▀▀▀▀ │b010aaa.usp ░░
- ░│ │ ▀▀▀▀ ▀▀ │rb1ctxc.sfl ░░
- ░│ │ The Stripe effect creates letters ▀▀▀▀ ▀▀▀▀ │rr0ousc.sfp ▓░
- ░│ │ formed from alternating black and ▀▀▀▀▀▀▀▀▀▀ │rr0wusc.sfp ░░
- ░│ │ white stripes. The stripes in ▀▀▀▀ ▀▀▀▀ │rr14txc.sfp ░░
- ░│ │ different characters of the same ▀▀▀▀ ▀▀▀▀ │rr1ctxc.sfp ░░
- ░│ │ font will line up. ▀▀▀▀ ▀▀▀▀ │rr1ktxc.sfp ░░
- ░│ │ ▀▀▀▀ ▀▀▀▀ │rr1kusc.sfp ░░
- ░│ │ ▀▀▀▀▀▀▀▀▀▀▀▀ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 28.1. The Stripe panel
-
- 28.1. Options
-
- 28.1.1. Black stripe width
-
- Selects the width (in dots) of the black stripes.
-
- 28.1.2. White stripe width
-
- Selects the width (in dots) of the white stripes.
-
- 28.2. Technically Speaking
-
- In each character, the stripes are adjusted so that a black stripe begins
- at the baseline. This assures that the stripes will line up when characters
- are placed next to each other. Note: a similar effect with vertical stripes
- can be created with the shade effect using an appropriate pattern.
- 29. The Three-D Drop Shadow Effect
-
- Three-D drop shadows create a patterned shadow-image of each character that
- appears to be below the original. It is possible to change the apparent
- ``distance'' of the shadow by changing the offsets used to create it.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ X-Offset: 0 dots »──────────────────────────────┬──┐ │r010aaa.esp ░
- ░│ │ ┌░░░░░░░░░░░░ │mr10.sfp ░░
- ░│ │ Y-Offset: 0 dots »──────────────────┴─ ░████████████ │b010aaa.usp ░░
- ░│ │ ┌─┐████ ░████ │rb1ctxc.sfl ░░
- ░│ │ Pattern : »──────────┤░│████ ░░░░ ██ │rr0ousc.sfp ▓░
- ░│ │ └─┘████░░░ ████ │rr0wusc.sfp ░░
- ░│ │ Three-D characters are created with a ░░░██████████ │rr14txc.sfp ░░
- ░│ │ patterned shadow beneath them. The ░░░████ ░████ │rr1ctxc.sfp ░░
- ░│ │ shadow is created down/right X/Y-Offset ░░░████ ░░░████ │rr1ktxc.sfp ░░
- ░│ │ dots using the pattern specified. ░░░████ ░░░░ ████ │rr1kusc.sfp ░░
- ░│ │ ░░░░░████░░░ ████ │rr1kxxc.sfp ░░
- ░│ │ ████████████ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range F4/F5=Select/Preview Pattern │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D ┌─────────────┐ │░
- ░└───────────└─────────────│ Drop shadow │─────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░│ Hollow/Drop │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░│ Filled/Drop │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░172░kb░░░░░░░░░░░░░░░░░░░░└─────────────┘░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 29.1. The Three-D Drop Shadow panel
-
- 29.1. Options
-
- 29.1.1. X-Offset
-
- The x-offset controls the distance (in dots) of the shadow to the right or
- left of the original character. Positive values create a shadow on the
- right hand side of the character, negative values create a shadow on the
- left.
-
- 29.1.2. Y-Offset
-
- By analogy with the x-offset, the y-offset controls the distance of the
- shadow above or below the character. Positive values create shadows below
- the character, negative values above.
-
- 29.1.3. Pattern
-
- The pattern specified is applied to the areas used in the shadow.
-
- 29.2. Technically Speaking
-
- The original character is moved left or right and up or down by the
- distances specified. If necessary the character cell is enlarged to
- accommodate the new character. The character is then shaded with the
- specified pattern and the original character is painted back into the
- character cell at its original position.
- 30. The Tilt Effect
-
- Tilting creates characters that have a ``tilted'' baseline. Each character
- in the font can be rotated by an arbitrary angle. You cannot rotate a
- character by more than 90 degrees. The tilt effect in combination with
- rotating, mirroring, and reversing can produce a font that is effectively
- tilted by any angle.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ ▄██▄ │────────────│░
- ░│ │ Tilt: 0.00° ██ ██ │r010aaa.esp ░
- ░│ │ ██ ██ │mr10.sfp ░░
- ░│ │ The Tilt effect creates rotated ██ ████ │b010aaa.usp ░░
- ░│ │ characters. Each character can ████ ██ │rb1ctxc.sfl ░░
- ░│ │ be rotated clockwise or counter- █████ ██████▄▄ │rr0ousc.sfp ▓░
- ░│ │ clockwise by as much as 90°. ██████ ███ │rr0wusc.sfp ░░
- ░│ │ ████ ███ │rr14txc.sfp ░░
- ░│ │ Rounding errors may produce a ████ ███ │rr1ctxc.sfp ░░
- ░│ │ slightly irregular baseline and ████ ██ │rr1ktxc.sfp ░░
- ░│ │ the inter-character spacing may ████ ██ │rr1kusc.sfp ░░
- ░│ │ be imperfect in this version. ██████ │rr1kxxc.sfp ░░
- ░│ │ ████ │rr20txc.sfp ░░
- ░│ │ ██ │nb1ctxc.sfp ░░
- ░│ │ F1=Help Enter=Done F3=Exit │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D └────────────────────────┘ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 30.1. The Tilt panel
-
- 30.1. Options
-
- 30.1.1. Tilt
-
- The tilt specifies the amount of tilt in degrees. A positive tilt value
- creates a font with a baseline that runs down and to the right.A negative
- value creates a font that runs up and to the right.
-
- 30.2. Technically Speaking
-
- This effect is one of the most time consuming to run (on a 12pt font it may
- require evaluating three trigonometric functions, a square root, and
- several floating point and integer operations more than one and a half
- million times---and it's worse for bigger fonts). It creates a new
- character box large enough to hold the ``tilted'' original box and performs
- a trigonometric translation of every pixel into the new box. Although the
- effect makes some small changes to the top offset and left offset values
- for each character (in an attempt to correct for translation errors
- inherent in translating from one square grid system to another), the
- character dimensions are basically unchanged.
-
- This effect creates a rotated font, but you still need a sufficiently
- flexible typesetting program to set the rotated text. Simply creating a
- rotated font will not, for example, cause your run-of-the-mill word
- processor to print it on an angle!
-
- The horizontal spacing in a tilted font is sometimes imperfect. It is
- unclear why this is the case. Hopefully, a future version of Sfware will
- correct this problem.
- 31. The Hollow Three-D Drop Shadow Effect
-
- Hollow Three-D drop shadows are simply a combination of the three-d drop
- shadow effect and the hollow effect. It is a limitation of the algorithms
- used to create the three-d drop shadow effect that it is not possible to
- hollow a three-d character. This effect is provided to circumvent that
- limitation.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ X-Offset: 0 dots »──────────────────────────────┬──┐ │r010aaa.esp ░
- ░│ │ ┌████████████ │mr10.sfp ░░
- ░│ │ Y-Offset: 0 dots »──────────────────┴─ █──┬──────────┐ │b010aaa.usp ░░
- ░│ │ ███│ ┌─────┐ │ │rb1ctxc.sfl ░░
- ░│ │ The Hollow-3D effect combines the ███│ │ ████│ │ │rr0ousc.sfp ▓░
- ░│ │ hollow and three-d effects. A ███│ │███┌─┘ │ │rr0wusc.sfp ░░
- ░│ │ `hollow'ed character is given a ███│ ├───┴┐ └┐ │rr14txc.sfp ░░
- ░│ │ solid `three-d' shadow. ███│ │ █└─┐ └┐ │rr1ctxc.sfp ░░
- ░│ │ ███│ │ ███│ │ │rr1ktxc.sfp ░░
- ░│ │ ███│ │ ████┌┘ ┌┘ │rr1kusc.sfp ░░
- ░│ │ █████│ └─────┘ │ │rr1kxxc.sfp ░░
- ░│ │ ──┴───────────┘ │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D ┌─────────────┐ │░
- ░└───────────└─────────────│ Drop shadow │─────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░│ Hollow/Drop │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░│ Filled/Drop │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░└─────────────┘░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 31.1. The Hollow Three-D Drop Shadow panel
-
- 31.1. Options
-
- 31.1.1. X-Offset
-
- The x-offset controls the distance (in dots) of the shadow to the right or
- left of the original character. Positive values create a shadow on the
- right hand side of the character, negative values create a shadow on the
- left.
-
- 31.1.2. Y-Offset
-
- By analogy with the x-offset, the y-offset controls the distance of the
- shadow above or below the character. Positive values create shadows below
- the character, negative values above.
-
- 31.2. Technically Speaking
-
- This option is exactly the same as the three-d drop shadow effect except
- that the shadow is always solid black and instead of painting the original
- character back into the cell, a hollowed version of the original character
- is painted back in.
- 32. The Filled Three-D Drop Shadow Effect
-
- Filled Three-D drop shadows are simply a combination of the three-d drop
- shadow effect and the fill effect. It is a limitation of the algorithms
- used to create the three-d drop shadow effect that it is not possible to
- create a filled three-d character. This effect is provided to circumvent
- that limitation.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌─┌─────────────────────────────────────────────────────────────┐────────────┐░
- ░│ │ │ilename │░
- ░└─│ X-Offset: 0 dots »───────────────────────────────┬──┐ │────────────│░
- ░│ │ ┌████████████ │r010aaa.esp ░
- ░│ │ Y-Offset: 0 dots »──────────────────┴─ █░░░░░░░░░░░░ │mr10.sfp ░░
- ░│ │ ███┌─┐░ █░░░░ │b010aaa.usp ░░
- ░│ │ Pattern : »─────────────┤░│░ ████ ░░ │rb1ctxc.sfl ░░
- ░│ │ ███└─┘░███ ░░░░ │rr0ousc.sfp ▓░
- ░│ │ The Fill-3D effect combines the fill ███░░░░███ ░░ │rr0wusc.sfp ░░
- ░│ │ and three-d effects. A 'fill'ed letter ███░░░░ █░░░░ │rr14txc.sfp ░░
- ░│ │ is given a solid 'three-d' shadow. ███░░░░ ███░░░░ │rr1ctxc.sfp ░░
- ░│ │ ███░░░░ ████ ░░░░ │rr1ktxc.sfp ░░
- ░│ │ Note: the fill outline isn't shown █████░░░░███ ░░░░ │rr1kusc.sfp ░░
- ░│ │ in this representation. ░░░░░░░░░░░░ │rr1kxxc.sfp ░░
- ░│ │ │rr20txc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range F4/F5=Select/Preview pattern │nb1ctxc.sfp ░░
- ░│ └─────────────────────────────────────────────────────────────┘nj1ctxc.sfp ░
- ░│───────────│ Stripe │─────┴───┴──────┴────────┴─────────┴──────────────│░
- ░│ │ Three-D ┌─────────────┐ │░
- ░└───────────└─────────────│ Drop shadow │─────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░│ Hollow/Drop │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░│ Filled/Drop │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░172░kb░░░░░░░░░░░░░░░░░░░░└─────────────┘░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 32.1. The Filled Three-D Drop Shadow panel
-
- 32.1. Options
-
- 32.1.1. X-Offset
-
- The x-offset controls the distance (in dots) of the shadow to the right or
- left of the original character. Positive values create a shadow on the
- right hand side of the character, negative values create a shadow on the
- left.
-
- 32.1.2. Y-Offset
-
- By analogy with the x-offset, the y-offset controls the distance of the
- shadow above or below the character. Positive values create shadows below
- the character, negative values above.
-
- 32.1.3. Pattern
-
- The pattern specified is applied to the original character.
-
- 32.2. Technically Speaking
-
- This option is exactly the same as the three-d drop shadow effect except
- that the shadow is always solid black and instead of painting the original
- character back into the cell, a pattern-filled version of the original
- character is painted back in.
- 33. The Vertical Fade/Mist Effect
-
- Fading a font with this effect ``smudges'' out the top or bottom edge of
- each character.
-
- --------------------------------------------------------------------------------
- SfShell vers 1.1
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░┌──────────────────────────────────────────────────────┐──────┬──────────────┐░
- ░│ ┌─────────────────────────────────────────────────────────────┐ilename │░
- ░└─│ │────────────│░
- ░│ │ Fade percent : 0.00 ∙·∙·∙·∙·∙·∙· │r010aaa.esp ░
- ░│ │ ∙░∙░ ░∙░∙ │mr10.sfp ░░
- ░│ │ Fade backward: N ░■░■ ■░ │b010aaa.usp ░░
- ░│ │ ░░░░ ░░░░ │rb1ctxc.sfl ░░
- ░│ │ The fade effect fades a character from ░▒░▒░▒░▒░▒ │rr0ousc.sfp ▓░
- ░│ │ top to bottom or (if backward is Y) from ▒▒▒▒ ▒▒▒▒ │rr0wusc.sfp ░░
- ░│ │ bottom to top. The fade percent determines ▒▓▓▒ ▒▓▓▒ │rr14txc.sfp ░░
- ░│ │ where the fade reaches 100% black. If ▓▓▓▓ ▓▓▓▓ │rr1ctxc.sfp ░░
- ░│ │ it is greater than 100%, the fade will ▓▓▓▓ ▓▓▓▓ │rr1ktxc.sfp ░░
- ░│ │ reach 100% before the bottom of the ████████████ │rr1kusc.sfp ░░
- ░│ │ character. If it is less, the fade will │rr1kxxc.sfp ░░
- ░│ │ never reach 100%. │rr20txc.sfp ░░
- ░│ │ │nb1ctxc.sfp ░░
- ░│ │ Enter=Done F1=Help F2=Range │nj1ctxc.sfp ░
- ░│─└─────────────────────────────────────────────────────────────┘────────────│░
- ░│ │ Three-D │ │░
- ░└───────────└─────────────┘───────────────────────────────────» for More «┘░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- ░173░kb░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
- --------------------------------------------------------------------------------
- Figure 33.1. The Vertical Fade panel
-
- 33.1. Options
-
- 33.1.1. Fade Percent
-
- The fade percent determines what percentage of the character is faded out.A
- fade factor of 100% applies the fade all the way down each character so
- that 100% black saturation is achieved in the last row of pixels.Fade
- factors below 100% apply the fade more rapidly so that a 100% black
- saturation is achieved before the bottom of the character.Conversely, fade
- factors above 100% draw the fade out so that it never reaches saturation.
-
- 33.1.2. Fade Backward
-
- By default, a vertical fade begins with 0% black on the top row of the
- character and proceeds towards 100% on the bottom row (at a rate determined
- by ``fade percent.'' See above). If backwards fading is selected, the fade
- begins with 0% black on the bottom row of the character and proceeds
- towards 100% on the top row.
-
- 33.2. Technically Speaking
-
- See the technically speaking section for the Horizontal Fade/Mist
- effect.The vertical fade algorithm is a natural analog of the horizontal
- fade algorithm.
- 34. Patterns
-
- 34.1. What are patterns?
-
- Patterns change the appearance of many effects. A pattern is a rectangular
- region of on-and-off dots that is repeated across and down to cover the
- region being filled. The pattern is specified as a series of numbers
- separated by commas and semicolons. The binary representation of the
- numbers separated by commas indicates the dots that are on and off in each
- row and semicolons separate rows.
-
- 34.2. How do I create one?
-
- Creating a new pattern is not difficult. The best way to begin is with a
- piece of graph paper and a pencil. Experiment until you have something that
- you like and then follow the directions below.
-
- For example, suppose that you wish to create a zig-zag pattern. Here is one
- possibility:
-
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | | | | | | | | | | | | | |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | | | | * | | | | * | | | | * | |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | * | | * | | * | | * | | * | | * | | * |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | | * | | | | * | | | | * | | | |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | | | | | | | | | | | | | |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | | | | * | | | | * | | | | * | |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | * | | * | | * | | * | | * | | * | | * |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
- | | * | | | | * | | | | * | | | |
- +---+---+---+---+---+---+---+---+---+---+---+---+---+
-
- 34.2.1. Isolate a ``generating region''
-
- Isolate the smallest region that can be used to generate the pattern. This
- region, when repeated to the right and down, should create the entire
- pattern.In this case, the smallest acceptable region is this:
-
- +---+---+---+---+
- | | | | |
- +---+---+---+---+
- | | | * | |
- +---+---+---+---+
- | | * | | * |
- +---+---+---+---+
- | * | | | |
- +---+---+---+---+
-
- Note:there is frequently more than one smallest region that will produce
- the pattern. I have intentionally chosen this region because it is
- not the upper-left hand corner. Usually the upper-left hand corner
- contains a generating region, but not always.
-
- 34.2.2. Round to 8-dots
-
- The region used to generate the pattern must be an even multiple of eight
- dots wide. Repeat the smallest region to the right until it is a multiple
- of eight dots wide. You must repeat the entire pattern (for example, if the
- region is 6 dots wide, you will have to repeat it until it is 24 dots
- wide). In this case the smallest region a multiple of eight dots wide is
- this:
-
- +---+---+---+---+---+---+---+---+
- | | | | | | | | |
- +---+---+---+---+---+---+---+---+
- | | | * | | | | * | |
- +---+---+---+---+---+---+---+---+
- | | * | | * | | * | | * |
- +---+---+---+---+---+---+---+---+
- | * | | | | * | | | |
- +---+---+---+---+---+---+---+---+
-
- 34.2.3. Use zeros and ones
-
- Redraw the pattern using zeros for ``off'' dots and ones for ``on'' dots.If
- the pattern is more than eight dots wide, write the zeros and ones of each
- row in groups of eight as you copy the pattern. In our example, the result
- is this:
-
- +---+---+---+---+---+---+---+---+
- | | | | | | | | | = 00000000
- +---+---+---+---+---+---+---+---+
- | | | * | | | | * | | = 00100010
- +---+---+---+---+---+---+---+---+
- | | * | | * | | * | | * | = 01010101
- +---+---+---+---+---+---+---+---+
- | * | | | | * | | | | = 10001000
- +---+---+---+---+---+---+---+---+
-
- 34.2.4. Convert to number
-
- Treat each group of eight digits in each row like a binary number. Using a
- calculator or a conversion chart (there is a conversion chart in the online
- help facility for SfShell), change each eight digit binary number into a
- decimal number. If the rows have more than one group of eight digits,
- separate the resulting decimal numbers with commas.Our example becomes:
-
- 00000000 = 0
- 00100010 = 34
- 01010101 = 85
- 10001000 = 136
-
- 34.2.5. Rewrite
-
- Use the decimal numbers to create the pattern command. Optionally, you may
- wish to add the pattern to the configuration file (as described below).The
- decimal numbers for each row are separated by commas and the rows are
- separated by semicolons. The pattern we set out to create can be specified
- as follows:
-
- 0;34;85;136
-
- Remember that you can use preview to look at the pattern before creating a
- font with it. This is a good way to check that you did the conversion
- correctly.
-
- 34.3. Saving the pattern
-
- Alternatively, the patterns may be saved in the configuration file and
- selected by name. Read the Configuration chapter for more information.
-
- 34.4. Previewing Patterns
-
- It is possible to preview any pattern by pressing ``F5'' when you are on a
- pattern field or when the list of patterns is displayed.The list of
- patterns will be displayed if you press ``F4'' when you are on a pattern
- field.
-
- 34.5. Technically Speaking
-
- The fact that patterns are used for so many effects makes it apparent that
- Sfware really needs a pattern editor and a better mechanism for storing
- patterns. These are planned additions but Sfware is already beginning to
- suffer from ``creeping featurism'' (in the author's opinion, at least) and
- it has been decided that these changes will just have to wait until the
- next release.
-
- However, in view of the fact that creating patterns by the above method is
- very tedious, a simple program (PATTERN.EXE) has been added to Sfware that
- eliminates most of the ``hard parts.'' Please consult the file PATTERN.DOC
- for more information.
- 35. Softfont Directory Listings
-
- The softfont directory program, SfDir, is not integrated into SfShell.
- This chapter describes the standalone SfDir program. The SfShell main menu
- contains most of the features of the standalone program.
-
- The SfDir program provides a useful alternative to the standard DOS DIR
- command for softfonts. SfDir prints the font characteristics of each
- softfont that matches the fontmask.
-
- 35.1. Example
-
- Directory of D:\FONTS\*.*
-
- AR010AAA ESP Port 10J Fix 12.00cpi 9.96pt Up Medium Courier
- CMR10 SFP Port 0U Pro 9.96pt Up Medium Times Roman
- NB010AAA USP Port 0U Pro 9.96pt Up Medium Spartan
- TRB1CTXC SFL Land 0Q Pro 12.00pt Up Bold Times Roman
- TRR0OUSC SFP Port 0U Pro 6.00pt Up Medium Times Roman
- TRR0WUSC SFP Port 0U Pro 8.00pt Up Medium Times Roman
- TRR14TXC SFP Port 0Q Pro 10.00pt Up Medium Times Roman
- TRR1CTXC SFP Port 0Q Pro 12.00pt Up Medium Times Roman
- TRR1KTXC SFP Port 0Q Pro 14.00pt Up Medium Times Roman
- TRR1KUSC SFP Port 0U Pro 14.00pt Up Medium Times Roman
- TRR1KXXC SFP Port 0Q Pro 14.00pt Up Medium Times Roman
- TRR20TXC SFP Port 0Q Pro 18.00pt Up Medium Times Roman
- UNB1CTXC SFP Port 0Q Pro 12.00pt Up Bold Univers
- UNJ1CTXC SFP Port 0Q Pro 12.00pt It Bold Univers
- UNR0OUSC SFP Port 0U Pro 6.00pt Up Medium Univers
- UNR0WUSC SFP Port 0U Pro 8.00pt Up Medium Univers
- UNR14USC SFP Port 0U Pro 10.00pt Up Medium Univers
- UNR1CTXC SFP Port 0Q Pro 12.00pt Up Medium Univers
- UNR1KUSC SFP Port 0U Pro 14.00pt Up Medium Univers
- VGA20 SFP Port 10U Fix 20.00cpi 1.68pt Up Medium Courier
- VGA20SH SFP Port 10U Fix 20.00cpi 1.68pt 14 Medium Courier
- 21 Font(s) 288505 bytes
-
- 35.2. Usage
-
- SFDIR fontmask [[options]]
-
- 35.3. Options
-
- 35.3.1. /esc
-
- If SfDir is run with the /esc option, it prints the LaserJet escape
- sequence required to select each font instead of a textual description of
- the font characteristics. In the escape sequence, a raised dot is used to
- represent the ESC character (ASCII 27d).
-
- 35.3.2. /noesc
-
- With the /noesc option, SfDir prints a textual description of the font
- characteristics for each font that matches the fontmask. This is generally
- the default.
-
- 35.3.3. /verbose
-
- All of the Sfware utilities print regular progress messages. The /verbose
- option causes many utilities to print more detailed progress messages.
-
- 35.3.4. /quiet
-
- The /quiet option suppresses some informative messages. For example, the
- /quiet option will suppress the %-complete messages in SfLoad.
-
- 35.3.5. /$
-
- The /$ option displays registration information for the Sfware utilities.
- If you are using an unregistered program, this information will be
- displayed automatically.Please register your shareware!
- 36. Sfware Registration
-
- The software registration program, SPS-Reg, is not integrated into
- SfShell.This chapter describes the standalone SPS-Reg program. Registering
- shareware is an investment. Your registration will provide the support and
- encouragement required to continue the development of Sfware. The Sfware
- utilities represent an investment of more than two years of my time and
- effort.You get the results of this toil for a fraction of what a commercial
- package would cost. Plus, you get the benefits of a trybefore-you-buy
- license agreement. If you continue to use the Sfware utilities, you are
- required to register them.
-
- Return the enclosed order form with your check or money order today!
-
- 36.1. Usage
-
- The SPS-Reg registration program requires key information that will be
- mailed to you when you register the Sfware utilities. You cannot make any
- use of the program until you mail in your registration.
-
- Sfware is provided under a lifetime registration policy. Your registration
- contributes directly to the future growth of Sfware. Every registration is
- good for all future versions of Sfware. Register once. Register now!
- 37. Contacting the Author
-
- 37.1. By Mail
-
- You can reach the author by mail at the following address:
-
- Norman Walsh
- #42I Southwood Apts
- Brittany Manor Dr
- Amherst, MA 01002
-
- 37.2. Electronically
-
- If you have access to electronic mail, the fastest way to reach the author
- is to send electronic mail to walsh@cs.umass.edu. In this case, electronic
- mail implies access to Internet domains (through BITNET or UUCP, for
- example). This is possible from CompuServe and from several of the large
- national BBS systems as well as many colleges and universities.
- 38. Glossary
-
- ASCII
-
- ASCII stands for the American Standard Code for Information Interchange.
- Text files are usually referred to as being ``plain ASCII'' if they contain
- no additional formatting information. The CONFIG.SYS and AUTOEXEC.BAT files
- on your boot disk are examples of a plain ASCII files. The spreadsheets,
- database files, or word processing documents produced by large application
- programs are generally not plain ASCII.
-
- baseline
-
- The baseline is an imaginary line upon which each character rests.
- Characters that appear next to each other are (usually) lined up so that
- their baselines are on the same level. Some characters extend below the
- baseline (``g'' and ``j'', for example) but most rest on it.
-
- bitmap
-
- A bitmap is an array of dots. If you imagine a sheet of graph paper with
- some squares colored in, a bitmap is a compact way of representing to the
- computer which squares are colored and which are not.
-
- In the context of softfonts, the dots are always black and white. In a
- bitmapped softfont, every character is represented as a pattern of dots in
- a bitmap. The dots are so small (300 dots-per-inch, usually) that they are
- indistinguishable on the printed page.
-
- bounding box
-
- Every character in a bitmapped softfont is represented as a pattern of dots
- in a rectangular grid. The bounding box is an imaginary box just large
- enough to hold the character. The box is as wide as the widest row of dots
- and as tall as the tallest column of dots.
-
- character
-
- A character is an individual symbol in a font. The letter ``A'' is a
- character.So is a period. All of the printed symbols that can appear in a
- font are characters. They can also be called glyphs.
-
- child process
-
- When one program directly runs another program (as when SfShell runs SfFx
- to perform a requested special effect), the program that is run (SfFx in
- this case) is called the child and the program that did the running
- (SfShell) is called the parent.
-
- command line
-
- When you type a command at the DOS prompt, you are entering information on
- ``the command line.'' Command line parameters and command line options are
- things that you type after the name of the command. For example, if you
- type ``edit letter.txt'', ``edit'' is the command and ``letter.txt'' is a
- command line parameter.
-
- decimal
-
- Decimal refers to the number base composed of ten symbols (0-9). Normal,
- ordinary math is performed in decimal (which can also be referred to as
- base 10).
-
- device
-
- A device is a special piece of hardware that exists (either physically or
- logically) and can send and/or receive data. Your printer is a device.So is
- your modem. Your computer also includes several logical devices (for
- example, the NUL device which is an infinite sink and a empty source--that
- means you can always write to it (it never fills up) and you can never read
- from it (you always get ``end-offile'')).
-
- download
-
- Downloading is the process of transferring information from one device to
- another.This transferral is called downloading when the transfer flows from
- a device of (relatively) more power to one of (relatively) less
- power.Sending new fonts to your printer so that it ``learns'' how to print
- characters in that font is called downloading.
-
- EMS
-
- EMS memory (also called LIM EMS) is expanded memory in your computer. EMS
- exists outside of normal DOS main memory. You must have a device driver to
- provide support for EMS. If it is available, Sfware uses EMS memory to
- store font and action lists as well as for swapping when SfShell runs the
- other utilities.
-
- file
-
- A file is a collection of information stored on your disk. All the data
- that you ever save to disk is saved in a file. You can write to files and
- read from files.
-
- filemask
-
- A filemask is a DOS filename which may include the ``wildcard'' characters
- * and ?. The wildcard characters in a filemask allow you to select a group
- of files. Please consult your DOS reference for more information about
- wildcard characters.
-
- font
-
- A font is a collection of symbols that have similar characteristics. The
- symbols in a font have a fixed typeface, size, weight, style and symbol
- set. For example, upright, bold Times Roman at 10pt is a font.Contrast with
- typeface.
-
- fontdir
-
- In the context of this manual, a fontdir is the filemask ( optionally
- including a path) that identifies LaserJet softfont files. For example, if
- you keep all of your softfonts in the directory d:\fonts then
- d:\fonts\A*.SFP is one example of a valid fontdir. The canonical font
- directory would be d:\fonts\*.*.
-
- glyph
-
- A glyph is a more general term for a symbol that can appear in a
- font.Usually we refer to individual symbols in a font as characters
- (because they are things like ``A'' and ``&''). However, since any
- arbitrary smear of ink can occur in a font, a more general term is
- sometimes used.
-
- hexadecimal
-
- Hexadecimal refers to the number base composed of sixteen symbols (
- 09,A-F). Hexadecimal is frequently used in computing because 256 different
- values can be represented in only two digits. Hexadecimal is sometimes
- called base 16.
-
- HMI
-
- HMI is an abbreviation for horizontal motion index. This is the width of
- the space that the LaserJet printer leaves when an undefined character is
- printed. Many font designers take advantage of this behavior by defining
- the HMI to be exactly the width of a space and not defining a space
- character in the font.
-
- kerning
-
- Kerning refers to slight changes in the spacing between characters. Some
- letter combinations (``AV'' and ``To'', for example) appear farther apart
- than others because of the shapes of the individual letters. Many
- sophisticated word processors move these letter combinations closer
- together automatically (compare ``AV'' with ``AV'', for example).
-
- laserjet
-
- Laserjet is a trademarked name for laser printers made by Hewlett
- Packard.In this document, it simply means an HP LaserJet printer or a
- compatible laser printer from some other manufacturer.
-
- mask
-
- See filemask.
-
- memory, expanded
-
- See EMS.
-
- memory, extended
-
- Extended memory is memory above the 1 megabyte boundry in your
- computer.Sfware cannot directly use extended memory. Many programs exist
- which map extended memory as expanded memory. For more information about
- expanded memory, see EMS.
-
- memory, main
-
- Main memory is the DOS memory below 640K in your computer. This is the area
- where normal DOS programs run. The DOS chkdsk program, for example, reports
- the amount of main memory that is free.
-
- octal
-
- Octal refers to the number base composed of eight symbols (0-7). Octal is
- sometimes called base 8.
-
- pathname
-
- A pathname is a filename (please consult your DOS reference for more
- information about what constitutes a valid DOS filename) with its
- associated drive and path. For example, if tr100.sfp is the name of a file
- in the directory \fonts on drive d:, then
-
- d:\fonts\tr100.sfp
-
- is the pathname of tr100.sfp.
-
- scalable font
-
- A scalable font, unlike a bitmapped font, is defined mathematically and can
- be rendered at any requested size (within reason). Sfware can download and
- show scalable fonts but other manipulations (including on-screen
- previewing) are not possible (at this time).
-
- selection sequence
-
- Your laser printer can print many different fonts. Some of the fonts are
- built in, some may come from a cartridge and many can be downloaded.In
- order to tell the laser printer which font you want text to be printed in,
- you must send it a selection sequence. The selection sequence describes, in
- a well defined, precise manner, the typeface, symbol set, height, width,
- style, and degree of boldness that you want.
-
- softfont
-
- A softfont is a bitmapped or scalable description of a typeface or
- font.They can be downloaded to your printer and used just like any other
- printer font. Unlike built-in and cartridge fonts, softfonts use memory
- inside your printer. Downloading a lot of softfonts may reduce the printers
- ability to construct complex pages.
-
- symbol set
-
- The symbol set of a font describes the relative positions of individual
- characters within the font. Since there can only be 256 characters in any
- font, and there are well over 256 different characters used in professional
- document preparation, there needs to be some way to map characters into
- positions within the font. The symbol set serves this purpose.It identifies
- the ``map'' used to position characters within the font.
-
- typeface
-
- A typeface is generic term for a collection of symbols with a similar
- style.Times Roman and Helvetica are typefaces. Contrast with font.
-
- SfWare Order Form
-
-
- Name: ______________________________________ Phone: (____) ____-___________
-
- Company: ___________________________________ Email: _______________________
-
- Mailing Address: _____________________________________________________________
-
- _____________________________________________________________
-
- City: ____________________________ State: ____ Zip: _________
-
-
- Please pay by check or money order, do not send cash through the mail. Make
- all checks payable to Norman Walsh.
-
-
- Individual utilities: Quantity Price Total
- Each
-
- _____ SfFx (softfont special effects) _____ @ $25 _____
-
- _____ SfCmpr (softfont compression) _____ @ $10 _____
-
- _____ SfLoad (download softfonts) _____ @ $10 _____
-
- _____ SfRotate (landscape/portrait conversion) _____ @ $10 _____
-
- _____ SfShow (print summary page) _____ @ $10 _____
-
- _____ SfView (preview font on screen) _____ @ $10 _____
-
- _____ SfDir (directory replacement for fonts) _____ @ $ 5 _____
-
- _____ SfInfo (complete font information) _____ @ $ 5 _____
-
- Software bundles:
-
- _____ SfShell (menu interface shell) and _____ @ $60 _____
- ALL utilities
-
- _____ All of the utilities (excluding SfShell) _____ @ $40 _____
-
- _____ Any three utilities (excluding SfFx) _____ @ $20 _____
- Please select individual utilities above.
-
-
- Subtotal: _____
-
- Massachusetts residents, please add appropriate sales tax: _____
-
- Total: _____
-
-
- Complete this form and return it with your payment to:
-
- Norman Walsh
- #42I Southwood Apts
- Amherst, MA 01002
-