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- Welcome to
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- GGGG OOOO DDDDDD MM MM OOOO MM MM
- GG GG OO OO DD DD MMMM MMMM OO OO MMMM MMMM
- GG OO OO DD DD MM MM MM OO OO MM MM MM
- GG GGGG OO OO DD DD MM MM OO OO MM MM
- GG GG OO OO DD DD MM MM OO OO MM MM
- GGGGGG OOOO DDDDDD MM MM OOOO MM MM TM
- VERSION 3.0
-
- a game of magical mayhem from Soggybread Software.
-
-
- USERS MANUAL
-
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- _________________________________
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- \_________________________________/
- TM
-
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- { See page #11 for a FREE offer from Soggybread Software! }
-
-
- Copyright (C)1991 John Blackwell
- All Rights Reserved.
-
-
-
-
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-
-
- TABLE OF CONTENTS
-
-
-
- SHAREWARE.............................................1
- COPYRIGHT AND TRADEMARK STATEMENT.....................1
- PRINTING THIS MANUAL..................................1
- QUICK START...........................................1
-
- LICENSE STATEMENT.....................................2
- DISCLAIMER OF WARRANTY................................2
- FILES.................................................2
- INTRODUCTION..........................................2
-
- FEATURES..............................................3
-
- NEW FEATURES IN VERSION 3.0...........................4
- COMMAND-LINE OPTIONS..................................4
- GRAPHICS COMPATIBILITY................................4
-
- STARTING THE GAME.....................................5
- THE OBJECT OF F.GODMOM................................5
- THE WAND..............................................5
-
- THE CRABS.............................................6
- IMPLOSIONS............................................6
- EXTRA LIVES...........................................6
- WARPING TO OTHER LEVELS...............................6
-
- HELP SCREENS..........................................7
- GAME CONTROLS.........................................7
- GAME CONTROL NOTES....................................7
-
- IF YOU ARE STUCK......................................8
-
- HOW TO COMPLETE LEVEL #1..............................9
-
- $5.00 REGISTRATION BENEFITS..........................10
- $10.00 REGISTRATION BENEFITS.........................10
-
- $20.00 REGISTRATION BENEFITS.........................11
- UPGRADES.............................................11
- FREE STUFF...........................................11
-
- REGISTRATION ORDER FORM..............................12
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- 1
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- SHAREWARE
-
- F.Godmom Version 3.0 is shareware. That means that you are
- free to copy and distribute copies of this program in accordance
- with the license statement listed below. In fact, I encourage
- you to give copies of this program to your friends and coworkers,
- and upload F.Godmom to your favorite BBS. Giving away copies of
- F.Godmom is a great way to make friends and can make us both
- happy.
- If you enjoy the game and play it regularly, you are expected
- to be honest and pay for your copy of the program by registering
- it at the $5, $10 or $20 level. In this way you help support the
- production of future games from Soggybread Software and pick up
- some nifty registration bonuses.
- Three sections starting on page #10 describe the benefits of
- registering your copy of F.Godmom. At the end of the manual is a
- handy order form. Just fill out the form, and send it with your
- check or money order (made payable to John Blackwell) to:
-
- F.GODMOM REGISTRATIONS
- 6825 SOUTH STATE ROUTE 201
- TIPP CITY, OH 45371-9799
-
- I look forward to hearing from you.
-
-
- COPYRIGHT AND TRADEMARK STATEMENT
-
- F.Godmom version 3.0 and the accompanying user's manual are
- copyright (C)1991 John Blackwell, all rights reserved. Users are
- licensed to make and distribute copies under the rules listed
- below in the license statement.
- F.Godmom and the Soggybread Software seal are trademarks of
- Soggybread Software.
-
-
- PRINTING THIS MANUAL
-
- Individual users are authorized to print this file
- (FGODMOM.DOC) to make a hard copy of the users manual. To print
- the manual, enter "COPY FGODMOM.DOC PRN" at the DOS prompt. You
- must be in the directory containing the file FGODMOM.DOC. The
- entire manual requires fourteen pages to print.
-
-
- QUICK START
-
- To begin playing the game immediately, enter "FGODMOM" at the
- DOS command prompt and follow the program's prompts.
- You can get general help while playing the game by pressing
- the [H] key. Pressing [F2] will give you a listing of the game
- controls, and pressing [F3] will bring up instructions for
- completing level #1.
-
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 2
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- LICENSE STATEMENT
-
- Soggybread Software maintains ownership of this F.Godmom
- version 3.0 and the accompanying manual. Soggybread Software
- grants the user a non-exclusive, limited license to play this
- game, make copies, upload those copies to electronic bulletin
- boards and distribute those copies under the following terms:
- 1. All copies must be complete and unaltered.
- 2. If you use F.Godmom regularly, you must register your
- copy at the $5, $10 or $20 level.
- 3. Copies cannot be sold without express written permission
- from Soggybread Software or John Blackwell.
- 4. All copies remain property of Soggybread Software.
- Use of this software constitutes acceptance of these terms.
-
-
- DISCLAIMER OF WARRANTY
-
- Soggybread Software hereby disclaims all warranties relating
- to this software, whether express or implied, including without
- limitation any implied warranties of merchantability or fitness
- for a particular purpose. Soggybread Software will not be liable
- for any special, incidental, consequential, indirect or similar
- damages due to loss of data or any other reason, even if
- Soggybread Software or an agent of Soggybread Software has been
- advised of the possibilities of such damage. In no event shall
- Soggybread Software's liability for any damages ever exceed the
- amount paid by the user for registration. Use of this software
- constitutes acceptance of these terms and the terms listed in the
- license statement.
-
-
- FILES
-
- Your copy of F.Godmom should come with four files:
- FGODMOM.EXE The main game program.
- FGODMOM.DOC The documentation file. (This file.)
- READ.ME Instructions for getting started.
- ORDERFRM.DOC The printable registration order form.
- Another file, "SAVEGAME.DAT", may be created if you save your
- game.
-
-
- INTRODUCTION
-
- Welcome to F.Godmom! F.Godmom is an arcade/puzzle game
- written by John Blackwell and presented by Soggybread Software.
- In F.Godmom you play a fairy godmother on a mission to free
- fifty of your fellow fairy godmothers. Armed with a magic wand
- of transformation, you must solve the puzzles on fifty levels
- while avoiding killer crabs and dangerous dimensional implosions.
- If you succeed, you will see your fellow fairy godmothers freed
- and they will dance for joy in your honor. If not, it's curtains
- for you.
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 3
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- This manual contains complete instructions to help you get
- started. The manual also contains information on how to play the
- game, control the fairy, use the games features (such as the boss
- key and on-line help), and register your copy.
- Good luck and have fun!
-
-
- FEATURES
-
- F.Godmom comes with many special features:
- SHAREWARE You can legally give copies of F.Godmom to your
- friends or upload it to your favorite bulletin board. In
- fact, I encourage you to give it away. Feel free to take
- this game to work (see BOSS KEY below) and give copies to
- your co-workers or onto campus to give to your fellow
- students. Shareware is truly one of the few things that
- you can give to someone else and still possess yourself.
- (see the LICENSE STATEMENT for the details of how the
- game can be distributed)
- ANIMATED GRAPHICS which operate with CGA, EGA and VGA
- graphics systems. (see GRAPHICS COMPATIBILITY)
- FIFTY BUILT-IN LEVELS filled with puzzles, hidden pictures
- and hidden messages.
- ON-LINE HELP to tell you how to play the game, what keys to
- press and even how to get past the first level. (see
- GAME CONTROLS)
- SAVE/RESTORE lets you save games in progress and finish them
- at your convenience. Used correctly, this feature can
- help you avoid losing lives. You merely have to save
- your game after you complete each level. Then, if you
- lose a life, you can restore the game to get that life
- back. (see GAME CONTROLS)
- PAUSE lets you freeze the game until you are ready to
- continue. (While you are in pause mode, you can press
- [P] again, causing the program to continue and then
- immediately repause. In this way you can run the game
- frame-by-frame.) (see GAME CONTROLS)
- BOSS KEY lets you camouflage the game with a fake DOS
- screen. This feature is for when the boss comes around
- while you are playing the game at work. (You should be
- ashamed of yourself.) (see GAME CONTROLS)
- THE DANCE OF JOY. If you finish all fifty levels of
- F.Godmom, you will see the fairies freed and their dance
- of joy (complete with music) in your honor. (see *FREE*
- STUFF)
-
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-
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-
-
-
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 4
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- NEW FEATURES IN VERSION 3.0
-
- F.Godmom version 3.0 also come with some new features:
- JOYSTICK SUPPORT: F.Godmom now supports a joystick on PC
- compatibles with a game port. (Personally, I prefer to
- use the keyboard for the greater accuracy.) You can
- switch between keyboard and joystick control by pressing
- the [F9] key during the game.
- SOUND EFFECTS: Now F.Godmom has sound effects. You can turn
- the sound on and off by pressing the [F8] key during the
- game.
- HINTS: Stuck on a particular level? Could you use a hint?
- If so, press [1] during the game to go to the boss
- screen. Enter "HINT" at the fake DOS prompt, and the
- program will give you a hint for the current level. You
- should save this feature for when you are REALLY stuck,
- though. (We wouldn't want you to get hint addicted.)
- MULTIPLE SAVED GAMES: You can now have up to nine saved
- games at a time. (To restore a game saved in version
- 2.1, choose saved game #1.)
- COMMAND-LINE OPTIONS: Now you can set up the game the way
- you like it by adding codes to the command-line (when you
- start the program.) (See COMMAND LINE OPTIONS)
-
-
- COMMAND-LINE OPTIONS
-
- Command-line options are codes that you add to the command
- line when you start the program. Using these codes, you can
- start the game just the way you like it.
-
- Here is a list of the command line options:
- CGA : Use CGA graphics.
- FIP : Freeze implosions until key pressed.
- JOY : Use joystick controls.
- KEYB : Use keyboard controls.
- RULES- : Skip the rules.
- SAVE:n : Save and restore from position #n. (n is 1-9.)
- SND+ : Start the game with sound.
- SND- : Start the game without sound.
-
- Say, for example, that you wanted the program to
- automatically save your games to position #5, start with sound,
- skip the rules and use the keyboard controls. Instead of
- starting the game with the command "FGODMOM", you would start the
- game with this command: "FGODMOM SAVE:5 SND+ RULES- KEYB".
-
-
- GRAPHICS COMPATIBILITY
-
- F.Godmom was written for PCs, ATs and XTs with CGA, EGA or
- VGA monitors. There is the possibility, however, that the game
- will work with other monitors such as the MCGA, AT&T 400, EGA64,
- EGA monochrome, or Hercules with CGA emulation.
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 5
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- Note, though, that the game has only been tested on CGA, EGA
- and VGA monitors. I make no guarantees about how the game will
- work with any other type of monitor.
-
-
- STARTING THE GAME
-
- To begin the game enter "FGODMOM" at the DOS prompt and
- follow the program's prompts. (see COMMAND-LINE OPTIONS)
- Note: If you are playing on a machine with a relatively slow
- processor (less than 10MHz) and EGA or VGA graphics, your
- computer may not be fast enough to cycle properly (making the
- characters move slowly.) To remedy this uneven cycling, you may
- try starting the game with the command "FGODMOM CGA". The
- graphics will not be as sharp as in EGA/VGA mode, but the motion
- should be smoother.
-
-
- THE OBJECT OF F.GODMOM
-
- The object of F.Godmom is to finish all fifty levels to free
- your fellow fairy godmothers. To finish a level, you must
- collect seven pennies and the key. After you collect seven
- pennies, the exit door will appear (unless the space where the
- exit door is to appear is occupied by another object.) Once you
- reach the exit door with the key, the level is complete, and you
- move on to the next level. When you have completed all fifty
- levels, the fairies will celebrate in your honor with music and
- dancing. (see FREE STUFF)
-
-
- THE WAND
-
- Your only weapon is a wand of transformation. This wand
- allows you to transform objects for five seconds. First you must
- scan the pattern of an object (like taking its picture) by
- pressing the [B] key (or any key on the bottom row of the
- keyboard.) The pattern you have scanned will then appear in your
- WAND PATTERN box at the bottom of the screen to show you what
- pattern your wand contains. You can then project that pattern
- onto other objects by pressing the space bar. Transformed
- objects will stay that way for five seconds. At the end of five
- seconds, the objects will go back to normal.
- For example: If you want to change a brick wall to a ladder,
- you should first face the ladder and press the [B] key. A
- picture of a ladder will then appear in your WAND PATTERN box.
- Face the brick wall and press the space bar. In a flash the
- brick wall should transform to a ladder. At the end of five
- seconds, the ladder will change back to brick.
- Note: 1) The wand does not work on objects made of iron. You
- can neither scan nor project the pattern of an iron wall or an
- iron ladder. 2) You can fire the wand to the left and right only.
-
-
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 6
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- THE CRABS
-
- As you make your way through the levels, you must be careful
- not to be caught by the crabs. The three crabs are very stupid
- and cannot run faster than you, but they only have to touch you
- to catch you.
- Note: The crabs are deathly afraid of heights and will not
- willingly follow you off of a ledge. In fact, the crabs have
- such a fear of heights that they will not step out over a gap in
- the floor, even if there is a ladder to climb onto. This fact is
- important to the completion of several of the levels.
-
-
- IMPLOSIONS
-
- Sometimes, objects go POOF and disappear. This happens when
- two objects try to occupy the same space. For example, if you
- try to transform a crab to a ladder while the crab overlaps
- another ladder, there will be two ladders in the same space
- (where the ladders overlap.) Because two objects cannot exist in
- the same space, This overlap causes a small tear in reality
- (trust me,) and some objects may be sucked away (an implosion.)
- The best way to see what an implosion does is to create one. An
- implosion is not dangerous, unless you are close enough to get
- sucked in.
- Note: Crabs that are sucked into implosions are returned
- after five seconds. Returning crabs reappear at the location of
- the exit door, whether that door has appeared or not (but not if
- the location where the door is to appear is occupied by another
- object.)
- If you would like to view the action of an implosion closely,
- start the game with the command "FGODMOM FIP" at the DOS prompt.
- Then, when an implosion occurs, the game will freeze until you
- press a key. This feature allows you see exactly what happens
- when an implosion occurs.
-
-
- EXTRA LIVES
-
- Every time you are caught by a crab, sealed in a wall, or
- caught in an implosion, you lose a life. However, there are ways
- to earn extra lives during the game. For every level you finish,
- you earn an extra life. You can also earn extra lives by
- collecting the bonus markers (shaped like dollar signs.) The
- bonus markers ($) appear when you have collected the seven
- pennies. Every bonus marker you have (when you finish the level)
- is worth one extra life.
-
-
- WARPING TO OTHER LEVELS
-
- It is possible in F.Godmom to jump to other levels by
- pressing the [W] key. However, you need a special magical object
- to teleport in this way. I leave the puzzle of how to warp in
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 7
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- your hands. If you cannot figure out the secret on your own, you
- can send a self-addressed, stamped envelope to Soggybread
- Software, and I will send you the secret of warping. Hint: To
- warp you must create a magical object called a "warp door" by
- projecting the pattern of one object onto another.
-
-
- HELP SCREENS
-
- There are several on-line help screens available to help you
- through F.Godmom. Press [H] or [F1] to get the general help
- screens. Press [F2] to see the list of controls only. If you
- need help finishing Level #1, you can press [F3] to receive
- explicit instructions. Finally, if the boss (or computer lab
- monitor or whatever) comes around to check on you, you can press
- the [1] key (known as the "Boss Key") to hide the fact that you
- are playing a game.
-
-
- GAME CONTROLS
-
- (You can get this listing during the game by hitting [F2].)
-
- +--------------------+-------------------------------+
- | TO | PRESS |
- +--------------------+-------------------------------+
- | MOVE | an arrow key or joystick |
- | PROJECT pattern | [space bar] |
- | SCAN pattern | Z,X,C,V,B,N,M,<,>,/ or ? |
- | get HELP | [F1] or H |
- | get control list | [F2] |
- | finish Level #1 | [F3] |
- | restart level | [F4] |
- | PAUSE game | P |
- | UNPAUSE game | any key except P |
- | SAVE game | S |
- | RESTORE saved game | R |
- | show BOSS screen | 1 |
- | WARP to level #51 | W |
- | toggle joystick | [F9] |
- | toggle sound | [F9] |
- | switch Alt & Ctrl | [F10] |
- | EXIT game | [Esc] or Q |
- +--------------------+-------------------------------+
-
- (See GAME CONTROL NOTES.)
-
-
- GAME CONTROL NOTES
-
- Here are a few important things to know about the game controls:
- 1) On some PC clones (most notably Tandy and Zenith) the
- game has problems reading the arrow keys (causing the
- fairy to take one step and then pause before running.) If
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 8
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- your computer shows this problem, you may want to try
- using the Shift/Alt/Ctrl key combination. The left
- [Shift] key makes the fairy run left, and the right
- [Shift] key makes the fairy run right. The game starts
- with [Ctrl] = up and [Alt] = down. To reverse the action
- of the [Ctrl] and [Alt] keys, press [F10] during the game.
- 2) When you are playing F.Godmom, try to fully release each
- key before moving on to the next key. If you do not, the
- computer may take a fraction of a second to realize that
- another key has been pressed.
- 3) If you press [P] while in the pause mode, the game will
- unpause and then immediately repause. This allows you to
- run the game frame-by-frame (to examine how the crabs move
- or whatever.) Hit a key other than [P] to exit the pause
- mode.
- 4) When you save a game with the [S] key, the game will
- always be saved to the file "SAVEGAME.DAT".
- 5) If you try to restore a game with the [R] key, and the
- file "SAVEGAME.DAT" does not exists, the program will
- ignore the attempt.
- 6) You must have the magic warp key to use the warp command.
- You are supposed to figure out how to get the magic warp
- key on your own. However, there are other ways to find
- out how to get it. (see FREE STUFF)
-
-
- IF YOU ARE STUCK
-
- There are several ways to get help if you are stuck:
- 1) If you do not know how to complete level #1, see the
- section on the next page, "How To Complete Level #1."
- 2) If you are stuck at another level, it may be because you
- have forgotten one of the rules of the game. Hit [H] to
- review the rules during the game.
- 3) To get a hint for a particular level, press [1] during the
- game to go to the boss screen. Enter "HINT" at the fake
- DOS prompt, and the program will give you a hint for the
- current level. You should save this feature for when you
- are REALLY stuck, though. (We wouldn't want you to get
- hint addicted, would we?)
- 4) You may want to use the magic warp door to bypass a
- troublesome level until you can come back to it.
- (see WARPING TO OTHER LEVELS)
- 5) If all else fails, you may wish to write me at:
- F.GODMOM HELP
- 6825 SOUTH STATE ROUTE 201
- TIPP CITY, OH 45371-9799
- Please include a self-addressed, stamped envelope.
-
-
-
-
-
-
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 9
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- HOW TO COMPLETE LEVEL #1
-
- Completing level #1 is fairly easy. Just follow these
- instructions:
- 1) Make the fairy face left by pressing the left arrow key.
- 2) Scan the pattern of the ladder to your left by pressing
- the [B] key (or any key on bottom row of the keyboard).
- If you do this correctly, your WAND PATTERN box
- (displayed at the bottom of the screen) will contain a
- picture of a ladder.
- 3) Make the fairy face right by pressing the right arrow
- key.
- 4) Project the pattern of the ladder onto the brick wall by
- pressing the space bar.
- 5) Walk past the ladder to the right. (You must do this
- quickly, because the brick wall will remain a ladder for
- only five seconds.)
- 6) Collect all seven pennies and the key. The exit door
- will appear once you have collected the seven pennies.
- 7) Exit through the exit door.
-
- Note:
- 1) You must work quickly to avoid being caught by the crab.
- 2) A good way to slow the crab down is to change him into a
- ladder. Be careful, if the crab overlaps another object
- when you transform him, there may be a dimensional
- implosion. (see IMPLOSIONS)
- 3) All of the levels have special puzzles like the puzzle on
- the first level. You must figure out how to solve all
- other levels on your own. I guarantee that all of
- levels are solvable.
- 4) Read the rules carefully. (Hit [H] to view the rules
- during the game.) All of the rules are keys to puzzles
- on the different levels. If you are stuck on a level, it
- may be that you have forgotten one of the rules.
-
-
- SECRET HINT
-
- Project the pattern of a key onto a door to create a magic
- warp door. (Aren't you glad you read the entire manual.)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 10
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- $5.00 REGISTRATION BENEFITS
-
- At the five dollar registration level you get a copy of
- F.GODMOM TIPS AND SECRETS. This document contains information on
- how to release some of F.Godmom's neat and convenient features.
- These features are not necessary for playing or winning the game,
- but make the game a whole lot more fun to play. With your $5
- registration, you will learn how to:
- CAMOUFLAGE THE FAIRY OR CRABS (as a brick wall, a ladder, a
- key, etc. this really looks neat)
- MAKE THE GAME SAVE AUTOMATICALLY (as you finish each level)
- MAKE THE GAME RUN AT MAXIMUM SPEED (you can't really play the
- game at this speed, but it's fun to watch)
- START THE GAME WITH 99 LIVES (makes it a little harder to run
- out)
- MAKE THE FAIRIES DANCE (even if you have not finished all of
- the levels)
- SPEED UP THE GAME (makes the game more challenging)
- SLOW DOWN THE GAME (makes the game easier)
- MAKE THE PAUSE INVISIBLE (clears your view of the playing
- field)
- WARP TO OTHER LEVELS (actually you learn how to create the
- magic warp key)
- CAMOUFLAGE THE FAIRY LOOK AS A CRAB (this looks way cool;
- beams shoot from your claws)
- SKIP THE ANNOYING TEXT SCREENS ('nuff said)
- MAKE THE TRANSFORMATIONS LAST LONGER (ten seconds instead of
- five)
- MAKE THE CRAB REPLACEMENTS COME LATER (see above)
-
- Along with the above information, you will get valuable
- playing tips from the game's author. (There's no better source.)
-
- You can use the handy order form at the end of the manual to
- help you register.
-
-
-
- $10.00 REGISTRATION BENEFITS
-
- If you register at the ten dollar level, you get even more
- great stuff. Of course you will get a copy of F.GODMOM TIPS AND
- SECRETS like a $5 registration, but you also get a disk with:
-
- THE LATEST VERSION OF F.GODMOM
- plus
- FIFTY EXTRA LEVELS FOR THE GAME F.GODMOM
-
- These new levels are filled with new puzzles. If you thought
- the last fifty levels were challenging, you ain't seen nothin'
- yet.
- You can use the handy order form at the end of the manual to
- help you register.
-
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 11
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- $20.00 REGISTRATION BENEFITS
-
- The twenty dollar registration brings the best bonuses. Not
- only do you get F.GODMOM TIPS AND SECRETS, THE LATEST VERSION OF
- F.GODMOM and FIFTY EXTRA LEVELS FOR THE GAME F.GODMOM, you also
- get F.GODMOM SOLUTIONS, an ILLUSTRATED SOLUTIONS BOOK to help you
- through the toughest levels.
- Are you having trouble getting past levels #9, #11, #37 or
- #44? Get this solutions book and you will learn how I, John
- Blackwell, the only living Grand Master F.Godmom player, get past
- those levels every time.
- You can use the handy order form at the end of the manual to
- help you register.
-
-
- UPGRADES
-
- If you can't decide between two registration levels, don't
- worry. Go ahead and register at the lower level. If you later
- decide that you want the benefits of a higher registration, you
- will not have to pay twice. Any money that you send toward
- registering your copy of F.Godmom can go toward your updating
- your registration.
- So, for instance, if you register at the $10 level and later
- decide that you want the solution manual, you don't have to send
- $20 more. Just send $10 to cover the difference.
- You can use the handy order form at the end of the manual to
- help you update you registration.
-
-
- FREE STUFF
-
- Even if you are not yet ready to register your copy of
- F.Godmom, you may still want to send for some free information
- from Soggybread Software. If you send a self-addressed, stamped
- envelope to the address listed below, you will receive FREE
- information on how to:
- NEVER RUN OUT OF LIVES,
- WARP TO OTHER LEVELS
- and
- MAKE THE FAIRIES DANCE
- ON COMMAND.
- With the magic warp door you will be able to warp to any
- level you choose and see how much of the game you have completed.
- With the secret of fairy dancing, you will be able to make
- the fairies dance on command, even if you have not completed all
- of the levels.
- To get this FREE information SEND A SELF-ADDRESSED, STAMPED
- ENVELOPE to:
- FREE F.GODMOM STUFF
- 6825 SOUTH STATE ROUTE 201
- TIPP CITY, OH 45371-9799
- Please include information on how you acquired your copy and
- what you think of the game. I look forward to hearing from you.
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-
-
- 12
- F.GODMOM VERSION 3.0 USERS MANUAL
-
-
- REGISTRATION ORDER FORM
-
- Check one:
-
- [] I would like to register my copy of F.Godmom.
-
- [] I would like to upgrade my F.Godmom registration from
- the $________ level to the $________ level.
-
- Enclosed is a [check/money order] (circle one) for $________,
- made payable to JOHN BLACKWELL. Please send me the registration
- bonuses offered at the [$5/$10/$20] (circle one) level.
- (Ohio residents please add 6% sales tax.)
-
- My disk drive size is [5.25"/3.5"] (circle one)
-
-
- Send my registration bonuses to: (please print)
-
- NAME:________________________________________________________
-
- ADDRESS:_____________________________________________________
-
- CITY:_______________________ STATE:______ ZIP:_____________
-
-
- Send all registration orders to:
-
- F.GODMOM REGISTRATIONS
- 6825 SOUTH STATE ROUTE 201
- TIPP CITY, OH 45371-9799
-
-
- Please remember to make your registration check or money
- order payable to JOHN BLACKWELL.
-
-
- I would like very much to read your comments about F.Godmom
- (how you acquired your copy, what made you want to register,
- suggestions for improvements, etc.) Please list below any
- comments you would like to make:
-
- _______________________________________________________________
-
- _______________________________________________________________
-
- _______________________________________________________________
-
-
- I would like to personally thank you very much for your
- registration. It is people like you that keep shareware growing
- and I wish you the best. --John Blackwell
-
- 3ZP-FG30
-
-
- Copyright (C)1991 John Blackwell. All rights reserved.
-
-
-
-