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-
- WHAT'S NEW IN PCXDUMP VERSION 5.00
- ----------------------------------
-
-
- For those who are curious, Version 5.00 of PCXDUMP
- contains the following additions and improvements over
- previous versions
-
- -------------------------------------------------------------------------------
-
- Version 5.00 - If you install PCXDUMP with a delay with
- the /TIME or /DISK option, PCXDUMP will now
- beep when it takes over the INT 09h or/and
- INT 08h.
- - It is now possible to capture graphics in
- virtually any program or game. I have met some
- problems with a number of Apogee game, such as
- Commander Keen and many commercial games, such
- as A10 Tank Killer V 1.5. or Lemmings. However
- these programs represents different problems.
- Games such as Keen and Lemmings define a "virtual"
- screen, which is much bigger than the actuel
- resolution. This is how they make the impressive
- smooth scrool in all directions. Games as A10
- Tank Killer and many (new) others uses a trick
- to gain four videopages on a standard VGA display
- card to optain smooth animation with page flip-
- ping. Needless to say, PCXDUMP will now work in
- these modes, but since detecting and manipulation
- of these special videomodes depends heavily on
- register reading/writings, PCXDUMP will only
- recognize these modes, if your videocard is a
- least a VGA-card. Reason: on an EGA-card, all
- registers in read-only, sigh! Besides, you won't
- be able to cut out part of the screen in the
- special modes: the screen will be saved immediately.
- - Actually some programs uses a special mode (X) on
- a VGA-card: 320 x 240 x 256. This mode provides
- square pixels and 2 display pages on a standard
- VGA card. PCXDUMP is able to handle this mode
- also. The most tricky game is BANANOID (a free-
- ware game), which uses mode X, but defines a
- virtual screen which is about 500 pixels wide and
- has smooth horizontal scroll. PCXDUMP will now
- also capture screens from such nasty programs.
- - A new option: /NOPEL. This option will prevent
- PCXDUMP to read a certain register on the graphics
- card. Reading of this register sometimes blanks
- the screen while PCXDUMP is dumping graphics
- (normally the screen reappears when PCXDUMP is
- finished). This register determines exactly where
- the screen starts if there is smooth scrool
- involved (in a 16 color mode). If you explicit
- tell PCXDUMP not to read this register, PCXDUMP
- will dump a picture which is 8 pixels wider than
- the physical display. Later you can cut out
- precisely the part of the picture you're interested
- in.
- - PCXDUMP will now recognize and use VESA-cards.
- - All these new options will only use additional 400
- bytes !
- - The registrated version of PCXDUMP will now capture
- most of all these SuperVGA hires text modes, such
- as 132x25, 80x60, 132x44 or 100x40 etc.
-
- -------------------------------------------------------------------------------
-
- Version 4.02 - It's no longer possible to use the mouse, while
- PCXDUMP is dumping information to disk.
- - PCXDUMP will now dump the correct colors in 16
- colors VGA text mode, when a custom colormap is
- used.
-
- -------------------------------------------------------------------------------
-
- Version 4.0 - The registrated version of PCXDUMP 4.0 will now
- capture screen in textmodes. Both in color and
- black and white.
- - Internal buffersize is now increased to
- 3600 bytes for better performance. PCXDUMP
- therefore uses more memory now than previous
- versions. This also turned out to be necessary
- to make PCXDUMP handle 32768 colors.
- - Ahead A/B chipset is now recognized.
- - The routine to recognized Chips & Technology
- chipsets are improved.
- - On TSENG HiColor card, PCXDUMP can be used
- in the 1280x1024x16 mode incl. all modes
- with 32768 colors.
- - On ATI-WONDER cards, PCXDUMP can be used in the
- 640x480x32768 colors mode.
- - On Paradise cards PCXDUMP can handle the
- 640x480x32768 and 800x600x32768 modes incl the
- 1024x768x256 mode.
- - PCXDUMP can now be used in CGA mode:
- 04h = 320x200x4
- 05h = 320x200x4
- 06h = 640x200x2
- PCXDUMP however still requires minimum an EGA-card
- to install.
- - It's now possible to adjust framesize without
- a mouse, using SPACE and the arrowkeys instead.
- - PCXDUMP now releases the environment copy.
- - Much better check for pop-up in busy situa-
- tions. E.g. PCXDUMP will not pop up as long
- as INT 13h is active.
- - The normal hotkey sequence is now ALT+SHIFT (left
- shift). Previous versions used ALT+CTRL as the hot-
- key sequence.
- - There was a minor problem with the EGA-
- palette in mode 0Dh (320x200x16) and mode
- 0Eh (640x200x16). In these two modes the
- palette is a fixed 16 colors palette (and not
- as in mode 10h 16 colors out of 64). This is
- now fixed.
- - PCXDUMP will now beep a low and long tone if
- the hotkeys is pressed in an unsupported videomode.
- - PCXDUMP now reads command-line parameters.
- /ON is necessary to install PCXDUMP (only
- if none of the other options is used).
- /OFF will remove PCXDUMP from the memory.
- /NOSOUND tells PCXDUMP not to use sound.
- /TIME=number tells PCXDUMP to delay instal-
- lation of INT 09h number seconds.
- /DISK=number tells PCXDUMP to delay instal-
- lation of INT 08h by number calls to
- INT 13h. INT 09H will be installed 3 sec.
- after INT 08H.
- /SHIFT=number. It's now possible to choose
- between ALT, SHIFT and CTRL in the hotkey
- sequence.
- /HOTKEY=number. You can tell PCXDUMP to use
- you custom hotkey. All others hotkeys will
- be disabled. PCXDUMP will automatically
- determine whether to dump a color or mono-
- chrome image.
- /CHIPSET=number. Forced PCXDUMP to use a cer-
- tain chipset. See PCXDUMP.DOC for details.
- /DIR=directory. Will tell PCXDUMP to put the
- PCX-files in this directory instead of current
- directory.
-
- -------------------------------------------------------------------------------
-
- Version 3.80 - VIDEO-7 chipset is now recognized.
- - CHIPS & TECH chipset is now recognized.
- - The rutine to recognize TSENG ET3000 is improved.
- - EGA-card is now accepted again !!!
- Eventually I got around the EGA-card palette pro-
- blem. I am using a method to manipulate the
- "Video Save Pointer Table". It seems to work
- on GIF-pictures and all the programs I've tested
- so far, allthough I can't guarantee it to work
- in every program.
- - In 2 colors mode, pixels read/write is now direct
- memory read/write. Dumping a picture i 2 colors
- mode is now approx. 500 % faster !!
- - New HOTKEY: ALT+CTRL+R. This gives the ability
- to dump the whole screen in 2 colors immediately.
-
- -------------------------------------------------------------------------------
-
- Version 3.70 - It is no longer possible to use PCXDUMP on a plain
- EGA-card.
- - OAKTECH-37 chipset is now recognized.
-
- -------------------------------------------------------------------------------
-
- Version 3.67-3.69 - Some internal improvements.
-
- -------------------------------------------------------------------------------
-
- Version 3.66 - Corrected a stupid bug that caused the program
- to crash, if it was activated in textmode!
-
- -------------------------------------------------------------------------------
-
- Version 3.65 - OAKTECH-67 chipset is now recognized.
-
- -------------------------------------------------------------------------------
-
- Version 3.60 - Dumping a 16-color screen on a "standard" card
- is now MUCH faster.
-
- -------------------------------------------------------------------------------
-
- Version 3.50 - Framesize is now written on screen.
- Hotkey ALT+CTRL+V is therefore removed.
-
- -------------------------------------------------------------------------------
-
- Version 3.00 - Initial release on the net
-
- -------------------------------------------------------------------------------
-
- Version 1.00-2.30 My own versions (not ready for release).
-