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- on exitFrame
- repeat with a = 3 to 5
- if rollOver(a) then
- puppetSprite(a, 1)
- set the castNum of sprite a to a + 50
- next repeat
- end if
- puppetSprite(a, 0)
- end repeat
- if rollOver(2) then
- puppetSprite(2, 1)
- set the castNum of sprite 2 to 32
- else
- puppetSprite(2, 0)
- end if
- go(the frame)
- end
-