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- map = "bhouse1a"
- tileset = "bhouse"
- music = "walking2"
- createobj(warp,bhouse1b,550,128,600,200,482,82)
- if (chest = 0)
- createobj(openitem,'bchest1','bchest2',336,304,1,0,513,daggerbchest,1,key = 1,chest = 1,uncletalk = 2,dagger)
- endif
- if (chest = 1)
- createobj(specialitem,'bchest2',336,304,1,0,513,uncletalk = 2,daggerbchest,3)
- endif
-
-