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Text File  |  1997-02-21  |  349 b   |  12 lines

  1. map = "bhouse1a"
  2. tileset = "bhouse"
  3. music = "walking2"
  4. createobj(warp,bhouse1b,550,128,600,200,482,82)
  5. if (chest = 0)
  6.   createobj(openitem,'bchest1','bchest2',336,304,1,0,513,daggerbchest,1,key = 1,chest = 1,uncletalk = 2,dagger)
  7. endif
  8. if (chest = 1)
  9.   createobj(specialitem,'bchest2',336,304,1,0,513,uncletalk = 2,daggerbchest,3)
  10. endif
  11.  
  12.