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- on exitFrame
- global gBlurbList, gPictureList, gLastRollover
- repeat with channel = 10 to 13
- if rollOver(channel) then
- puppetSprite(14, 1)
- set gLastRollover to channel
- puppetSprite(channel + 6, 1)
- set the castNum of sprite 14 to the number of member getAt(gBlurbList, channel - 9)
- set the castNum of sprite (channel + 6) to the number of member getAt(gPictureList, channel - 9)
- next repeat
- end if
- if gLastRollover = channel then
- puppetSprite(14, 0)
- end if
- puppetSprite(channel + 6, 0)
- end repeat
- updateStage()
- go(the frame)
- end
-