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Text File  |  1996-06-30  |  598 b   |  20 lines

  1. on exitFrame
  2.   global gBlurbList, gPictureList, gLastRollover
  3.   repeat with channel = 10 to 13
  4.     if rollOver(channel) then
  5.       puppetSprite(14, 1)
  6.       set gLastRollover to channel
  7.       puppetSprite(channel + 6, 1)
  8.       set the castNum of sprite 14 to the number of member getAt(gBlurbList, channel - 9)
  9.       set the castNum of sprite (channel + 6) to the number of member getAt(gPictureList, channel - 9)
  10.       next repeat
  11.     end if
  12.     if gLastRollover = channel then
  13.       puppetSprite(14, 0)
  14.     end if
  15.     puppetSprite(channel + 6, 0)
  16.   end repeat
  17.   updateStage()
  18.   go(the frame)
  19. end
  20.