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- on mouseDown
- global movieDuration, therange, currAudio
- put the puppet of sprite 8
- set me to the clickOn
- set the puppet of sprite me to 1
- set the immediate of sprite me to 1
- if the castNum of sprite me = 596 then
- set the castNum of sprite me to 597
- repeat while the mouseDown
- updateStage()
- end repeat
- if not rollOver(11) then
- set the castNum of sprite me to 596
- updateStage()
- exit
- end if
- set the castNum of sprite me to 597
- puppetSprite(12, 1)
- updateStage()
- go(marker(0) + 7)
- updateStage()
- puppetSprite(8, 1)
- set the movieRate of sprite 8 to 1
- else
- if the castNum of sprite me = 597 then
- set the castNum of sprite me to 598
- repeat while the mouseDown
- updateStage()
- end repeat
- if not rollOver(11) then
- set the castNum of sprite me to 597
- updateStage()
- exit
- end if
- set the castNum of sprite me to 596
- if the castType of cast the castNum of sprite 8 = #digitalVideo then
- set the movieRate of sprite 8 to 0
- end if
- updateStage()
- end if
- end if
- end
-