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- on enterFrame
- set the visible of sprite 38 to rollOver(37)
- set the visible of sprite 39 to rollOver(37)
- set the visible of sprite 41 to rollOver(40)
- set the visible of sprite 42 to rollOver(40)
- set the visible of sprite 44 to rollOver(43)
- set the visible of sprite 45 to rollOver(43)
- set the visible of sprite 47 to rollOver(46)
- set the visible of sprite 48 to rollOver(46)
- updateStage()
- end
-
- on exitFrame
- if not soundBusy(2) then
- sound playFile 2, "pchome.wav"
- set the soundLevel to 5
- end if
- go(the frame)
- end
-