For information about the maps, weapons and classes of Day of Defeat, please refer to the index.html located in the /manual/ directory, or online at http://www.dayofdefeatmod.com/info/manual/.
For credits, see http://www.dayofdefeatmod.com/staff/staff.php
New features in 2.0
===================
Recoil - Recoil is now applied to every weapon that fires in DoD. When in duck\prone, your recoil will be reduced.
MG Classes - The mg42\30 cal is the only weapon you get when you choose this class. When firing the weapon without its tripod\bipod down your accuracy and stamina is aweful. To place your bipod\tripod down, you must go prone. Once prone, hit your SECONDARY fire button (2nd mouse button), the tripod will go down. Your accuracy will be greatly improved. Your views are limited while your tripod\bipod is down. You cannot get up, or move until your bipod\tripod is brought back up (Secondary fire button again). You only get 2 belts of ammo, so shoot wisely, light inf. carries 1 belt of ammo for mger, they can run them to you. You can only reload when prone and tripod\bipod is down. Also new entity for mappers, a sand bag placement, so you can place your bipod\tripod down while standing up, as long as you are behind the sand bag entity.
Prone System - The views do not go all the way down, I am aware of this, valve will help me fix this before release. Once down, your view will sway back and forth while moving, once stopped your view slowly resets to center screen. You can not fire while moving in prone.
Movement System - New movement system. 2 new movement types, jog (default) and sprint (shift key). Hold down the shift key to get a quick burst of running speed, will drain stamina.
New Scoped Kar - replaces the gewehr sniper rifle. Same firing as spring, single shot reload.
New Spade - All germans, cept sniper, get the spade (shovel), replaces the youth knife.
New Sound System - Just the start of our new sound system, everything is heard by others, from breathing, to jiggling of pack and equipment while moving and jumping.
New Effects System - Not finished, so far we have the new shrapnel system in. When explosions go off tiny bits of shrapnel shoot out with smoke effects which follow it as it bounces around.
New Sniper System - When zooming in, your screen fades into the scope to represent your eyes settling into the scope, when you move you come out of the scope. Scope stays zoomed in for a second after shot, to let you see how your shot was.
New Animation System - New death animations, new jog\walk\crouch animations, new getup\get down prone animations, new mg42 bipod out\in animations, new hand signal animations (ties into the voice commands, and also can be done by themselves for silent times). When zooming in with Sniper rifles, your player actually does a zoomin animation.
New Hud - All colored, better functionality for map goals, objective timers, objective status, and reinforcement timer.
New file\directory system - All files in lower case lettering, deleted lots of unused files, redid the paths for directories to clean up our structure. NO UPPERCASE FILES !!!
New Weapon models
New Sounds
New Objectives System - Mugsy will write up a file that helps better explain how to use this system for mappers.
New Fog System - 2 versions, the Valve version of OpenGL, and then the plain OpenGL version. cl_fog (1 = opengl, 2 = valve). You can set the color of it with (cl_fog_red, cl_fog_green, cl_fog_blue) give those a RGB value, default is 192 for each (grey). cl_fog_start is used to show where the fog starts in relation to your view point, cl_fog_end is the ending point for it in relation to your view as well.
DoD VERSION HISTORY NOTES:
--------------------------
All the Alpha Listings below are private Testing sessions between our team and our list of testers. This list has slowly grown up to what is BETA 2. 7.3b was the BETA 1 packaging point for DoD. So once we start testing again for versions and patches after BETA 1 we will pick up with 7.4 and go from there. This List starts from the newest test release, and goes down to the first DoD test release.
Beta 1.3b
--------
[7.27.01]
Note to server operators:
-------------------------
Make sure that Admin mod, Meta mod or any other program that replaces the dod dlls is uninstalled before installing this patch, and the reinstalled. Failure to do so will result in strange bugs.
- redone spawn speed system
- fixed bandaging cheat
- fixed prone speed cheat
- fixed mp_friendlyfire
- fixed sprites showing 'black box' on some cards
- fixed transparency of explosions
- new explosion sprites
- new weapon sounds
- other new sounds
- updated dod_snowtown
- updated dod_cherbourg readme
- hopefully the last update before beta 2!
Beta 1.3
--------
[6.04.01]
- New sounds
- New German 98k (bayonet)
- Fixed Grenades left behind on team changes
- Fix Score board
- Shooting team mates when FF is off dont slow u down
- Fix Jerky Round Freezes
- Fix Spawn System
- New Client Side Effects
- New Thompson Model
- Lag problems
- Fixed Team only doors
- Fixed Model hitboxes
- Fixed Weapon holding animations
- New dod_koln
- New dod_cherbourg
- Cleaned up directory structure
-------------------
New 2.0 Previews
-------------------
The new Thompson, and 98k Models are just a show off of
our 2.0 work. Notice the new hands, and overall better
quality of the model.
-------------------
New Server Settings
-------------------
Turn on\off Death msgs (top right) when people kill others
+ mp_deathmsg 1\0 (turn on\off)
Turn on\off Talking (chat system)
+ mp_chatmsg 1\0 (turn on\off)
-------------------
New Client Settings
-------------------
NOTE: The following can reduce lag, but most people dont want to
play without either system. So I leave that up to you 'the client'.
If turned off, the server wont send you deathmsgs\chat packets
any more, in theory saving you bandwidth.
Turn on\off Death msgs (top right) when people kill others
+ deathmsg (toggles on\off)
Turn on\off Talking (chat system)
+ chatmsg (toggles on\off)
Beta 1.2
--------
[4.05.01]
- New spawn system
- New sounds
- New models
- New vgui pics
- New team (Spectators)
- New prone restriction (1 sec between prones)
- Modified Player Speeds (slower)
- Tweaked garand accuracy
- Fixed score system
- Thompson clip to 30 rounds
- New HLSTATS Compatible (www.hlstats.org)
- New Breathing system
- New Music System
- Map Fade ins
-------------------
New Server Settings
-------------------
Turn on\off Spectators Team
+ mp_allowspectators 1\0 (turn on\off)
Turn on\off Bullet Whizz System
+ mp_bulletwhizz 1\0 (turn on\off)
-------------------
New Client Settings
-------------------
Turn off client Bullet Ejects
+ cl_bulletejects 1\0 (turn on\off)
Timeleft Console Command
+ timeleft
Next Map Console Command
+ nextmap
Alpha 7.3b (preBETA1)
---------------------
[1.6.01]
- Fix Server Spawn Bugs
- Better Netcoding ( Servers set sv_unlag 1 in your settings)
- New Weapon Sounds
- Tweaked player models
- Fixed mp_respawntime 0 and below bugs
Alpha 7.3
---------
[1.5.01]
- Say_team taken out while dead
- Private Chat Taken out while dead
- Grenades fixed
- Spawn System Fixed
- NULL Player Fix
- Server Resource Leak Fixed
- Spectator Spawning Tweaked
- Hud Icon in different Resolutions fixed
- MP40 and MP44 reworked
- MP40 as MP45 fixed
- New player models
- Tweaked Animations
- Looking up when coming out of prone fixed
- New VGUI Allie Pics
- New dod_lastchance
- New dod_valley
- New dod_northville
- New dod_mainz
- New dod_caen
- German Light Class minus 1 grenade (4 total)
Alpha 7.2
---------
[1.1.01]
- Garand Accuracy tweak down
- Gewehr Accuracy tweak down
- American Light Class minus 1 Grenade (2 total)
- German Light Class plus 1 Grenade (5 total)
- NULL Player Fix (untested)
Alpha 7.1
---------
[12.30.00]
- Fixed Spawn System Bug
- Spectators\Dead can now see chat system and speak
- Fixed Spawn System Bug - Timer wont go away on round restarts & Map Changes
- Fixed Death Chat system - couldnt see each others chat(s)
- Spectators\Dead can now see chat system and speak
- Spawning spectators hearing spawn sounds
- Restricted Changing of teams to once between spawns
- Basically rewrote the way the spawn system acts PLEASE TEST THIS AS MUCH AS POSSIBLE
- Can only chase cam your team mates
- Added and Fixed Bullet Penetration System
- fixed All Team members see the Cannot Change Teams again msg
- fixed If holding any buttons down when killed your spawn system dies for team
- fixed Grenade tossin bug (thinx)
- sleeves corrected for several classes
- text gets cut off when capping point - now it wraps around
- now shows correct label for class names in vgui
- slow when zoomed is now fixed ( from 7.0x somewhere ) by AXIS
- Hud Icon for when a player has the object - variable depending on
- fixed the light and assault labels in vgui being switched
- Added New Ambience Sounds for Mappers
- Tweaked Shooting Aim holds
- Fixed Prone Grenade Tosses animations
- New dod_dam
- New dod_bliss
- New dod_omaha
- 98k Fix
- Gewehr Fix
- Mp40 Fix
- Mp44 Fix
- Springfield fix (p_model)
- Garand fix (p_model)
Alpha 7.0
---------
[21.12.00]
- more new anims
- new player models compiled for new anims
- Reinforcements respawn system is working
- mp_respawntime X ( x is respawn delay in seconds )
- default is 30 seconds
- longer between bolt action .. anim cutting off - springfield
- in and out on sniper shots
- fixed scope sprite staying
- fixed crash on 'say' in dedicated servers
- player id now shows ally/enemy properly
- class limits
default to no limits ( -1 )
mp_limitalliessniper
mp_limitalliesassault
mp_limitalliesheavy
mp_limitallieslight
mp_limitaxissniper
mp_limitaxisassault
mp_limitaxisheavy
mp_limitaxislight
- death message icons fixed
- new luger, colt view models
- updated maps in this patch:
dod_caen
dod_mainz
dod_bliss
dod_seg1
dod_tstation
dod_oslo
- new map:
dod_vn61 by Sector-Effector
- maps outstanding - get me new versions of these mappers!
dod_seg3
dod_dam
dod_omaha
dod_northville
dod_valley
dod_wtcity
dod_pontduhoc
dod_casino
dod_snowtown
Alpha 6.9
-----------
[06.12.00]
Lots of changes!
- client predicted zooming
- lowered falling damage
- removed running and strafing stamina penalty
- increased jumping penalty ( 30 -> 40 )
- arm damage same as torso damage
- fixes to prone - no more prone ducking or jumping
- fade to black on death - instant fade now.
- respawn in waves
- both knives work
- red damage lessened even more
- fixed order of classes in menu
- no more voices while dead
- sniper scope black out - springfield and G43
- 4 grenades for kar guy
- walking now works
- new indicators in scoreboard
- dead players
- which players have objects
- players should only gib on grenade damage now
- removed mp40 semi-auto
- reduced redout on headshots and bleeding
- remove shell ejects on bolt action rifles
- timed the spring and mp40 reloads
- +commandmenu activates the vgui command menu
- single commands for voice commands:
voice_sniper
voice_attack
voice_fallback
voice_cover
voice_flank
voice_grenade
voice_yessir
voice_left
voice_right
voice_hold
voice_medic
voice_needammo
voice_backup
voice_takecover
voice_dropguns
- variable skinned handgrenade v_ models
- Private Chat - use the command "say_Mugsy Hello Mugsy" -> "(PRIV) You: Hello Mugsy"
- team scores resetting on all points captured fixed
- grenades hurt windows but not people ( grenade hits )
- team triggers
- team doors
- breakables reset on round restart
weapon changes :
----------------
- BAR - power up ( 60 -> 65 )
- accuracy up ( 0.025 -> 0.020 )
- rof down - a bit slower - 500 ( 0.11 -> 0.12 )
- Garand - speed down ( 350 -> 325 )
- Thompson - accuracy the same as the Mp44 ( 0.015 -> 0.025 )
- Springfield - slow them - to medium speed ( 300 -> 275 )
- accuracy 100% when zoomed
- rifle accuracy when not ( 0.01 )
- colt - less accurate ( 0.03 -> 0.035 )
- more damage - tommy damage ( 30 -> 40 )
- faster rof ( 0.3 -> 0.2 )
- MP44 - rof - > 900 rpm ( 0.1 -> 0.09 )
- MP40 - rof - > 900 rpm -0.07 ( 0.12 -> 0.09 )
- accuracy same as mp44 ( 0.015 -> 0.025 )
- G43 - slow the guys.. medium speed (300 -> 200 )
- perfect accuracy while zoomed
- Luger Handgun - rof to tommy level ( 0.2 -> 0.085 )
- mp40 damage ( 30 -> 40 )
- worse accuracy ( 0.03 -> 0.035 )
Alpha 6.8
---------
[06.11.00]
- TEMP ANIMATIONS!
- PRONE!! - bind something to 'prone'
- mp40 crosshair and selection sprite showing up
- mp40 playing the right sound
- new knife swing sounds
- universal garand TING
- back to 1/3 tracers
- slowing when holding the object temp removed due to bugginess
- fixed team points carrying across levels
- point names show on point capture
- control point default reset model is w_pole.mdl instead of a grenade
- fixed ammo passing - now with clip models!
- added sniper vgui class selection pics
- new colt, luger sounds
- new colt model
- new luger model
- new springfield model
- many model fixes and tweaks
- increased ammo carrying capacity of riflemen
- fixed numbers not showing on hud
- fixed springfield shooting double bullets
Alpha 6.7
---------
[28.10.00]
Lots of stuff!
- new MP44 model
- MP40 now works properly
- Dying while zoomed no longer spawns you zoomed
- Origins modified for all View models
- less RED-out on takedamage - changed from 70->100
- decrease damage of grenades - 250 to 200
- more tracers 1/3 -> 1/2
- g43 and k98 selection icons fixed
- new grenade bounce sounds
- new knife swing sounds
- new gren throw sound
- falling damage toned down
- heavy and medium classes speeded up
- 98k Damage upped 100 -> 110
- Pistol Damage upped 20 -> 30
- Death messages are back in
- footstep sounds work on all classes
- class descriptions in class selection menu
- class pics in class selection menu - with placeholder images
- new voice commands:
medic
hold this position
drop your guns
I need ammo
I need backup
take cover
- voice command menus reorganized
- for mappers:
info_initial_player_allies
info_initial_player_axis
these are spawn points where players will spawn when first
joining the game or when they change teams
Feel free to leave them out and it will work as normally.
useful for starting troops in the action and having the
reinforcement point be farther back
- territorial control:
dod_control_point
dod_control_point_master
( dod_control_area to be added later )
- updated map dod_caen
- updated map dod_bliss
* notes *
The knife is still broken, and many features are missing that I just havent finished, but I think this patch is the best one yet..
Mugsy
Alpha 6.6
---------
[16.10.00]
This is just a patch to fix some missing wads and sounds
Billy had some updated models but alas, he was too late for this patch
(also some secret feature testing by Mugsy)
Alpha 6.5
---------
[15.10.00]
** Several large bugs still exist **
** be warned **
fixed:
- dont bleed on team hits with ff on - FIXED
- pain sounds added
- when you die its no longer the halflife jumpsuit sound
- death sounds - simply pain sounds. allow future addition of death sounds
- puff not playing properly - FIXED
- new voices, bind to:
voice_menu1
voice_menu2
- hands of grenade models now match the class holding them - FIXED
- When out of amo holding down the reload key makes you reload even when your out of ammo - FIXED
Alpha 6 (what happened to 5, 5.5 ???)
--------
[27.09.00]
*** this alpha contains many large bugs that are being worked on ***
*** so dont freak out when it does strange things. ***