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- SDEF
- //
- // The file declaration section
- //
- path models/pulse3
- origin 0 -25 -73
- pulse_base.tga
- pulse_base.sbm
-
- ready1 pulse_ready.SAM
- pulsefire1 pulse_fire1.SAM
- beamfire1 pulse_fire2.SAM
- idle1 pulse_idle1.SAM
- pulseidle1 pulse_idle1.SAM
- beamidle2 pulse_idle2.SAM
- pchange pulse_switchto.SAM
- bchange pulse_switchback.SAM
- spindown pulse_fire2spindown.SAM
- putaway1 pulse_putaway.SAM
-
- //
- // Define model group areas
- //
- id 10 group hatch twosided translucent66
- id 20 group redlight fullbright
- id 30 group cell envmapped
- id 40 group bluecell fullbright translucent66
-
- id 200 group weapon bone barrel 0 180 90
-
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the animation sound references
- //
- client aliasprefix Pulse2_
-
- //client aliascache snd_fire1 "weapons/pulse/fanmix5.wav"
- client aliascache snd_fire1 "weapons/pulse/fire1.wav"
- //client aliascache snd_fire2 "weapons/pulse/fire2.wav"
- //client aliascache snd_fire3 "weapons/pulse/fire3.wav"
- client aliascache snd_spark1 "weapons/pulse2/spark2.wav"
- client aliascache snd_open1 "weapons/pulse/open1.wav"
- //client aliascache snd_prefire1 "weapons/pulse/fanstartmix1.wav"
- //client aliascache snd_postfire1 "weapons/pulse/fanendmix1.wav"
- client aliascache snd_loop1 "weapons/pulse/loop1.wav"
- //client aliascache snd_loopdip1 "weapons/pulse/loopdip2.wav"
- client aliascache snd_close1 "weapons/pulse/close1.wav"
-
-
- //
- // The main section
- //
- !main:
- //
- // Define the client/server animation references
- //
-
- client ready1 last randomsound snd_loop .8 7
-
- client pulsefire1 first attach barrel sprites/pulse_muzzle.spr time 0.1 scale 1.0
- client pulsefire1 first randomsound snd_fire 1 1
- server pulsefire1 first weaponsound
- server pulsefire1 first shoot
-
- client beamfire1 first attach barrel sprites/pulse_muzzle.spr time 0.6 animate fast
- client beamfire1 first randomsound snd_spark 1 1
- server beamfire1 first weaponsound
- server beamfire1 1 shoot
- server beamfire1 2 shoot
- server beamfire1 3 shoot
- server beamfire1 4 shoot
- server beamfire1 5 shoot
- server beamfire1 6 shoot
- client beamfire1 last randomsound null_sound 1
-
- client putaway1 first randomsound snd_close 1 2
- server putaway1 first movementsound
-