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- SDEF
- //
- // The file declaration section
- //
- path models/turtop
- scale 1.0
- turtop_base.sbm
- turtop_base.tga
- //
- // Declare the animation types and files
- //
- fire turtop_fire.SAM
- down_idle turtop_idledown.SAM
- up_idle turtop_idleup.SAM
- lower turtop_lower.SAM
- raise turtop_raise.SAM
-
- //
- // The initialization section
- //
- !init:
- server classname monster
- //
- // Define the animation sound references
- //
- server soundprefix turtop_
- alias snd_lower1 "monsters/turtop/topretr1.wav"
- alias snd_raise1 "monsters/turtop/turrise1.wav"
- alias snd_stop1 "monsters/turtop/topstop1.wav"
- alias snd_idle1 "monsters/turtop/turrise1.wav"
- alias snd_seek1 "monsters/turtop/topmove1.wav"
- alias snd_fire1 "weapons/hvgun/old a/2.wav"
-
- //
- // The main section
- //
- !main:
- weapon AssaultRifle
-
- //
- // Define the client/server animation references
- //
-
- server randomsound idle 1
- server nextanim down_idle
-
- server fire 0 attack_start
- server fire 0 fire
- server fire 0 snd_fire 1
- server fire 3 fire
- server fire end attack_finished
- server fire end nextanim up_idle
-
- server down_idle 0 checkvicinity
- //server down_idle 0 snd_seek 1
-
- server lower 0 endseek
- server lower 1 randomsound lower 1
- server lower end randomsound idle 1
- server lower end nextanim down_idle
-
- server raise 1 randomsound raise 1
- server raise end seek
- server raise end nextanim up_idle
-