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- //***************************************************************************
- // Sin Deathmatch 6
- // Ritual Entertainment - Charlie Wiederhold
- //***************************************************************************
-
- //---------------------------------------------------------------------------
- // Call threads that operate most objects in world
- //---------------------------------------------------------------------------
-
- thread BrokenLight
-
- //***************************************************************************
- // End of the main script processing
- //***************************************************************************
- end
-
- //---------------------------------------------------------------------------
- // Control thread for Broken light
- //---------------------------------------------------------------------------
- BrokenLight:
-
- BrokenLight_Loop:
- local.TimeToWait randomint 20
- $broken_light lightstyle "Lc"
- wait local.TimeToWait
- $broken_light lightstyle "Lmmzmmz"
- trigger $broken_light_sparks
- wait 0.6
- goto BrokenLight_Loop
-
- end
-