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- # pass of switch "enable" or "disable"
- enable
-
- # "go" or "1" is running benchmark
- # "pass" or "0" is skip benchmark
-
- # 2D section
- put_copy_val_half go
- put_copy go
- put_copy_inverted go
- put_and_reverse go
- put_or_reverse go
- put_and go
- put_or go
- put_nand go
- put_nor go
- put_xor go
- put_equiv go
- put_and_inverted go
- put_or_inverted go
- copy_copy go
- copy_copy_inverted go
- copy_and_reverse go
- copy_or_reverse go
- copy_and go
- copy_or go
- copy_nand go
- copy_nor go
- copy_xor go
- copy_equiv go
- copy_and_inverted go
- copy_or_inverted go
- scaling go
-
- # 3D section
- swap_buffer go
- lines go
- lines_fog go
- lines_smooth go
- points go
- points_fog go
- wire_frame go
- wire_frame_fog go
- polygon_color_smooth go
- polygon_color go
- polygon_color_fog go
- vertex_color go
- vertex_color_fog go
- stencil_buffer go
- accumulation_buffer go
- blur go
- flat_shading go
- smooth_shading go
- spot_light go
- texture_fast_GL_CLAMP go
- texture_real_GL_CLAMP go
- texture_fast_GL_REPEAT go
- texture_real_GL_REPEAT go
-