home *** CD-ROM | disk | FTP | other *** search
- on exitFrame
- BlendRollovers(5, 11)
- repeat with n = 5 to 9
- if rollOver(n) then
- set the memberNum of sprite 4 to member (the name of member the memberNum of sprite n && "text")
- updateStage()
- end if
- end repeat
- go(the frame)
- end
-