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- // This guy has a main goal of waiting for you to trigger him.
- // Once discovered, he will run after you, but will also seek other pylons to hide again:
- // He should be visibly hidden at start!
-
- RECENTLY_STUCK GET_ACTION PYLON_AVAIL IS_TRIGGERED TARGET_DIST MY_HEALTH DUDE_HEALTH USER1 POPOUT_AVAIL RUNSHOOT_AVAIL SAFETY_AVAIL RECENTLY_SHOT HELPCALL -> SET_ACTION USER1
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- true * * * * * * * * * * * * * *
- // Don't EVER be in guard mode!
- * Guard * false VeryClose !low >low * * * * * * Engage *
- * Guard * * * !low >low * * true * * * Run&Shoot *
- * Guard * * * !low >low * true * * * * Popout *
- * Guard * * * * * * * * * true * Engage *
-
- // You need to get fairly close to get a rise out of these guys!
- * Popout * false <Medium !low >low * * * * * * Engage *
- * Run&Shoot * false <Medium !low >low * * * * * * Engage *
- * Popout * * * * * * * * * true * Engage *
- * Run&Shoot * * * * * * * * * true * Engage *
- * Popout * * * * * * * * * * true Help *
- * Run&Shoot * * * * * * * * * * true Help *
- * Help * * * * * * * * * * false Guard *
- * Help * * * * * * * * * true * Engage *
-
- // Even while engaging, find another popout!
- * Engage * * >Close !low >low * * true * * * Run&Shoot *
- * Engage * * >Close !low >low * true * * * * Popout *
-