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- //--------------------------------------
- //--- CHILD OF LIGHT DLC2 localization file
- //
- // File: DLC2 localization_*language*.isg.ckd
- // Author: tomsolo
- // Revision: 0.00001
- // Purpose: Life is Running
- //--------------------------------------
- BigEndian();
- byte header[20] <hidden=true>; // Set any field to true, if dont need.
-
- struct LOCALIZATION (int i){
- local int count <hidden=false>; // Set Show local variables if need this.
- count = i+1;
- int64 hash <hidden=true, /*bgcolor=0xFFBF00,*/format=hex>; // Yeah, this is not hash :)
- int stringLength <hidden=false, bgcolor=0x00FF7F, name="Length">; // Length of the localised string.
- char content[stringLength] <bgcolor=0x7280FA, name="String">; //! Non-ascii chars need two bytes !
- //! UTF8 editing!
- //1. Please set Tools -> Options -> Files Interfaces -> Hex editor -> Charachter Set to UTF8!
- //2. Before Editing add exact byte length of your localized text and cut(DEL) or add extra bytes! (CTRL+SHIFT+I)
- };
-
- struct EXTRAPAD{
- char pad[24] <hidden=true>; //SOMETHING EXTRAS
- };
-
- local int i <hidden= true>;
-
- for( i = 0; i < 7; i++ )
- {
- LOCALIZATION loc(i) <open=true, name="LOCALIZATION">;
- }
- //EOF-----------------------------------
-