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- if (heapSize < 200000) then
- heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory"
- hname = getOpenFileName \
- caption:"Open .* from Mesh folder" \
- types:"Survarium export_properties Info (*.*)|*.*" \
- historyCategory:"SurvariumInfoObjectPresets"
- h = fopen hname "rb"
- gname = getOpenFileName \
- caption:"Open .* from Bones folder" \
- types:"Survarium bind_pose Bones (*.*)|*.*" \
- historyCategory:"SurvariumBonesObjectPresets"
- g = fopen gname "rb"
- fname = getOpenFileName \
- caption:"Open .* from Mesh folder" \
- types:"Survarium converted_model Meshes (*.*)|*.*" \
- historyCategory:"SurvariumInfoObjectPresets"
- f = fopen fname "rb"
-
- clearlistener()
- fn readHalfFloat fstream = (
- hf=readshort fstream #unsigned
- sign = bit.get hf 16
- exponent = (bit.shift (bit.and hf (bit.hexasint "7C00")) -10) as integer - 16
- fraction = bit.and hf (bit.hexasint "03FF")
- if sign==true then sign = 1 else sign = 0
- exponentF = exponent + 127
- outputAsFloat = bit.or (bit.or (bit.shift fraction 13) \
- (bit.shift exponentF 23)) (bit.shift sign 31)
- return bit.intasfloat outputasfloat*2
- )
- fn readFixedString bstream fixedLen = (
- local str = ""
- for i = 1 to fixedLen do (
- str += bit.intAsChar (ReadByte bstream #unsigned))
- str
- )
- struct weight_data
- (
- boneids,weights
- )
-
- clearlistener()
-
- fseek h 0x30 #seek_set
- Version = readlong h
- fseek h 0xA8 #seek_set
- MeshNameOff = readlong h
- fseek h MeshNameOff #seek_set
- MeshName = readstring h
-
- BoneCount = #()
-
- fseek g 0x0 #seek_set
- BoneCount = readshort g
-
- BNArr = #()
-
- for i = 1 to BoneCount do (
-
- BoneName=readString g
-
- c11 = ReadFloat g; c12 = ReadFloat g; c13 = ReadFloat g
- c21 = ReadFloat g; c22 = ReadFloat g; c23 = ReadFloat g
- c31 = ReadFloat g; c32 = ReadFloat g; c33 = ReadFloat g
-
- tfm = (quat 0 0 0 1) as matrix3
- tfm.row4 = ([c11,c12,c13]*100)
-
- newBone = bonesys.createbone \
- tfm.row4 \
- (tfm.row4 + 0.01 * (normalize tfm.row1)) \
- (normalize tfm.row3)
- newBone.name = BoneName
- newBone.width = 0.01
- newBone.height = 0.01
- newBone.transform = inverse tfm
- newBone.setBoneEnable false 0
- newBone.wirecolor = white
- newbone.showlinks = true
- newBone.pos.controller = TCB_position ()
- newBone.rotation.controller = TCB_rotation ()
- append BNArr newBone
- )
-
- rootRT = dummy name:"Main_Root" boxsize:[.1,.1,.1]
- for b in BNArr where b.parent==undefined do b.parent = rootRT
- rootRT.transform = (matrix3 [1,0,0] [0,0,-1] [0,1,0] [0,0,0])
-
-
- fseek f 0x0 #seek_set
- VertexId = ReadLong f
- VertexSecSize = ReadLong f
- numVerts = ReadLong f
-
- vertArray = #()
- Facearray = #()
- UV_array = #()
- Weight_array =#()
-
- Print ("Vertex Start @ 0x"+((bit.intAsHex(ftell f))as string))
-
- if Version==44 then
- for x = 1 to numVerts Do (
- vx = Readfloat f
- vy = Readfloat f
- vz = Readfloat f
-
- bone1 = -1
- bone2 = -1
- bone3 = -1
- bone4 = -1
-
- weight1 = 0
- weight2 = 0
- weight3 = 0
- weight4 = 0
-
- n1 = ReadLong f
- n2 = ReadLong f
- n3 = ReadLong f
-
- tu=ReadFloat f
- tv=ReadFloat f*-1
-
- w = (weight_data boneids:#() weights:#())
- maxweight = 0
- if(weight1 != 0) then
- maxweight = maxweight + weight1
- if(weight2 != 0) then
- maxweight = maxweight + weight2
- if(weight3 != 0) then
- maxweight = maxweight + weight3
- if(weight4 != 0) then
- maxweight = maxweight + weight4
-
-
- if(maxweight != 0) then (
- if(weight1 != 0) then (
- w1 = weight1 as float
- append w.boneids (bone1 + 1)
- append w.weights (w1)
- )
- if(weight2 != 0) then (
- w2 = weight2 as float
- append w.boneids (bone2 + 1)
- append w.weights (w2)
- )
- if(weight3 != 0) then (
- w3 = weight3 as float
- append w.boneids (bone3 + 1)
- append w.weights (w3)
- )
- if(weight4 != 0) then (
- w4 = weight4 as float
- append w.boneids (bone4 + 1)
- append w.weights (w4)
- )
- )
- append Weight_array w
- append vertArray ([-vx,-vz,vy]*100)
- append UV_array [tu,tv,0]
- )
-
- if Version==45 then
- for x = 1 to numVerts Do (
- vx = Readfloat f
- vy = Readfloat f
- vz = Readfloat f
-
- bone1 = readbyte f #unsigned
- bone2 = readbyte f #unsigned
- bone3 = readbyte f #unsigned
- bone4 = readbyte f #unsigned
-
- weight1 = Readfloat f
- weight2 = 0
- weight3 = 0
- weight4 = 0
-
- n1 = ReadLong f
- n2 = ReadLong f
- n3 = ReadLong f
-
- tu=ReadFloat f
- tv=ReadFloat f*-1
-
- w = (weight_data boneids:#() weights:#())
- maxweight = 0
- if(weight1 != 0) then
- maxweight = maxweight + weight1
- if(weight2 != 0) then
- maxweight = maxweight + weight2
- if(weight3 != 0) then
- maxweight = maxweight + weight3
- if(weight4 != 0) then
- maxweight = maxweight + weight4
-
-
- if(maxweight != 0) then (
- if(weight1 != 0) then (
- w1 = weight1 as float
- append w.boneids (bone1 + 1)
- append w.weights (w1)
- )
- if(weight2 != 0) then (
- w2 = weight2 as float
- append w.boneids (bone2 + 1)
- append w.weights (w2)
- )
- if(weight3 != 0) then (
- w3 = weight3 as float
- append w.boneids (bone3 + 1)
- append w.weights (w3)
- )
- if(weight4 != 0) then (
- w4 = weight4 as float
- append w.boneids (bone4 + 1)
- append w.weights (w4)
- )
- )
- append Weight_array w
- append vertArray ([-vx,-vz,vy]*100)
- append UV_array [tu,tv,0]
- )
-
- if Version==46 then
- for x = 1 to numVerts Do (
- vx = Readfloat f
- vy = Readfloat f
- vz = Readfloat f
-
- bone1 = readbyte f #unsigned
- bone2 = readbyte f #unsigned
- bone3 = readbyte f #unsigned
- bone4 = readbyte f #unsigned
-
- weight1 = Readfloat f
- weight2 = Readfloat f
- weight3 = 0
- weight4 = 0
-
- n1 = ReadLong f
- n2 = ReadLong f
- n3 = ReadLong f
-
- tu=ReadFloat f
- tv=ReadFloat f*-1
-
- w = (weight_data boneids:#() weights:#())
- maxweight = 0
- if(weight1 != 0) then
- maxweight = maxweight + weight1
- if(weight2 != 0) then
- maxweight = maxweight + weight2
- if(weight3 != 0) then
- maxweight = maxweight + weight3
- if(weight4 != 0) then
- maxweight = maxweight + weight4
-
-
- if(maxweight != 0) then (
- if(weight1 != 0) then (
- w1 = weight1 as float
- append w.boneids (bone1 + 1)
- append w.weights (w1)
- )
- if(weight2 != 0) then (
- w2 = weight2 as float
- append w.boneids (bone2 + 1)
- append w.weights (w2)
- )
- if(weight3 != 0) then (
- w3 = weight3 as float
- append w.boneids (bone3 + 1)
- append w.weights (w3)
- )
- if(weight4 != 0) then (
- w4 = weight4 as float
- append w.boneids (bone4 + 1)
- append w.weights (w4)
- )
- )
- append Weight_array w
- append vertArray ([-vx,-vz,vy]*100)
- append UV_array [tu,tv,0]
- )
-
- if Version==47 then
- for x = 1 to numVerts Do (
- vx = Readfloat f
- vy = Readfloat f
- vz = Readfloat f
-
- bone1 = readbyte f #unsigned
- bone2 = readbyte f #unsigned
- bone3 = readbyte f #unsigned
- bone4 = readbyte f #unsigned
-
- weight1 = Readfloat f
- weight2 = Readfloat f
- weight3 = Readfloat f
- weight4 = 0
-
- n1 = ReadLong f
- n2 = ReadLong f
- n3 = ReadLong f
-
- tu=ReadFloat f
- tv=ReadFloat f*-1
-
- w = (weight_data boneids:#() weights:#())
- maxweight = 0
- if(weight1 != 0) then
- maxweight = maxweight + weight1
- if(weight2 != 0) then
- maxweight = maxweight + weight2
- if(weight3 != 0) then
- maxweight = maxweight + weight3
- if(weight4 != 0) then
- maxweight = maxweight + weight4
-
-
- if(maxweight != 0) then (
- if(weight1 != 0) then (
- w1 = weight1 as float
- append w.boneids (bone1 + 1)
- append w.weights (w1)
- )
- if(weight2 != 0) then (
- w2 = weight2 as float
- append w.boneids (bone2 + 1)
- append w.weights (w2)
- )
- if(weight3 != 0) then (
- w3 = weight3 as float
- append w.boneids (bone3 + 1)
- append w.weights (w3)
- )
- if(weight4 != 0) then (
- w4 = weight4 as float
- append w.boneids (bone4 + 1)
- append w.weights (w4)
- )
- )
- append Weight_array w
- append vertArray ([-vx,-vz,vy]*100)
- append UV_array [tu,tv,0]
- )
-
- if Version==48 then
- for x = 1 to numVerts Do (
- vx = Readfloat f
- vy = Readfloat f
- vz = Readfloat f
-
- bone1 = readbyte f #unsigned
- bone2 = readbyte f #unsigned
- bone3 = readbyte f #unsigned
- bone4 = readbyte f #unsigned
-
- weight1 = Readfloat f
- weight2 = Readfloat f
- weight3 = Readfloat f
- weight4 = Readfloat f
-
- n1 = ReadLong f
- n2 = ReadLong f
- n3 = ReadLong f
-
- tu=ReadFloat f
- tv=ReadFloat f*-1
-
- w = (weight_data boneids:#() weights:#())
- maxweight = 0
- if(weight1 != 0) then
- maxweight = maxweight + weight1
- if(weight2 != 0) then
- maxweight = maxweight + weight2
- if(weight3 != 0) then
- maxweight = maxweight + weight3
- if(weight4 != 0) then
- maxweight = maxweight + weight4
-
-
- if(maxweight != 0) then (
- if(weight1 != 0) then (
- w1 = weight1 as float
- append w.boneids (bone1 + 1)
- append w.weights (w1)
- )
- if(weight2 != 0) then (
- w2 = weight2 as float
- append w.boneids (bone2 + 1)
- append w.weights (w2)
- )
- if(weight3 != 0) then (
- w3 = weight3 as float
- append w.boneids (bone3 + 1)
- append w.weights (w3)
- )
- if(weight4 != 0) then (
- w4 = weight4 as float
- append w.boneids (bone4 + 1)
- append w.weights (w4)
- )
- )
- append Weight_array w
- append vertArray ([-vx,-vz,vy]*100)
- append UV_array [tu,tv,0]
- )
-
- Print ("Vertex End @ 0x"+((bit.intAsHex(ftell f))as string))
-
- FaceId = ReadLong f
- FaceSecSize = ReadLong f
- numFaces = ReadLong f
-
- for x = 1 to (numFaces/3) do
- (
- f1 = (Readshort f #unsigned + 1)
- f2 = (Readshort f #unsigned + 1)
- f3 = (Readshort f #unsigned + 1)
- append Facearray [f3,f2,f1]
- )
-
- try(
- msh = mesh vertices:vertArray faces:faceArray
- msh.numTVerts = UV_array.count
- buildTVFaces msh
- msh.name = MeshName
- for j = 1 to UV_array.count do setTVert msh j UV_array[j]
- for j = 1 to faceArray.count do setTVFace msh j faceArray[j]
- msh.displayByLayer = false
- msh.backfacecull = true
- msh.wirecolor = (color 230 200 210)
-
-
- max modify mode
- select msh
- skinMod = skin ()
- addModifier msh skinMod
- for i = 1 to BoneCount do
- (
- maxbone = BNArr[i]
- if i != BoneCount then
- skinOps.addBone skinMod maxbone 0
- else
- skinOps.addBone skinMod maxbone 1
- )
- modPanel.setCurrentObject skinMod
- for i = 1 to (numVerts) do (
- w = Weight_array[i]
- bi = #() --bone index array
- wv = #() --weight value array
-
- for j = 1 to w.boneids.count do
- (
- boneid = w.boneids[j]
- weight = w.weights[j]
- append bi boneid
- append wv weight
- )
-
- skinOps.ReplaceVertexWeights skinMod i bi wv
-
- )
- )catch(format "Failed!!!\n")
-
- fclose h
- fclose g
- fclose f