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  1. AOMap
  2. AeroCoeff
  3. AlbedoColor
  4. AlbedoMap
  5. Algae
  6. AlphaMapWithState
  7. AlphaTestEnabled
  8. AngleFallOffEnabled
  9. AngleFalloff
  10. AnimDesc
  11. AnimDesc2
  12. AnimEnabled
  13. AnimMaskState
  14. AnimMaskWithState
  15. AnimU
  16. AnimV
  17. BaseColor
  18. BaseColorMap
  19. BaseNormalMap
  20. BaseReflectanceMap
  21. BasecoatParams
  22. BeamType
  23. Bias
  24. BindToRearWheelSpeed
  25. BlendMap
  26. BlendMaskMap
  27. BlendMaskTiling
  28. BlendingAlphaCut
  29. BlendingType
  30. BrakeDirtDetailMap
  31. BrakeDirtMap
  32. BrakeDirtMapxbt
  33. BranchColor
  34. BrokenMap
  35. BrokenNormalMap
  36. BumpDetailMapState
  37. BumpDetailMapWithState
  38. BumpMapWithState
  39. BumpPower
  40. BumpTiling
  41. CoatLayerID
  42. Color
  43. Color1
  44. Color2
  45. ColorA1
  46. ColorA2
  47. ColorA3
  48. ColorB1
  49. ColorB2
  50. ColorB3
  51. ColorEmissiveMapState
  52. ColorEmissiveMapWithState
  53. ColorMap
  54. ColorMap1
  55. ColorMap1State
  56. ColorMap1Tiling
  57. ColorMap1WithState
  58. ColorMap2
  59. ColorMap2State
  60. ColorMap2Tiling
  61. ColorMap2WithState
  62. ColorMapBlur
  63. ColorMapDetail
  64. ColorMapState
  65. ColorMapTileOffset
  66. ColorMapTiling
  67. ColorMapWithState
  68. ColorSticker
  69. ColorTextureWithState
  70. ColorUVScale
  71. ColorZone
  72. ColoringMask
  73. CrackMap
  74. CurrentSampler0_A
  75. CurrentSampler0_CbCr
  76. CurrentSampler0_Y
  77. Cycle
  78. CycleParams
  79. DetailMap
  80. DetailParams
  81. DetailUVScale
  82. DistanceOffset
  83. DistanceOffsetEnabled
  84. DistanceScale
  85. DustMap
  86. EmissiveCoeff
  87. EmissiveID
  88. EmissiveMap
  89. EmissiveMaskAnimDesc
  90. EmissiveMaskAnimDesc2
  91. EmissiveMaskMap
  92. EmissiveParams
  93. End
  94. EngineDirtMap
  95. EnvMapParams
  96. EnvMapType
  97. ExposureCompensation
  98. FOWColor
  99. FadeEnable
  100. FadeEnabled
  101. FadeParams
  102. Falloff
  103. FalloffMapTiling
  104. FalloffMapWithState
  105. FlareMap
  106. FlareMapState
  107. FlareMapWithState
  108. FlowColorMap
  109. FlowColorMaskMap
  110. FlowColorParams
  111. FlowMap
  112. FlowNormalMap
  113. FlowNormalParams
  114. FlowParams
  115. FoamDepth
  116. FoamMap
  117. FoamMaskMap
  118. FoamParams
  119. Friction
  120. GGReflectionMap
  121. GGWaveMap
  122. GameplayEmissiveEC
  123. GlassColor
  124. GlassDirtMap
  125. GlassSmoothness
  126. GlossMap
  127. GlossMapState
  128. GlossMapTiling
  129. GlossMapWithState
  130. HDRMultiplier
  131. HeightMap
  132. HeightVariationCycle
  133. HeightVariationSize
  134. Interior_Mapping
  135. InvertNormalOnBackFace
  136. IrisOverlayColor
  137. IsInteractive
  138. IsInterior
  139. IsUnderneathEmissive
  140. IsVehicle
  141. IsWindshield
  142. LayerID
  143. LightMap
  144. LightMapON
  145. LightMaskMap
  146. LineMap
  147. LineNormalMap
  148. LineUVScale
  149. LockZAxis
  150. LogoColor
  151. LogoColorMap
  152. LogoEmissiveID
  153. LogoEmissiveMap
  154. LogoEmissiveParams
  155. LogoReflectance
  156. MacroAlbedoMap
  157. MacroTiling
  158. MaskCoeff
  159. MaskCoeff_MatUVScale
  160. MaskCoeff_Tiling
  161. MaskCoeffs
  162. MaskColor
  163. MaskMap
  164. MaskMapBlur
  165. MaskMapState
  166. MaskMapTiling
  167. MaskMapWithState
  168. MaskUVScale
  169. Mass
  170. Matter1AlbedoMap
  171. Matter1Color
  172. Matter1NormalMap
  173. Matter1Tiling
  174. Matter2AlbedoMap
  175. Matter2Color
  176. Matter2NormalMap
  177. Matter2Tiling
  178. MatterUpAlbedoMap
  179. MatterUpColor
  180. MatterUpNormalMap
  181. MatterUpTiling
  182. MaxDensity
  183. MipBias
  184. MiscMap
  185. NextSampler0_A
  186. NextSampler0_CbCr
  187. NextSampler0_Y
  188. NightThreshold
  189. NoiseFactor
  190. NoiseMap
  191. NoiseMapWithState
  192. NoiseScroll
  193. NoiseTexture
  194. NoiseUVScale
  195. NormalMap
  196. NormalMap1
  197. NormalMap1Tiling
  198. NormalMap2
  199. NormalMap2Tiling
  200. NormalMapBlur
  201. NormalMapDetail
  202. NormalMapDetailTiling
  203. NormalMapMacroState
  204. NormalMapMacroTileOffset
  205. NormalMapMacroWithState
  206. NormalMapState
  207. NormalMapTiling
  208. NormalMapUVScale
  209. NormalMapWithState
  210. NormalPertubation
  211. OverBurnID
  212. PatchColor
  213. PatchColorOnly
  214. PatchMap
  215. PatchMapState
  216. PatchMapTileOffset
  217. PatchMapWithState
  218. RainStreakCenterUV
  219. RampColor1_Power
  220. RampColor2
  221. ReflectMapWithState
  222. Reflectance
  223. Reflectance1
  224. Reflectance2
  225. ReflectanceMap
  226. ReflectanceMap1
  227. ReflectanceMap2
  228. ReflectanceMapBlur
  229. ReflectanceMapState
  230. ReflectanceMapTileOffset
  231. ReflectanceMapWithState
  232. ReflectanceParams
  233. ReflectionCoeff
  234. ReflectionCoeffs
  235. Reflectivity
  236. RefractMap
  237. RefractionAddOnTopReflection
  238. RefractionCoeffs
  239. RippleMap
  240. RipplesMap
  241. RipplesParams
  242. Sediment
  243. ShadowOffset
  244. ShadowSpec
  245. Shininess
  246. ShopLights
  247. SmokeContrast
  248. SmokeMap
  249. SmokePanning
  250. SpecParams
  251. SpecificNormalMap
  252. SpecularCoeffs
  253. SpecularPower
  254. SpeedMax
  255. Sprite
  256. Start
  257. Tiling
  258. TimingBeltDirtDetailMap
  259. TimingBeltDirtMap
  260. TireDirtDetailMap
  261. TireDirtMap
  262. TireDirtMapBlur
  263. TranslucencyEnabled
  264. TranslucencyMap
  265. TwoSided
  266. UVScale
  267. UseAsBroken
  268. UseBaseReflectance
  269. UseBiPlanar
  270. UseColorMapAsEmissiveMask
  271. UseDeform
  272. UseDirt
  273. UseDisplacement
  274. UseGameplayEmissive
  275. UseScenaricOpacity
  276. UseStainChannels
  277. UseSticker
  278. UseTranslucency
  279. UseWetness
  280. VerticalNormalBlend
  281. WaterAlphaBlend
  282. WaterDensity
  283. WheelMotionID
  284. WindowBackgroundDepth
  285. WindowBackgroundMap
  286. WindowBackgroundMapRoomOffset
  287. WindowBackgroundMapRoomSize
  288. WindowBackgroundMapTileCount
  289. WindowBackgroundMapTileSize
  290. WindowBackgroundMapTiles
  291. WindowColor1
  292. WindowColor2
  293. WindowEnabled
  294. WindowForegroundDepth
  295. WindowForegroundMap
  296. WindowNoiseMap
  297. WindowNoiseMapTiling
  298. WiperAnimUVBoundingBoxL
  299. WiperAnimUVBoundingBoxR
  300. WiperBorderMap
  301. WiperMaskMap
  302. WorldBorder
  303. ZOffset
  304. material
  305. name
  306. parameter
  307. shader
  308. usePBR
  309. value
  310.