home *** CD-ROM | disk | FTP | other *** search
- 24.08.2009 Extraction support for Wolfenstein 2
- Added management for temporary file handling
- 20.08.2009 Bugfix: Decompression system could be initialized more than once if the automatic recognition routines were called.
- 17.08.2009 Extraction support for Ominous Horizon
- 21.07.2009 Added version numbering:
- The numbers represent the compiling date and the total number of compiler runs.
- 20.07.2009 ZLIB: Optimized ADLER32 routine with MMX+ instructions.
- This halves the number of calculations and hence doubles the speed.
- 19.07.2009 Extraction support for Zanzarah
- 23.06.2009 Mentioning WWW.XENTAX.COM in the primary text window
- 22.06.2009 Started this history by a suggestion of a forum member
- 21.06.2009 Finished HPK-BPUL-subformat (very streneous)
- 19.06.2009 Started with HPK-BPUL-subformat (Haemimont Games)
- /VIEW could cause crashes because it shared variables with ones from some modules
- 18.06.2009 Added /VIEW functionality; this enables listing of files within a container
- 11.06.2009 Extraction support for Painkiller
- 08.06.2009 Replaced original ADLER32-/CRC32-routines with assembler optimized ones
- to avoid slow integer division instructions
- Removed some dead (never invoked) ZLIB-code
- 07.06.2009 Extraction support for Nocturne
- 06.06.2009 Extraction support for Light of Altair
- Extraction support for Star Trek: Hidden Evil
- 24.05.2009 Extraction support for Frank Herberts Dune
- 23.05.2009 Extraction support for Dune
- 20.05.2009 Data-copy routine crashed sometimes if the size was zero
- 16.05.2009 Extraction support for Beach volleyball online
- Started Helldorado-format
- 09.05.2009 Extraction support for Adventure Game Studio (AGS/AGD), subformat 15h
- 06.05.2009 Extraction support for Angels vs Devils
- 26.04.2009 Some optimizations in the Starship-Troopers-Module
- 25.04.2009 Some optimizations in the Kreed-module
- Speed optimization in the Nancy-Drew-module
- 24.04.2009 Added WIDECHAR handling
- 22.04.2009 Extraction support for Memento Mori
- 21.04.2009 Added macros for the SSE-instruction set which the assembler doesn't understand
- Some optimizations in 7.62: High calibre
- 20.04.2009 Extraction support for 7.62: High calibre
- 19.04.2009 Added some string-conversion routines
- 02.03.2009 Finished Monolith ARCH-format
- 01.03.2009 Started Monolith ARCH-format
- 24.02.2009 Finished FEAR2 BNDL-subformat
- Extraction support for Necrovision
- 23.02.2009 Started FEAR2: Project Origin
- 02.02.2009 Started Nancy Drew;
- finished TREE-subformat 0300 0200
- finished FILE-subformat 0300 0200
-
- 15.02.2008 Some minor changes
- For outputs now INT2102 is used instead of the BIOS-functions;
- this makes it possible to divert outputs to a file
- 16.12.2008 Added LZSS-decompression support for Baggersimulator
- Extraction support for BC Kings
- 14.12.2008 LZSS-decompression rearranged; it wastes 6(!) MMX-registers, but it runs fast now
- 06.12.2008 LZSS-decompression with ZLIB-compatible interface implemented; it is very slow (strange)
- 30.11.2008 Found last hidden scheme in Gene Troopers / Chaser; now full extraction support; fixed small bug
- 28.11.2008 Extraction support for Chronicles Of Mystery: The Scorpio Ritual
- 15.11.2008 Extraction support for Adventure Game Studio (AGS), subformat 14h;
- need to use object-orientated programming techniques to master these different versions
- 11.11.2008 Extraction support for multi-volume Adventure Game Studio (AGS), subformat 0fh
- 05.11.2008 Extraction support for Stolen, PAK-files
- 04.11.2008 Malfunction in read-routine; could return wrong values or caused stack errors in some cases
- Finished first Adventure Game Studio (AGS) subformat
- 03.11.2008 Started Adventure Game Studio (AGS) format
- 30.10.2008 Extraction support for Nikopol
- 26.10.2008 Extraction support for Requital
- 05.10.2008 Total rework of the help-string-print-system
- New macro for easier creation of constant values
- Added /INFO, /LIST functionality
- 03.10.2008 Extended macros for module-handling
- 01.10.2008 Extraction support for Wintermute-games
- Extraction support for Legend: Hand of God
- 30.09.2008 Extraction support for Curse: The Eye of the Isis
- 28.09.2008 Small correction in the file-creation-routine
- Extraction support for Hard to be a God
- Extraction support for Messiah
- 27.09.2008 Extraction support for Panzer Elite Action
- 25.09.2008 Extraction support for Outwars
- 24.09.2008 Extraction support for Flesh Feast
- 21.09.2008 Started Haemimont Games; only ZLIB-subformat support by the time being
- 07.09.2008 Extraction support for Dreamstripper
- 03.09.2008 Escape-key is now queried at the moment of the file creation instead between write operations
- Finished Drakensang-format
- 01.09.2008 Started Drakensang-format
- 25.08.2008 Finished Space Siege (very streneous)
- 23.08.2008 Malfunction in data-copy-routine if input-size was equal to buffer-size
- 21.08.2008 Started Space Siege
- 17.08.2008 X-Men 2: Wolverine: Added automatic recognition of file name lengths
- 21.07.2008 Extraction support for Baggersimulator without decompression
- Extraction support for C&C Renegade
- 20.07.2008 Some cosmetic in help texts
- Extraction support for Hellforces
- Restarted Hostile Waters, finished
- 18.07.2008 ZLIB-variables could interfere with some module variables
- 15.07.2008 Extraction support for X-Men 2: Wolverine's Revenge; no BZIP2/WAVPACK decompression
- 09.07.2008 Pacific-Storm-format: There are drive letters in file names; change them from e.g. "C:" to "$$"
- 08.07.2008 Added automatic format recognition using a bit-field
- Extended module-handling macros
- Modules adapted to make sure they work properly with the automatic format recognition
- 07.07.2008 Extraction support for Secret Service 2
- 05.07.2008 Now accepting long filenames on commandline
- 01.07.2008 Added a main routine for easier evaluation of Magic-values;
- appropriate modules have been adapted to it
- Very old code for screen-size setting removed
- Extraction support for Combat Wings
- 30.06.2008 Messages translated from German to English
- Extraction support for Starship Troopers
- 29.06.2008 Tried to compile ZLIB with DigitalMars: very buggy results only;
- compiled with WATCOM: ZLIB works fine now
- Extraction support for Jericho
- 24.06.2008 Reorganized main-interface because of ZLIB-decompression support
- Started Pacific Storm; many problems with first ZLIB-implementation
- 21.06.2008 Wrote a separate extraction program for Starship Troopers because of missing ZLIB-support
- 07.06.2008 Big reorganization;
- Now using macros to create entry-points and appropriate help texts;
- Each module wrapped out to a separate include file
- Extraction support for Shellshock: Nam67
- 29.05.2008 Started Gene Troopers / Chaser without decompression support
- 21.05.2008 Extraction support for Darkstone
- 12.05.2008 Extraction support for Soldier/Shadow Company
- 09.05.2008 Extraction support for Kreed
- 05.05.2008 Extraction support for Stolen, BCB-files
- 21.04.2008 Extraction support for 13th Century: Death or Glory
- ??.01.2008 Decided to make it public as freeware program at www.xentax.com
-
- 31.10.2007 Wrote a separate extraction program for Jericho because of missing ZLIB-support
-
- 27.03.2004 Extraction support for Bloodrayne
-
- 24.09.2003 Extraction support for Cossacks
- 14.09.2003 Extraction support for America
- 06.03.2003 Extraction support for Dungeon Keeper 2
-
- 08.03.2002 Extraction support for Dawn of Aces
-
- 13.12.2001 Extraction support for Operation Flashpoint
- 09.12.2001 Extraction support for Red Faction
- 04.08.2001 Extraction support for Sin
- 09.06.2001 Extraction support for Patrizier 2
- 08.06.2001 Extraction support for Giants
- 17.03.2001 Extraction/creation support for Mortyr
- ??.??.2001 Started Hostile Waters, but left it for the time being
-
- 25.10.2000 Extraction support for Sim City 2000
- 15.10.2000 Extraction support for Postal; not all files are extractable
-
- ??.??.1997 Started with GOBREAD by an idea of a former acquaintance;
- Extraction support for some titles like Ascendancy, Dark Forces, Systemshock
-