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  3478.             <ShadowEnable>BoolOverride_Inherit</ShadowEnable>
  3479.             <SunShadowEnable>BoolOverride_Inherit</SunShadowEnable>
  3480.             <LocalShadowEnable>BoolOverride_Inherit</LocalShadowEnable>
  3481.             <DynamicReflectionEnable>BoolOverride_Inherit</DynamicReflectionEnable>
  3482.             <StaticReflectionEnable>BoolOverride_Inherit</StaticReflectionEnable>
  3483.             <PlanarShadowEnable>BoolOverride_Inherit</PlanarShadowEnable>
  3484.             <HologramEnable>BoolOverride_Inherit</HologramEnable>
  3485.             <HologramProjectorIndex>0x00000001</HologramProjectorIndex>
  3486.             <DistantShadowCacheEnable>BoolOverride_Inherit</DistantShadowCacheEnable>
  3487.             <DynamicDistantShadowCacheEnable>BoolOverride_Inherit</DynamicDistantShadowCacheEnable>
  3488.             <LocalShadowCacheEnable>BoolOverride_Inherit</LocalShadowCacheEnable>
  3489.             <RootShaderEffect>BoolOverride_Inherit</RootShaderEffect>
  3490.         </RenderingOverrides>
  3491.     </RenderingOverrides>
  3492.     <StreamRealm>StreamRealm_None</StreamRealm>
  3493.     <BlueprintTransform>
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  3496.                 <Vec3>
  3497.                     <x>0.9494845</x>
  3498.                     <y>0</y>
  3499.                     <z>0.3138138</z>
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  3502.             <up>
  3503.                 <Vec3>
  3504.                     <x>0</x>
  3505.                     <y>1</y>
  3506.                     <z>0</z>
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  3508.             </up>
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  3510.                 <Vec3>
  3511.                     <x>-0.3138138</x>
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  3517.                 <Vec3>
  3518.                     <x>-939.6873</x>
  3519.                     <y>583.6814</y>
  3520.                     <z>-307.51</z>
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  3523.         </LinearTransform>
  3524.     </BlueprintTransform>
  3525.     <Blueprint>[Ebx] Objects/LivingWorld/_Droids/LIN_V8M_01/LIN_V8M_01 [6c6d64c0-daef-b75a-3345-d019ff4f1b68]</Blueprint>
  3526.     <ObjectVariation>nullptr</ObjectVariation>
  3527.     <RadiosityTypeOverride>RadiosityTypeOverride_None</RadiosityTypeOverride>
  3528.     <LightmapResolutionScale>0x00000001</LightmapResolutionScale>
  3529.     <LightmapScaleWithSize>True</LightmapScaleWithSize>
  3530.     <Excluded>False</Excluded>
  3531.     <CreateIndestructibleEntity>False</CreateIndestructibleEntity>
  3532.     <LocalPlayerId>LocalPlayerId_Invalid</LocalPlayerId>
  3533. </ObjectReferenceObjectData>
  3534. <RigidBodyData Guid="00000000-0000-0000-0000-00000000003a">
  3535.     <Flags>0x00000000</Flags>
  3536.     <Realm>Realm_ClientAndServer</Realm>
  3537.     <Asset>nullptr</Asset>
  3538.     <PhysicsCallbackHandler>nullptr</PhysicsCallbackHandler>
  3539.     <RigidBodyType>RBTypeCollision</RigidBodyType>
  3540.     <CollisionLayer>RigidBodyCollisionLayer_StaticLayer</CollisionLayer>
  3541.     <MotionType>RigidBodyMotionType_Fixed</MotionType>
  3542.     <QualityType>RigidBodyQualityType_Fixed</QualityType>
  3543.     <TransformIndex>00</TransformIndex>
  3544.     <WorldIndex>00</WorldIndex>
  3545.     <CollisionRootShapeIndex>00</CollisionRootShapeIndex>
  3546.     <RaycastRootShapeIndex>00</RaycastRootShapeIndex>
  3547.     <AddToSpatialQueryManager>False</AddToSpatialQueryManager>
  3548.     <PartIndices Count="0"></PartIndices>
  3549.     <Transform>
  3550.         <LinearTransform>
  3551.             <right>
  3552.                 <Vec3>
  3553.                     <x>1</x>
  3554.                     <y>0</y>
  3555.                     <z>0</z>
  3556.                 </Vec3>
  3557.             </right>
  3558.             <up>
  3559.                 <Vec3>
  3560.                     <x>0</x>
  3561.                     <y>1</y>
  3562.                     <z>0</z>
  3563.                 </Vec3>
  3564.             </up>
  3565.             <forward>
  3566.                 <Vec3>
  3567.                     <x>0</x>
  3568.                     <y>0</y>
  3569.                     <z>1</z>
  3570.                 </Vec3>
  3571.             </forward>
  3572.             <trans>
  3573.                 <Vec3>
  3574.                     <x>0</x>
  3575.                     <y>0</y>
  3576.                     <z>0</z>
  3577.                 </Vec3>
  3578.             </trans>
  3579.         </LinearTransform>
  3580.     </Transform>
  3581.     <CenterOfMass>
  3582.         <Vec3>
  3583.             <x>0</x>
  3584.             <y>0</y>
  3585.             <z>0</z>
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  3587.     </CenterOfMass>
  3588.     <InertiaModifier>
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  3590.             <x>1</x>
  3591.             <y>1</y>
  3592.             <z>1</z>
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  3595.     <InverseInertiaTensor>
  3596.         <Vec3>
  3597.             <x>1</x>
  3598.             <y>1</y>
  3599.             <z>1</z>
  3600.         </Vec3>
  3601.     </InverseInertiaTensor>
  3602.     <PrincipalAxesOfInertia>
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  3605.             <y>0</y>
  3606.             <z>0</z>
  3607.             <w>1</w>
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  3609.     </PrincipalAxesOfInertia>
  3610.     <FloatPhysics>nullptr</FloatPhysics>
  3611.     <PartMaterials Count="0"></PartMaterials>
  3612.     <Mass>0</Mass>
  3613.     <Material>
  3614.         <MaterialDecl>
  3615.             <Packed>0x00000800</Packed>
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  3617.     </Material>
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  3619.     <StaticFriction>-1</StaticFriction>
  3620.     <Restitution>-1</Restitution>
  3621.     <AngularVelocityDamping>-1</AngularVelocityDamping>
  3622.     <LinearVelocityDamping>-1</LinearVelocityDamping>
  3623.     <SystemGroup>0x00000000</SystemGroup>
  3624.     <SubSystemId>0x00000000</SubSystemId>
  3625.     <SubSystemIdNoCollide>0x00000000</SubSystemIdNoCollide>
  3626.     <ComputeCenterOfMass>True</ComputeCenterOfMass>
  3627.     <ComputeInertiaTensor>True</ComputeInertiaTensor>
  3628.     <IsRootController>True</IsRootController>
  3629. </RigidBodyData>
  3630. <RigidBodyData Guid="00000000-0000-0000-0000-00000000003b">
  3631.     <Flags>0x00000000</Flags>
  3632.     <Realm>Realm_ClientAndServer</Realm>
  3633.     <Asset>nullptr</Asset>
  3634.     <PhysicsCallbackHandler>nullptr</PhysicsCallbackHandler>
  3635.     <RigidBodyType>RBTypeCollision</RigidBodyType>
  3636.     <CollisionLayer>RigidBodyCollisionLayer_StaticLayer</CollisionLayer>
  3637.     <MotionType>RigidBodyMotionType_Fixed</MotionType>
  3638.     <QualityType>RigidBodyQualityType_Fixed</QualityType>
  3639.     <TransformIndex>00</TransformIndex>
  3640.     <WorldIndex>00</WorldIndex>
  3641.     <CollisionRootShapeIndex>00</CollisionRootShapeIndex>
  3642.     <RaycastRootShapeIndex>00</RaycastRootShapeIndex>
  3643.     <AddToSpatialQueryManager>False</AddToSpatialQueryManager>
  3644.     <PartIndices Count="0"></PartIndices>
  3645.     <Transform>
  3646.         <LinearTransform>
  3647.             <right>
  3648.                 <Vec3>
  3649.                     <x>1</x>
  3650.                     <y>0</y>
  3651.                     <z>0</z>
  3652.                 </Vec3>
  3653.             </right>
  3654.             <up>
  3655.                 <Vec3>
  3656.                     <x>0</x>
  3657.                     <y>1</y>
  3658.                     <z>0</z>
  3659.                 </Vec3>
  3660.             </up>
  3661.             <forward>
  3662.                 <Vec3>
  3663.                     <x>0</x>
  3664.                     <y>0</y>
  3665.                     <z>1</z>
  3666.                 </Vec3>
  3667.             </forward>
  3668.             <trans>
  3669.                 <Vec3>
  3670.                     <x>0</x>
  3671.                     <y>0</y>
  3672.                     <z>0</z>
  3673.                 </Vec3>
  3674.             </trans>
  3675.         </LinearTransform>
  3676.     </Transform>
  3677.     <CenterOfMass>
  3678.         <Vec3>
  3679.             <x>0</x>
  3680.             <y>0</y>
  3681.             <z>0</z>
  3682.         </Vec3>
  3683.     </CenterOfMass>
  3684.     <InertiaModifier>
  3685.         <Vec3>
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  3687.             <y>1</y>
  3688.             <z>1</z>
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  3690.     </InertiaModifier>
  3691.     <InverseInertiaTensor>
  3692.         <Vec3>
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  3694.             <y>1</y>
  3695.             <z>1</z>
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  3697.     </InverseInertiaTensor>
  3698.     <PrincipalAxesOfInertia>
  3699.         <Quat>
  3700.             <x>0</x>
  3701.             <y>0</y>
  3702.             <z>0</z>
  3703.             <w>1</w>
  3704.         </Quat>
  3705.     </PrincipalAxesOfInertia>
  3706.     <FloatPhysics>nullptr</FloatPhysics>
  3707.     <PartMaterials Count="0"></PartMaterials>
  3708.     <Mass>0</Mass>
  3709.     <Material>
  3710.         <MaterialDecl>
  3711.             <Packed>0x00000800</Packed>
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  3713.     </Material>
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  3715.     <StaticFriction>-1</StaticFriction>
  3716.     <Restitution>-1</Restitution>
  3717.     <AngularVelocityDamping>-1</AngularVelocityDamping>
  3718.     <LinearVelocityDamping>-1</LinearVelocityDamping>
  3719.     <SystemGroup>0x00000000</SystemGroup>
  3720.     <SubSystemId>0x00000000</SubSystemId>
  3721.     <SubSystemIdNoCollide>0x00000000</SubSystemIdNoCollide>
  3722.     <ComputeCenterOfMass>True</ComputeCenterOfMass>
  3723.     <ComputeInertiaTensor>True</ComputeInertiaTensor>
  3724.     <IsRootController>True</IsRootController>
  3725. </RigidBodyData>
  3726. <RigidBodyData Guid="00000000-0000-0000-0000-00000000003c">
  3727.     <Flags>0x00000000</Flags>
  3728.     <Realm>Realm_ClientAndServer</Realm>
  3729.     <Asset>nullptr</Asset>
  3730.     <PhysicsCallbackHandler>nullptr</PhysicsCallbackHandler>
  3731.     <RigidBodyType>RBTypeCollision</RigidBodyType>
  3732.     <CollisionLayer>RigidBodyCollisionLayer_StaticLayer</CollisionLayer>
  3733.     <MotionType>RigidBodyMotionType_Fixed</MotionType>
  3734.     <QualityType>RigidBodyQualityType_Fixed</QualityType>
  3735.     <TransformIndex>00</TransformIndex>
  3736.     <WorldIndex>00</WorldIndex>
  3737.     <CollisionRootShapeIndex>00</CollisionRootShapeIndex>
  3738.     <RaycastRootShapeIndex>00</RaycastRootShapeIndex>
  3739.     <AddToSpatialQueryManager>False</AddToSpatialQueryManager>
  3740.     <PartIndices Count="0"></PartIndices>
  3741.     <Transform>
  3742.         <LinearTransform>
  3743.             <right>
  3744.                 <Vec3>
  3745.                     <x>1</x>
  3746.                     <y>0</y>
  3747.                     <z>0</z>
  3748.                 </Vec3>
  3749.             </right>
  3750.             <up>
  3751.                 <Vec3>
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  3753.                     <y>1</y>
  3754.                     <z>0</z>
  3755.                 </Vec3>
  3756.             </up>
  3757.             <forward>
  3758.                 <Vec3>
  3759.                     <x>0</x>
  3760.                     <y>0</y>
  3761.                     <z>1</z>
  3762.                 </Vec3>
  3763.             </forward>
  3764.             <trans>
  3765.                 <Vec3>
  3766.                     <x>0</x>
  3767.                     <y>0</y>
  3768.                     <z>0</z>
  3769.                 </Vec3>
  3770.             </trans>
  3771.         </LinearTransform>
  3772.     </Transform>
  3773.     <CenterOfMass>
  3774.         <Vec3>
  3775.             <x>0</x>
  3776.             <y>0</y>
  3777.             <z>0</z>
  3778.         </Vec3>
  3779.     </CenterOfMass>
  3780.     <InertiaModifier>
  3781.         <Vec3>
  3782.             <x>1</x>
  3783.             <y>1</y>
  3784.             <z>1</z>
  3785.         </Vec3>
  3786.     </InertiaModifier>
  3787.     <InverseInertiaTensor>
  3788.         <Vec3>
  3789.             <x>1</x>
  3790.             <y>1</y>
  3791.             <z>1</z>
  3792.         </Vec3>
  3793.     </InverseInertiaTensor>
  3794.     <PrincipalAxesOfInertia>
  3795.         <Quat>
  3796.             <x>0</x>
  3797.             <y>0</y>
  3798.             <z>0</z>
  3799.             <w>1</w>
  3800.         </Quat>
  3801.     </PrincipalAxesOfInertia>
  3802.     <FloatPhysics>nullptr</FloatPhysics>
  3803.     <PartMaterials Count="0"></PartMaterials>
  3804.     <Mass>0</Mass>
  3805.     <Material>
  3806.         <MaterialDecl>
  3807.             <Packed>0x00000800</Packed>
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  3809.     </Material>
  3810.     <DynamicFriction>-1</DynamicFriction>
  3811.     <StaticFriction>-1</StaticFriction>
  3812.     <Restitution>-1</Restitution>
  3813.     <AngularVelocityDamping>-1</AngularVelocityDamping>
  3814.     <LinearVelocityDamping>-1</LinearVelocityDamping>
  3815.     <SystemGroup>0x00000000</SystemGroup>
  3816.     <SubSystemId>0x00000000</SubSystemId>
  3817.     <SubSystemIdNoCollide>0x00000000</SubSystemIdNoCollide>
  3818.     <ComputeCenterOfMass>True</ComputeCenterOfMass>
  3819.     <ComputeInertiaTensor>True</ComputeInertiaTensor>
  3820.     <IsRootController>True</IsRootController>
  3821. </RigidBodyData>
  3822. <SimpleVolumetricsEntityData Guid="00000000-0000-0000-0000-00000000003d">
  3823.     <Flags>0x01cbec23</Flags>
  3824.     <Transform>
  3825.         <LinearTransform>
  3826.             <right>
  3827.                 <Vec3>
  3828.                     <x>3.1042</x>
  3829.                     <y>0</y>
  3830.                     <z>0</z>
  3831.                 </Vec3>
  3832.             </right>
  3833.             <up>
  3834.                 <Vec3>
  3835.                     <x>0</x>
  3836.                     <y>3.1042</y>
  3837.                     <z>0</z>
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  3839.             </up>
  3840.             <forward>
  3841.                 <Vec3>
  3842.                     <x>0</x>
  3843.                     <y>0</y>
  3844.                     <z>3.1042</z>
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  3846.             </forward>
  3847.             <trans>
  3848.                 <Vec3>
  3849.                     <x>-1093.749</x>
  3850.                     <y>590.7751</y>
  3851.                     <z>-366.1031</z>
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  3854.         </LinearTransform>
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  3856.     <Emission>
  3857.         <Vec3>
  3858.             <x>0.7731097</x>
  3859.             <y>0.8645713</y>
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  3863.     <FadeOutEndRadius>-1</FadeOutEndRadius>
  3864.     <FadeOutStartRadius>-1</FadeOutStartRadius>
  3865.     <FarFadeStartDistance>-1</FarFadeStartDistance>
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  3867.     <ClippingPlaneOffset>0</ClippingPlaneOffset>
  3868.     <DrawPass>SimpleVolumetricsDrawPass_AfterTransparent</DrawPass>
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  3870.     <EmissionScale>1</EmissionScale>
  3871.     <Enabled>True</Enabled>
  3872.     <UseClippingPlane>False</UseClippingPlane>
  3873.     <ScaleToExposure>True</ScaleToExposure>
  3874. </SimpleVolumetricsEntityData>
  3875. <SpatialPrefabReferenceObjectData Guid="00000000-0000-0000-0000-00000000003e">
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  3877.     <RenderingOverrides>
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  3879.             <ShadowEnable>BoolOverride_Inherit</ShadowEnable>
  3880.             <SunShadowEnable>BoolOverride_Inherit</SunShadowEnable>
  3881.             <LocalShadowEnable>BoolOverride_Inherit</LocalShadowEnable>
  3882.             <DynamicReflectionEnable>BoolOverride_Inherit</DynamicReflectionEnable>
  3883.             <StaticReflectionEnable>BoolOverride_Inherit</StaticReflectionEnable>
  3884.             <PlanarShadowEnable>BoolOverride_Inherit</PlanarShadowEnable>
  3885.             <HologramEnable>BoolOverride_Inherit</HologramEnable>
  3886.             <HologramProjectorIndex>0x00000001</HologramProjectorIndex>
  3887.             <DistantShadowCacheEnable>BoolOverride_Inherit</DistantShadowCacheEnable>
  3888.             <DynamicDistantShadowCacheEnable>BoolOverride_Inherit</DynamicDistantShadowCacheEnable>
  3889.             <LocalShadowCacheEnable>BoolOverride_Inherit</LocalShadowCacheEnable>
  3890.             <RootShaderEffect>BoolOverride_Inherit</RootShaderEffect>
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  3893.     <StreamRealm>StreamRealm_None</StreamRealm>
  3894.     <BlueprintTransform>
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  3900.                     <z>0.1212762</z>
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  3903.             <up>
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  3907.                     <z>0</z>
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  3918.                 <Vec3>
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  3920.                     <y>619.2604</y>
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