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- if (heapSize < 200000) then
- heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory"
- fname = getOpenFileName \
- caption:"Open .mesh from Mesh folder" \
- types:" (*.msh)|*.msh" \
- historyCategory:"ISObjectPresets"
- f = fopen fname "rb"
-
- clearlistener()
-
- fn ReadHalfFloat fstream =
- (
- hf=readshort fstream
- sign = bit.get hf 16
- exponent = (bit.shift (bit.and hf (bit.hexasint "7C00")) -10) as integer - 16
- fraction = bit.and hf (bit.hexasint "03FF")
- if sign==true then sign = 1 else sign = 0
- exponentF = exponent + 127
- outputAsFloat = bit.or (bit.or (bit.shift fraction 13) \
- (bit.shift exponentF 23)) (bit.shift sign 31)
- return bit.intasfloat outputasfloat*2
- )
-
- fn readFixedString bstream fixedLen = (
- local str = ""
- for i = 1 to fixedLen do (
- str += bit.intAsChar (ReadByte bstream #unsigned))
- str
- )
- struct weight_data
- (
- boneids,weights
- )
- struct Mesh_Info_Struct
- (
- VertexCount, VertexStart, FaceCount, FaceStart, VertexId, UsedBones, UsedBonesStart, VertexEnd
- )
-
- clearlistener()
-
- fseek f 0x24 #seek_set
- BoneCount=readlong f
-
- Print ("Bones Start @ 0x"+((bit.intAsHex(ftell f))as string))
-
- BNArr=#()
- for a = 1 to BoneCount do (
- getPos = ftell f + 56
- BoneHash = readlong f #unsigned
- Unk=readlong f
- BoneParent = readlong f
- a11 = Readfloat f; a12 = Readfloat f; a13 = Readfloat f
- a21 = Readfloat f; a22 = Readfloat f; a23 = Readfloat f; a24 = Readfloat f
- fseek f getPos #seek_set
-
- tfm = (quat a21 a22 a23 a24) as matrix3
- tfm.row4 = (([a11,a12,a13]))
-
- newBone = bonesys.createbone \
- tfm.row4 \
- (tfm.row4 + 0.01 * (normalize tfm.row1)) \
- (normalize tfm.row3)
- newBone.name = a as string
- newBone.width = 0.01
- newBone.height = 0.01
- newBone.transform = tfm
- newBone.setBoneEnable false 0
- newBone.wirecolor = white
- newbone.showlinks = true
- newBone.pos.controller = TCB_position ()
- newBone.rotation.controller = TCB_rotation ()
- if (boneparent != -1) then
- newBone.parent = BNArr[(boneparent + 1)]
- append BNArr newBone
- )
-
- Print ("Bones End @ 0x"+((bit.intAsHex(ftell f))as string))
-
- rootRT = dummy name:"Main_Root" boxsize:[.1,.1,.1]
- for b in BNArr where b.parent==undefined do b.parent = rootRT
- rootRT.transform = (matrix3 [-1,0,0] [0,0,1] [0,-1,0] [0,0,0])
-
- readlong f
- readlong f
- readlong f
- MeshCount=readlong f
- MatCount=readlong f
-
- for i=1 to MeshCount do (
-
- readlong f
- readlong f
- WShift=readlong f
- VSecSize=readlong f
-
- vertArray = #()
- Facearray = #()
- UV_array = #()
- Weight_array=#()
-
- if WShift==2 then
- for x = 1 to VSecSize/28 do (
- getPos = ftell f + 28
- vx = ReadFloat f
- vy = ReadFloat f
- vz = ReadFloat f
-
- tu=ReadShort f
- tv=1.0-ReadShort f
-
- weight1 = 1.0
-
- bone1 = 0
-
- w = (weight_data boneids:#() weights:#())
- maxweight = 0
-
- if(weight1 != 0) then
- maxweight = maxweight + weight1
-
- if(maxweight != 0) then (
- if(weight1 != 0) then (
- w1 = weight1 as float
- append w.boneids (bone1 + 1)
- append w.weights (w1 / 255.0)
- )
- )
- append Weight_array w
- fseek f getPos #seek_set
- append vertArray [-vx,-vz,vy]
- append UV_array ([tu,tv,0]/1024.0)
- )
-
- if WShift==3 then
- for x = 1 to VSecSize/32 do (
- getPos = ftell f + 32
- vx = ReadFloat f
- vy = ReadFloat f
- vz = ReadFloat f
-
- tu=ReadShort f
- tv=1.0-ReadShort f
-
- fseek f 0x8 #seek_cur
-
- weight3 = readbyte f #unsigned
- weight2 = readbyte f #unsigned
- weight1 = readbyte f #unsigned
- weight4 =readbyte f #unsigned
-
- bone1 = (readbyte f #unsigned)/WShift
- bone2 = (readbyte f #unsigned)/WShift
- bone3 = (readbyte f #unsigned)/WShift
- bone4 = (readbyte f #unsigned)/WShift
-
- w = (weight_data boneids:#() weights:#())
- maxweight = 0
-
- if(weight1 != 0) then
- maxweight = maxweight + weight1
- if(weight2 != 0) then
- maxweight = maxweight + weight2
- if(weight3 != 0) then
- maxweight = maxweight + weight3
- if(weight4 != 0) then
- maxweight = maxweight + weight4
-
- if(maxweight != 0) then (
- if(weight1 != 0) then (
- w1 = weight1 as float
- append w.boneids (bone1 + 1)
- append w.weights (w1 / 255.0)
- )
- if(weight2 != 0) then (
- w2 = weight2 as float
- append w.boneids (bone2 + 1)
- append w.weights (w2 / 255.0)
- )
- if(weight3 != 0) then (
- w3 = weight3 as float
- append w.boneids (bone3 + 1)
- append w.weights (w3 / 255.0)
- )
- if(weight4 != 0) then (
- w4 = weight4 as float
- append w.boneids (bone4 + 1)
- append w.weights (w4 / 255.0)
- )
- )
- append Weight_array w
- fseek f getPos #seek_set
- append vertArray [-vx,-vz,vy]
- append UV_array ([tu,tv,0]/1024.0)
- )
-
- Print ("Face Start @ 0x"+((bit.intAsHex(ftell f))as string))
-
- FSecSize=readlong f
-
- for x=1 to (FSecSize/6) do (
- fa=readshort f #unsigned +1
- fb=readshort f #unsigned +1
- fc=readshort f #unsigned +1
- append faceArray [fc,fb,fa]
- )
-
- Print ("Face End @ 0x"+((bit.intAsHex(ftell f))as string))
-
- msh = mesh vertices:vertArray faces:faceArray
- msh.numTVerts = UV_array.count
- msh.name=("IronSight MMO mesh: "+i as string)
- buildTVFaces msh
- for j = 1 to UV_array.count do setTVert msh j UV_array[j]
- for j = 1 to faceArray.count do setTVFace msh j faceArray[j]
-
- max modify mode
- select msh
- skinMod = skin ()
- addModifier msh skinMod
- for i = 1 to BNArr.count do
- (
- maxbone = BNArr[i]
- if i != BNArr.count then
- skinOps.addBone skinMod maxbone 0
- else
- skinOps.addBone skinMod maxbone 1
- )
- modPanel.setCurrentObject skinMod
- for i = 1 to (vertArray.count) do (
- w = Weight_array[i]
- bi = #() --bone index array
- wv = #() --weight value array
-
- for j = 1 to w.boneids.count do
- (
- boneid = w.boneids[j]
- weight = w.weights[j]
- append bi boneid
- append wv weight
- )
-
- skinOps.ReplaceVertexWeights skinMod i bi wv
-
- )
- )
-
- fclose f
-