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Extensible Markup Language  |  2017-06-07  |  2.6 KB  |  110 lines

  1. <?xml version="1.0"?>
  2. <NeoX>
  3.     <MaterialGroup
  4.         Version = "0,0,1,3"
  5.         Name = ""
  6.         MaterialCount = "3">
  7.         <Material_0
  8.             Type = "0">
  9.             <Material
  10.                 Version = "0,0,1,3"
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  14.                 <ShaderMacro />
  15.                 <Technique
  16.                     Type = "Effect"
  17.                     TechName = "shader\scene_matcap.fx::TShader" />
  18.                 <ParamTable>
  19.                     <Tex0
  20.                         Value = "sceneobject\changjingjiguan\tex\zc_dianjiangtai_05.bmp" />
  21.                 </ParamTable>
  22.                 <LightingMaterial
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  24.                     Ambient = "0,0,0,0"
  25.                     Specular = "0,0,0,0"
  26.                     Emissive = "0,0,0,0"
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  31.                     VColorEnable = "False"
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  35.                     <TransparentMode
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  47.                 <ShaderMacro />
  48.                 <Technique
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  51.                 <ParamTable>
  52.                     <Tex0
  53.                         Value = "sceneobject\changjingjiguan\tex\zc_dianjiangtai_04.tga" />
  54.                     <EmissiveMap
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  66.                     VColorEnable = "False"
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  70.                     <TransparentMode
  71.                         TransparentMode = "3" />
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  82.                 <ShaderMacro />
  83.                 <Technique
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  85.                     TechName = "shader\scene_matcap.fx::TShader" />
  86.                 <ParamTable>
  87.                     <Tex0
  88.                         Value = "sceneobject\changjingjiguan\tex\zc_yjtoushiche_01.bmp" />
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  90.                 <LightingMaterial
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  92.                     Ambient = "0,0,0,0"
  93.                     Specular = "0,0,0,0"
  94.                     Emissive = "0,0,0,0"
  95.                     Power = "0" />
  96.                 <RenderStates
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  98.                     SpecularEnable = "False"
  99.                     VColorEnable = "False"
  100.                     AlphaRef = "0"
  101.                     AlphaVal = "255"
  102.                     CullBack = "True">
  103.                     <TransparentMode
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  108.     </MaterialGroup>
  109. </NeoX>
  110.