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- <NeoX>
- <MaterialGroup MaterialCount="2" Name="" Version="0,0,1,3">
- <Material_0 Type="0">
- <Material Name="zc_liangche_01" Version="0,0,1,3">
- <AnimParam Speed="1" />
- <ShaderMacro />
- <Technique TechName="shader\scene_matcap.fx::TShader" Type="Effect" />
- <ParamTable>
- <Tex0 Value="sceneobject\changjingjiguan\tex\zc_liangche_01_01.bmp" />
- <Tex1 Value="character\matcap\npc.png" /></ParamTable>
- <LightingMaterial Ambient="0,0,0,0" Diffuse="0,0,0,0" Emissive="0,0,0,0" Power="0" Specular="0,0,0,0" />
- <RenderStates AlphaRef="0" AlphaVal="255" CullBack="True" LightingEnable="False" SpecularEnable="False" VColorEnable="False">
- <TransparentMode TransparentMode="1" />
- </RenderStates>
- </Material>
- </Material_0>
- <Material_1 Type="0">
- <Material Name="zc_liangche_02" Version="0,0,1,3">
- <AnimParam Speed="1" />
- <ShaderMacro />
- <Technique TechName="shader\scene_matcap.fx::TShader" Type="Effect" />
- <ParamTable>
- <Tex0 Value="sceneobject\changjingjiguan\tex\zc_liangche_02_01.tga" />
- <Tex1 Value="character\matcap\npc.png" /></ParamTable>
- <LightingMaterial Ambient="0,0,0,0" Diffuse="0,0,0,0" Emissive="0,0,0,0" Power="0" Specular="0,0,0,0" />
- <RenderStates AlphaRef="88" AlphaVal="255" CullBack="True" LightingEnable="False" SpecularEnable="False" VColorEnable="False">
- <TransparentMode TransparentMode="3" />
- </RenderStates>
- </Material>
- </Material_1>
- </MaterialGroup>
- </NeoX>