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Text File  |  2017-06-07  |  1.4 KB  |  32 lines

  1. <NeoX>
  2.     <MaterialGroup MaterialCount="2" Name="" Version="0,0,1,3">
  3.         <Material_0 Type="0">
  4.             <Material Name="zc_liangche_01" Version="0,0,1,3">
  5.                 <AnimParam Speed="1" />
  6.                 <ShaderMacro />
  7.                 <Technique TechName="shader\scene_matcap.fx::TShader" Type="Effect" />
  8.                 <ParamTable>
  9.                     <Tex0 Value="sceneobject\changjingjiguan\tex\zc_liangche_01_01.bmp" />
  10.                 <Tex1 Value="character\matcap\npc.png" /></ParamTable>
  11.                 <LightingMaterial Ambient="0,0,0,0" Diffuse="0,0,0,0" Emissive="0,0,0,0" Power="0" Specular="0,0,0,0" />
  12.                 <RenderStates AlphaRef="0" AlphaVal="255" CullBack="True" LightingEnable="False" SpecularEnable="False" VColorEnable="False">
  13.                     <TransparentMode TransparentMode="1" />
  14.                 </RenderStates>
  15.             </Material>
  16.         </Material_0>
  17.         <Material_1 Type="0">
  18.             <Material Name="zc_liangche_02" Version="0,0,1,3">
  19.                 <AnimParam Speed="1" />
  20.                 <ShaderMacro />
  21.                 <Technique TechName="shader\scene_matcap.fx::TShader" Type="Effect" />
  22.                 <ParamTable>
  23.                     <Tex0 Value="sceneobject\changjingjiguan\tex\zc_liangche_02_01.tga" />
  24.                 <Tex1 Value="character\matcap\npc.png" /></ParamTable>
  25.                 <LightingMaterial Ambient="0,0,0,0" Diffuse="0,0,0,0" Emissive="0,0,0,0" Power="0" Specular="0,0,0,0" />
  26.                 <RenderStates AlphaRef="88" AlphaVal="255" CullBack="True" LightingEnable="False" SpecularEnable="False" VColorEnable="False">
  27.                     <TransparentMode TransparentMode="3" />
  28.                 </RenderStates>
  29.             </Material>
  30.         </Material_1>
  31.     </MaterialGroup>
  32. </NeoX>