ocr: IIUUL L Deform: Slide Ed Vertex Noise Smooth Vertex Randomize Add: Extrude Extrude Region Extrude Individual Inset Faces Make Edge/Face Subdivide Loop Cut and Slide Offset Edge Slide Duplicate Spin Screw Knife Select Knife Project Bisect Remove: Delete this is body_a and I think it needs another splitting for the fender. The smaller maps should refer to uv channel 1 and 2. Providing a switch for choosing between them would cause more confusion atm, I fear. Because it's mostly not as convincing as for this submesh. ARVONNS