home *** CD-ROM | disk | FTP | other *** search
/ We've Got Big Fun / 295W.BIN / home / garden / landdes / ldtutor.tbk (.txt) next >
Encoding:
Asymetrix ToolBook File  |  1995-03-03  |  442.2 KB  |  6,851 lines

  1. 4PAGEDIRECTION
  2. sysLockscreen 
  3. "default_page_buttons" 
  4. "demo_background" 
  5. "Next_topic_buttons" 
  6. "waiting"
  7. enterpage
  8. leavepage
  9. enterpage
  10. default_page_buttons
  11. demo_background
  12. Next_topic_buttons
  13. waiting
  14. PAGEDIRECTION
  15. leavepage
  16. Next_topic_buttons
  17. default_page_buttons
  18. text2
  19. REPORTS:
  20. Once the symbols are assigned and unit information is entered you can run several reports using the FILE Option command PRINT REPORTS.
  21.      Plant & Materials List - Lists plants, material and quantities
  22.      Purchase List - Lists material, quantities and costs
  23.      Drawing Legend - List to match element codes to item name 
  24.      Complete Database Listing - Lists the database selected. 
  25.          Note, this report is the entire database and can be very
  26.          large. Only use it if you want a hard copy of the entire list. 
  27. Reports can be printed to your printer, to the screen or to a file.
  28. A report can include the entire design or selected layers. This is handy if you organized your drawing by years and need a list and budget for next year's purchases.
  29.      
  30.      
  31. Foundation3
  32.     4    d    
  33. text2
  34. Objects such as windows and text labels can be added to complete the foundation plan.
  35. This completes the section on starting your design.  The next tutorial section will continue this drawing. 
  36. LD TIP:    There are several example drawing files including the design we are working on for you to look at.  Chapter 3  Using LandDesigner: An Example in your User's Guide tells you how to find these drawing files and walks you through this design from start to finish.ilm start to finish...........
  37. pagename
  38. "pagename" 
  39. "Pagename 
  40. " && 
  41. mouseenter
  42. mouseenter
  43. pagename
  44. Pagename is
  45. pagename
  46. Pagename is Foundation1
  47. click
  48. "Click"
  49. Click2
  50. "Double Click"
  51. GoToDeckStart
  52. GoToPolygonTool
  53. returntonext
  54. Deck1
  55. Deck2
  56. Deck3
  57. Deck4
  58. Deck5
  59. Deck6
  60. Deck7
  61. Deck8
  62. Deck9
  63. kitchen_label
  64. Kitchen
  65. garage_label
  66. Garage
  67. dining_label
  68. Dining Room
  69. family_label
  70. Family Room
  71. placed over the default "Next" 
  72. --on 
  73. will see 
  74. display 
  75. 4going on 
  76. labels
  77. Mbuttons
  78. sysLockscreen 
  79. text1
  80. B"demo"
  81. text2
  82. "dining_label"
  83. "kitchen_label"
  84. "garage_label"
  85. "family_label"
  86. "Front_walk" 
  87. "default_page_buttons" 
  88. "next_topic_buttons" 
  89. buttonup
  90. buttonup
  91. dining_label
  92. kitchen_label
  93. garage_label
  94. family_label
  95. Front_walk
  96. previous
  97. default_page_buttons
  98. next_topic_buttons
  99. text2
  100. text1
  101. Deck6a
  102. Text1
  103. Next we can add some hardscape items such as decks, patios, and walks.  For odd shaped structures and areas such as our deck we will use the POLYGON  drawing tool.  
  104. When drawing a polygon, click once when the cursor is at each desired point of the polygon.  To complete the polygon either double click to close or
  105. click the right mouse button. 
  106. LD TIP: When you are drawing a polygon, the ESC key will step you back to the previous point.
  107. Click Demo Button to add the deck.
  108. In the next section we'll show you how adjust and fill in an area symbol. 
  109. command for material selection and cost calculations.
  110. Previous
  111. sysLockscreen 
  112. "Next_topic_buttons" 
  113. "deck" 
  114. "Default_page_buttons" 
  115.         Hide 
  116. "Previous" 
  117. "dining_label"
  118. "kitchen_label"
  119. "garage_label"
  120. "family_label"
  121. "text2"
  122. "text1"
  123. B"demo"
  124. buttonup
  125. buttonup
  126. Next_topic_buttons
  127. Default_page_buttons
  128. Previous
  129. previous
  130. dining_label
  131. kitchen_label
  132. garage_label
  133. family_label
  134. text2
  135. text1
  136. 4PAGEDIRECTION    
  137. "FORWARD"
  138. up 1st Display
  139. "text1"
  140. Show 
  141. B"GridForm"
  142. text2
  143. sysLockscreen 
  144. "PREVIOUS"
  145. up 2nd 
  146. ,mode
  147. showallobjects
  148. "Waiting"
  149. "Display_menu" 
  150. "Stripe" 
  151. "AllGoToLines" 
  152. enterpage
  153. leavepage
  154. enterpage
  155. FORWARD
  156. text1
  157. previous
  158. GridForm
  159. previous
  160. buttonup
  161. GridForm
  162. text1
  163. previous
  164. GridForm
  165. previous
  166.  }showallobjects
  167. Waiting
  168. text2
  169. PAGEDIRECTION
  170. leavepage
  171. text1
  172. Display_menu
  173. Stripe
  174. AllGoToLines
  175. previous
  176. text2
  177. SNAP LOCK:
  178. Snap Lock Preferences let you set up LandDesigner's AUTO-SNAPPING feature.
  179. When the AUTO-SNAPPING option is on, all the graphics you add to the drawing will be positioned at the closest snap point that you have specified.  This is helpful when laying out a hedge or sprinkler system. If Auto-snapping is off, LandDesigner will not adjust the position.
  180.       
  181. Click on Grid Form button if you want to view the form again.   
  182.         
  183. LD TIP: When you are drawing a line, you can snap it to the endpoint of another line by pressing the F2 key. 
  184. se AUTO-SNAPPING.  Set the snap spacing to a small number such as 1 or 2 ft.  Remember to turn  Auto-snapping off when you are drawing curved polygons.
  185. text1
  186. GRIDS:
  187. Adjust the grid markings by using the GRID command in the Display Options command menu.
  188. The grid provides a "graph paper" like background  to assist you in placing the landscape elements. 
  189. The grid spacing can be changed at anytime, and turned on and off  without affecting your design. 
  190. LD TIP:   When working on a small  or detailed area such as a garden, zoom-in and set the grid markings closer.  Note that when you zoom out, you may not see the grid if it is too fine.  Just adjust  to a larger grid spacing so the markings show.
  191. Close the Grid Form to continue....................rid Form 
  192. to continue.. 
  193. to continue. add to the drawing will be positioned at the closest snap point you have specified.  This is helpful when laying out a hedge or sprinkler system. If Auto-snapping is off, LandDesigner will not adjust the position.
  194. Close the Grid Form to continue.
  195. GridForm
  196.     --Move linkDLL statement 
  197. handler
  198. "tbkdlg.dll"
  199. dialog(
  200. setValue(
  201. getValue(
  202. init 
  203. dlgInit 
  204. ,"","")
  205. function
  206. retValue 
  207. dlgBox 
  208. ", "")
  209. buttonUp
  210. buttonUp
  211. tbkdlg.dll
  212. dialog
  213. setValue
  214. getValue
  215. dlgInit
  216. dlgBox
  217. dialog
  218. retValue
  219. dlgInit
  220. static GridPref,s38,Grid Preferences
  221. button okay,b10,FALSE
  222. button Help,b5,FALSE
  223. button Cancel,b9,FALSE
  224. edit widthft,e16,5
  225. edit lengthin,e17,0
  226. edit widthin,e18,0
  227. edit lengthft,e19,5
  228. static Feet,s24,Feet
  229. static Inches,s25,Inches
  230. static Y:,s26,Y:
  231. static X,s27,X:
  232. static Grid_Space,s37,Grid
  233. Spacing
  234. button ShowGrid,b39,FALSE
  235. static GridPref,s40,Snap Lock Preferences
  236. static snap_Space,s42,Snap
  237. Spacing
  238. edit widthft,e43,1
  239. edit lengthin,e44,0
  240. edit widthin,e45,0
  241. edit lengthft,e46,1
  242. static Feet,s47,Feet
  243. static Inches,s48,Inches
  244. static Y:,s49,Y:
  245. static X,s50,X:
  246. button Showsnap,b51,FALSE
  247. button tutorial,b688,FALSE
  248. ,h967,
  249. dlgBox
  250. 524480,27,10,20,147,210,,,Grid & Snap Lock Preferences,8,Helv,GridPref,5.60,14.97,140.00,68.35,38,1350565888,130,Grid Preferences,0,okay,12.88,159.67,28.88,14.15,10,1342242816,128,&Ok,0,Help,106.25,159.67,29.41,14.11,5,1342242816,128,&Help,0,Cancel,59.54,159.67,28.00,14.15,9,1342242816,128,&Cancel,0,widthft,59.70,35.08,18.70,11.32,16,1350631424,129,5,0,lengthin,106.40,51.16,16.80,13.17,17,1350631425,129,0,0,widthin,106.40,35.08,16.08,11.32,18,1350631425,129,0,0,lengthft,59.70,51.16,18.51,12.06,19,1350631424,129,5,0,Feet,61.60,21.01,28.61,11.45,24,1342177280,130,Feet,0,Inches,106.40,21.01,28.61,11.45,25,1342177280,130,Inches,0,Y:,44.80,53.17,11.09,12.06,26,1342177280,130,Y:,0,X,44.80,37.09,7.47,11.45,27,1342177280,130,X:,0,Grid_Space,11.20,41.11,28.61,20.10,37,1342177280,130,Grid
  251. Spacing,0,ShowGrid,39.20,67.24,72.80,10.46,39,1342242819,128,Show &Grid Points,0,GridPref,5.60,87.34,140.00,68.35,40,1350565888,130,Snap Lock Preferences,0,snap_Space,11.20,117.50,28.61,20.10,42,1342177280,130,Snap
  252. Spacing,0,widthft,63.47,109.46,18.67,11.32,43,1350631424,129,1,0,lengthin,110.10,125.54,16.80,13.17,44,1350631425,129,0,0,widthin,110.10,109.46,16.15,11.32,45,1350631425,129,0,0,lengthft,63.47,125.54,18.48,12.06,46,1350631424,129,1,0,Feet,65.30,95.38,28.61,11.45,47,1342177280,130,Feet,0,Inches,110.10,95.38,28.61,11.45,48,1342177280,130,Inches,0,Y:,44.80,127.55,11.09,12.06,49,1342177280,130,Y:,0,X,44.80,111.47,7.47,11.45,50,1342177280,130,X:,0,Showsnap,42.90,141.62,82.13,10.46,51,1342242819,128,Auto &Snapping On,0,tutorial,44.65,181.78,91.39,12.31,688,1342242816,128,Click Here To Close Form,0,,20.34,177.76,18.29,19.69,967,1342177283,130,warning,0
  253. ctrlID
  254. Grid Form
  255. sysLockscreen 
  256. "text1"
  257. "text2"
  258. buttonup
  259. buttonup
  260. text1
  261. text2
  262. previous
  263. previous
  264. Previous
  265. sysLockscreen 
  266. "text2"
  267. "text1"
  268. "Next" 
  269.         Hide 
  270. "Previous" 
  271. buttonup
  272. buttonup
  273. text2
  274. text1
  275. Previous
  276. previous
  277. 4PAGEDIRECTION
  278. "FORWARD"
  279.             --
  280. up Background
  281. "plan_title_bar" 
  282. /"LD_Screen_1"
  283. "default_page_buttons" 
  284. "LayerName" 
  285. /"Ld_screen_1" 
  286. "[ Sprinkler ]" 
  287. "SprinklerSymbolLib" 
  288. "backyard_zoomed" 
  289. "smith_title_bar" 
  290.             --setup 
  291. "Previous" 
  292. "Next" 
  293.             --
  294. up 1st display
  295. "Text1" 
  296. "PointerLine" 
  297. "SprinklerMenu" 
  298. B"SetUpForm" 
  299.             --
  300. "WateringAreas" 
  301. 3500,4400 --
  302. ncursor 
  303. close 
  304. sysLockscreen 
  305. B"SetupForm"    -- displays form on entry
  306. --PAGESDIRECTION 
  307.             --
  308. up 2nd Display
  309.             --
  310.             --
  311.             --
  312. up 1st 
  313.             --
  314. ,mode
  315. showallobjects
  316. "Waiting"
  317. enterpage
  318. leavepage
  319.     enterpage
  320. FORWARD
  321. plan_title_bar
  322. LD_Screen_1
  323. default_page_buttons
  324. LayerName
  325. Ld_screen_1
  326. [ Sprinkler ]
  327. SprinklerSymbolLib
  328. LD_Screen_1
  329. backyard_zoomed
  330. LD_Screen_1
  331. smith_title_bar
  332. LD_Screen_1
  333. Previous
  334. Previous
  335. Text1
  336. PointerLine
  337. SprinklerMenu
  338. SetUpForm
  339. WateringAreas
  340. buttonup
  341. SetupForm
  342. plan_title_bar
  343. LD_Screen_1
  344. default_page_buttons
  345. LayerName
  346. Ld_screen_1
  347. [ Sprinkler ]
  348. SprinklerSymbolLib
  349. LD_Screen_1
  350. backyard_zoomed
  351. LD_Screen_1
  352. smith_title_bar
  353. LD_Screen_1
  354. Previous
  355. Previous
  356. Text1
  357. PointerLine
  358. SprinklerMenu
  359. SetUpForm
  360. WateringAreas
  361.  }showallobjects
  362. Waiting
  363. PAGEDIRECTION
  364. leavepage
  365. previous
  366. Foundation3
  367. AddTreeSymbolDemo
  368. sysLockscreen 
  369. "TreeSymbolLib" 
  370. "text1"
  371. "text2"
  372. "element_code"
  373. "treesymbol"
  374. buttonup
  375. buttonup
  376. TreeSymbolLib
  377. text1
  378. text2
  379. element_code
  380. treesymbol
  381. previous
  382. previous
  383. SmallSelectionHandles
  384. GoToNextButton
  385. TreeSymbol
  386.     :PHYSSIZE
  387. Element_code
  388. GoToTreeSymbolIcon
  389. GoToDrawArea
  390. GoToTreeSymbol
  391. Click
  392. "Click"
  393. text2
  394. ELEMENT CODES:
  395. When you add a symbol to your drawing you may see a letter followed by  a number. This is the ELEMENT CODE.
  396. Every symbol on your drawing is assigned an Element Code to the identify the name and link it to the databases.
  397. The P0  here indicates the symbol has not been assigned a name yet so there is no database information associated with the symbol.  In the next tutorial section we will discuss assigning the symbols.
  398. Element Codes can be displayed or turned off using the ELEMENT CODE command in the Display Options menu..
  399. We will turn the display off and continue our design.
  400. wing.
  401. Previous
  402. sysLockscreen 
  403. B"demo"
  404. "element_code" ---clr
  405. "text2"
  406. "text1"
  407. "Next" 
  408.         Hide 
  409. "Previous" 
  410. "TreeSymbolLib" 
  411. "Click"
  412. "SmallSelectionHandles"
  413. buttonup
  414. buttonup
  415. element_code
  416. text2
  417. text1
  418. Previous
  419. previous
  420. TreeSymbolLib
  421. TreeSymbol
  422. Click
  423. SmallSelectionHandles
  424. Text1
  425. Let's start by adding a tree to our design.
  426.    1.  Open the Tree Symbol Library.
  427.    2.  Use the scroll bar to look through the symbol 
  428.         library.
  429.    3.  Move cursor over the desired symbol.
  430.    4.  Click the left mouse button.
  431.         The select handles will be displayed around  
  432.         the symbol you selected. 
  433.    5.  Move the cursor to your drawing.
  434.    6.  Click where you want the symbol placed.
  435. Click on the Demo button to add a tree symbol.
  436. Next move you cursor to your drawing and click where you want the symbol placed.
  437. the mouse button.
  438. Next move you cursor to your drawing and click where you want the symbol placed.
  439. initialize 
  440. Zoomed view
  441. "plan_title_bar" 
  442. "backyard_zoomed" 
  443. "smith_title_bar" 
  444. "default_page_buttons" 
  445. "Demo_background" 
  446. "SprinklerSymbolLib" 
  447. cursor movement lines 
  448. ,mode
  449. sysLockscreen 
  450. "Click"
  451. "ShiftKeyDown"
  452. "SelectionHandles1"
  453. "SelectionHandles2"
  454. "SelectionHandles3"
  455. "SelectionHandles4"
  456. U"Pipe1"
  457. U"Pipe2"
  458. U"Pipe3"
  459. U"Pipe4"
  460. "AllSlashes"
  461. "AllGoToLines"
  462. text1
  463. showallobjects
  464. enterpage
  465. leavepage
  466. enterpage
  467. plan_title_bar
  468. backyard_zoomed
  469. smith_title_bar
  470. default_page_buttons
  471. Demo_background
  472. SprinklerSymbolLib
  473. Click
  474. ShiftKeyDown
  475. SelectionHandles1
  476. SelectionHandles2
  477. SelectionHandles3
  478. SelectionHandles4
  479. Pipe1
  480. Pipe2
  481. Pipe3
  482. Pipe4
  483. Pipe1
  484. 0,0,0
  485. Pipe2
  486. 0,0,0
  487. Pipe3
  488. 0,0,0
  489. Pipe4
  490. 0,0,0
  491. AllSlashes
  492. AllGoToLines
  493.  }showallobjects
  494. text1
  495. leavepage
  496. previous
  497. PlotPlan
  498. System PAGEDIRECTION
  499. sysLockscreen 
  500. "demo_background" 
  501. /"LD_Screen_1"
  502. B"plotplanForm"
  503. showallobjects
  504. "Waiting"
  505. enterpage
  506. leavepage
  507. enterpage
  508. demo_background
  509. LD_Screen_1
  510. plotplanForm
  511.  }showallobjects
  512. Waiting
  513. PAGEDIRECTION
  514. leavepage
  515. AllGoToLines
  516. GoToPlot
  517. GoToMenu
  518. GoToNext
  519. --initialize demo 
  520. repeats
  521. "Display_menu"
  522. "Stripe"
  523. "Text1"
  524. CursorMove ("GoToMenu")
  525. Cursormove ("GoToPlot")
  526. B"plotPlanForm"
  527. "text1"
  528. Next")
  529. buttonup
  530. buttonup
  531. Display_menu
  532. Stripe
  533. Text1
  534. GoToMenu
  535. CursorMove
  536. Display_menu
  537. GoToPlot
  538. Cursormove
  539. Stripe
  540. Stripe
  541. Display_menu
  542. buttonup
  543. plotPlanForm
  544. text1
  545. GoToNext
  546. CursorMove
  547. display_menu
  548. Grids...
  549. Plot Plan Size...                 
  550. Show Fill
  551. Cross Hairs
  552. Element Codes                   
  553. Grow/Stretch                  Tool Bar
  554. Status Bar                         
  555. Zoom In
  556. Zoom Out
  557. Zoom Previous
  558. Zoom Window
  559. Full View                           
  560. Re-Draw Window Window
  561. Full View
  562. stripe
  563. :PHYSSIZE
  564. text1
  565. PLOT PLAN SIZE:
  566. The first step in starting a design is to set the Plot Plan Size. 
  567. Open the DISPLAY OPTIONS menu and select the PLOT PLAN SIZE command to open the Plot Plan Size form.
  568. Enter the overall dimensions of your drawing. Be sure to include your property size plus extra room around the edges for notes.
  569. LandDesigner will automatically scale objects placed on the drawing to the correct size.
  570. Click on the Demo button to open the Plot Plan Form.
  571. onnect.
  572. PlotPlanForm
  573.     --Move linkDLL statement 
  574. handler
  575. "tbkdlg.dll"
  576. dialog(
  577. setValue(
  578. getValue(
  579. init 
  580. dlgInit 
  581. ,"","")
  582. function
  583. retValue 
  584. dlgBox 
  585. ", "")
  586. buttonUp
  587. buttonUp
  588. tbkdlg.dll
  589. dialog
  590. setValue
  591. getValue
  592. dlgInit
  593. dlgBox
  594. dialog
  595. retValue
  596. dlgInit
  597. button okay,b10,FALSE
  598. button Help,b5,FALSE
  599. button Cancel,b9,FALSE
  600. ,g920,Plot Plan Size
  601. edit widthft,e16,100
  602. edit lengthin,e17,0
  603. edit widthin,e18,0
  604. edit lengthft,e19,75
  605. static Feet,s24,Feet
  606. static Inches,s25,Inches
  607. static Length,s26,&Y:
  608. static Width,s27,&X:
  609. button tutorial,b688,FALSE
  610. ,h933,
  611. ,b1590,FALSE
  612. ,s1592, X
  613. ,s1593, Y     
  614. dlgBox
  615. 524480,17,10,45,262,154,,,Plot Plan Size,8,Helv,okay,22.40,93.05,28.88,14.15,10,1342242816,128,&Ok,0,Help,199.73,95.06,29.41,14.11,5,1342242816,128,&Help,0,Cancel,115.73,95.06,28.00,14.15,9,1342242816,128,&Cancel,0,,130.67,6.61,89.60,70.36,920,1342308359,128,Plot Plan Size,0,widthft,153.07,30.73,28.61,12.06,16,1350631424,129,100,0,lengthin,190.48,51.12,16.80,13.17,17,1350631425,129,0,0,widthin,190.48,30.73,16.08,11.32,18,1350631425,129,0,0,lengthft,153.07,52.23,28.61,12.06,19,1350631424,129,75,0,Feet,158.67,16.66,28.61,11.45,24,1342177280,130,Feet,0,Inches,188.53,16.66,28.61,11.45,25,1342177280,130,Inches,0,Length,136.27,52.84,14.90,12.06,26,1342177280,130,&Y:,0,Width,136.27,32.74,14.90,12.06,27,1342177280,130,&X:,0,tutorial,100.80,121.19,126.90,14.07,688,1342373888,128,Click any button to close form.,0,,65.33,117.17,18.29,19.69,933,1342177283,130,warning,0,,18.67,6.61,77.64,70.36,1590,1342242816,128,,0,,50.40,80.98,13.07,11.45,1592,1342177280,130, X,0,,100.80,36.76,16.80,20.10,1593,1342177280,130, Y     ,0
  616. ctrlID
  617. PlotPlanForm
  618. LineDrawing2
  619. System PAGEDIRECTION
  620. "Foundation" 
  621. ncursor 
  622. 8450,5700 
  623.         -- initialize display 
  624. qdemo
  625. P    -- prevent immediate screen updates
  626. "text2"
  627. "text1"        
  628. U"GoToLine"
  629. U"GoToSelectionHandle1"
  630. "MousePath"
  631. "SelectionHandle0"
  632. U"BottomPropertyLineInitial"
  633. Final"
  634. U"returntonext"
  635. ---clr    
  636. "Click2"
  637. 5172, 4917
  638. everything 
  639. aediting easy
  640. showallobjects
  641. 5172, 4917
  642. enterPage
  643. enterPage
  644. Foundation
  645. Foundation
  646. text2
  647. text1
  648. GoToLine
  649. GoToSelectionHandle1
  650. MousePath
  651. SelectionHandle0
  652. SelectionHandle1
  653. BottomPropertyLineInitial
  654. BottomPropertyLineFinal
  655. returntonext
  656. Click2
  657. SelectionHandle1
  658.  }showallobjects
  659. SelectionHandle1
  660. PAGEDIRECTION
  661. PAGEDIRECTION
  662. BottomPropertyLineInitial
  663. SelectionHandle0
  664. SelectionHandle1
  665. GoToLine
  666. GoToSelectionHandle1
  667. Click2
  668. " Button UP  ""
  669. MousePath
  670. BottomPropertyLineFinal
  671. returntonext
  672. Text1
  673. Often you'll need to adjust a line or other drawn object after it has been drawn. 
  674. To adjust:
  675.  1.  Select the line by pointing
  676.       and clicking on it.
  677.  2.  Stretch it by dragging one of
  678.       the black selection handles. 
  679. Dragging is done by holding down the left mouse button while moving the mouse.
  680. Click on the Demo Button.
  681. the Attributes Menu and click on the Line Command.
  682. The Line Option form allows you to adjust  the line length, angle and display the dimensions on your drawing..... adjust  the line length, angle and display the dimensions on your drawing.t  the line length, angle and display the dimensions on your drawing...
  683. Text2
  684. Another way to adjust a line is the LINE ATTRIBUTE command found in the Attribute Options Menu.  When you are in LandDesigner you can:
  685.   1.  Select the line
  686.   2.  Open the ATTRIBUTES menu
  687.   3.  Select the LINE command
  688.   4.  Fill in the correct values
  689.   5.  Click on OK
  690. LD TIP:  A shortcut to opening the Attributes Commands is to double-click on the object... 5.  Click on OK
  691. Please remember to click OK on the line form to complete the demo.
  692. lick on OK to continue.
  693. ontinue.
  694. n OK to continue.
  695. e.....self using either the Form button or using the Attribute Menu.  Please press OK to return here.
  696. Close Line Form to continue. your survey, and click "OK" to return.  The line will automatically be redrawn as desired.
  697. Click 
  698. The second is to select the line,  open the Attributes Menu and click on the Line Command.
  699. The Line Option form allows you to adjust  the line length, angle and display the dimensions on your drawing.
  700. Line Drawing1
  701.     -- initialize display 
  702. qdemo
  703. P    -- prevent immediate screen updates
  704. U"Deck1"
  705. U"Deck2"
  706. U"Deck3"
  707. U"Deck4"
  708. U"Deck5"
  709. U"Deck6"
  710. U"Deck6a"
  711. U"Deck7"
  712. U"Deck8"
  713. U"Deck9"    
  714. U"GoToPolygonTool"
  715. U"GoToDeckStart"
  716. U"returntonext" --clr
  717. "dining_label"
  718. "kitchen_label"
  719. "garage_label"
  720. "family_label"
  721. "Click2" 
  722.     """        -- extra "" needed 
  723. a single "
  724. "default_page_buttons" 
  725. "next_topic_buttons" 
  726. "Next" 
  727. "Text1"
  728. "Text2"
  729.     -- Go 
  730. goto 
  731. CursorMove ("
  732. -30, -15
  733. "StatusbarText" 
  734. "Draw a 
  735. 21    -- drawing crosshair 
  736. point 
  737. . Right buton 
  738.  outline
  739. TimeDelay 
  740. 2445, 2795
  741. Linedraw( "
  742. 1485, 2795
  743. 1110, 1815
  744. 1545,1395
  745. 2250,1395
  746. 2535, 1225
  747. esc backspacing
  748. "Esc Key"
  749. 3535, 1225
  750. sysMouseposition 
  751. 3400,1650
  752. 3535, 1225
  753. 3375, 2330
  754. 3330,2305
  755. """Double 
  756.         -- now says "
  757.     -- don't 
  758. }click 
  759. close instead
  760. )---clr
  761. buttonup
  762. buttonup
  763. Deck1
  764. Deck2
  765. Deck3
  766. Deck4
  767. Deck5
  768. Deck6
  769. Deck6a
  770. Deck7
  771. Deck8
  772. Deck9
  773. GoToPolygonTool
  774. GoToDeckStart
  775. returntonext
  776. dining_label
  777. kitchen_label
  778. garage_label
  779. family_label
  780. Click2
  781. "Click"
  782. default_page_buttons
  783. next_topic_buttons
  784. Text1
  785. Text2
  786. GoToPolygonTool
  787. CursorMove
  788. Click
  789. StatusbarText
  790. Draw a Polygon
  791. Click
  792. StatusbarText
  793. Click on start point of polygon. Right buton to end.
  794. GoToDeckStart
  795. CursorMove
  796. Click2
  797. Click2
  798. StatusbarText
  799. Click on next point of polygon. Right buton to end.
  800. Click2
  801. Deck1
  802. Linedraw
  803. Click2
  804. Click2
  805. Click2
  806. Deck2
  807. Linedraw
  808. Click2
  809. Click2
  810. Click2
  811. Deck3
  812. Linedraw
  813. Click2
  814. Click2
  815. Click2
  816. Deck4
  817. Linedraw
  818. Click2
  819. Click2
  820. Click2
  821. Deck5
  822. Linedraw
  823. Click2
  824. Click2
  825. Click2
  826. Deck6a
  827. Linedraw
  828. Click2
  829. Esc Key
  830. Click2
  831. Click2
  832. Click2
  833. Deck6a
  834. Deck6
  835. Linedraw
  836. Click2
  837. Click
  838. Click2
  839. Click2
  840. Click2
  841. Deck7
  842. Linedraw
  843. Click2
  844. Click2
  845. Click2
  846. Deck8
  847. Linedraw
  848. Click2
  849. Click2
  850. "Double Click"
  851. Click2
  852. StatusbarText
  853. Click2
  854. Deck9
  855. returntonext
  856. CursorMove
  857. default
  858. TimeDelay
  859. --Initialize demo screen
  860. UGrassLine1
  861. UGrassLine2
  862. UGrassLine3
  863. UGrassLine4
  864. UGrassLine5
  865. UGrassLine6
  866. UGrassLine7
  867. "FrontLawn" 
  868. 120, 25.125, 100
  869. "click"
  870. "ButtonState"
  871. "GardenSymbolLib"
  872. U"GoToSymbolIcon"
  873. U"GoToSymbolLib"
  874. U"GoToStartPoint"
  875. U"GoTonext"
  876. U"GoToNewSymbol"
  877. "SelectHandles"
  878. "LawnSelectHandles"
  879. "Text2"
  880. B"FillDemo"
  881. symbol library
  882. "Text1"
  883. CursorMove ("
  884. 7465, 2010
  885. "Click"
  886. 4420, 2610
  887. Group "
  888. 4965, 2595
  889. 21    -- drawing crosshair 
  890. "StatusbarText" 
  891. "Draw a Polygon"
  892.  lawn    
  893. "Buttonstate"
  894. point 
  895. . Right buton 
  896. LineDraw ("
  897. "Double 
  898. %grass area
  899. 2    -- 
  900. LawnGoToNext")
  901. buttonup
  902. buttonup
  903. FrontLawn
  904. FrontLawn
  905. click
  906. ButtonState
  907. GardenSymbolLib
  908. GoToSymbolIcon
  909. GoToSymbolLib
  910. GoToStartPoint
  911. GoTonext
  912. GoToNewSymbol
  913. SelectHandles
  914. LawnSelectHandles
  915. Text2
  916. FillDemo
  917. Text1
  918. GoToSymbolIcon
  919. CursorMove
  920. click
  921. click
  922. GardenSymbolLib
  923. Click
  924. GoToSymbolLib
  925. CursorMove
  926. Click
  927. Click
  928. SelectHandles
  929. SelectHandles
  930. StatusbarText
  931. Draw a Polygon
  932. GoToStartPoint
  933. CursorMove
  934. Click
  935. Buttonstate
  936. StatusbarText
  937. Click on start point of polygon. Right buton to end.
  938. ButtonState
  939. GrassLine1
  940. LineDraw
  941. GrassLine2
  942. LineDraw
  943. GrassLine3
  944. LineDraw
  945. GrassLine4
  946. LineDraw
  947. GrassLine5
  948. LineDraw
  949. GrassLine6
  950. LineDraw
  951. GrassLine7
  952. LineDraw
  953. Double Click
  954. Buttonstate
  955. FrontLawn
  956. SelectHandles
  957. ButtonState
  958. StatusbarText
  959. LawnGoToNext
  960. CursorMove
  961. ButtonState
  962. click
  963. GrassLine7
  964. GrassLine6
  965. GrassLine5
  966. GrassLine4
  967. GrassLine3
  968. GrassLine2
  969. GrassLine1
  970. 4PAGEDIRECTION    
  971. "FORWARD"
  972. up 1st Display
  973. sysLockscreen 
  974. "Previous" 
  975. B"demo"
  976. "Demo_background" 
  977. "text1"
  978. "text2"
  979. U"Gotonextbutton"
  980. "element_code" ---clr
  981. U"GoToTreeSymbolIcon"
  982. U"GoToDrawArea"
  983. "TreeSymbolLib" 
  984. "Click"
  985. "SmallSelectionHandles"
  986. PREVIOUS
  987. up 2nd display
  988. ,mode
  989. showallobjects
  990. "Waiting"    
  991. enterpage
  992. leavepage
  993. enterpage
  994. FORWARD
  995. Previous
  996. Demo_background
  997. text1
  998. text2
  999. Gotonextbutton
  1000. element_code
  1001. GoToTreeSymbolIcon
  1002. GoToTreeSymbol
  1003. GoToDrawArea
  1004. TreeSymbolLib
  1005. TreeSymbol
  1006. Click
  1007. SmallSelectionHandles
  1008. Previous
  1009. Previous
  1010. Previous
  1011. Demo_background
  1012. text1
  1013. text2
  1014. Gotonextbutton
  1015. element_code
  1016. GoToTreeSymbolIcon
  1017. GoToTreeSymbol
  1018. GoToDrawArea
  1019. TreeSymbolLib
  1020. TreeSymbol
  1021. Click
  1022. SmallSelectionHandles
  1023.  }showallobjects
  1024. Waiting
  1025. PAGEDIRECTION
  1026. leavepage
  1027. TreeSymbolLib
  1028. previous
  1029. MoveSymbol
  1030. CopyText1
  1031. Copying symbols can save time.
  1032. To copy either: 
  1033.      1.  Point at the symbol.
  1034.      2.  Click the mouse button to select.
  1035.      3.  Click on the COPY tool.
  1036.      4.  Click on the PASTE tool.
  1037.      5.  Drag copy square to position.
  1038.  Or.....
  1039.      1.  Move cursor to the symbol.
  1040.      2.  Hold the CNTL key down and drag
  1041.           the copy away from the symbol.
  1042. Click on the Copy Demo button to see how this is done.
  1043. ls after assigning plant characteristics to save time when duplicating many plants of the same type.
  1044. CopyText2
  1045. To copy objects into rows or columns
  1046. hold the Shift key along with the Cntrl key and the copies will be aligned with the original.
  1047. LD TIP:  Copy symbols after assigning plant characteristics to save time when duplicating many plants of the same type.
  1048.  same type.
  1049. 2.  Hold the CNTL key down and drag
  1050.      the copy away from the symbol.
  1051. Click on the Copy Demo button to see how this is done.
  1052. LD TIP:  Copy symbols after assigning plant characteristics to save time when duplicating many plants of the same type.
  1053. pagename
  1054. "pagename" 
  1055. "Pagename 
  1056. " && 
  1057. mouseenter
  1058. mouseenter
  1059. pagename
  1060. Pagename is
  1061. pagename
  1062. Pagename is Foundation1
  1063. TreeSymbolNoFill
  1064. :PHYSSIZE
  1065. GoToNewSpot
  1066. GoToMoveTreeSymbol
  1067. GoToMoveDemoButton
  1068. TreeSymbol
  1069. :PHYSSIZE
  1070. movetext
  1071. Moving a symbol is easy.
  1072. To move:
  1073.   1. Point at the symbol.
  1074.   2. Depress the mouse button.
  1075.   3. Drag to the new position and release.
  1076. Click on the Demo button to move the tree. off.
  1077. k once to s
  1078. sysLockscreen 
  1079. "movetext"
  1080. "Previous" 
  1081. "copytext1"
  1082. BMoveDemo
  1083. BCopyDemo
  1084. buttonup
  1085. buttonup
  1086. movetext
  1087. Previous
  1088. previous
  1089. copytext1
  1090. CopyDemo
  1091. MoveDemo
  1092. Previous
  1093. sysLockscreen 
  1094. "TreeSymbolCopy1"
  1095. 1507, 1055
  1096. "TreeSymbolCopy2"
  1097. 1507, 1055
  1098. "copytext1"
  1099. "Copytext2"
  1100. "movetext"
  1101. B"copyDemo"
  1102. B"movedemo"
  1103. "Next" 
  1104.     Hide 
  1105. "Previous" 
  1106. buttonup
  1107. buttonup
  1108. TreeSymbolCopy1
  1109. TreeSymbolCopy2
  1110. TreeSymbolCopy1
  1111. TreeSymbolCopy2
  1112. copytext1
  1113. Copytext2
  1114. movetext
  1115. copyDemo
  1116. movedemo
  1117. Previous
  1118. previous
  1119. CopyDemo
  1120. Copy Demo
  1121. TreeSymbolOrignial
  1122. :PHYSSIZE
  1123. pastesquare
  1124. #:PHYSSIZE
  1125. ButtonState
  1126. Release Mouse Button When DoneL key at the same time.
  1127. TreeSymbolCopy2
  1128. @(:PHYSSIZE
  1129. Click
  1130. Click
  1131. Click on Paste Tool
  1132. SelectionHandles
  1133. TreeSymbolCopy1
  1134. /:PHYSSIZE
  1135. CopyLines
  1136. pagename
  1137. "pagename" 
  1138. "Pagename 
  1139. " && 
  1140. mouseenter
  1141. mouseenter
  1142. pagename
  1143. Pagename is
  1144. pagename
  1145. Pagename is Foundation1
  1146. GoToDemoButton
  1147. GoToCopyTool
  1148. GoToTreeSymbol
  1149. GoToPasteTool
  1150. GoToCopyPosition
  1151. GoToPasteSquare
  1152. GoTo2ndCopyPosition
  1153. MoveDemo
  1154. G    -- demo 
  1155. tree symbol placement
  1156.     -- initialize 
  1157. U"GoTomoveTreeSymbol"
  1158. U"GoToNewSpot"
  1159. U"GoTomoveDemoButton"
  1160. PaintObject "TreeSymbolNoFill"
  1161. 1650, 3720
  1162. 1650, 3720
  1163. "ButtonState" 
  1164. 1020, 4160
  1165. False
  1166. CursorMove ("GoToMoveTreeSymbol")
  1167. "Mouse 
  1168.  Down While Dragging 
  1169. PaintObjectMove ("
  1170. 2655, 4170
  1171.  Up When Done"
  1172. buttonup
  1173. buttonup
  1174. GoTomoveTreeSymbol
  1175. GoToNewSpot
  1176. GoTomoveDemoButton
  1177. TreeSymbolNoFill
  1178. TreeSymbolNoFill
  1179. TreeSymbol
  1180. ButtonState
  1181. TreeSymbol
  1182. GoToMoveTreeSymbol
  1183. CursorMove
  1184. ButtonState
  1185. Mouse Button Down While Dragging Symbol
  1186. ButtonState
  1187. TreeSymbol
  1188. TreeSymbolNoFill
  1189. TreeSymbolNoFill
  1190. GoToNewSpot
  1191. PaintObjectMove
  1192. TreeSymbol
  1193. ButtonState
  1194. Mouse Button Up When Done
  1195. TreeSymbolNoFill
  1196. TreeSymbol
  1197. ButtonState
  1198. GoToMoveDemoButton
  1199. CursorMove
  1200. Move Demo
  1201. G    -- demo 
  1202. tree symbol placement
  1203.     -- initialize 
  1204. "element_code"
  1205. "text1"
  1206. "Text2"
  1207. "Click"
  1208. 4065, 3000    -- over 
  1209. library
  1210. "SmallSelectionHandles"
  1211. "TreeSymbol"
  1212. "TreeSymbolLib" 
  1213. "AllGoToLines"
  1214. False
  1215. Move 
  1216. S Icon 
  1217. CursorMove ("GoToTreeSymbolIcon")
  1218. 6900, 660
  1219. 4020, 3045
  1220. on drawing 
  1221. 285,3705
  1222. toDrawArea")
  1223.  ---clr
  1224.     -- Return 
  1225. Next Button
  1226. " ---
  1227. ( "GoToNextButton" )
  1228. buttonup
  1229. buttonup
  1230. element_code
  1231. text1
  1232. Text2
  1233. Click
  1234. Click
  1235. SmallSelectionHandles
  1236. TreeSymbol
  1237. TreeSymbolLib
  1238. GoToTreeSymbolIcon
  1239. CursorMove
  1240. Click
  1241. Click
  1242. Click
  1243. TreeSymbolLib
  1244. GoToTreeSymbol
  1245. CursorMove
  1246. Click
  1247. Click
  1248. 333333
  1249. SmallSelectionHandles
  1250. Click
  1251. Click
  1252. GotoDrawArea
  1253. CursorMove
  1254. Click
  1255. TreeSymbol
  1256. SmallSelectionHandles
  1257. Click
  1258. element_code
  1259. GoToNextButton
  1260. CursorMove
  1261. StartupScreen
  1262. sysLockscreen 
  1263. 3200,1250
  1264. ncursor 
  1265. Quick Tour
  1266. enterpage
  1267. enterpage
  1268. Welcome
  1269. to the
  1270. LandDesigner     
  1271. for Windows
  1272. Tutorialrialorial
  1273. (c) 1993  GreenThumb Software Inc.
  1274. Demo Alpha 12/6/93333
  1275. Tutoriall
  1276. Getting_help_intro
  1277. B"MainMenu" 
  1278. ncursor 
  1279. 8450,5700 
  1280. enterpage
  1281. enterpage
  1282. MainMenu
  1283. GETTING ADDITIONAL HELPSTANCE
  1284. There are several ways to get assistance when working with LandDesigner:
  1285.            On-screen Help
  1286.               Help Menu
  1287.               F1 Key
  1288.               Status Bar
  1289.      LandDesigner User Guide
  1290.         Technical Support 
  1291. System PAGEDIRECTION
  1292. has 2 displays the 
  1293. final 
  1294. tutorial section
  1295. --there 
  1296. a "DummY' 
  1297. Ydefault 
  1298. Next 
  1299. Bwill 
  1300. & ride 
  1301. instead.
  1302. sysLockscreen 
  1303. "default_page_buttons" 
  1304. "next_topic_buttons" 
  1305. "house" 
  1306. "demo_background" 
  1307. ncursor 
  1308. 8450,5700 
  1309. B"Demo"
  1310. "Text1"
  1311. UDeck1
  1312. UDeck2
  1313. UDeck3
  1314. UDeck4
  1315. UDeck5
  1316. UDeck6a
  1317. UDeck7
  1318. UDeck8
  1319. UDeck9    
  1320. U"GoToPolygonTool"
  1321. U"GoToDeckStart"
  1322. U"returntonext" --clr
  1323. "Click"
  1324. "Click2"        -- jsr version 1.1 addition
  1325. "Text2"
  1326. "dining_label"
  1327. "kitchen_label"
  1328. "garage_label"
  1329. "family_label"
  1330. showallobjects
  1331. "Waiting"
  1332. enterpage
  1333. leavepage
  1334. enterpage
  1335. default_page_buttons
  1336. previous
  1337. previous
  1338. next_topic_buttons
  1339. house
  1340. demo_background
  1341. Text1
  1342. GoToPolygonTool
  1343. GoToDeckStart
  1344. returntonext
  1345. Click
  1346. Click2
  1347. Text2
  1348. dining_label
  1349. kitchen_label
  1350. garage_label
  1351. family_label
  1352.  }showallobjects
  1353. Waiting
  1354. Deck9
  1355. Deck8
  1356. Deck7
  1357. Deck6
  1358. Deck6a
  1359. Deck5
  1360. Deck4
  1361. Deck3
  1362. Deck2
  1363. Deck1
  1364. PAGEDIRECTION
  1365. leavepage
  1366. previous
  1367. getting_help_pg1
  1368. Irrigation_intro
  1369. initialize 
  1370. determine which demo 
  1371. display
  1372. 4PAGEDIRECTION
  1373. ncursor 
  1374. 8450,5700 
  1375. $movement lines 
  1376. ,mode
  1377. Xwhether 2st 
  1378. | should be shown
  1379. "FORWARD"
  1380. up 1st Display
  1381. sysLockscreen 
  1382. Bpositions
  1383. B"MoveDemo" 
  1384. 4320, 5520
  1385. B"CopyDemo" 
  1386. 4320, 5520
  1387. B"moveDemo"
  1388. / ---
  1389. default 
  1390.  Routine--
  1391. B"Movedemo"
  1392. B"Copydemo"
  1393. U"GoToMoveTreeSymbol"        ---
  1394. nroutine
  1395. U"GoToNewSpot"
  1396. U"GoToMoveDemoButton"        ---
  1397. "ButtonState"            ---
  1398. "movetext"
  1399. 1650,3720    ---
  1400. "TreeSymbolNoFill"
  1401. "copytext1"
  1402. "copytext2"
  1403. "copylines"
  1404. "SelectionHandles" 
  1405. "TreeSymbolCopy1"
  1406. "TreeSymbolCopy2"
  1407. "PasteSquare"
  1408. "Click"
  1409. PREVIOUS
  1410. up 2nd 
  1411. 4320, 5520
  1412. 4320, 5520
  1413. "Previous" 
  1414. "Movetext"
  1415. showallobjects
  1416. 2805,5460
  1417. 2775, 5013
  1418. 1650,3720
  1419. "Waiting"    
  1420. enterpage
  1421. leavepage
  1422. enterpage
  1423. FORWARD
  1424. MoveDemo
  1425. CopyDemo
  1426. CopyDemo
  1427. moveDemo
  1428. previous
  1429. previous
  1430. Movedemo
  1431. Copydemo
  1432. GoToMoveTreeSymbol
  1433. GoToNewSpot
  1434. GoToMoveDemoButton
  1435. ButtonState
  1436. movetext
  1437. TreeSymbol
  1438. TreeSymbolNoFill
  1439. copytext1
  1440. copytext2
  1441. copylines
  1442. SelectionHandles
  1443. TreeSymbol
  1444. TreeSymbolCopy1
  1445. TreeSymbolCopy2
  1446. PasteSquare
  1447. Click
  1448. MoveDemo
  1449. CopyDemo
  1450. CopyDemo
  1451. moveDemo
  1452. Previous
  1453. Previous
  1454. Movetext
  1455. copytext1
  1456. copytext2
  1457. copylines
  1458. SelectionHandles
  1459. TreeSymbol
  1460. TreeSymbolCopy1
  1461. TreeSymbolCopy2
  1462. PasteSquare
  1463. Click
  1464. MoveDemo
  1465. CopyDemo
  1466.  }showallobjects
  1467. MoveDemo
  1468. CopyDemo
  1469. TreeSymbol
  1470. Waiting
  1471. PAGEDIRECTION
  1472. leavepage
  1473. previous
  1474. --Initialize demo screen
  1475. UGrassLine1
  1476. UGrassLine2
  1477. UGrassLine3
  1478. UGrassLine4
  1479. UGrassLine5
  1480. UGrassLine6
  1481. UGrassLine7
  1482. "FrontLawn" 
  1483. 120, 25.125, 100
  1484. "click"
  1485. "ButtonState"
  1486. "GardenSymbolLib"
  1487. U"GoToSymbolIcon"
  1488. U"GoToSymbolLib"
  1489. U"GoToStartPoint"
  1490. U"FillGoToNext"
  1491. U"GoToNewSymbol"
  1492. U"GoToLawn"
  1493. "SelectHandles"
  1494. "LawnSelectHandles"
  1495. lawn 
  1496. CursorMove ("GoTolawn")
  1497. "Click" 
  1498. 10, 3555
  1499. symbol library    
  1500.  4405, 3195
  1501. 4995, 3180
  1502. --change fill
  1503. 0, 100, 0
  1504. buttonup
  1505. buttonup
  1506. FrontLawn
  1507. FrontLawn
  1508. click
  1509. ButtonState
  1510. GardenSymbolLib
  1511. GoToSymbolIcon
  1512. GoToSymbolLib
  1513. GoToStartPoint
  1514. FillGoToNext
  1515. GoToNewSymbol
  1516. GoToLawn
  1517. SelectHandles
  1518. LawnSelectHandles
  1519. GoTolawn
  1520. CursorMove
  1521. Click
  1522. Click
  1523. LawnSelectHandles
  1524. GoToNewSymbol
  1525. CursorMove
  1526. Click
  1527. Click
  1528. SelectHandles
  1529. SelectHandles
  1530. click
  1531. SelectHandles
  1532. FrontLawn
  1533. FillGoToNext
  1534. CursorMove
  1535. Click
  1536. GrassLine7
  1537. GrassLine6
  1538. GrassLine5
  1539. GrassLine4
  1540. GrassLine3
  1541. GrassLine2
  1542. GrassLine1
  1543. AreaSymbols
  1544. GardenSymbolLib
  1545. :PHYSSIZE
  1546. text2
  1547. The second way to add an area symbol is:
  1548. 1.  Select a previously drawn 
  1549.       closed object such as a circle,
  1550.       rectangle or polygon shape.
  1551. 2.  Open the appropriate symbol library.  
  1552. 3.  Click on the desired symbol.
  1553. You can also use this procedure to change an area symbol.  
  1554. Here we will change the lawn symbol.
  1555. Click on the Fill Demo button.
  1556.  the polygon
  1557.   4.  Double-click when you are done.
  1558.        The area will automatically be filled.
  1559. Click on the Deck Demo button to fill in the deck using this procedure.
  1560. GrassLines
  1561. GrassLine1
  1562. GrassLine2
  1563. GrassLine3
  1564. GrassLine4
  1565. GrassLine5
  1566. GrassLine6
  1567. Grassline7
  1568. LawnDemo
  1569. Lawn Demo
  1570. Click
  1571. "Click"
  1572. ButtonState
  1573. Double Click
  1574. GoToSymbolIcon
  1575. GoToSymbolLib
  1576. GoToStartPoint
  1577. sysLockscreen 
  1578. "selectHandles"
  1579. "text1"
  1580. "Previous" 
  1581. "text2"
  1582. "FrontLawn" 
  1583. 120, 25.125, 100
  1584. --dark fill
  1585. "GardenSymbolLib"
  1586. BFillDemo
  1587. BLawnDemo
  1588. buttonup
  1589. buttonup
  1590. selectHandles
  1591. text1
  1592. Previous
  1593. previous
  1594. text2
  1595. FrontLawn
  1596. FrontLawn
  1597. GardenSymbolLib
  1598. LawnDemo
  1599. FillDemo
  1600. Previous
  1601. sysLockscreen 
  1602. "text2"
  1603. "text1"
  1604. B"FillDemo"
  1605. B"Lawndemo"
  1606. lawn 
  1607.  stuff
  1608. UGrassLine1
  1609. UGrassLine2
  1610. UGrassLine3
  1611. UGrassLine4
  1612. UGrassLine5
  1613. UGrassLine6
  1614. UGrassLine7
  1615. "FrontLawn"
  1616. "GardenSymbolLib"
  1617. fill 
  1618. "LawnSelectHandles"
  1619. "Next" 
  1620.     Hide 
  1621. "Previous" 
  1622. buttonup
  1623. buttonup
  1624. text2
  1625. text1
  1626. FillDemo
  1627. Lawndemo
  1628. FrontLawn
  1629. GardenSymbolLib
  1630. LawnSelectHandles
  1631. Previous
  1632. previous
  1633. GrassLine7
  1634. GrassLine6
  1635. GrassLine5
  1636. GrassLine4
  1637. GrassLine3
  1638. GrassLine2
  1639. GrassLine1
  1640. GoToNext
  1641. LawnSelectHandles
  1642. Handle
  1643. Handle
  1644. Handle
  1645. Handle
  1646. GoToNewSymbol
  1647. Text1
  1648. AREA SYMBOLS:
  1649. Area Symbols are used to indicate items such as grass, mulch, flower beds, patios and decks. They are found in the HARDSCAPE and GARDEN/GROUNDCOVER symbol libraries.
  1650. There are 2 ways to add an AREA SYMBOL to your drawing.   
  1651. The first is:
  1652.   1.  Open the symbol library
  1653.   2.  Select the symbol you want
  1654.   3.  Draw the polygon
  1655.   4.  Double-click when you are done.
  1656.        The area will automatically be filled.
  1657. Click on the Lawn Demo button to add the front lawn using this procedure.
  1658.  procedure.
  1659. n to add the front lawn using this procedure.
  1660. FillDemo
  1661. Fill Demo
  1662. SelectHandles
  1663. Handle
  1664. Handle
  1665. Handle
  1666. Handle
  1667. FillGoToNext
  1668. LawnGoToNext
  1669. GoToLawn
  1670. FrontLawn
  1671. G    -- demo 
  1672. grouping sprinker heads 
  1673. a circuit
  1674.     -- initialize 
  1675. "Click"
  1676. "ShiftKeyDown"
  1677. "SelectionHandles1"
  1678. "SelectionHandles2"
  1679. "SelectionHandles3"
  1680. "SelectionHandles4"
  1681. U"Pipe1"
  1682. U"Pipe2"
  1683. U"Pipe3"
  1684. U"Pipe4"
  1685. "AllSlashes"
  1686. "AllGoToLines"
  1687. False
  1688. Move 
  1689. Udrawing 
  1690. CursorMove ("GoTo1")
  1691. 540, -30
  1692. 21     -- Drawing crosshair
  1693. pipe1 
  1694. pipes
  1695. LineDraw ("
  1696. default    -- 
  1697. arrow
  1698. lines 
  1699. them 
  1700. 960, 1110
  1701. Repeat 
  1702. remaining sprinkler 
  1703. without pauses 
  1704. clicks
  1705. 645, 2400
  1706. 765, 3480
  1707. 1455, 2865
  1708. the symbol library 
  1709. 4665, 3900
  1710. Make 
  1711. nelected 
  1712. look like 
  1713. Return 
  1714. Next 
  1715. buttonup
  1716. buttonup
  1717. Click
  1718. ShiftKeyDown
  1719. SelectionHandles1
  1720. SelectionHandles2
  1721. SelectionHandles3
  1722. SelectionHandles4
  1723. Pipe1
  1724. Pipe2
  1725. Pipe3
  1726. Pipe4
  1727. Pipe1
  1728. 0,0,0
  1729. Pipe2
  1730. 0,0,0
  1731. Pipe3
  1732. 0,0,0
  1733. Pipe4
  1734. 0,0,0
  1735. AllSlashes
  1736. AllGoToLines
  1737. GoTo1
  1738. CursorMove
  1739. Click
  1740. Click
  1741. Click
  1742. GoTo2
  1743. CursorMove
  1744. Pipe1
  1745. LineDraw
  1746. Pipe2
  1747. LineDraw
  1748. Pipe3
  1749. LineDraw
  1750. Pipe4
  1751. LineDraw
  1752. ShiftKeyDown
  1753. GoTo3
  1754. CursorMove
  1755. Click
  1756. Click
  1757. 333333
  1758. SelectionHandles1
  1759. Click
  1760. GoTo4
  1761. CursorMove
  1762. Click
  1763. Click
  1764. SelectionHandles2
  1765. Click
  1766. GoTo5
  1767. CursorMove
  1768. Click
  1769. Click
  1770. SelectionHandles3
  1771. Click
  1772. GoTo6
  1773. CursorMove
  1774. Click
  1775. Click
  1776. SelectionHandles4
  1777. Click
  1778. ShiftKeyDown
  1779. GoTo7
  1780. CursorMove
  1781. Click
  1782. Click
  1783. Pipe1
  1784. 120,50,100
  1785. Pipe2
  1786. 120,50,100
  1787. Pipe3
  1788. 120,50,100
  1789. Pipe4
  1790. 120,50,100
  1791. AllSlashes
  1792. Click
  1793. GoTo8
  1794. CursorMove
  1795. default
  1796. Plant_select_intro
  1797. B"MainMenu" 
  1798. ncursor 
  1799. 8450,5700 
  1800. sysLockscreen 
  1801. "default_page_buttons" 
  1802. /"LD_screen_1"
  1803. "next_topic_buttons" 
  1804. "demo_background" 
  1805. enterpage
  1806. leavepage
  1807. enterpage
  1808. MainMenu
  1809. leavepage
  1810. default_page_buttons
  1811. LD_screen_1
  1812. next_topic_buttons
  1813. LD_screen_1
  1814. demo_background
  1815. LD_screen_1
  1816. PLANT AND MATERIAL SELECTION
  1817. This section will cover the steps involved in assigning symbols to represent specific plants and materials.
  1818. It will introduce you to:
  1819.        
  1820.      Library Attributes
  1821.      Purchase Attributes
  1822.      Using the Databases
  1823.      Purchasing additional plant databases.t databases.es.    Purchasing additional plant databases.
  1824. MainMenu
  1825. main 
  1826. tbuttons 
  1827. Main Menu Page
  1828. tutorial 
  1829. sysLockscreen 
  1830. B"MainMenu" 
  1831. B"ExitTutorial" 
  1832. enterpage
  1833. enterpage
  1834. MainMenu
  1835. ExitTutorial
  1836. '~,x4
  1837. --initialize LD_Screen_1 
  1838. "plan_title_bar" 
  1839. "LayerName" 
  1840. /"Ld_screen_1" 
  1841. "[ Foundation ]" 
  1842. "StatusbarText" 
  1843. "Draw a Rounded 
  1844. --Buttons
  1845. "default_page_buttons" 
  1846. "next_topic_buttons" 
  1847. /"LD_screen_1"
  1848. "Demo_background" 
  1849. --Foundations etc.
  1850. "foundation" 
  1851. "house" 
  1852. "Front_walk"
  1853. "deck" 
  1854. 254 --no fill
  1855. --Add Landscape elements    
  1856. "TreeSymbolLib" 
  1857. --Sprinkler Section    
  1858. "SprinklerSymbolLib" 
  1859. "Backyard_Zoomed" 
  1860. "smith_title_bar" 
  1861. ncursor 
  1862. 8450,5700
  1863. "ScreenTour_Intro"
  1864. buttonup
  1865. buttonup
  1866. plan_title_bar
  1867. LD_Screen_1
  1868. LayerName
  1869. Ld_screen_1
  1870. [ Foundation ]
  1871. StatusbarText
  1872. Ld_screen_1
  1873. Draw a Rounded rectangle
  1874. default_page_buttons
  1875. Ld_screen_1
  1876. next_topic_buttons
  1877. LD_screen_1
  1878. Demo_background
  1879. LD_Screen_1
  1880. foundation
  1881. Ld_screen_1
  1882. house
  1883. Ld_screen_1
  1884. Front_walk
  1885. LD_Screen_1
  1886. LD_Screen_1
  1887. LD_Screen_1
  1888. TreeSymbolLib
  1889. LD_Screen_1
  1890. SprinklerSymbolLib
  1891. LD_Screen_1
  1892. Backyard_Zoomed
  1893. LD_Screen_1
  1894. smith_title_bar
  1895. LD_Screen_1
  1896. ScreenTour_Intro
  1897. QUICK SCREEN TOUR
  1898. "wintutor.exe"
  1899. buttonup
  1900. buttonup
  1901. wintutor.exe
  1902. WINDOWS TUTORIAL
  1903. --initialize LD_Screen_1 
  1904. "plan_title_bar" 
  1905. "LayerName" 
  1906. /"Ld_screen_1" 
  1907. "[ Foundation ]" 
  1908. "StatusbarText" 
  1909. --Buttons
  1910. "default_page_buttons" 
  1911. "next_topic_buttons" 
  1912. /"LD_screen_1"
  1913. --Start Plan Section
  1914. "foundation" 
  1915. "house" 
  1916. "Front_walk"
  1917. "deck" 
  1918. 254 --no fill
  1919. --Add Landscape elements    
  1920. "TreeSymbolLib" 
  1921. --Sprinkler 
  1922. "SprinklerSymbolLib" 
  1923. "Backyard_Zoomed" 
  1924. "smith_title_bar" 
  1925. "StartPlan_Intro"
  1926. buttonup
  1927. buttonup
  1928. plan_title_bar
  1929. LD_Screen_1
  1930. LayerName
  1931. Ld_screen_1
  1932. [ Foundation ]
  1933. StatusbarText
  1934. Ld_screen_1
  1935. default_page_buttons
  1936. Ld_screen_1
  1937. next_topic_buttons
  1938. LD_screen_1
  1939. foundation
  1940. Ld_screen_1
  1941. house
  1942. Ld_screen_1
  1943. Front_walk
  1944. LD_Screen_1
  1945. LD_Screen_1
  1946. LD_Screen_1
  1947. TreeSymbolLib
  1948. LD_Screen_1
  1949. SprinklerSymbolLib
  1950. LD_Screen_1
  1951. Backyard_Zoomed
  1952. LD_Screen_1
  1953. smith_title_bar
  1954. LD_Screen_1
  1955. StartPlan_Intro
  1956. STARTING YOUR LANDSCAPE PLAN
  1957. --initialize LD_Screen_1 
  1958. "plan_title_bar" 
  1959. "LayerName"
  1960. "[ Year 0 ]" 
  1961. "StatusbarText" 
  1962. /"Ld_screen_1" 
  1963. --Buttons
  1964. "default_page_buttons" 
  1965. "next_topic_buttons" 
  1966. /"LD_screen_1"
  1967. --Start Plan Section
  1968. "foundation" 
  1969. "house" 
  1970. "Front_walk"
  1971. "deck" 
  1972. 254 --no fill
  1973. --Add Landscape elements    
  1974. "TreeSymbolLib" 
  1975. --Sprinkler 
  1976. "SprinklerSymbolLib" 
  1977. "Backyard_Zoomed" 
  1978. "smith_title_bar" 
  1979. "Adding_landscape_Intro"
  1980. buttonup
  1981. buttonup
  1982. plan_title_bar
  1983. LD_Screen_1
  1984. LayerName
  1985. LD_Screen_1
  1986. [ Year 0 ]
  1987. StatusbarText
  1988. Ld_screen_1
  1989. default_page_buttons
  1990. Ld_screen_1
  1991. next_topic_buttons
  1992. LD_screen_1
  1993. foundation
  1994. Ld_screen_1
  1995. house
  1996. Ld_screen_1
  1997. Front_walk
  1998. LD_Screen_1
  1999. LD_Screen_1
  2000. LD_Screen_1
  2001. TreeSymbolLib
  2002. LD_Screen_1
  2003. SprinklerSymbolLib
  2004. LD_Screen_1
  2005. Backyard_Zoomed
  2006. LD_Screen_1
  2007. smith_title_bar
  2008. LD_Screen_1
  2009. Adding_landscape_Intro
  2010. ADDING LANDSCAPE ELEMENTS
  2011. "Getting_help_Intro"
  2012. buttonup
  2013. buttonup
  2014. Getting_help_Intro
  2015. GETTING ADDITIONAL HELP
  2016. --initialize LD_Screen_1 
  2017. "plan_title_bar" 
  2018. "LayerName"
  2019. "Foundation" 
  2020. "StatusbarText" 
  2021. /"Ld_screen_1" 
  2022. --Buttons
  2023. "default_page_buttons" 
  2024. "next_topic_buttons" 
  2025. /"LD_screen_1"
  2026. --Start Plan Section
  2027. "foundation" 
  2028. "house" 
  2029. "Front_walk"
  2030. "deck" 
  2031. 59 --
  2032. ffill
  2033. --Add Landscape elements    
  2034. "TreeSymbolLib" 
  2035. --Sprinkler 
  2036. "SprinklerSymbolLib" 
  2037. "Backyard_Zoomed" 
  2038. "smith_title_bar" 
  2039. "Irrigation_Intro"
  2040. buttonup
  2041. buttonup
  2042. plan_title_bar
  2043. LD_Screen_1
  2044. LayerName
  2045. LD_Screen_1
  2046. Foundation
  2047. StatusbarText
  2048. Ld_screen_1
  2049. default_page_buttons
  2050. Ld_screen_1
  2051. next_topic_buttons
  2052. LD_screen_1
  2053. foundation
  2054. Ld_screen_1
  2055. house
  2056. Ld_screen_1
  2057. Front_walk
  2058. LD_Screen_1
  2059. LD_Screen_1
  2060. LD_Screen_1
  2061. TreeSymbolLib
  2062. LD_Screen_1
  2063. SprinklerSymbolLib
  2064. LD_Screen_1
  2065. Backyard_Zoomed
  2066. LD_Screen_1
  2067. smith_title_bar
  2068. LD_Screen_1
  2069. Irrigation_Intro
  2070. SPRINKLER SYSTEMS
  2071. pagename
  2072. "pagename" 
  2073. "Pagename 
  2074. " && 
  2075. mouseenter
  2076. mouseenter
  2077. pagename
  2078. Pagename is
  2079. pagename
  2080. Page Name is: MainMenu1
  2081. ExitTutorial
  2082. buttonup
  2083. buttonup
  2084. Exit Tutorial
  2085. e    :!S
  2086. --initialize LD_Screen_1 
  2087. "plan_title_bar" 
  2088. "LayerName" 
  2089. /"Ld_screen_1" 
  2090. "[ Foundation ]" 
  2091. "StatusbarText" 
  2092. --Buttons
  2093. "default_page_buttons" 
  2094. "next_topic_buttons" 
  2095. /"LD_screen_1"
  2096. --Start Plan Section
  2097. "foundation" 
  2098. "house" 
  2099. "Front_walk"
  2100. "deck" 
  2101. 254 --no fill
  2102. --Add Landscape elements    
  2103. "TreeSymbolLib" 
  2104. --Sprinkler 
  2105. "SprinklerSymbolLib" 
  2106. "Backyard_Zoomed" 
  2107. "smith_title_bar" 
  2108. "StartPlan_Intro"
  2109. buttonup
  2110. buttonup
  2111. plan_title_bar
  2112. LD_Screen_1
  2113. LayerName
  2114. Ld_screen_1
  2115. [ Foundation ]
  2116. StatusbarText
  2117. Ld_screen_1
  2118. default_page_buttons
  2119. Ld_screen_1
  2120. next_topic_buttons
  2121. LD_screen_1
  2122. foundation
  2123. Ld_screen_1
  2124. house
  2125. Ld_screen_1
  2126. Front_walk
  2127. LD_Screen_1
  2128. LD_Screen_1
  2129. LD_Screen_1
  2130. TreeSymbolLib
  2131. LD_Screen_1
  2132. SprinklerSymbolLib
  2133. LD_Screen_1
  2134. Backyard_Zoomed
  2135. LD_Screen_1
  2136. smith_title_bar
  2137. LD_Screen_1
  2138. StartPlan_Intro
  2139. "Getting_help_Intro"
  2140. buttonup
  2141. buttonup
  2142. Getting_help_Intro
  2143. Plant Select
  2144. --initialize LD_Screen_1 
  2145. "plan_title_bar" 
  2146. "LayerName"
  2147. "[ Year 0 ]" 
  2148. "StatusbarText" 
  2149. /"Ld_screen_1" 
  2150. --Buttons
  2151. "default_page_buttons" 
  2152. "next_topic_buttons" 
  2153. /"LD_screen_1"
  2154. --Start Plan Section
  2155. "foundation" 
  2156. "house" 
  2157. "Front_walk"
  2158. "deck" 
  2159. 59 --
  2160. ffill
  2161. --Add Landscape elements    
  2162. "TreeSymbolLib" 
  2163. --Sprinkler 
  2164. "SprinklerSymbolLib" 
  2165. "Backyard_Zoomed" 
  2166. "smith_title_bar" 
  2167. "Plant_select_Intro"
  2168. buttonup
  2169. buttonup
  2170. plan_title_bar
  2171. LD_Screen_1
  2172. LayerName
  2173. LD_Screen_1
  2174. [ Year 0 ]
  2175. StatusbarText
  2176. Ld_screen_1
  2177. default_page_buttons
  2178. Ld_screen_1
  2179. next_topic_buttons
  2180. LD_screen_1
  2181. foundation
  2182. Ld_screen_1
  2183. house
  2184. Ld_screen_1
  2185. Front_walk
  2186. LD_Screen_1
  2187. LD_Screen_1
  2188. LD_Screen_1
  2189. TreeSymbolLib
  2190. LD_Screen_1
  2191. SprinklerSymbolLib
  2192. LD_Screen_1
  2193. Backyard_Zoomed
  2194. LD_Screen_1
  2195. smith_title_bar
  2196. LD_Screen_1
  2197. Plant_select_Intro
  2198. PLANT & MATERIAL SELECTION
  2199. .*(1A
  2200. --initialize LD_Screen_1 
  2201. "plan_title_bar" 
  2202. "LayerName"
  2203. "[ Year 0 ]" 
  2204. "StatusbarText" 
  2205. /"Ld_screen_1" 
  2206. --Buttons
  2207. "default_page_buttons" 
  2208. "next_topic_buttons" 
  2209. /"LD_screen_1"
  2210. --Start Plan Section
  2211. "foundation" 
  2212. "house" 
  2213. "Front_walk"
  2214. "deck" 
  2215. 59 --
  2216. ffill
  2217. --Add Landscape elements    
  2218. "TreeSymbolLib" 
  2219. --Sprinkler 
  2220. "SprinklerSymbolLib" 
  2221. "Backyard_Zoomed" 
  2222. "smith_title_bar" 
  2223. "Plant_select_Intro"
  2224. buttonup
  2225. buttonup
  2226. plan_title_bar
  2227. LD_Screen_1
  2228. LayerName
  2229. LD_Screen_1
  2230. [ Year 0 ]
  2231. StatusbarText
  2232. Ld_screen_1
  2233. default_page_buttons
  2234. Ld_screen_1
  2235. next_topic_buttons
  2236. LD_screen_1
  2237. foundation
  2238. Ld_screen_1
  2239. house
  2240. Ld_screen_1
  2241. Front_walk
  2242. LD_Screen_1
  2243. LD_Screen_1
  2244. LD_Screen_1
  2245. TreeSymbolLib
  2246. LD_Screen_1
  2247. SprinklerSymbolLib
  2248. LD_Screen_1
  2249. Backyard_Zoomed
  2250. LD_Screen_1
  2251. smith_title_bar
  2252. LD_Screen_1
  2253. Plant_select_Intro
  2254. --initialize LD_Screen_1 
  2255. "plan_title_bar" 
  2256. "LayerName"
  2257. "[ Year 0 ]" 
  2258. "StatusbarText" 
  2259. /"Ld_screen_1" 
  2260. --Buttons
  2261. "default_page_buttons" 
  2262. "next_topic_buttons" 
  2263. /"LD_screen_1"
  2264. --Start Plan Section
  2265. "foundation" 
  2266. "house" 
  2267. "Front_walk"
  2268. "deck" 
  2269. 254 --no fill
  2270. --Add Landscape elements    
  2271. "TreeSymbolLib" 
  2272. --Sprinkler 
  2273. "SprinklerSymbolLib" 
  2274. "Backyard_Zoomed" 
  2275. "smith_title_bar" 
  2276. "Adding_landscape_Intro"
  2277. buttonup
  2278. buttonup
  2279. plan_title_bar
  2280. LD_Screen_1
  2281. LayerName
  2282. LD_Screen_1
  2283. [ Year 0 ]
  2284. StatusbarText
  2285. Ld_screen_1
  2286. default_page_buttons
  2287. Ld_screen_1
  2288. next_topic_buttons
  2289. LD_screen_1
  2290. foundation
  2291. Ld_screen_1
  2292. house
  2293. Ld_screen_1
  2294. Front_walk
  2295. LD_Screen_1
  2296. LD_Screen_1
  2297. LD_Screen_1
  2298. TreeSymbolLib
  2299. LD_Screen_1
  2300. SprinklerSymbolLib
  2301. LD_Screen_1
  2302. Backyard_Zoomed
  2303. LD_Screen_1
  2304. smith_title_bar
  2305. LD_Screen_1
  2306. Adding_landscape_Intro
  2307. 9:PHYSSIZE
  2308. --initialize LD_Screen_1 
  2309. "plan_title_bar" 
  2310. "LayerName"
  2311. "Foundation" 
  2312. "StatusbarText" 
  2313. /"Ld_screen_1" 
  2314. --Buttons
  2315. "default_page_buttons" 
  2316. "next_topic_buttons" 
  2317. /"LD_screen_1"
  2318. --Start Plan Section
  2319. "foundation" 
  2320. "house" 
  2321. "Front_walk"
  2322. "deck" 
  2323. 59 --
  2324. ffill
  2325. --Add Landscape elements    
  2326. "TreeSymbolLib" 
  2327. --Sprinkler 
  2328. "SprinklerSymbolLib" 
  2329. "Backyard_Zoomed" 
  2330. "smith_title_bar" 
  2331. "Irrigation_Intro"
  2332. buttonup
  2333. buttonup
  2334. plan_title_bar
  2335. LD_Screen_1
  2336. LayerName
  2337. LD_Screen_1
  2338. Foundation
  2339. StatusbarText
  2340. Ld_screen_1
  2341. default_page_buttons
  2342. Ld_screen_1
  2343. next_topic_buttons
  2344. LD_screen_1
  2345. foundation
  2346. Ld_screen_1
  2347. house
  2348. Ld_screen_1
  2349. Front_walk
  2350. LD_Screen_1
  2351. LD_Screen_1
  2352. LD_Screen_1
  2353. TreeSymbolLib
  2354. LD_Screen_1
  2355. SprinklerSymbolLib
  2356. LD_Screen_1
  2357. Backyard_Zoomed
  2358. LD_Screen_1
  2359. smith_title_bar
  2360. LD_Screen_1
  2361. Irrigation_Intro
  2362. 6?:PHYSSIZE
  2363. LandDesigner Tutorial Main Menu
  2364. CLICK ON ANY TOPIC HEADINGn tutorial
  2365. "wintutor.exe"
  2366. buttonup
  2367. buttonup
  2368. wintutor.exe
  2369. HA:PHYSSIZE
  2370. --initialize LD_Screen_1 
  2371. "plan_title_bar" 
  2372. "LayerName" 
  2373. /"Ld_screen_1" 
  2374. "[ Foundation ]" 
  2375. "StatusbarText" 
  2376. "Draw a Rounded 
  2377. --Buttons
  2378. "default_page_buttons" 
  2379. "next_topic_buttons" 
  2380. /"LD_screen_1"
  2381. "Demo_background" 
  2382. --Foundations etc.
  2383. "foundation" 
  2384. "house" 
  2385. "Front_walk"
  2386. "deck" 
  2387. 254 --no fill
  2388. --Add Landscape elements    
  2389. "TreeSymbolLib" 
  2390. --Sprinkler Section    
  2391. "SprinklerSymbolLib" 
  2392. "Backyard_Zoomed" 
  2393. "smith_title_bar" 
  2394. ncursor 
  2395. 8450,5700
  2396. "ScreenTour_Intro"
  2397. buttonup
  2398. buttonup
  2399. plan_title_bar
  2400. LD_Screen_1
  2401. LayerName
  2402. Ld_screen_1
  2403. [ Foundation ]
  2404. StatusbarText
  2405. Ld_screen_1
  2406. Draw a Rounded rectangle
  2407. default_page_buttons
  2408. Ld_screen_1
  2409. next_topic_buttons
  2410. LD_screen_1
  2411. Demo_background
  2412. LD_Screen_1
  2413. foundation
  2414. Ld_screen_1
  2415. house
  2416. Ld_screen_1
  2417. Front_walk
  2418. LD_Screen_1
  2419. LD_Screen_1
  2420. LD_Screen_1
  2421. TreeSymbolLib
  2422. LD_Screen_1
  2423. SprinklerSymbolLib
  2424. LD_Screen_1
  2425. Backyard_Zoomed
  2426. LD_Screen_1
  2427. smith_title_bar
  2428. LD_Screen_1
  2429. ScreenTour_Intro
  2430. `    $HL
  2431. buttonup
  2432. buttonup
  2433. System PAGEDIRECTION
  2434. ncursor 
  2435. 8450,5700 
  2436.         -- initialize display 
  2437. qdemo
  2438. P    -- prevent immediate screen updates
  2439. "default_page_buttons" 
  2440. "demo_background" 
  2441. "foundation" 
  2442. "house" 
  2443. "deck" 
  2444. "Front_walk" 
  2445. U"house1"
  2446. U"house2"
  2447. U"house3"
  2448. U"house4"
  2449. U"house5"
  2450. U"house6"
  2451. U"house7"
  2452. U"house8"
  2453. U"house9"
  2454. U"house10"
  2455. U"Sidewalk1"
  2456. U"Driveway1"
  2457. U"Driveway2"
  2458. U"GoToHorizLineTool"
  2459. U"GoToFoundationStart"
  2460. U"returntonext"
  2461. ---clr
  2462. "Click"
  2463. "Text2"
  2464. everything 
  2465. aediting easy
  2466. showallobjects
  2467. "waiting"    
  2468. now so 
  2469. doesn't flicker
  2470. PageDIRECTION
  2471. "PREVIOUS"
  2472.  lines
  2473. sysLockscreen 
  2474. enterPage
  2475. leavepage
  2476. enterPage
  2477. default_page_buttons
  2478. demo_background
  2479. foundation
  2480. house
  2481. Front_walk
  2482. house1
  2483. house2
  2484. house3
  2485. house4
  2486. house5
  2487. house6
  2488. house7
  2489. house8
  2490. house9
  2491. house10
  2492. Sidewalk1
  2493. Driveway1
  2494. Driveway2
  2495. GoToHorizLineTool
  2496. GoToFoundationStart
  2497. returntonext
  2498. Click
  2499. Text2
  2500.  }showallobjects
  2501. default_page_buttons
  2502. demo_background
  2503. foundation
  2504. house
  2505. Front_walk
  2506. waiting
  2507. PAGEDIRECTION
  2508. leavepage
  2509. PAGEDIRECTION
  2510. PREVIOUS
  2511. house1
  2512. house2
  2513. house3
  2514. house4
  2515. house5
  2516. house6
  2517. house7
  2518. house8
  2519. house9
  2520. house10
  2521. Sidewalk1
  2522. Driveway1
  2523. Driveway2
  2524. PageDIRECTION
  2525. initialize 
  2526. determine which demo 
  2527. display
  2528. 4PAGEDIRECTION
  2529. ncursor 
  2530. 8450,5700 
  2531. $movement lines 
  2532. ,mode
  2533. Xwhether 2st 
  2534. | should be shown
  2535. "FORWARD"
  2536.             --
  2537. up 1st Display 
  2538. drawing lawn 
  2539. fdark fill
  2540. sysLockscreen 
  2541.             --
  2542.                  
  2543. "LayerName" 
  2544. /"Ld_screen_1" 
  2545. "[ Lawn ]" 
  2546.             --
  2547. Bpositions 
  2548. match 
  2549. B"LawnDemo" 
  2550. 4320, 5520
  2551. B"FillDemo" 
  2552. 4320, 5520
  2553.             --
  2554. UGrassLine1
  2555. UGrassLine2
  2556. UGrassLine3
  2557. UGrassLine4
  2558. UGrassLine5
  2559. UGrassLine6
  2560. UGrassLine7
  2561. "FrontLawn" 
  2562. 120, 25.125, 100
  2563. "click"
  2564. "ButtonState"
  2565. "GardenSymbolLib"
  2566. U"GoToSymbolIcon"
  2567. U"GoToSymbolLib"
  2568. U"GoToStartPoint"
  2569. U"LawnGoToNext"
  2570. U"FillGoToNext"
  2571. "SelectHandles"
  2572. "text1"
  2573. "text2"
  2574.             --
  2575. U"GoToNewSymbol"
  2576. "LawnSelectHandles"
  2577. U"GoToLawn"
  2578. PREVIOUS
  2579. up 2nd 
  2580. changing 
  2581.                      
  2582. 4320, 5520
  2583. 4320, 5520
  2584.             --
  2585. 120, 25.125, 100
  2586. showallobjects
  2587. 2805,5460
  2588. "Waiting"    
  2589. enterpage
  2590. leavepage
  2591. enterpage
  2592. FORWARD
  2593. LayerName
  2594. Ld_screen_1
  2595. [ Lawn ]
  2596. previous
  2597. previous
  2598. LawnDemo
  2599. FillDemo
  2600. FillDemo
  2601. LawnDemo
  2602. FrontLawn
  2603. FrontLawn
  2604. click
  2605. ButtonState
  2606. GardenSymbolLib
  2607. GoToSymbolIcon
  2608. GoToSymbolLib
  2609. GoToStartPoint
  2610. LawnGoToNext
  2611. FillGoToNext
  2612. SelectHandles
  2613. text1
  2614. text2
  2615. GoToNewSymbol
  2616. LawnSelectHandles
  2617. GoToNext
  2618. GoToLawn
  2619. LayerName
  2620. Ld_screen_1
  2621. [ Lawn ]
  2622. previous
  2623. previous
  2624. LawnDemo
  2625. FillDemo
  2626. FillDemo
  2627. LawnDemo
  2628. click
  2629. ButtonState
  2630. GardenSymbolLib
  2631. GoToSymbolIcon
  2632. GoToSymbolLib
  2633. GoToStartPoint
  2634. LawnGoToNext
  2635. FillGoToNext
  2636. SelectHandles
  2637. FrontLawn
  2638. FrontLawn
  2639. GoToNewSymbol
  2640. LawnSelectHandles
  2641. GoToNext
  2642. GoToLawn
  2643. text1
  2644. text2
  2645.  }showallobjects
  2646. LawnDemo
  2647. Waiting
  2648. GrassLine7
  2649. GrassLine6
  2650. GrassLine5
  2651. GrassLine4
  2652. GrassLine3
  2653. GrassLine2
  2654. GrassLine1
  2655. PAGEDIRECTION
  2656. leavepage
  2657. previous
  2658. 4PAGEDIRECTION
  2659. "waiting"
  2660. enterpage
  2661. enterpage
  2662. waiting
  2663. PAGEDIRECTION
  2664. SPRINKLER TEST:
  2665. A sprinkler circuit is now defined.  Next, validate the design using the TEST command in the SPRINKLER menu.
  2666. LandDesigner will:
  2667.   1.  Verify that only the same types of heads are used on a given circuit;
  2668.   2.  Verify that the number of heads on the circuit do not exceed 75 
  2669.        percent of the given flow rate;
  2670.   3.  Illustrate the coverage pattern to insure that each area is properly 
  2671.        covered.
  2672. As necessary, modify the design and repeat the tests.  The next step will show how to connect the sprinkler heads together with pipe.
  2673. fy the design and repeat the tests.  The next step will show how to connect the sprinker heads together with pipe.
  2674. --    Revisions 
  2675. LandDesigner Tutorial Version 2.0
  2676. February, 1995
  2677. Changes 
  2678. 1.Added "
  2679. >" bar 
  2680. /screen
  2681. the same 
  2682.  shot so 
  2683. wont jump
  2684. QWindows Icon 
  2685. Grey PC icon 
  2686. Main Menu
  2687. --    3.To 
  2688. afile smaller Took out LDFoundation Background 
  2689. modified 
  2690. that used 
  2691. , so they could 
  2692. LD_Screen_1 
  2693. 4.Changed Top 
  2694. Royal Blue
  2695. 5.Made adjustments 
  2696. various 
  2697. demos 
  2698. smoother
  2699. give more information 
  2700. users.
  2701. Xcomments on 
  2702. individual 
  2703. were changed.
  2704. 6.Fixed Help 
  2705. Msection so 
  2706. doesn't flash
  2707. buttons grey 
  2708. redid 
  2709. f2 displays have addition Next 
  2710. Previous 
  2711. pagese
  2712. 8.Ungrouped 
  2713. --someday would like 
  2714. --fix 
  2715. Uadjusting 
  2716. Uattributes 
  2717. t" routines so Enter key will advance 
  2718.  versus 
  2719. }cursor movements esp 
  2720. sprinkler 
  2721. April 12, 1994
  2722. --    Reported problems 
  2723. fixes
  2724. --    1.
  2725. Need 
  2726. cicons work
  2727. --    2.    Some fields 
  2728. be editted 
  2729. --    3.
  2730. --    4.
  2731. Sprinkler spelling errors
  2732. --    Fixes
  2733. --    1.    Copied 
  2734. Bscripts 
  2735. graphics
  2736. Went through tutorial 
  2737. lock 
  2738. KeyChar 
  2739. so can 
  2740. w/ enter key.
  2741. Spell Check 
  2742. corrected 
  2743. March 1, 1994
  2744. --    1.
  2745. automatically resizing 
  2746. fsuper vga screens
  2747. --    2.    Certain 
  2748. blank on svga 
  2749. possibly 
  2750. --    3.
  2751. Slow response on 
  2752. systems
  2753. --    4.
  2754. protected.
  2755. Can be 
  2756. Hanyone 
  2757. ftoolbook authoring 
  2758. --    5.    Various unnecessary 
  2759. hidden 
  2760. version 1.0 
  2761. removed 
  2762. conserve disk 
  2763. --    1.    
  2764. 1.0 had feature (another 
  2765. a bad piece 
  2766. code) 
  2767. resized 
  2768. intro, main 
  2769. introduction backgrounds.
  2770. --        event.
  2771. This 
  2772. Ooriginally designed 
  2773. prevent 
  2774. ugly 
  2775. "jumpy" 
  2776. shifting 
  2777. --        Code 
  2778.  these windows 
  2779. commented 
  2780. appropriated 
  2781. --    2.    System fonts 
  2782. generally being 
  2783. throughout 
  2784. Many SVGA boards distribute
  2785. --        non-standard "larger" 
  2786. dsince 
  2787.  on monitors running 
  2788. --        1024 x 768 (
  2789. ) modes.
  2790.  adaptors now 
  2791. setup programs either 
  2792.  alone 
  2793. --        As a fix, 
  2794.  throughtout 
  2795. Ariel Bold Font, point 
  2796. shipped 
  2797.  has 
  2798. be substituted, probably resulting 
  2799. They should be
  2800. --        instructed 
  2801. reinstall 
  2802.     installation disks.
  2803. In a few places 
  2804. accomodiate 
  2805.     ize 10 
  2806. (e.g. element 
  2807.  on symbol on 
  2808. --    3.    A 
  2809. added 
  2810. peed 
  2811. on which 
  2812. Hmeasuring 
  2813. elasped 
  2814. conduct a "
  2815. zloop".
  2816.      the
  2817. --        stepsizes 
  2818. animations 
  2819. speed up things on slower 
  2820. Slight variability 
  2821. --        seen on 
  2822. instance 
  2823. 4due 
  2824. variations
  2825. measured interval each 
  2826. --    4.    To 
  2827. others 
  2828. reusing 
  2829. changing 
  2830. without our knowledge, 
  2831. --        switch 
  2832. ,level 
  2833. been 
  2834. C's Maiden Name.
  2835. --    5.
  2836. Not a complete accounting - 
  2837. 16 exampleplan 
  2838. 16 three 
  2839. g     lines.
  2840. }utility 
  2841. --        "
  2842. showallobjects" 
  2843. Also several 
  2844. previously 
  2845. --        correctly initialized 
  2846. Identifed 
  2847. indicating 
  2848. --    6.    
  2849. quick tour 
  2850. hand fade
  2851. --    7.    
  2852. direct 
  2853. turning
  2854. --    8.    Split apart Symbol assignment 
  2855.     -- Remove Toolbook default menus 
  2856.     --2/95 
  2857. stop 
  2858.  flipping 
  2859. switching 
  2860. c"File" 
  2861. c"Edit" 
  2862. c"Text" 
  2863. c"Page" 
  2864. Prevent 
  2865. be saved 
  2866. runtime 
  2867. 5    (tbook.exe)
  2868. sysRuntime 
  2869. 8873,6056        -- match exact 
  2870. LD startup
  2871.     --    Routine 
  2872. determine 
  2873. computer 
  2874.  animated actions
  2875.     --        
  2876. always 
  2877. )about 
  2878.     --    STEPSIZE calculations (eg. 5
  2879. ) choosen 
  2880. Htrial 
  2881.     --        desired 
  2882. on CLR gateway 4DX33V 
  2883. fvideo accellerator.
  2884.     --        May 
  2885. be fine tuned 
  2886. Hexperimating 
  2887. computers.
  2888.     --    Created 
  2889. Hjsr 2/6/93
  2890. 4wide 
  2891. control 
  2892. 70    --
  2893. (twice 
  2894. rate)    
  2895. Time1 
  2896.     -- delay two 
  2897. capture 
  2898.  cycles required 
  2899.     --        
  2900. indirect 
  2901. Doesn't 
  2902. 3000 
  2903. Time2 
  2904. DeltaTime 
  2905. Abs (
  2906.     --        
  2907.         -- 
  2908. debugging must 
  2909. timing 
  2910. 4TEXTBLOCK
  2911. screentour 
  2912.  clr 2/95
  2913. 4PAGEDIRECTION
  2914. entering 
  2915. --setupbackground 
  2916.  settings 
  2917. QuickScreen Tour
  2918. --Each 
  2919. "plan_title_bar" 
  2920. /"Ld_screen_1"
  2921. "LayerName" 
  2922. "StatusbarText" 
  2923. "Draw a Rounded 
  2924. --Buttons
  2925. "default_page_buttons" 
  2926. "next_topic_buttons" 
  2927. /"LD_screen_1"
  2928. --Start PLan Section...
  2929. "foundation" 
  2930. "house" 
  2931. "Front_walk"
  2932. "deck" 
  2933. 254 --no fill
  2934. --Add Landscape elements    
  2935. "TreeSymbolLib" 
  2936. "SprinklerSymbolLib" 
  2937. "Backyard_Zoomed" 
  2938. "smith_title_bar" 
  2939.  White 
  2940. /"White_with_tree"
  2941. B"mainmenu" 
  2942. --    JSR 
  2943. - dynamically adjusted 
  2944.  noted below
  2945. -- User defined function 
  2946.  drawing 
  2947. -- Usage: LineDraw LineName
  2948. --jsr2/6/94    
  2949. StepSize 
  2950. 35    --
  2951. ver. 1.1 
  2952. StartX 
  2953. StartY 
  2954. MaxCount 
  2955. Hypotenuse( 
  2956. v) / 
  2957. DeltaX 
  2958. DeltaY 
  2959.             -- Locks orchid 
  2960. , X, Y    -- Zero length        
  2961. "ButtonStateText" 
  2962. "Mouse 
  2963.  DOWN"
  2964. "ButtonStatePicture"
  2965. , X, Y
  2966. H    -- 
  2967. down a little
  2968.     -- insure final 
  2969. endpoints
  2970.  Get LineFollow (LineDrawn, LineFollowed)
  2971. Simulates a 
  2972. drawn where 
  2973. begining anchor 
  2974. tarting 
  2975.  X0, Y0 
  2976. follows 
  2977. path traced 
  2978. 35        --
  2979.         -- establish 
  2980. Cendpts 
  2981. followed
  2982.     -- Calcuate 
  2983.     deltax 
  2984. constant 
  2985.     -- Caution:
  2986. locks JSR's 
  2987. 3.0 drivers
  2988.             -- 
  2989. X0, Y0, X, Y        -- 
  2990. X0, Y0, X, Y
  2991. H    -- 
  2992. X0, Y0, 
  2993. AngledLineFollow (
  2994. , GroupName)
  2995. beginning 
  2996.  X0, Y0 
  2997. Groupname 
  2998. provided moves 
  2999. U(eg. selectionhandles)
  3000. 35        --
  3001.         -- 
  3002.         -- 
  3003. passed, 
  3004. {also
  3005. p= 3        --
  3006. present 
  3007.     -- redraw 
  3008.  along 
  3009. segements shown 
  3010. (ItemCount( 
  3011.  - 2) 
  3012.         -- 
  3013.         -- 
  3014.     ) / 
  3015.         -- 
  3016.             -- 
  3017. X0, Y0, X, Y        -- 
  3018. -- prepare 
  3019. X0, Y0, X, Y
  3020. -- recalculate 
  3021. G0 + 
  3022. G1 + 
  3023. G0, G1
  3024. X0, Y0, X1, Y1    -- 
  3025. following a 
  3026. CursorMove 
  3027. 15            --
  3028. STEPSIZE2 
  3029. / 2        --
  3030.     -- Stepsize2 
  3031. ver 1.1. 
  3032.             -- 
  3033. , X, Y    -- 
  3034. , X, Y        -- don't really 
  3035. H    -- 
  3036. predefined 
  3037. PaintObjectMove ObjectName 
  3038. 15            --
  3039. / 2        --
  3040. StartA 
  3041. StartB 
  3042. X, Y    -- 
  3043. , X, Y        -- 
  3044.  initially        
  3045. }on a 
  3046. 26/94
  3047. ShowAllObjects
  3048. PageObjects 
  3049. }on a 
  3050. 26/94
  3051. ShowallBackobjects
  3052. showallbackobjects
  3053. % so 
  3054. "MainMenu"
  3055.             -- 
  3056.     -- opens 
  3057. keyEnter    -- Advance 
  3058. sequence
  3059. "White_with_Tree"
  3060. "Forward"
  3061. ShowAllObjects
  3062. enterBook
  3063. ShowallBackobjects
  3064. keyChar
  3065. LineDraw
  3066. AngledLineFollow
  3067. CursorMove
  3068. LineFollow
  3069. PaintObjectMove
  3070. enterBook
  3071. LandDesigner Tutorial
  3072. seconds
  3073. plan_title_bar
  3074. Ld_screen_1
  3075. LayerName
  3076. Ld_screen_1
  3077. [ Foundation ]
  3078. StatusbarText
  3079. Ld_screen_1
  3080. Draw a Rounded rectangle
  3081. default_page_buttons
  3082. Ld_screen_1
  3083. next_topic_buttons
  3084. LD_screen_1
  3085. foundation
  3086. Ld_screen_1
  3087. house
  3088. Ld_screen_1
  3089. Front_walk
  3090. LD_Screen_1
  3091. LD_Screen_1
  3092. LD_Screen_1
  3093. TreeSymbolLib
  3094. LD_Screen_1
  3095. SprinklerSymbolLib
  3096. LD_Screen_1
  3097. Backyard_Zoomed
  3098. LD_Screen_1
  3099. smith_title_bar
  3100. LD_Screen_1
  3101. White_with_tree
  3102. mainmenu
  3103. White_with_tree
  3104. PAGEDIRECTION
  3105. TEXTBLOCK
  3106. DeltaTime
  3107. Time2
  3108. count:by
  3109. count:to
  3110. count
  3111. Time1
  3112. STEPSIZE
  3113. LineDraw
  3114. Count:to
  3115. Count
  3116. DeltaY
  3117. DeltaX
  3118. MaxCount
  3119. StartY
  3120. StartX
  3121. STEPSIZE
  3122. LineName
  3123. LineFollow
  3124. Count:to
  3125. Count
  3126. DeltaY
  3127. DeltaX
  3128. MaxCount
  3129. StartY
  3130. StartX
  3131. STEPSIZE
  3132. LineFollowed
  3133. LineDrawn
  3134.     AngledLineFollow
  3135. Count:to1
  3136. Count
  3137. DeltaY
  3138. DeltaX
  3139. MaxCount
  3140. StartY
  3141. StartX
  3142. STEPSIZE
  3143. GroupName
  3144. LineFollowed
  3145. LineDrawn
  3146. CursorMove
  3147. Count:to
  3148. Count
  3149. DeltaY
  3150. DeltaX
  3151. MaxCount
  3152. StartY
  3153. StartX
  3154. STEPSIZE2
  3155. STEPSIZE
  3156. LineName
  3157. PaintObjectMove
  3158. Count:to
  3159. Count
  3160. DeltaY
  3161. DeltaX
  3162. MaxCount
  3163. StartB
  3164. StartA
  3165. StartY
  3166. StartX
  3167. STEPSIZE2
  3168. STEPSIZE
  3169. LineName
  3170. ObjectName
  3171. ShowAllObjects
  3172. PageObjects
  3173. ShowallBackobjects
  3174. PageObjects
  3175. keyChar
  3176. MainMenu
  3177. White_with_Tree
  3178. buttonup
  3179. LD_Screen_1
  3180. buttonup
  3181. Forward
  3182. buttonup
  3183. PAGEDIRECTION
  3184. "default_page_buttons" 
  3185. "Next_topic_buttons" 
  3186. enterpage
  3187. enterpage
  3188. default_page_buttons
  3189. Next_topic_buttons
  3190. Finally, complete the definition of the pipe layouts by assigning specific characteristics to the pipe symbols using the LIBRARY and PURCHASE options in the ATTRIBUTE menu.  Other sprinkler components such as valves, pressure regulators, pumps, filters, etc. are added to the drawing in the same manner.
  3191. The sprinkler components will appear in the material lists and purchasing reports, giving you a complete list of all elements used in your design.
  3192. This completes this section of the LandDesigner tutorial on sprinkler design.  Please refer the LandDesigner manual for more information and more details on the example we've been using.
  3193. sprinkler design.  Please refer the LandDesigner manual for more information and more details on the example we've been using.
  3194. ScreenTour_Intro
  3195. library_attributes
  3196. ToolBarInfo
  3197. o_screentour
  3198. Getting_help_intro
  3199. screentour_sprinklerinfo
  3200. Foundation2
  3201. screentour_windowinfo
  3202. ScreenTour_DrawArea
  3203. more_on_databases
  3204. AreaSymbols
  3205. adding_Landscape_intro
  3206. LibraryAttributes
  3207. StartPlan_Intro
  3208. B"MainMenu" 
  3209. ncursor 
  3210. 8450,5700 
  3211. sysLockscreen 
  3212. "default_page_buttons" 
  3213. /"LD_Screen_1"
  3214. "demo_background" 
  3215. B"Demo" 
  3216. "AllGoToLines" 
  3217. "Display_menu" 
  3218. "Stripe" 
  3219. B"plotplanform" 
  3220. enterpage
  3221. leavepage
  3222. enterpage
  3223. MainMenu
  3224. leavepage
  3225. default_page_buttons
  3226. LD_Screen_1
  3227. demo_background
  3228. LD_Screen_1
  3229. AllGoToLines
  3230. Display_menu
  3231. Stripe
  3232. plotplanform
  3233. Title
  3234.        STARTING YOUR LANDSCAPE PLAN  . . .
  3235. This section demonstrates how to begin your landscape plan.  We'll walk through the process and start a sample design.
  3236. Topics covered include:
  3237. 1.  Establishing the plot plan size 
  3238.      
  3239. 2.  Grid spacing 
  3240. 3.  Drawing the property and home
  3241.      foundation lines.
  3242.    foundation lines.
  3243. ning your drawing layers
  3244. 3.  Drawing your property and home
  3245.      foundation.
  3246. ic are:
  3247. cluded in this topic are:
  3248. luded in this topic are:
  3249. pagename
  3250. "pagename" 
  3251. "Pagename 
  3252. " && 
  3253. mouseenter
  3254. mouseenter
  3255. pagename
  3256. Pagename is
  3257. pagename
  3258. Pagename is Landscape11
  3259. Add_Lawn
  3260. adding_landscape_gen
  3261. adding_Landscape_intro
  3262. System PAGEDIRECTION
  3263. B"MainMenu" 
  3264. ncursor 
  3265. 8450,5700 
  3266. "demo_background" 
  3267. /"LD_Screen_1"
  3268. enterpage
  3269. leavepage
  3270. enterpage
  3271. MainMenu
  3272. PAGEDIRECTION
  3273. leavepage
  3274. demo_background
  3275. LD_Screen_1
  3276. This section demonstrates how to add LandDesigner's symbols to your drawing.
  3277. It will introduce you to:
  3278.     Landscape Symbols
  3279.     Editing Polygons
  3280.     Editing Commands
  3281. To continue this topic click on the NEXT button or press the Enter key.
  3282. ADDING LANDSCAPE ELEMENTS
  3283. AddTreeSymbolDemo
  3284. AddingElementsFinal
  3285. Foundation2
  3286.     <    p    
  3287. text2
  3288. We added the rest of the property lines and are ready for the house foundation.  Here we will use the drawing tool HORIZONTAL/VERTICAL LINE. 
  3289. Click on the Demo button to add the house.
  3290. Other drawing tools such as poly-line and arc can be used to draw non-straight objects.
  3291. ATTRIBUTE commands such as PEN and COLOR let you vary the thickness, color and characteristics of your lines and graphics.
  3292. exact placement on the property, we can adjust that later.
  3293. house4
  3294. pagename
  3295. "pagename" 
  3296. "Pagename 
  3297. " && 
  3298. mouseenter
  3299. mouseenter
  3300. pagename
  3301. Pagename is
  3302. pagename
  3303. Pagename is Foundation1
  3304. GoToFoundationStart
  3305. Click
  3306. "Click"
  3307. GoToHorizLineTool
  3308. returntonext
  3309. house3
  3310. house7
  3311. house9
  3312. house10
  3313. house1
  3314. house2
  3315. Sidewalk1
  3316. Driveway1
  3317. house5
  3318. house6
  3319. Driveway2
  3320. house8
  3321. ScreenTour_Toolbar
  3322. System PAGEDIRECTION
  3323.         -- initialize display 
  3324. qdemo
  3325. P    -- prevent immediate screen updates
  3326. U"GoToToolBar"
  3327. U"GoToNext"
  3328. "demo_background" 
  3329. /"LD_Screen_1"
  3330. everything 
  3331. aediting easy
  3332. showallobjects
  3333. "waiting"
  3334. [status bar
  3335. "StatusbarText" 
  3336. enterpage
  3337. leavepage
  3338. enterpage
  3339. GoToToolBar
  3340. GoToNext
  3341. demo_background
  3342. LD_Screen_1
  3343.  }showallobjects
  3344. demo_background
  3345. LD_Screen_1
  3346. waiting
  3347. PAGEDIRECTION
  3348. leavepage
  3349. StatusbarText
  3350. LandDesigner's Tool Bar provides quick access to many drawing and editing commands.
  3351. When you are working in LandDesigner, the Status Bar will display the command name when you move your cursor over a particular icon.
  3352. The commands are opened by pointing and clicking on the tool icon you want.
  3353. Click on the Demo button for a demonstration.
  3354. Click on the DEMO button for a demonstration.
  3355. pagename
  3356. "pagename" 
  3357. "Pagename 
  3358. " && 
  3359. mouseenter
  3360. mouseenter
  3361. pagename
  3362. Pagename is
  3363. pagename
  3364. Pagename is ScreenTour-Toolbarr
  3365. sysLockscreen 
  3366. Uarrowline1
  3367. Uarrowline2
  3368. arrowpoint
  3369. CursorMove ("GoToToolBar")
  3370. "StatusbarText" 
  3371. "Draw a Rounded 
  3372. kNext")
  3373. buttonup
  3374. buttonup
  3375. GoToToolBar
  3376. CursorMove
  3377. StatusbarText
  3378. Draw a Rounded rectangle
  3379. GoToNext
  3380. CursorMove
  3381. arrowpoint
  3382. arrowline2
  3383. arrowline1
  3384. Toolbar_Demo
  3385. GoToToolBar
  3386. Button
  3387. Arrowline1
  3388. arrowpoint
  3389. arrowline2
  3390. GoToNext
  3391. adding_landscape_gen
  3392. System PAGEDIRECTION
  3393. sysLockscreen 
  3394. "default_page_buttons" 
  3395. "deck" 
  3396. "Front_walk" 
  3397. ncursor 
  3398. 8450,5700 
  3399. "Waiting"
  3400. enterpage
  3401. enterpage
  3402. default_page_buttons
  3403. Front_walk
  3404. Waiting
  3405. PAGEDIRECTION
  3406. The 5 LandDesigner Symbol Libraries are accessed through the icons located down the right side of the window.
  3407. Each symbol is generic. The description next to a symbol is a suggested use.  You can use a deciduous tree symbol as an evergreen. 
  3408. As with most Windows applications, you can have multiple symbol windows opened. These can be moved and re-sized. This is useful when you want to place the symbol  where the Symbol Library Window is displayed.
  3409. The Windows Tutorial demonstrates how to manipulate the window forms............ forms.he window forms.forms.....
  3410. StartPlan_Intro
  3411. LineDrawing2
  3412. PurchaseAttributes
  3413. ScreenTour_Symbols
  3414. System PAGEDIRECTION
  3415. P    -- prevent immediate screen updates
  3416. "default_page_buttons" 
  3417. "next_topic_buttons" 
  3418. U"To_symbol_demo"
  3419. U"GoToLayerIcon"
  3420. U"GoToText"
  3421. U"GoToNextTopic"
  3422. "Click"        -- added jsr ver1.1
  3423. "Text2"
  3424. B"SymbolReturn"
  3425. "TreeSymbolLib" 
  3426. everything 
  3427. aediting easy
  3428. showallobjects
  3429. "waiting"
  3430. To Handle 
  3431. Leavepage
  3432. enterpage
  3433. leavepage
  3434. enterpage
  3435. default_page_buttons
  3436. next_topic_buttons
  3437. To_symbol_demo
  3438. GoToLayerIcon
  3439. GoToText
  3440. GoToNextTopic
  3441. Click
  3442. Text2
  3443. SymbolReturn
  3444. TreeSymbolLib
  3445.  }showallobjects
  3446. default_page_buttons
  3447. next_topic_buttons
  3448. waiting
  3449. PAGEDIRECTION
  3450. leavepage
  3451. default_page_buttons
  3452. next_topic_buttons
  3453. U"to_symbol_demo"
  3454. CursorMove ("
  3455. "Click" 
  3456. 7335,665
  3457. --Show status bar
  3458. "StatusbarText" 
  3459. "Tree Symbol Library"
  3460. "text1"
  3461. "arrows"
  3462. "Next_Topic_Buttons" 
  3463. "Text2"
  3464. "TreeSymbolLib" 
  3465. B"SymbolReturn"
  3466. buttonup
  3467. buttonup
  3468. to_symbol_demo
  3469. to_symbol_demo
  3470. CursorMove
  3471. Click
  3472. StatusbarText
  3473. Tree Symbol Library
  3474. Click
  3475. Click
  3476. text1
  3477. arrows
  3478. Next_Topic_Buttons
  3479. Text2
  3480. TreeSymbolLib
  3481. SymbolReturn
  3482. to_symbol_demo
  3483. arrows
  3484. pagename
  3485. "pagename" 
  3486. "Pagename 
  3487. " && 
  3488. mouseenter
  3489. mouseenter
  3490. pagename
  3491. Pagename is
  3492. pagename
  3493. Pagename is ScreenTour-Symbols
  3494. click
  3495. "Click"
  3496. text1
  3497. These 5 icons open LandDesigner's pre-defined symbol libraries. 
  3498.                    TREE SYMBOLS
  3499.                    SHRUB SYMBOLS
  3500.                    GARDEN & GROUND COVER SYMBOLS
  3501.                    HARDSCAPE SYMBOLS
  3502.                    SPRINKLER PART SYMBOLS
  3503. Click on Demo see how to open the symbol libraries and
  3504. to learn about the drawing layers.
  3505.  the last icon to learn about the drawing layers.
  3506. st icon to learn about the drawing layers.
  3507. GoToText
  3508. GoToNextTopic
  3509. GoToLayerIcon
  3510. Text2
  3511. LandDesigner has three types of symbols:
  3512.               
  3513.   Individual - trees, shrubs, benches, etc.
  3514.   Area          - grass, decking, brick etc.
  3515.   Linear       - fences, walls, and piping
  3516. You can scroll through the symbol libraries by using the scroll bars along the right side.
  3517. The tutorial section Adding Landscape Elements demonstrates how to add these symbols to your drawing.
  3518. The GROW command in the DISPLAY OPTIONS command menu lets you "grow" your plants.
  3519.      
  3520. ur plants.
  3521.      
  3522. Click on another symbol library icon or Return to resume the Screen Tour.........n Tour.l library icon or Return to resume the Screen Tour..................
  3523. SymbolReturn
  3524. screentour 
  3525. ncursor 
  3526. layers icon
  3527. click on 
  3528. Layerinfo 
  3529. "Text2"
  3530. --symbol 
  3531. "TreeSymbolLib" 
  3532. B"SymbolReturn"
  3533. "Next_Topic_Buttons" 
  3534. "text1"
  3535. "arrows"
  3536. CursorMove ("GoToText")
  3537. LayerIcon")
  3538. "Click" 
  3539. 7335,4040
  3540. status bar
  3541. "StatusbarText" 
  3542. "Drawing Layers"
  3543. buttonup
  3544. buttonup
  3545. Text2
  3546. TreeSymbolLib
  3547. SymbolReturn
  3548. Next_Topic_Buttons
  3549. text1
  3550. arrows
  3551. GoToText
  3552. CursorMove
  3553. GoToLayerIcon
  3554. CursorMove
  3555. Click
  3556. Click
  3557. StatusbarText
  3558. Drawing Layers
  3559. Layerinfo
  3560. Return
  3561. ScreenTour_DrawArea
  3562. System PAGEDIRECTION
  3563. sysLockscreen 
  3564. "demo_background" 
  3565. [off status bar
  3566. "StatusbarText" 
  3567. enterpage
  3568. leavepage
  3569. enterpage
  3570. demo_background
  3571. PAGEDIRECTION
  3572. leavepage
  3573. StatusbarText
  3574. pagename
  3575. "pagename" 
  3576. "Pagename 
  3577. " && 
  3578. mouseenter
  3579. mouseenter
  3580. pagename
  3581. Pagename is
  3582. pagename
  3583. Pagename is ScreenTour-DrawArea
  3584. x 40' 5'  y 50' 3""""""""""""""""""""4'
  3585. text1
  3586. The LandDesigner Window is your drawing board and "Command Central".  This window is a drawing titled PLAN.  The Title Bar above displays the current file name (PLAN.DRW) and the active layer name (Foundation).
  3587. Scroll bars may appear along the right and bottom allow moving to areas of the drawing not currently visible on the screen.
  3588. The Status Bar  along the bottom provides instant information on the operation you are performing. This includes:
  3589.       -    The coordinates of your position on the drawing 
  3590.       -    The dimensions of the object you are drawing
  3591.       -    The tools on the tool bar
  3592.       -    Prompting you for what action to do next.............
  3593. initialize demo
  3594. U"GoToLine"
  3595. U"GoToSelectionHandle1"
  3596. "MousePath"
  3597. "SelectionHandle0"
  3598. U"BottomPropertyLineInitial"
  3599. Final"
  3600. U"returntonext"
  3601. 5172, 4917
  3602. Draw 
  3603. <property 
  3604. Uillustrating how the 
  3605. Jworks.
  3606. 2            -- default 
  3607. OldPosition 
  3608. CursorMove( "
  3609. "Click2" 
  3610. """ Button DOWN """
  3611. AngledLineFollow( "BottomPropertyLineFinal", "
  3612. text2
  3613. )---clr
  3614. buttonUp
  3615. buttonUp
  3616. GoToLine
  3617. GoToSelectionHandle1
  3618. MousePath
  3619. SelectionHandle0
  3620. SelectionHandle1
  3621. BottomPropertyLineInitial
  3622. BottomPropertyLineFinal
  3623. returntonext
  3624. SelectionHandle1
  3625. GoToLine
  3626. CursorMove
  3627. Click2
  3628. " Click "
  3629. Click2
  3630. SelectionHandle0
  3631. SelectionHandle1
  3632. Click2
  3633. GoToSelectionHandle1
  3634. CursorMove
  3635. Click2
  3636. " Button DOWN "
  3637. Click2
  3638. BottomPropertyLineInitial
  3639. BottomPropertyLineFinal
  3640. MousePath
  3641. SelectionHandle1
  3642. AngledLineFollow
  3643. Click2
  3644. Click2
  3645. " Button UP  "
  3646. Click2
  3647. Click2
  3648. returntonext
  3649. CursorMove
  3650. text2
  3651. default
  3652. OldPosition
  3653. Circuits
  3654. *!R!J"v$
  3655. text2
  3656. DEFINE CIRCUIT:
  3657. Next, define the sprinkler circuit or zone by:
  3658. 1.  Select all of the heads that
  3659.      make up the circuit by
  3660.      holding down the Shift  Key 
  3661.      while clicking on each 
  3662.      sprinkler head.
  3663. 2.  Choose the DEFINE CIRCUIT 
  3664.      command from the 
  3665.      SPRINKLER menu.
  3666. 3.  Assign a circuit number.
  3667. Click on the Demo button to define this circuit.
  3668. Please close the Define Circuit form to complete the demo.
  3669. AllGoToLines
  3670. GoToMenu
  3671. GoTo9
  3672. GoTo1
  3673. GoTo2
  3674. GoTo3
  3675. GoTo4
  3676. GoTo5
  3677. GoTo6
  3678. GoTo7
  3679. GoTo8
  3680. GoToNext
  3681. GoToCircuitCommand
  3682. ShiftKeyDown
  3683. Hold Shift Key DOWN
  3684. text1
  3685. Place the remaining sprinkler heads on the drawing in a similar manner.
  3686. The ROTATE command on the EDIT menu was used to rotate the sprinkler head symbols to the proper orientation. 
  3687. Use the grid to place the sprinkler heads the recommended distance apart.
  3688. LD TIP:   To save time, assign characteristics to a sprinkler head symbol when it is first used and then copy that symbol to complete your design..
  3689. SelectHandle3
  3690. Handle
  3691. Handle
  3692. Handle
  3693. Handle
  3694. SelectHandle4
  3695. Handle
  3696. Handle
  3697. Handle
  3698. Handle
  3699. SelectHandle1
  3700. Handle
  3701. Handle
  3702. Handle
  3703. Handle
  3704. SelectHandle5
  3705. Handle
  3706. Handle
  3707. Handle
  3708. Handle
  3709. SelectHandle6
  3710. Handle
  3711. Handle
  3712. Handle
  3713. Handle
  3714. SelectHandle7
  3715. Handle
  3716. Handle
  3717. Handle
  3718. Handle
  3719. SelectHandle8
  3720. Handle
  3721. Handle
  3722. Handle
  3723. Handle
  3724. SelectHandle9
  3725. Handle
  3726. Handle
  3727. Handle
  3728. Handle
  3729. SelectHandle2
  3730. Handle
  3731. Handle
  3732. Handle
  3733. Handle
  3734. Click
  3735. "Click"
  3736. DefineCircuit
  3737.     --Move linkDLL statement 
  3738. handler
  3739. "tbkdlg.dll"
  3740. dialog(
  3741. setValue(
  3742. getValue(
  3743. init 
  3744. dlgInit 
  3745. ,"","")
  3746. function
  3747. retValue 
  3748. dlgBox 
  3749. ", "")
  3750. buttonUp
  3751. buttonUp
  3752. tbkdlg.dll
  3753. dialog
  3754. setValue
  3755. getValue
  3756. dlgInit
  3757. dlgBox
  3758. dialog
  3759. retValue
  3760. dlgInit
  3761. button okay,b10,FALSE
  3762. button Help,b5,FALSE
  3763. button Cancel,b9,FALSE
  3764. iedit circuit number,i732,1
  3765. ,s733,Circuit Number:
  3766. button tutorial,b688,FALSE
  3767. ,h883,
  3768. dlgBox
  3769. 524480,7,20,25,148,98,,,Circuit Assignment,8,Helv,okay,15.09,43.82,28.88,14.15,10,1342242816,128,&Ok,0,Help,99.09,43.82,29.41,14.11,5,1342242816,128,&Help,0,Cancel,56.11,43.82,31.73,14.15,9,1342242816,128,&Cancel,0,circuit number,89.71,13.66,16.80,13.17,732,1350631425,129,1,0,,29.94,15.67,52.30,11.45,733,1342177280,130,Circuit Number:,0,tutorial,31.58,67.04,108.42,12.31,688,1342242816,128,Click Here To Continue Tutorial,0,,7.31,63.02,18.29,19.69,883,1342177283,130,warning,0
  3770. ctrlID
  3771. Circuit Form
  3772. Previous
  3773. sysLockscreen 
  3774. "Text1"
  3775. "Text2"
  3776. B"Demo"
  3777. buttonup
  3778. buttonup
  3779. Text1
  3780. Text2
  3781. previous
  3782. previous
  3783. SprinklerMenu
  3784. Setup...
  3785. Define Circuit...
  3786. Test...                  
  3787. Erase Coverage
  3788. `    P$L
  3789. sysLockscreen 
  3790. "Text1"
  3791. "Text2"
  3792. B"demo"
  3793. buttonup
  3794. buttonup
  3795. Text1
  3796. Text2
  3797. previous
  3798. previous
  3799. PlotPlan
  3800. G    -- demo 
  3801. sprinker symbol placement
  3802.     -- initialize 
  3803. "Click"
  3804. "SmallSelectionHandles"
  3805. "FullHeadSymbol"
  3806. "SprinklerSymbolLib" 
  3807. UGoToSprinklerIcon
  3808. UGoToHeadSymbol
  3809. UGoToDrawArea
  3810. UGoToNextButton
  3811. False
  3812. Move 
  3813. Sprinker 
  3814. library 
  3815. CursorMove ("
  3816. 7425,3360
  3817. 4145,1110
  3818. on drawing 
  3819. 1245,2355
  3820. GotoDrawArea")
  3821.     -- Return 
  3822. buttonup
  3823. buttonup
  3824. Click
  3825. SmallSelectionHandles
  3826. FullHeadSymbol
  3827. SprinklerSymbolLib
  3828. GoToSprinklerIcon
  3829. CursorMove
  3830. Click
  3831. Click
  3832. Click
  3833. SprinklerSymbolLib
  3834. GoToHeadSymbol
  3835. CursorMove
  3836. Click
  3837. Click
  3838. 333333
  3839. SmallSelectionHandles
  3840. Click
  3841. Click
  3842. GotoDrawArea
  3843. CursorMove
  3844. Click
  3845. FullHeadSymbol
  3846. SmallSelectionHandles
  3847. Click
  3848. SprinklerSymbolLib
  3849. GoToNextButton
  3850. CursorMove
  3851. GoToNextButton
  3852. GoToDrawArea
  3853. GoToHeadSymbol
  3854. GoToSprinklerIcon
  3855. SprinklerRectangles
  3856. ScreenTour_Toolbar
  3857. G    -- demo 
  3858. grouping sprinker heads 
  3859. a circuit
  3860.     -- initialize 
  3861. "Click"
  3862. "ShiftKeyDown"
  3863.     Hide 
  3864. "SprinklerMenu"
  3865. "SelectHandle1"
  3866. "SelectHandle2"
  3867. "SelectHandle3"
  3868. "SelectHandle4"
  3869. "SelectHandle5"
  3870. "SelectHandle6"
  3871. "SelectHandle7"
  3872. "SelectHandle8"
  3873. "SelectHandle9"
  3874. "AllGoToLines"
  3875. False
  3876. Move 
  3877. CursorMove ("GoTo1")
  3878. 2850,1065
  3879. tsprinkler symbol 
  3880. 1440,1080
  3881. 315,1095
  3882. Repeat 
  3883. remaining 
  3884. without pauses 
  3885. clicks
  3886. Turn off 
  3887.  Key 
  3888.  Label
  3889.     -- Go 
  3890. point 
  3891.  Define Circuit form
  3892. ( "GoToCircuitCommand" )
  3893. B"DefineCircuit"
  3894. ( "GoToNext" )
  3895. buttonup
  3896. buttonup
  3897. Click
  3898. ShiftKeyDown
  3899. SprinklerMenu
  3900. SelectHandle1
  3901. SelectHandle2
  3902. SelectHandle3
  3903. SelectHandle4
  3904. SelectHandle5
  3905. SelectHandle6
  3906. SelectHandle7
  3907. SelectHandle8
  3908. SelectHandle9
  3909. AllGoToLines
  3910. GoTo1
  3911. CursorMove
  3912. ShiftKeyDown
  3913. Click
  3914. Click
  3915. Click
  3916. SelectHandle1
  3917. GoTo2
  3918. CursorMove
  3919. Click
  3920. Click
  3921. 333333
  3922. SelectHandle2
  3923. Click
  3924. GoTo3
  3925. CursorMove
  3926. Click
  3927. Click
  3928. 333333
  3929. SelectHandle3
  3930. Click
  3931. GoTo4
  3932. CursorMove
  3933. SelectHandle4
  3934. GoTo5
  3935. CursorMove
  3936. SelectHandle5
  3937. GoTo6
  3938. CursorMove
  3939. SelectHandle6
  3940. GoTo7
  3941. CursorMove
  3942. SelectHandle7
  3943. GoTo8
  3944. CursorMove
  3945. SelectHandle8
  3946. GoTo9
  3947. CursorMove
  3948. SelectHandle9
  3949. ShiftKeyDown
  3950. GoToMenu
  3951. CursorMove
  3952. SprinklerMenu
  3953. GoToCircuitCommand
  3954. CursorMove
  3955. SprinklerMenu
  3956. buttonup
  3957. DefineCircuit
  3958. GoToNext
  3959. CursorMove
  3960. SprinklerSetup
  3961.  @ F"K
  3962. Dialog
  3963.     --Move linkDLL statement 
  3964. handler
  3965. "tbkdlg.dll"
  3966. dialog(
  3967. setValue(
  3968. getValue(
  3969. init 
  3970. dlgInit 
  3971. ,"","")
  3972. function
  3973. retValue 
  3974. dlgBox 
  3975. ", "")
  3976. buttonUp
  3977. buttonUp
  3978. tbkdlg.dll
  3979. dialog
  3980. setValue
  3981. getValue
  3982. dlgInit
  3983. dlgBox
  3984. dialog
  3985. retValue
  3986. dlgInit
  3987. button okay,b10,FALSE
  3988. button Help,b5,FALSE
  3989. button Cancel,b9,FALSE
  3990. static status,s40,   Status
  3991. button viewed,b52,FALSE
  3992. button SelectAll,b57,FALSE
  3993. button Set Active,b58,FALSE
  3994. button Rename,b59,FALSE
  3995. edit layer,e66,Year 0                      
  3996. Year 1
  3997. Year 2
  3998. Year 3
  3999. Year 4
  4000. Year 5 
  4001. Foundation
  4002. Site Analysis
  4003. Site Use 
  4004. Sprinkler System
  4005. Year 6 
  4006. static Viewed,s90,[Viewed]
  4007. static Viewed,s93,[Viewed]
  4008. static active,s95,[ACTIVE]
  4009. ,b840,FALSE
  4010. ,h913,
  4011. dlgBox
  4012. 524480,14,30,0,251,160,,,Layer Control,8,Helv,okay,14.90,127.59,28.91,14.15,10,1342242816,128,&Ok,0,Help,89.60,127.59,29.41,14.11,5,1342242816,128,&Help,0,Cancel,50.40,127.59,31.70,14.15,9,1342242816,128,&Cancel,0,status,198.29,18.05,48.53,25.81,40,1350565888,130,   Status,0,viewed,203.89,28.10,41.07,10.46,52,1342242819,128,&Viewed,0,SelectAll,198.13,51.90,48.53,16.33,57,1342242816,128,&Select All,0,Set Active,198.13,76.02,48.53,16.33,58,1342242816,128,Set &Active,0,Rename,198.13,102.15,48.53,16.33,59,1342242816,128,&Rename,0,layer,13.49,12.02,173.60,108.55,66,1350631556,129,Year 0                      
  4013. Year 1
  4014. Year 2
  4015. Year 3
  4016. Year 4
  4017. Year 5 
  4018. Foundation
  4019. Site Analysis
  4020. Site Use 
  4021. Sprinkler System
  4022. Year 6 ,0,Viewed,90.02,62.28,28.61,8.04,90,1342177280,130,[Viewed],0,Viewed,90.02,86.40,28.61,8.04,93,1342177280,130,[Viewed],0,active,139.85,87.06,28.61,11.45,95,1342177280,130,[ACTIVE],0,,155.05,127.96,91.47,14.07,840,1342242816,128,Click Here To Close Form,0,,132.50,125.58,18.29,19.69,913,1342177283,130,warning,0
  4023. D    ctrlID
  4024. text1
  4025. SPRINKLER SETUP:
  4026. Begin your sprinkler design by providing LandDesigner with information about your water supply and pipes.
  4027. Choose the SETUP command from the Sprinkler menu to display this form.
  4028. LandDesigner will automatically calculate a conservative value for the maximum flow rate that a single sprinkler circuit should not exceed.
  4029. ick on Demo Button.ntinue...........e...
  4030. to continue.
  4031. abases in more detail.
  4032. Close form to continue.
  4033. sysLockscreen 
  4034. "layername" 
  4035. "( Sprinkler System )"
  4036. "Previous" 
  4037. "text1" 
  4038. "SprinklerMenu" 
  4039. "wateringareas" 
  4040. buttonup
  4041. buttonup
  4042. layername
  4043. ( Sprinkler System )
  4044. Previous
  4045. previous
  4046. text1
  4047. SprinklerMenu
  4048. wateringareas
  4049. previous
  4050. sysLockscreen 
  4051. "layername" 
  4052. "( Foundation )"
  4053. "wateringareas" 
  4054. text1 
  4055. "SprinklerMenu" 
  4056. "PointerLine"
  4057. B"setupForm"
  4058. buttonup
  4059. buttonup
  4060. previous
  4061. previous
  4062. layername
  4063. ( Foundation )
  4064. wateringareas
  4065. SprinklerMenu
  4066. PointerLine
  4067. buttonup
  4068. setupForm
  4069. text1
  4070. WateringAreas
  4071. Front Lawn - Heavy Watering
  4072. Back Lawn - Light Wateringgg
  4073. Garden - Drip Irrigation
  4074. Next, using the layers icon, we set the sprinkler layer ACTIVE.  We also left the foundation layer as VIEWED and turned off the other landscape layers.  Turn the various layers on and off when needed as an aid in placing sprinkler components and viewing coverage.
  4075.  LD TIP:  A simple trick to aid in designing your sprinkler layout is to make a drawing layer with rectangles illustrating the zones and areas to be watered and noting how the watering requirements differ in those areas.
  4076. SprinklerMenu
  4077. Setup...
  4078. Define Circuit...
  4079. Test...                  
  4080. Erase Coverage
  4081. SetUpForm
  4082.     --Move linkDLL statement 
  4083. handler
  4084. "tbkdlg.dll"
  4085. dialog(
  4086. setValue(
  4087. getValue(
  4088. init 
  4089. dlgInit 
  4090. ,"","")
  4091. function
  4092. retValue 
  4093. dlgBox 
  4094. ", "")
  4095. display
  4096. "PointerLine"
  4097. "SprinklerMenu"
  4098. buttonUp
  4099. buttonUp
  4100. tbkdlg.dll
  4101. dialog
  4102. setValue
  4103. getValue
  4104. dlgInit
  4105. dlgBox
  4106. dialog
  4107. PointerLine
  4108. SprinklerMenu
  4109. retValue
  4110. dlgInit
  4111. button okay,b10,FALSE
  4112. button Help,b5,FALSE
  4113. button Cancel,b9,FALSE
  4114. combobox Service LIne Size,c689,3/4
  4115. 1 1/4
  4116. ,c693,Copper
  4117. Galvanized
  4118. ,c697,5/8
  4119. ,c701,30
  4120. ,s705,Service Line Size
  4121. ,s707,Water Meter Size
  4122. ,s708,Water Pressure PSI
  4123. ,g717,Effective System Capacity
  4124. ,s718,0.0 GPM Per Circuit
  4125. button tutorial,b688,FALSE
  4126. ,h869,
  4127. dlgBox
  4128. 524480,14,6,50,161,166,,,Sprinkler Setup,8,Helv,okay,13.18,112.21,28.88,14.15,10,1342242816,128,&Ok,0,Help,117.75,112.25,29.41,14.11,5,1342242816,128,&Help,0,Cancel,65.41,112.21,31.70,14.15,9,1342242816,128,&Cancel,0,Service LIne Size,7.77,22.11,59.43,74.31,689,1350631491,133,,0,,76.69,21.78,78.40,74.31,693,1352728643,133,,0,,7.77,54.28,59.43,74.31,697,1352728643,133,,0,,76.53,54.81,78.40,74.31,701,1352728643,133,,0,,9.33,8.57,65.30,11.45,705,1342177280,130,Service Line Size,0,,7.62,43.08,61.60,11.45,707,1342177280,130,Water Meter Size,0,,78.44,42.75,72.80,11.45,708,1342177280,130,Water Pressure PSI,0,,7.58,76.02,145.49,28.14,717,1342177287,128,Effective System Capacity,0,,48.61,90.09,72.80,11.45,718,1342177280,130,0.0 GPM Per Circuit,0,tutorial,41.22,133.54,108.27,14.07,688,1342242816,128,Click Here To Continue Tutorial,0,,15.05,131.53,18.29,19.69,869,1342177283,130,warning,0
  4129. ctrlID
  4130. SetUpForm
  4131. PointerLine
  4132. :PHYSSIZE
  4133. SelectionHandles
  4134. text1
  4135.                     ASSIGNING SYMBOLS:
  4136. When you place a symbol on your drawing it is a graphic object. There is no name or set characteristics associated to it.
  4137. Using the LIBRARY INFO and PURCHASE INFO commands we can assign a symbol as a landscape element with specific characteristics including name, description and purchasing information.
  4138. These commands are found on the ATTRIBUTES menu.
  4139. The LIBRARY INFO command is used to assign your symbols names and access LandDesigner's plant and landscape material databases.
  4140. The PURCHASE INFO command is used to assign and display the purchase and cost information for the selected object.
  4141. Databases and  the Garden/Groundcover symbols use the Garden/Groundcover Databases.
  4142. he Plant Databases.
  4143. lude over 300 plants for each region.
  4144. Library Info....       Alt+F6
  4145. Purchase Info...    Alt+F7
  4146. Fill...
  4147. Color...
  4148. Pen...
  4149. Line...
  4150. Rectangle...
  4151. Arc...
  4152. Ellispe...
  4153. Circle...
  4154. Text.......
  4155. LibraryAttributes
  4156. 4PAGEDIRECTION    
  4157. "FORWARD"
  4158. up 1st Display
  4159. sysLockscreen 
  4160. "demo_background" 
  4161. "text1"
  4162. text2
  4163. "click"
  4164. U"GoToSymbol"
  4165. B"databaseform"
  4166. "PREVIOUS"
  4167. up 2nd 
  4168. ,mode
  4169. showallobjects
  4170. "Waiting"
  4171. enterpage
  4172. leavepage
  4173. enterpage
  4174. FORWARD
  4175. demo_background
  4176. previous
  4177. previous
  4178. text1
  4179. click
  4180. GoToSymbol
  4181. databaseform
  4182. demo_background
  4183. previous
  4184. previous
  4185. text1
  4186. click
  4187. GoToSymbol
  4188. databaseform
  4189.  }showallobjects
  4190. Waiting
  4191. text2
  4192. PAGEDIRECTION
  4193. leavepage
  4194. previous
  4195. text1
  4196. To assign a symbol either:
  4197.  1. Select the symbol.
  4198.  2. Open the ATTRIBUTES Options Menu.
  4199.  3. Select LIBRARY INFO. 
  4200.                               OR
  4201. Just Double-Click on the symbol and the Library Info form will open directly.
  4202.   4. Find the desired item name by scrolling the list or 
  4203.        using the SEARCH command. 
  4204.   5. When you have found the item click on the item
  4205.         name so it appears in the Item Box. 
  4206.   6. The Click on the ASSIGN Button.
  4207.  LD TIP:   A short-cut at Step 5 is to double-click on the name and the symbol will be assigned.
  4208. Click on Demo button to learn about the Library Info Form.
  4209. mo Button to see the Library Info Form.
  4210. e assigned.
  4211.            Click on Demo Button
  4212. 00 plants for each region.
  4213. text2
  4214. The LIBRARY INFO form is your access to the databases. 
  4215. Using this form you can:
  4216.   1.  Select the database library.
  4217.   2.  Set your preference for
  4218.        common or botanical names.
  4219.   3.  ASSIGN symbols.
  4220.   4.  SEARCH for materials that
  4221.        match your needs.
  4222.   5.  ADD additional plants and material
  4223.        to the databases.
  4224.   6.  MODIFY exisiting information in
  4225.        the databases.
  4226.   7.  The MODIFY command is also
  4227.        used to view the details of a
  4228.        particular item.
  4229.   8.  DELETE an existing entry.
  4230. Close the form to continue tutorial.
  4231. :PHYSSIZE
  4232. Click
  4233. SelectionHandles
  4234. Click
  4235. Double Click
  4236. previous
  4237. sysLockscreen 
  4238. text2 
  4239. text1 
  4240. buttonup
  4241. buttonup
  4242. previous
  4243. previous
  4244. text1
  4245. text2
  4246. sysLockscreen 
  4247. text1
  4248. text2
  4249. B"databaseform"
  4250. buttonup
  4251. buttonup
  4252. previous
  4253. previous
  4254. text2
  4255. text1
  4256. "Click"
  4257. CursorMove ("GoToSymbol")
  4258. sysLockscreen 
  4259. Text1
  4260. text2
  4261. 3000,5400
  4262. B"DatabaseForm"
  4263. buttonup
  4264. buttonup
  4265. Click
  4266. GoToSymbol
  4267. CursorMove
  4268. Click
  4269. previous
  4270. previous
  4271. buttonup
  4272. DatabaseForm
  4273. Click
  4274. text2
  4275. Text1
  4276. GoToSymbol
  4277. DataBaseForm
  4278.     --Move linkDLL statement 
  4279. handler
  4280. "tbkdlg.dll"
  4281. dialog(
  4282. setValue(
  4283. getValue(
  4284. init 
  4285. dlgInit 
  4286. ,"","")
  4287. function
  4288. retValue 
  4289. dlgBox 
  4290. ", "")
  4291. buttonUp
  4292. buttonUp
  4293. tbkdlg.dll
  4294. dialog
  4295. setValue
  4296. getValue
  4297. dlgInit
  4298. dlgBox
  4299. dialog
  4300. retValue
  4301. dlgInit
  4302. combobox NEW ELEMENT,c689,NEW ELEMENT
  4303. Aspen
  4304. Barberry
  4305. Birch, Paper
  4306. Birch, River
  4307. Birch, White
  4308. Boxwood
  4309. Cherry, Sand
  4310. Cherry, Sour
  4311. Cherry, Kwanzan
  4312. static Use Library,s678,Use &Library:
  4313. groupbox Use Name,g682,Use &Name
  4314. button Common,b683,TRUE
  4315. button Botanical,b684,FALSE
  4316. ,c677,Default Plant Library
  4317. Default Garden/Groundcover Library
  4318. WhiteFlower Farm Garden/Groundcover
  4319. Hardscape Library
  4320. Sprinkler Library
  4321. ,b697,FALSE
  4322. ,b698,FALSE
  4323. ,b699,FALSE
  4324. ,h930,
  4325. button Help,b5,FALSE
  4326. ,b700,FALSE
  4327. ,b943,FALSE
  4328. ,b695,FALSE
  4329. ,b696,FALSE
  4330. ,b1478,FALSE
  4331. dlgBox
  4332. 524480,16,10,15,156,188,,,Choose  a Library Element,8,Helv,NEW ELEMENT,9.75,67.65,137.87,66.31,689,1352728643,133,ctrlText,0,Use Library,6.02,3.32,56.00,11.45,678,1342177280,130,Use &Library:,0,Use Name,6.02,33.48,126.67,25.64,682,1342177287,128,Use &Name,0,Common,26.55,45.54,46.67,8.62,683,1342177289,128,Common,0,Botanical,74.82,44.96,45.68,8.45,684,1342177289,128,Botanical,0,,5.75,14.81,141.87,72.31,677,1352728643,133,,0,,57.87,127.14,33.26,12.31,697,1342242816,128,D&elete,0,,57.87,109.05,33.26,12.31,698,1342242816,128,&Modify,0,,57.87,90.95,33.26,12.31,699,1342242816,128,&Add,0,,14.93,143.22,18.29,19.69,930,1342177283,130,warning,0,Help,104.53,109.05,33.60,12.06,5,1342242816,128,&Help,0,,104.53,90.95,33.60,12.31,700,1342242816,128,&Close,0,,104.15,128.00,33.60,12.06,943,1342242816,128,&Print,0,,11.20,90.95,33.18,12.31,695,1342242816,128,&Assign,0,,11.20,109.05,33.18,12.31,696,1342242816,128,&Search,0,,37.33,147.24,108.27,12.31,1478,1342242816,128,Click any button to continue,0
  4333. #ctrlID
  4334. DatabaseForm
  4335. MoveSymbol
  4336. nSymbolInfo
  4337. PlotPlanSizeForm
  4338. AddSprinklerHead
  4339. 4PAGEDIRECTION
  4340. cursor movement lines 
  4341. ,mode
  4342. initialize 
  4343. Zoomed view
  4344. "backyard_zoomed" 
  4345. "demo_background" 
  4346. "smith_title_bar" 
  4347.     --setup 
  4348. "FullHeadSymbol"
  4349. "Click"
  4350. "SmallSelectionHandles"
  4351. "SprinklerSymbolLib" 
  4352. UGoToSprinklerIcon
  4353. UGoToHeadSymbol
  4354. UGoToDrawArea
  4355. UGoToNextButton
  4356. "Text1"
  4357. showallobjects
  4358. "Waiting"
  4359. sysLockscreen 
  4360. enterpage
  4361. leavepage
  4362. enterpage
  4363. backyard_zoomed
  4364. demo_background
  4365. smith_title_bar
  4366. FullHeadSymbol
  4367. Click
  4368. SmallSelectionHandles
  4369. SprinklerSymbolLib
  4370. Text1
  4371.  }showallobjects
  4372. backyard_zoomed
  4373. demo_background
  4374. smith_title_bar
  4375. Waiting
  4376. GoToNextButton
  4377. GoToDrawArea
  4378. GoToHeadSymbol
  4379. GoToSprinklerIcon
  4380. PAGEDIRECTION
  4381. leavepage
  4382. previous
  4383. FullHeadSymbol
  4384. :PHYSSIZE
  4385. Click
  4386. "Click"
  4387. SmallSelectionHandles
  4388. text1
  4389. We used the ZOOM command to enlarge the backyard area where we will start our sprinkler design.
  4390. Sprinkler head symbols are added to the drawing using the Sprinkler Library.
  4391. Click on Demo button to place a sprinkler head on the drawing.
  4392. GoToSprinklerIcon
  4393. GoToDrawArea
  4394. GoToNextButton
  4395. GoToHeadSymbol
  4396.     -- initialize display 
  4397. qdemo
  4398. P    -- prevent immediate screen updates
  4399. U"house1"
  4400. U"house2"
  4401. U"house3"
  4402. U"house4"
  4403. U"house5"
  4404. U"house6"
  4405. U"house7"
  4406. U"house8"
  4407. U"house9"
  4408. U"house10"
  4409. U"Sidewalk1"
  4410. U"Driveway1"
  4411. U"Driveway2"
  4412. "Click"
  4413. "Text2"
  4414. B"Demo"
  4415.     -- Go 
  4416. the horz/vert 
  4417. goto 
  4418. foundation
  4419. CursorMove ("GoToHorizLineTool")
  4420. -30, -15
  4421. "StatusbarText" 
  4422. "Draw a Horizontal/Vertical 
  4423. 21    -- drawing crosshair 
  4424. point 
  4425. Hort/
  4426. U. Right buton 
  4427. FoundationStart")
  4428. Linedraw( "
  4429. driveway 
  4430. sidewalk
  4431. cursor 
  4432. default 
  4433. advance 
  4434. returntonext")---clr
  4435. buttonup
  4436. buttonup
  4437. house1
  4438. house2
  4439. house3
  4440. house4
  4441. house5
  4442. house6
  4443. house7
  4444. house8
  4445. house9
  4446. house10
  4447. Sidewalk1
  4448. Driveway1
  4449. Driveway2
  4450. Click
  4451. Text2
  4452. GoToHorizLineTool
  4453. CursorMove
  4454. Click
  4455. StatusbarText
  4456. Draw a Horizontal/Vertical line.
  4457. Click
  4458. StatusbarText
  4459. Click on start point of Hort/Vert line. Right buton to end.
  4460. GoToFoundationStart
  4461. CursorMove
  4462. house1
  4463. Linedraw
  4464. house2
  4465. Linedraw
  4466. house3
  4467. Linedraw
  4468. house4
  4469. Linedraw
  4470. house5
  4471. Linedraw
  4472. house6
  4473. Linedraw
  4474. house7
  4475. Linedraw
  4476. house8
  4477. Linedraw
  4478. house9
  4479. Linedraw
  4480. house10
  4481. Linedraw
  4482. Driveway1
  4483. Linedraw
  4484. Driveway2
  4485. Linedraw
  4486. Sidewalk1
  4487. Linedraw
  4488. StatusbarText
  4489. returntonext
  4490. CursorMove
  4491. default
  4492. Circuits
  4493. Irrigation_intro
  4494. B"MainMenu" 
  4495. ncursor 
  4496. 8450,5700 
  4497. 2nd display 
  4498. "Previous" 
  4499. /"LD_Screen_1"
  4500. "Next" 
  4501. "WateringAreas" 
  4502. enterpage
  4503. leavepage
  4504. enterpage
  4505. MainMenu
  4506. leavepage
  4507. Previous
  4508. LD_Screen_1
  4509. Previous
  4510. LD_Screen_1
  4511. WateringAreas
  4512. LANDDESIGNER'S SPRINKLER SYSTEMS FEATUREEEEE
  4513. This section introduces the Sprinkler System features of LandDesigner.
  4514. It includes:
  4515.     Entering water supply information
  4516.        
  4517.     Defining a sprinkler circuit
  4518.     Testing your system
  4519.     Adding pipe symbols
  4520. 4PAGEDIRECTION    
  4521. "FORWARD"
  4522. up 1st Display
  4523. "text1"
  4524. setup 
  4525. Circuit Demo
  4526. B"demo"
  4527. B"DefineCircuit"
  4528. text2
  4529. "SprinklerMenu"
  4530. "Click"
  4531. "ShiftKeyDown"
  4532. "SelectHandle1"
  4533. "SelectHandle2"
  4534. "SelectHandle3"
  4535. "SelectHandle4"
  4536. "SelectHandle5"
  4537. "SelectHandle6"
  4538. "SelectHandle7"
  4539. "SelectHandle8"
  4540. "SelectHandle9"
  4541. "AllGoToLines"
  4542. sysLockscreen 
  4543. "PREVIOUS"
  4544. up 2nd 
  4545. circuit 
  4546. ,mode
  4547. showallobjects
  4548. "Waiting"
  4549. enterpage
  4550. leavepage
  4551. enterpage
  4552. FORWARD
  4553. text1
  4554. previous
  4555. previous
  4556. DefineCircuit
  4557. SprinklerMenu
  4558. Click
  4559. ShiftKeyDown
  4560. SelectHandle1
  4561. SelectHandle2
  4562. SelectHandle3
  4563. SelectHandle4
  4564. SelectHandle5
  4565. SelectHandle6
  4566. SelectHandle7
  4567. SelectHandle8
  4568. SelectHandle9
  4569. AllGoToLines
  4570. previous
  4571. previous
  4572. DefineCircuit
  4573. text1
  4574. SprinklerMenu
  4575. Click
  4576. ShiftKeyDown
  4577. SelectHandle1
  4578. SelectHandle2
  4579. SelectHandle3
  4580. SelectHandle4
  4581. SelectHandle5
  4582. SelectHandle6
  4583. SelectHandle7
  4584. SelectHandle8
  4585. SelectHandle9
  4586. AllGoToLines
  4587.  }showallobjects
  4588. Waiting
  4589. text2
  4590. PAGEDIRECTION
  4591. leavepage
  4592. previous
  4593. LayerInfo
  4594. System PAGEDIRECTION
  4595. "default_page_buttons" 
  4596. "next_topic_buttons" 
  4597. U"GoToReturn"
  4598. B"LayersForm"
  4599. 5000,3000--
  4600. ncursor 
  4601. close 
  4602.         -- 
  4603.         Get CursorMove ("
  4604. showallobjects
  4605. "waiting"
  4606. enterpage
  4607. enterpage
  4608. default_page_buttons
  4609. next_topic_buttons
  4610. GoToReturn
  4611. LayersForm
  4612. buttonup
  4613. LayersForm
  4614. GoToReturn
  4615. CursorMove
  4616.  }showallobjects
  4617. waiting
  4618. PAGEDIRECTION
  4619. GoToReturn
  4620. pagename
  4621. "pagename" 
  4622. "Pagename 
  4623. " && 
  4624. mouseenter
  4625. mouseenter
  4626. pagename
  4627. Pagename is
  4628. pagename
  4629. Pagename is LayerInfor-FileMenuInfo
  4630. text1
  4631. LAYER CONTROL:
  4632. Drawing Layers help you organize your landscape plans.  Think of them as overlays similar to sheets of tracing paper, one atop another. 
  4633. The ACTIVE  layer is the layer you're working on and adding your graphics to. The VIEWED layers are the layers you are looking at.   You can view any number of layers at a time, but only one can be ACTIVE.  Most layer names can be changed using the RENAME command. Please close the Layer Control Form to continue... Please close the Layer Control Form to continue.se the Layer Control Form to continue.
  4634. "ScreenTour_symbols"
  4635. ncursor 
  4636. 8450,5700 
  4637. buttonup
  4638. buttonup
  4639. ScreenTour_symbols
  4640. Return
  4641. LayersForm
  4642.     --Move linkDLL statement 
  4643. handler
  4644. "tbkdlg.dll"
  4645. dialog(
  4646. setValue(
  4647. getValue(
  4648. init 
  4649. dlgInit 
  4650. ,"","")
  4651. function
  4652. retValue 
  4653. dlgBox 
  4654. ", "")
  4655. buttonUp
  4656. buttonUp
  4657. tbkdlg.dll
  4658. dialog
  4659. setValue
  4660. getValue
  4661. dlgInit
  4662. dlgBox
  4663. dialog
  4664. retValue
  4665. dlgInit
  4666. button okay,b10,FALSE
  4667. button Help,b5,FALSE
  4668. button Cancel,b9,FALSE
  4669. static status,s40,   Status
  4670. button viewed,b52,FALSE
  4671. button SelectAll,b57,FALSE
  4672. button Set Active,b58,FALSE
  4673. button Rename,b59,FALSE
  4674. edit layer,e66,Year 0                      
  4675. Year 1
  4676. Year 2
  4677. Year 3
  4678. Year 4
  4679. Year 5 
  4680. Foundation
  4681. Site Analysis
  4682. Site Use 
  4683. Sprinkler System
  4684. Year 6 
  4685. static Viewed,s86,[Viewed]
  4686. static Viewed,s71,[Viewed]
  4687. static Viewed,s85,[Viewed]
  4688. static Viewed,s87,[Viewed]
  4689. static Viewed,s88,[Viewed]
  4690. static Viewed,s89,[Viewed]
  4691. static Viewed,s90,[Viewed]
  4692. static Viewed,s91,[Viewed]
  4693. static Viewed,s92,[Viewed]
  4694. static Viewed,s93,[Viewed]
  4695. static Viewed,s94,[Viewed]
  4696. static active,s95,[ACTIVE]
  4697. ,b840,FALSE
  4698. ,h913,
  4699. dlgBox
  4700. 524480,23,10,5,251,130,,,Layer Control,8,Helv,okay,13.07,101.09,28.91,14.15,10,1342242816,128,&Ok,0,Help,87.73,101.09,29.41,14.11,5,1342242816,128,&Help,0,Cancel,50.40,101.09,31.70,14.15,9,1342242816,128,&Cancel,0,status,192.27,2.58,48.53,25.81,40,1350696960,130,   Status,0,viewed,197.30,15.30,41.07,10.46,52,1342242819,128,&Viewed,0,SelectAll,192.27,30.73,48.53,16.33,57,1342373888,128,&Select All,0,Set Active,192.27,50.83,48.53,16.33,58,1342242816,128,Set &Active,0,Rename,192.27,70.93,48.53,16.33,59,1342242816,128,&Rename,0,layer,5.60,2.58,169.87,94.48,66,1350631556,129,Year 0                      
  4701. Year 1
  4702. Year 2
  4703. Year 3
  4704. Year 4
  4705. Year 5 
  4706. Foundation
  4707. Site Analysis
  4708. Site Use 
  4709. Sprinkler System
  4710. Year 6 ,0,Viewed,72.80,20.68,28.61,14.73,86,1342177280,130,[Viewed],0,Viewed,72.80,4.59,28.61,8.04,71,1342177280,130,[Viewed],0,Viewed,72.80,12.64,28.61,8.04,85,1342177280,130,[Viewed],0,Viewed,72.80,28.72,28.61,8.04,87,1342177280,130,[Viewed],0,Viewed,72.80,36.76,28.61,8.04,88,1342177280,130,[Viewed],0,Viewed,72.80,44.80,28.61,8.04,89,1342177280,130,[Viewed],0,Viewed,72.80,52.84,28.61,8.04,90,1342177280,130,[Viewed],0,Viewed,72.80,61.54,28.61,8.04,91,1342177280,130,[Viewed],0,Viewed,72.80,68.92,28.61,8.04,92,1342177280,130,[Viewed],0,Viewed,72.80,76.96,28.61,8.04,93,1342177280,130,[Viewed],0,Viewed,72.80,85.01,28.61,8.04,94,1342177280,130,[Viewed],0,active,132.53,52.84,33.60,11.45,95,1342177280,130,[ACTIVE],0,,149.33,101.09,91.47,14.07,840,1342242816,128,Click Here To Close Form,0,,126.93,99.08,18.29,19.69,913,1342177283,130,warning,0
  4711. ctrlID
  4712. LayersForm
  4713. OldVertices 
  4714. 795,3855, 630,5085, 4230,5085, 3675,4395, 3675,4050, 3675,3840, 3255,3840, 2850,3825, 2850,3945
  4715. NewVertices 
  4716. 795,3855, 630,5085, 4230,5085, 4675,4395, 3720,4500, 3300,4545, 3150,4335, 2910,4260, 2805,4215, 2730,4065
  4717. "Grass" 
  4718. initialize 
  4719. cursor movement lines 
  4720. ,mode
  4721. "AllGoToLines"
  4722. "Click"
  4723. Handles( "
  4724. , "Hide" )
  4725. "ButtonState"        -- jsr addition ver. 1.1
  4726. showallobjects
  4727. enterpage
  4728. enterpage
  4729. Grass
  4730. AllGoToLines
  4731. Click
  4732. Grass
  4733. Handles
  4734. ButtonState
  4735.  }showallobjects
  4736. ButtonState
  4737. OldVertices
  4738. AllGoToLines
  4739. GoToPolygon
  4740. GoToDemoButton
  4741. GoToVertice6
  4742. ResizeV7
  4743. ResizeV8
  4744. ResizeV6
  4745. GoToEditPointsTool
  4746. Grass
  4747. ResizeV5
  4748. ResizeV4
  4749. ResizeV6
  4750. Click
  4751. "Click"
  4752. ButtonState
  4753. Text1
  4754. EDIT POINTS:
  4755. We want to adjust the front lawn a bit. Like all polygons this polygon may be easily reshaped using the EDIT POINTS command.
  4756. To reshape a polygon:
  4757.   1  Point at the symbol.
  4758.   2. Click the mouse button to select.
  4759.   3. Click on the edit points tool.
  4760.   4. Drag the polygon points to a new
  4761.       position.
  4762.   5. Click the RIGHT mouse button to end.
  4763. SelectionHandle1
  4764. Handle
  4765. SelectionHandle2
  4766. Handle
  4767. SelectionHandle3
  4768. Handle
  4769. SelectionHandle9
  4770. Handle
  4771. SelectionHandle8
  4772. Handle
  4773. SelectionHandle7
  4774. Handle
  4775. SelectionHandle6
  4776. Handle
  4777. SelectionHandle5
  4778. Handle
  4779. SelectionHandle4
  4780. Handle
  4781. LayerInfo
  4782. GettingHelp
  4783. ScreenTour_Symbols
  4784. ShrubSymbolInfo
  4785. tree_Element_codes
  4786. DefineCircuit
  4787. EstablishDrawingLayers
  4788. Plant_select_intro
  4789. Element_codes
  4790. StartupScreen
  4791. SprinklerSetup
  4792. area_demo
  4793. AddSprinklerHead
  4794. G    -- demo 
  4795. tree symbol placement
  4796.     -- initialize 
  4797. OldVertices 
  4798. 795,3855, 630,5085, 4230,5085, 3675,4395, 3675,4050, 3675,3840, 3255,3841, 2850,3825, 2850,3945
  4799. NewVertices 
  4800. 795,3855, 630,5085, 4230,5085, 4675,4395, 3720,4500, 3300,4545, 3150,4335, 2910,4260, 2805,4215, 2730,4065
  4801. 480,5100,615,3870,2700,3930,2693,3698,3480,3705,3465,4335,3660,4515,3780,4695,4140,5070
  4802. 495,5100,630,3870,2715,3930,2798,4193,3090,4275,3240,4500,3675,4515,3795,4695,4155,5070
  4803. "Grass" 
  4804. "AllGoToLines"
  4805. False
  4806. CursorMove( "GoToPolygon")
  4807. "Click" 
  4808. 1135,3625
  4809. Handles( "
  4810. , "Bounds" )
  4811. yEditPointsTool")
  4812. 7090,-5
  4813. ---6055,-5
  4814. toVertice6" )
  4815. "ButtonState" 
  4816.  DOWN"
  4817. --ClR 2/95
  4818. can't 
  4819. vertice 5 
  4820. ResizePolygon( "
  4821. , 6, "ResizeV6" )
  4822. , 7, "ResizeV7" )
  4823. , 8, "ResizeV8" )
  4824.  the RIGHT 
  4825. , "Hide" )
  4826. DemoButton" )
  4827. User defined function 
  4828. animate resizing 
  4829. irregular 
  4830. Usage:
  4831.  (IPName, VerticeNumber, LineFollowed)
  4832. StepSize 
  4833. StartX 
  4834.     -- establish endpts 
  4835. StartY 
  4836. Ubeing followed
  4837. Establish current 
  4838. Irregular 
  4839. IrregularPolygon 
  4840.     -- Calcuate required deltax 
  4841. DeltaY 
  4842. constant speed 
  4843. movement
  4844. MaxCount 
  4845. Hypotenuse( 
  4846. ) / Stepsize
  4847. DeltaX 
  4848.     -- Caution:
  4849. This 
  4850. locks JSR's orchid video board 
  4851. fold windows 3.0 drivers
  4852.             -- 
  4853. , X, Y        -- 
  4854. adjust 
  4855. correct 
  4856. VX1,VY1,VX2,VY2,VX3,VY3,VX4,VY4,VX5,VY5,VX6,VY6,VX7,VY7,VX8,VY8,VX9,
  4857. -- Locks 
  4858.     -- insure final 
  4859. endpoints
  4860. buttonup
  4861. ResizePolygon
  4862. buttonup
  4863. Grass
  4864. GoToPolygon
  4865. CursorMove
  4866. Click
  4867. Click
  4868. Grass
  4869. Bounds
  4870. Handles
  4871. Click
  4872. GoToEditPointsTool
  4873. CursorMove
  4874. Click
  4875. Click
  4876. Grass
  4877. Vertices
  4878. Handles
  4879. Click
  4880. GotoVertice6
  4881. CursorMove
  4882. ButtonState
  4883. Button DOWN
  4884. ButtonState
  4885. ButtonState
  4886. Button DOWN
  4887. ButtonState
  4888. Grass
  4889. ResizeV7
  4890. ResizePolygon
  4891. ButtonState
  4892. Button UP
  4893. ButtonState
  4894. Grass
  4895. ResizeV8
  4896. ResizePolygon
  4897. ButtonState
  4898. Click the RIGHT button to end EditPoints
  4899. ButtonState
  4900. Grass
  4901. Handles
  4902. ButtonState
  4903. GoToDemoButton
  4904. CursorMove
  4905. ButtonState
  4906. OldVertices
  4907. ResizePolygon
  4908. Stepsize
  4909. Vertices
  4910. Handles
  4911. NewVertices
  4912. Count:to
  4913. Count
  4914. DeltaY
  4915. DeltaX
  4916. MaxCount
  4917. StartY
  4918. StartX
  4919. StepSize
  4920. LineFollowed
  4921. VerticeNumber
  4922. IPName
  4923. AddingElementsFinal
  4924. sysLockscreen 
  4925. "Next_Topic_Buttons" 
  4926. "LayerName" 
  4927. /"Ld_screen_1" 
  4928. "default_page_buttons" 
  4929. ncursor 
  4930. 8450,5700 
  4931. PAGEDIRECTION 
  4932. "Waiting"
  4933. "Next_topic_buttons" 
  4934. enterpage
  4935. leavepage
  4936. enterpage
  4937. Next_Topic_Buttons
  4938. LayerName
  4939. Ld_screen_1
  4940. default_page_buttons
  4941. Waiting
  4942. PAGEDIRECTION
  4943. leavepage
  4944. Next_topic_buttons
  4945. default_page_buttons
  4946. :PHYSSIZE
  4947. Text1
  4948. Continue to add to your design using the various symbols and drawing tools.
  4949. Adding Line symbols such as fences and sprinkler pipes is demonstrated in the Sprinkler Section.
  4950. The next topic of this tutorial will cover plant and material selection.   utorial will cover plant and material selection.       ) click the RIGHT mouse button to
  4951.       end.
  4952. coping a symbol after assigning the plant attrubutes .................
  4953. LD_SCREEN_1
  4954. LD_BlankScreen
  4955. :PHYSSIZE
  4956. plan_title_bar
  4957.                                                 PLAN.DRW    
  4958. layername
  4959. [ Sprinkler ]
  4960. pagename
  4961. "pagename" 
  4962. "Pagename 
  4963. " && 
  4964. mouseenter
  4965. mouseenter
  4966. pagename
  4967. Pagename is
  4968. pagename
  4969. Pagename is Foundation1
  4970. foundation
  4971. Bottom_property_line
  4972. left_property_line
  4973. right_property_line
  4974. Top_property_line
  4975. StatusBarText
  4976. front_walk
  4977. house
  4978. house3
  4979. house7
  4980. house8
  4981. house9
  4982. house10
  4983. house1
  4984. house2
  4985. Sidewalk1
  4986. Driveway1
  4987. house5
  4988. house6
  4989. Driveway2
  4990. house10
  4991. Sidewalk2
  4992. TreeSymbolLib
  4993. :PHYSSIZE
  4994. backyard_zoomed
  4995. :PHYSSIZE
  4996. smith_title_bar
  4997.                                                 PLAN .DRW    
  4998. SprinklerSymbolLib
  4999. :PHYSSIZE
  5000. default_page_buttons
  5001. flag 
  5002. entering a 
  5003.     System PAGEDIRECTION
  5004. "FORWARD" 
  5005. "ScreenTour_Symbols"
  5006. "StartPlan_Intro"    
  5007. buttonup
  5008. buttonup
  5009. FORWARD
  5010. ScreenTour_Symbols
  5011. StartPlan_Intro
  5012. PAGEDIRECTION
  5013. previous
  5014. flag 
  5015. entering a 
  5016.     System PAGEDIRECTION
  5017. "PREVIOUS" 
  5018. buttonup
  5019. buttonup
  5020. PREVIOUS
  5021. PAGEDIRECTION
  5022. ftree"
  5023. B"MainMenu" 
  5024. /"White 
  5025. buttonup
  5026. buttonup
  5027. white with tree
  5028. MainMenu
  5029. White with tree
  5030. MainMenu
  5031. Main Menu
  5032. Next_topic_buttons
  5033. previous
  5034. 4PAGEDIRECTION
  5035. "Previous"
  5036. viewed
  5037. "Default_page_buttons" 
  5038. "Next_topic_buttons" 
  5039. /--reset 
  5040. buttonup
  5041. buttonup
  5042. Previous
  5043. Default_page_buttons
  5044. Next_topic_buttons
  5045. PAGEDIRECTION
  5046. BMainMenu 
  5047. /"White 
  5048. fTree"
  5049. buttonup
  5050. buttonup
  5051. White with Tree
  5052. White with Tree
  5053. MainMenu
  5054. MainMenu
  5055. Main Menu
  5056. sysLockscreen 
  5057. asure Next Topic Button goes 
  5058. "ScreenTour_Symbols"
  5059. "Next_Topic_buttons" 
  5060. /"LD_Screen_1"
  5061. "default_page_buttons" 
  5062. "StartPlan_Intro"
  5063. Vns" 
  5064. False
  5065. PAGEDIRECTION 
  5066. "Forward"
  5067. buttonup
  5068. buttonup
  5069. ScreenTour_Symbols
  5070. Next_Topic_buttons
  5071. LD_Screen_1
  5072. default_page_buttons
  5073. LD_Screen_1
  5074. StartPlan_Intro
  5075. Next_Topic_buttons
  5076. LD_Screen_1
  5077. default_page_buttons
  5078. LD_Screen_1
  5079. Forward
  5080. PAGEDIRECTION
  5081. Next Topic
  5082. demo_background
  5083.     -- initialize the location 
  5084. graphic 
  5085. P -- disable automatic update 
  5086. screen 
  5087. Zdone
  5088. "LD_BlankScreen" 
  5089. -75, -60
  5090.     --Show ld 
  5091. fPlan_title_bar
  5092.     --Set 
  5093. buttons
  5094.     --Special Button 
  5095. are called up 
  5096. level scripts
  5097. "Next_Topic_Buttons" 
  5098.     --Hide Zoomed view 
  5099. backyard 
  5100. Zsprinkler section
  5101. "backyard_zoomed" 
  5102. "Smith_title_bar" 
  5103.     --    Adjust 
  5104. proper 
  5105. menus 
  5106. displayed.
  5107. MainWindow
  5108. JSR BUGFIX TEST 2/25/94 -- 
  5109. esizing problem
  5110. x, y, x + 600, y + 450
  5111. toolbook 
  5112. replace 
  5113. fLDP 
  5114. ;-- insure default 
  5115. present 
  5116. prevent errors
  5117.     -- Remove Toolbook 
  5118. c"File" 
  5119. c"Edit" 
  5120. c"Text" 
  5121. c"Page" 
  5122. c"Help" 
  5123. Build LD 
  5124. without subtending commands
  5125. c"&Draw" 
  5126. c"Display&Options" 
  5127. c"&Attributes" 
  5128. c"&Sprinkler" 
  5129. c"&Windows" 
  5130. --2/95 CLR routine 
  5131. sysLockscreen 
  5132. c"Land Designer Tutorial" 
  5133. Procedure 
  5134. reposition 
  5135. handles on 
  5136. fNINE 
  5137. The mode parameter determines whether 
  5138. Usage:
  5139. Handles( IPName, Mode )
  5140.     Conditions
  5141. "Vertices"
  5142. IrregularPolygon 
  5143. SelectionHandle1 
  5144. SelectionHandle2 
  5145. SelectionHandle3 
  5146. SelectionHandle4 
  5147. SelectionHandle5 
  5148. SelectionHandle6 
  5149. SelectionHandle7 
  5150. SelectionHandle8 
  5151. SelectionHandle9 
  5152. "Bounds"    -- 
  5153. X1, Y1
  5154. X1, Y2
  5155. X2, Y1
  5156. X2, Y2
  5157. .    "        -- 
  5158. False
  5159. ackground
  5160. enterbackground
  5161. leavebackground
  5162. Handles
  5163. enterbackground
  5164. LD_BlankScreen
  5165. Plan_title_bar
  5166. backyard_zoomed
  5167. Smith_title_bar
  5168. &File
  5169. &Edit
  5170. &Draw
  5171. Display&Options
  5172. &Attributes
  5173. &Sprinkler
  5174. &Windows
  5175. &Help
  5176. leavebackground
  5177. &File
  5178. &Edit
  5179. &Draw
  5180. Display&Options
  5181. &Attributes
  5182. &Sprinkler
  5183. &Windows
  5184. &Help
  5185. Land Designer Tutorial
  5186. Handles
  5187. Vertices
  5188. Bounds
  5189. SelectionHandle9
  5190. SelectionHandle8
  5191. SelectionHandle7
  5192. SelectionHandle6
  5193. SelectionHandle5
  5194. SelectionHandle4
  5195. SelectionHandle3
  5196. SelectionHandle2
  5197. SelectionHandle1
  5198. IPName
  5199. LD_SCREEN_1
  5200. ScreenTour_MenuBar
  5201. DrawMenuText
  5202. DRAW COMMAND MENU
  5203. The DRAW commands are used to add graphics to your drawing.
  5204. After selecting any DRAW command, the cursor will change to a cross-hair  when over the drawing area to indicate you are in the drawing mode.  Click the right mouse button to leave the drawing mode.
  5205. The Coordinate Display on the Status Bar will show the cursor position or the dimensions of the object being drawn.
  5206. The Tool Bar allows quick access to the Draw Commands.
  5207. LD TIP:  Sometimes "graphic garbage" is left on a drawing window.  Your drawing is fine, it just needs to be re-drawn. To re-draw, use the Re-Draw Window command found in the Display Options command menu or just press the F12 key.your drawing window.  An icon and the file name will be displayed along the bottom of the LandDesigner Window. To bring the drawing back to size double-click on this icon...............con..ouble-click on this icon.lick on this icon.size double-click on this icon.............................yed along the bottom of the LandDesigner Window. To bring the drawing back to size double-click on this icon.
  5208. AttributesMenuText
  5209. ATTRIBUTE OPTIONS MENU
  5210. Attribute options let you assign database and purchase information to library symbols.  The tutorial topic "Plant and Material Selection" demonstrates how to use the LIBRARY and PURCHASE attribute commands.
  5211. In addition to the library symbols the Attribute options also let you customize the characteristics of your graphic objects.
  5212. This includes COLOR, LINE length and angle, PEN thickness, FILL patterns and TEXT fonts and size.
  5213. To change objects you have drawn, select them first and then select the attribute you want changed.
  5214. You can also set the attributes before you draw. For example set the COLOR to red and PEN thickness to wide to draw wide red lines.
  5215. WindowMenuText
  5216. WINDOW OPTIONS MENU
  5217. The WINDOW Options let you organize the way your drawing files are displayed. 
  5218. TILE arranges your opened drawing windows side by side while CASCADE display them in overlapping tiers.
  5219. There are several options on the menu followed by a list of your opened drawing and symbol library windows. A check mark will appear next to the active drawing name. You can the change the drawing you are working on by clicking on this list.
  5220. LD TIP:  When you have several symbol libraries opened use the Window Options Menu to click on the one you want to switch to..t to switch to.
  5221. DisplayMenuText
  5222. DISPLAY OPTION COMMAND MENU
  5223. The DISPLAY OPTIONS let you modify the drawing window.
  5224. Commands such as GRID and PLOT PLAN SIZE are useful in setting up your drawing environment.  These are discussed in the next tutorial section.
  5225. Commands such as SHOW FILL and ELEMENT CODE affect the way the symbols are displayed and GROW shows size changes.
  5226. The ZOOM commands are useful when working on a particular part of your drawing such as a garden or front walk. The mouse buttons can also be used to Zoom-in and Zoom-out. The right button will  Zoom-in and both buttons together for Zoom-out.
  5227. LD TIP:    When moving 2 lines to meet, for example a corner, Zoom-in.
  5228. e 2 lines meet, 
  5229. SprinklerMenuText
  5230. SPRINKLER COMMAND MENU
  5231. This menu opens the Sprinkler System Options.  These are the commands used to setup and layout a sprinkler system for your design.
  5232. After you layout a system you can run several tests to validate your sprinkler design.
  5233. LD TIP:   The tutorial topic "Sprinkler Systems" demonstrates some of these commands. Also your  Land Designer User's Guide provides more information in Chapter 4 and an example in Chapter 3.
  5234. de provides more information in Chapter 4 and an example in Chapter 3.
  5235. ion in Chapter 4 and an example in Chapter 3.
  5236. HelpMenuText
  5237. HELP COMMAND MENU
  5238. The HELP commands access and explain LandDesigner's on-line Help utility.
  5239. In addition to the Help utility there are two tutorials, this one and the Microsoft  Windows tutorial. The Microsoft Windows tutorial is helpful if you are a new Microsoft Windows user or just want to brush up on some of the basics.  It covers some basics and also demonstrates how to use the mouse.
  5240. LD TIP:   Pressing the F1 key while you are doing a command will open the Help screen............at command.
  5241. EditMenuText
  5242. EDIT OPTIONS MENU COMMANDS:
  5243. The EDIT commands are used to change and manipulate the graphic objects on your drawing.
  5244. You must select the object on your drawing first before you can use an EDIT command.
  5245. To select an object just move your cursor over the object and click the mouse button.  Boxes called Select Handles will appear around the object.
  5246. LD TIP:   To select more than one symbol at a time, select the first symbol.  Then hold down the shift key when you click the mouse button on the second symbol.  To de-select a symbol, just hold the shift key down and click on the symbol again.
  5247. EDIT commands let you erase, make copies, smooth out curves and change some sizes and shapes of the objects you select.
  5248. FileMenuText
  5249. FILE OPTION COMMAND MENU
  5250. Your drawings are saved in files and the FILE Options are the commands that  process these files. 
  5251. Using the FILE Option commands, you can OPEN and CLOSE your drawing files as well as SAVE your drawings under different file names.
  5252. The PRINT commands open additional forms to let you choose what reports you want and set-up various options for printing the reports and drawings.
  5253. LD TIP:  Save your drawing often while your are working on it. 
  5254. This frees up memory as well as saves your work...................e what reports you want and set-up various options for the reports and for printing your drawing.
  5255. LD Tip:  Save your drawing often while your are working on it. 
  5256. This frees up memory as well as saves your work....................
  5257. Return
  5258. --This 
  5259. Breturns display 
  5260. CommnadMenuText 
  5261. hides 
  5262. 4TextBlock
  5263. Textblock
  5264. "filemenu"
  5265. "filemenutext"
  5266. "editmenu"
  5267. "editmenuText"
  5268. "drawmenu"
  5269. "drawmenutext"
  5270. "displaymenu"
  5271. "displaymenuText"
  5272. "attributesmenu"
  5273. "attributesmenuText"
  5274. "sprinklermenu"
  5275. "sprinklermenutext"
  5276. "windowmenu"
  5277. "windowmenuText"
  5278. "helpmenu"
  5279. "helpmenuText"
  5280. "menubartext"        
  5281. "ScreenTour_MenuBar"    
  5282. buttonup
  5283. buttonup
  5284. Textblock
  5285. filemenu
  5286. filemenutext
  5287. editmenu
  5288. editmenuText
  5289. drawmenu
  5290. drawmenutext
  5291. displaymenu
  5292. displaymenuText
  5293. attributesmenu
  5294. attributesmenuText
  5295. sprinklermenu
  5296. sprinklermenutext
  5297. windowmenu
  5298. windowmenuText
  5299. helpmenu
  5300. helpmenuText
  5301. return
  5302. menubartext
  5303. ScreenTour_MenuBar
  5304. TextBlock
  5305. Return
  5306. MenuBarText
  5307. The Command Menus across the top are your access to LandDesigner's commands and features.
  5308. To open a menu, move the pointer to the menu name and click the mouse button.
  5309. LD TIP:   Use keyboard shortcuts for frequently used commands.  Press the ALT key followed by the underlined letters to open a menu and execute a command.
  5310. Take a minute to open the various menus using the mouse or shortcut keys. 
  5311. The menus and commands are discussed in detail in Chapter 4: Editor Features & Menu Options of your LandDesigner User's Guide. 
  5312. eatures & Menu Options of your LandDesigner User's Guide. 
  5313. System
  5314. System
  5315. Arial Narrow
  5316. Arial
  5317. Arial
  5318. System
  5319. System
  5320. Arial
  5321. System
  5322. LandDesigner Tutorial 
  5323. System
  5324. Arial
  5325. euyluJtAJ
  5326. :PRINTLAYOUT
  5327. Arial
  5328. System
  5329. System
  5330. Arial
  5331. Arial
  5332. Line Drawing1
  5333. System PAGEDIRECTION
  5334. "default_page_buttons" 
  5335. "Foundation" 
  5336. "demo_background" 
  5337. /"LD_Screen_1"
  5338. ncursor 
  5339. 8450,5700 
  5340.         -- initialize display 
  5341. P    -- prevent immediate screen updates
  5342. U"Bottom_Property_Line"
  5343. U"GoToLineTool"
  5344. U"GoToPropertyLine"
  5345. U"returntonext"
  5346. ---clr
  5347. "MousePath"
  5348. "Click"
  5349. "Click2"
  5350. "Text"    
  5351. everything 
  5352. aediting easy
  5353. enterPage
  5354. enterPage
  5355. default_page_buttons
  5356. Foundation
  5357. demo_background
  5358. LD_Screen_1
  5359. Bottom_Property_Line
  5360. GoToLineTool
  5361. GoToPropertyLine
  5362. returntonext
  5363. MousePath
  5364. Click
  5365. Click2
  5366. Bottom_Property_Line
  5367. GoToLineTool
  5368. GoToPropertyLine
  5369. MousePath
  5370. returntonext
  5371. Click
  5372. Click2
  5373. PAGEDIRECTION
  5374. We set the drawing layer Foundation as the ACTIVE drawing layer and are ready to start drawing the property lines. 
  5375. Lines are drawn by:
  5376.  1.  Selecting a line tool.
  5377.  2.  Click the mouse button once where you want 
  5378.       the line to begin.
  5379.  3.  Move the cursor to where you want the line to end.
  5380.  4.  Click the mouse button again.
  5381. Click on the DEMO button to see how it is done.
  5382. Remember, LandDesigner's status bar will prompt you as you are drawing and give you the line length and angle........Menu and click on the Line Command.
  5383. The Line Option form allows you to adjust  the line length, angle and display the dimensions on your drawing...
  5384.     --Initialize Demo 
  5385. repeats
  5386. U"Bottom_Property_Line"
  5387. Draw 
  5388. <property 
  5389. Uillustrating how the 
  5390. Jworks.
  5391. CursorMove( "GoToLineTool" )
  5392. "Click"
  5393. "StatusbarText"
  5394. }a Straight 
  5395. 21            -- simulated 
  5396. ~cursor
  5397. s on 
  5398. point 
  5399. U. Right 
  5400. PropertyLine")
  5401. "Click2" 
  5402. -270, 4605
  5403. AngledLineFollow ("
  5404. e", "MousePath")
  5405.         -- adds feeling 
  5406. getting 
  5407. place 
  5408. 4clicking
  5409. 5220, 4920
  5410. default
  5411.  ("returntonext")---clr
  5412. buttonUp
  5413. buttonUp
  5414. Bottom_Property_Line
  5415. GoToLineTool
  5416. CursorMove
  5417. Click
  5418. StatusbarText
  5419. Draw a Straight Line.
  5420. Click
  5421. StatusbarText
  5422. Click on start point of line. Right button to end
  5423. GoToPropertyLine
  5424. CursorMove
  5425. Click2
  5426. Click2
  5427. Click2
  5428. StatusbarText
  5429. Click on second point of line.
  5430. Bottom_Property_Line
  5431. MousePath
  5432. AngledLineFollow
  5433. Click2
  5434. Click2
  5435. Click2
  5436. StatusbarText
  5437. returntonext
  5438. CursorMove
  5439. default
  5440. GoToLineTool
  5441. GoToPropertyLine
  5442. Bottom_property_line
  5443. Click
  5444. "Click"
  5445. Click2
  5446. " Click """"""
  5447. MousePath
  5448. returntonext
  5449. Screentour_intro
  5450.  Tour
  5451. B"MainMenu" 
  5452. ncursor 
  5453. 8450,5700 
  5454. enterpage
  5455. enterpage
  5456. MainMenu
  5457. This section is an overview of the LandDesigner screen and its components.
  5458. It will introduce you to:
  5459.         Menus
  5460.         Icons
  5461.         Tool Bar 
  5462.         Status Bar
  5463.         and some basics
  5464. is tour click on the NEXT button or press the Enter key.
  5465. LANDDESIGNER QUICK SCREEN TOUR
  5466. AddSprinklerHead
  5467.     2    b    
  5468. AllGoToLines
  5469. GoTo1
  5470. GoTo7
  5471. GoTo8
  5472. GoTo2
  5473. GoTo3
  5474. GoTo4
  5475. GoTo5
  5476. GoTo6
  5477. SelectionHandles1
  5478. Handle
  5479. Handle
  5480. SelectionHandles3
  5481. Handle
  5482. Handle
  5483. ShiftKeyDown
  5484. Hold Shift
  5485.  Key DOWN
  5486. Pipe3
  5487. Pipe2
  5488. Pipe1
  5489. Pipe4
  5490. SelectionHandles2
  5491. Handle
  5492. Handle
  5493. SelectionHandles4
  5494. Handle
  5495. Handle
  5496. text1
  5497. Once the sprinkler head layout is correct, connect the circuit together to layout the pipe.
  5498. 1. Draw lines representing the pipes in the circuit.
  5499. 2. Select the lines while holding the Shift key down.
  5500. 3. Click on the desired pipe symbol in the
  5501.      sprinkler symbol library.
  5502. Click on the Demo Button to add piping..o complete the demo..
  5503. 3)  Assign a circuit number.
  5504. Close the form to continue...
  5505. Click
  5506. "Click"
  5507. AllSlashes
  5508. MainMenu
  5509. sInfo
  5510. screentour_helpinfo
  5511. elpinfo
  5512. G    -- demo 
  5513. tree symbol placement
  5514.     -- initialize 
  5515. "CopyText1"
  5516. "Copytext2"
  5517. PasteSquare
  5518. "SelectionHandles"
  5519. "TreeSymbol"
  5520. "TreeSymbolCopy1"
  5521. 1507, 1055
  5522. "TreeSymbolCopy2"
  5523. 1507, 1055
  5524. "ButtonState"
  5525. "Copy_lines"
  5526. "Click" 
  5527. False
  5528. Move 
  5529. be copied, click 
  5530. handles
  5531. CursorMove ("GoToTreeSymbol")
  5532. 370, 1825
  5533.  Tool on ToolBar
  5534. CopyTool")
  5535. 5290, -20
  5536. PasteTool")
  5537. 5665, -20
  5538. 3770,700
  5539. )starting point
  5540. on drawing where 
  5541. be placed.
  5542. "Buttonstate" 
  5543. 2955,1380
  5544. "Hold Mouse 
  5545. 0 Down 
  5546. Drag"
  5547. PaintObjectMove ("
  5548. ", "GoToCopyPosition")
  5549. 1140, 1920        
  5550. "Release 
  5551.  When Done"
  5552.     --Second 
  5553.  Method 
  5554. ]Contrl Key
  5555. "The 
  5556. method uses the CNTL key."
  5557. Ksame 
  5558. , "GoTo2ndCopyPosition")    
  5559. "CopyText2"
  5560. DemoButton")
  5561. "Previous" 
  5562. will take 
  5563. buttonup
  5564. buttonup
  5565. CopyText1
  5566. Copytext2
  5567. SelectionHandles
  5568. TreeSymbol
  5569. TreeSymbolCopy1
  5570. TreeSymbolCopy2
  5571. TreeSymbolCopy1
  5572. TreeSymbolCopy2
  5573. ButtonState
  5574. Click
  5575. Click
  5576. Click
  5577. GoToTreeSymbol
  5578. CursorMove
  5579. Click
  5580. Click
  5581. SelectionHandles
  5582. Click
  5583. GoToCopyTool
  5584. CursorMove
  5585. Click on Copy Tool
  5586. Click
  5587. Click
  5588. Click
  5589. GoToPasteTool
  5590. CursorMove
  5591. Click on Paste Tool
  5592. Click
  5593. Click
  5594. PasteSquare
  5595. PasteSquare
  5596. SelectionHandles
  5597. Click
  5598. GoToPasteSquare
  5599. CursorMove
  5600. Buttonstate
  5601. ButtonState
  5602. Hold Mouse Button Down and Drag
  5603. ButtonState
  5604. PasteSquare
  5605. GoToCopyPosition
  5606. PaintObjectMove
  5607. ButtonState
  5608. ButtonState
  5609. Release Mouse Button When Done
  5610. PasteSquare
  5611. TreeSymbolCopy1
  5612. ButtonState
  5613. ButtonState
  5614. The second method uses the CNTL key.
  5615. ButtonState
  5616. ButtonState
  5617. ButtonState
  5618. Hold Down Mouse Button and CNTL key at the same time.
  5619. ButtonState
  5620. TreeSymbolCopy2
  5621. ButtonState
  5622. Drag Cursor and Symbol Copy
  5623. TreeSymbolCopy2
  5624. GoTo2ndCopyPosition
  5625. PaintObjectMove
  5626. ButtonState
  5627. Release Mouse Button When Done
  5628. ButtonState
  5629. CopyText1
  5630. CopyText2
  5631. GoToDemoButton
  5632. CursorMove
  5633. Click
  5634. PasteSquare
  5635. White_with_Tree
  5636. FoundationFinal
  5637. purchase info
  5638. ScreenTour_MenuBar
  5639. more_on_databases
  5640. sysLockscreen 
  5641. "default_page_buttons" 
  5642. "demo_background" 
  5643. "LayerName" 
  5644. /"Ld_screen_1" 
  5645. ncursor 
  5646. 8450,5700 
  5647. enterpage
  5648. enterpage
  5649. default_page_buttons
  5650. LayerName
  5651. Ld_screen_1
  5652. text2
  5653. There are four types of database libraries:
  5654.                  Tree & Shrubs
  5655.                  Garden & Ground covers
  5656.                  Hardscape
  5657.                  Sprinkler Parts
  5658. When working with plant material such as trees, shrubs and garden plants use the Default Libraries, the White Flower Farm library or additional plant libraries which can be purchased from GreenThumb Software Inc. 
  5659. GreenThumb Software's plant libraries are based on the USDA Zones and include information on over 300 plants for each region group.  You can easily add additional plants to these databases.
  5660.  GreenThumb Software's plant libraries are based on the USDA Zones and include over 300 plants for each region.  You add to and modify these databases.
  5661. den/Groundcover Databases.
  5662. -- routines 
  5663. display info 
  5664. file 
  5665. ccommands
  5666. System PAGEDIRECTION
  5667. "Default_page_buttons" 
  5668. "demo_background" 
  5669. "MenuBarText"
  5670. "FileMenuText"
  5671. "editmenutext"
  5672. "drawmenutext"
  5673. "displaymenutext"
  5674. "attributesmenutext"
  5675. "sprinklermenutext"
  5676. "windowmenutext"
  5677. "helpmenutext"
  5678. toolbook menus 
  5679. replace 
  5680. fLDP 
  5681. ;-- insure default 
  5682. 6present 
  5683. prevent errors
  5684.     -- Remove Toolbook 
  5685. c"Edit" 
  5686. c"Page" 
  5687. c"Help" 
  5688. Build complete LD 
  5689. e"&New" 
  5690. e"&Open..." 
  5691. e"Close..." 
  5692. e"&Save" 
  5693.  &As..." 
  5694. e"&Info" 
  5695.  Delete" 
  5696. e"&Print Reports..." 
  5697. $/Plot &Drawing..." 
  5698. e"P&rinter Setup" 
  5699. e"E&xit
  5700.  Alt+X" 
  5701. e"&Undo 
  5702. e"Cu&t
  5703. Shift + Del" 
  5704. e"&Copy
  5705. Ctrl + Ins" 
  5706. e"&Paste
  5707.         -- inserts separation bar
  5708. e"&Block Select
  5709.  &All
  5710. e"&Rotate
  5711. e"&Group
  5712. e"&UnGroup
  5713. F10" 
  5714.         -- 
  5715. e"&Smooth" 
  5716. e"UnSm&
  5717.  Points" 
  5718.         -- 
  5719. e"Move 
  5720. &Layer...
  5721. F11" 
  5722. &Front" 
  5723. Back" 
  5724. e"&HorzVert Line" 
  5725. e"&Rectangle" 
  5726. e"Roun&ded 
  5727. e"&Polyline" 
  5728. &gon" 
  5729. e"&Arc" 
  5730. e"Cur&ve" 
  5731. e"&Ellipse" 
  5732. e"&Circle" 
  5733. c"Display&Options" 
  5734. e"&Grid..." 
  5735. Plan Size..." 
  5736.         -- 
  5737. e"Show Fill" 
  5738.         ---
  5739. eshowfill            --
  5740. checkmark 
  5741. e"Cross Hairs" 
  5742. e"&Element Code" 
  5743. e"Grow..." 
  5744.  Bar" 
  5745.         ---
  5746. etoolbar            --
  5747. e"&Status 
  5748.         ---
  5749. estatusbar            --
  5750. e"Zoom &In" 
  5751. Out" 
  5752.         ---
  5753. zoomout
  5754. CPrevious" 
  5755. aWindow" 
  5756. e"&Full View" 
  5757.         ---
  5758. efullview
  5759. -- Dim 
  5760. c"&Attributes" 
  5761. e"Library &
  5762. ..." 
  5763. e"P&urchase 
  5764. ..." 
  5765.         -- 
  5766. ..." 
  5767. e"&Color..." 
  5768. e"&Pen..." 
  5769. ..." 
  5770. e"&Arc..." 
  5771. ..." 
  5772. ..." 
  5773. ..." 
  5774. c"&Sprinkler" 
  5775. e"&Set Up..." 
  5776. e"&Define Circuit" 
  5777. e"&Test..." 
  5778.         -- 
  5779. e"&Erase Coverage" 
  5780. c"&Windows" 
  5781. e"&Tile" 
  5782. e"&Cascade" 
  5783. e"&Arrange Icons" 
  5784.  &All" 
  5785.         -- 
  5786. e"&Untitled 1" 
  5787. e"&Index
  5788. e"&Topic Search" 
  5789. e"&Using 
  5790.         -- 
  5791. e"Learning &Microsoft 
  5792. 'LandDesigner" 
  5793.         -- 
  5794. e"&About 
  5795.  -- update the screen
  5796. 4TextBlock
  5797. block being displayed
  5798. "waiting"
  5799. basic 
  5800. dwithout subtending 
  5801.     --setup 
  5802. Uarrowline1 
  5803. Uarrowline2 
  5804. UGoToToolBar 
  5805. "Arrowpoint" 
  5806. 4TEXTBLOCK
  5807. B"Return"
  5808. close
  5809. filedelete
  5810. printplotdrawing
  5811. printersetup
  5812. exitaltx
  5813. EDIT MENU COMMANDS
  5814. cutshiftdel
  5815. -- HOW DO THESE WORK???
  5816. "EditMenuText"
  5817. CopyCtrlIns
  5818. PasteShiftIns
  5819. DeleteDel
  5820. UndoofDelete
  5821. blockselectF6
  5822. SelectAllF7
  5823. rotateF8
  5824. groupF9
  5825. ungroupF10
  5826. smooth
  5827. unsmooth
  5828. editpoints
  5829. movetolayerF11
  5830. movetofront 
  5831. movetoback
  5832. DRAW 
  5833. horzvertline
  5834. "DrawMenuText"
  5835. polyline
  5836. circle
  5837. DISPLAY OPTIONS 
  5838. "DisplayMenuText"
  5839. plotplansize 
  5840. crosshairs 
  5841. elementcode
  5842. zoomin
  5843. zoomprevious
  5844. zoomwindow
  5845. ATTRIBUTE 
  5846. libraryinfo
  5847. "AttributesMenuText"
  5848. purchaseinfo
  5849. "attributemenu_text"
  5850. color
  5851. SPRINKLER 
  5852. "SprinklerMenuText"
  5853. definecircuit
  5854. test 
  5855. erasecoverage
  5856. WINDOW 
  5857. "WindowMenuText"
  5858. cascade
  5859. arrangeicons
  5860. closeall
  5861. untitled1
  5862. HELP 
  5863. indexf1
  5864. "HelpMenuText"
  5865. topicsearch 
  5866. usinghelp 
  5867. LearningMicrosoftWindows
  5868.  learninglanddesigner
  5869. aboutlanddesigner
  5870. movetofront
  5871. printersetup
  5872. movetoback
  5873. horzvertline
  5874. enterpage
  5875. rectangle
  5876. exitaltx
  5877. roundedrectangle
  5878. cutshiftdel
  5879. polyline
  5880. polygon
  5881. saveas
  5882. CopyCtrlIns
  5883. curve
  5884. ellipse
  5885. circle
  5886. PasteShiftIns
  5887. filedelete
  5888. plotplansize
  5889. showfill
  5890. DeleteDel
  5891. crosshairs
  5892. elementcode
  5893. UndoofDelete
  5894. toolbar
  5895. statusbar
  5896. zoomin
  5897. blockselectF6
  5898. zoomout
  5899. zoomprevious
  5900. leavepage
  5901. zoomwindow
  5902. fullview
  5903. SelectAllF7
  5904. libraryinfo
  5905. purchaseinfo
  5906. rotateF8
  5907. printreports
  5908. color
  5909. groupF9
  5910. setup
  5911. definecircuit
  5912. ungroupF10
  5913. close
  5914. erasecoverage
  5915. smooth
  5916. cascade
  5917. printplotdrawing
  5918. arrangeicons
  5919. closeall
  5920. unsmooth
  5921. untitled1
  5922. indexf1
  5923. editpoints
  5924. topicsearch
  5925. usinghelp
  5926. movetolayerF11
  5927. LearningMicrosoftWindows
  5928. learninglanddesigner
  5929. aboutlanddesigner
  5930. enterpage
  5931. Default_page_buttons
  5932. MenuBarText
  5933. return
  5934. FileMenuText
  5935. editmenutext
  5936. drawmenutext
  5937. displaymenutext
  5938. attributesmenutext
  5939. sprinklermenutext
  5940. windowmenutext
  5941. helpmenutext
  5942. &File
  5943. &File
  5944. &Open...
  5945. &File
  5946. Close...
  5947. &File
  5948. &File
  5949. &Save
  5950. &File
  5951. Save &As...
  5952. &File
  5953. &Info
  5954. &File
  5955. &File Delete
  5956. &File
  5957. &File
  5958. &Print Reports...
  5959. &File
  5960. Print/Plot &Drawing...
  5961. &File
  5962. P&rinter Setup
  5963. &File
  5964. &File
  5965. E&xit                 Alt+X
  5966. &File
  5967. &Edit
  5968. &Undo of Delete
  5969. &Edit
  5970. Cu&t                Shift + Del
  5971. &Edit
  5972. &Copy             Ctrl + Ins
  5973. &Edit
  5974. &Paste            Shift + Ins
  5975. &Edit
  5976. &Delete           Del
  5977. &Edit
  5978. &Edit
  5979. &Block Select               F6
  5980. &Edit
  5981. Select &All                    F7
  5982. &Edit
  5983. &Rotate                        F8
  5984. &Edit
  5985. &Group                         F9
  5986. &Edit
  5987. &UnGroup                    F10
  5988. &Edit
  5989. &Edit
  5990. &Smooth
  5991. &Edit
  5992. UnSm&ooth
  5993. &Edit
  5994. Edit Points
  5995. &Edit
  5996. &Edit
  5997. Move to &Layer...         F11
  5998. &Edit
  5999. Move to &Front
  6000. &Edit
  6001. &Move to Back
  6002. &Edit
  6003. &Draw
  6004. &HorzVert Line
  6005. &Draw
  6006. &Line
  6007. &Draw
  6008. &Rectangle
  6009. &Draw
  6010. Roun&ded Rectangle
  6011. &Draw
  6012. &Polyline
  6013. &Draw
  6014. Poly&gon
  6015. &Draw
  6016. &Draw
  6017. Cur&ve
  6018. &Draw
  6019. &Ellipse
  6020. &Draw
  6021. &Circle
  6022. &Draw
  6023. &Text
  6024. &Draw
  6025. Display&Options
  6026. &Grid...
  6027. Display&Options
  6028. Plot Plan Size...
  6029. Display&Options
  6030. Display&Options
  6031. Show Fill
  6032. Display&Options
  6033. Cross Hairs
  6034. Display&Options
  6035. &Element Code
  6036. Display&Options
  6037. Display&Options
  6038. Grow...
  6039. Display&Options
  6040. Display&Options
  6041. &Tool Bar
  6042. Display&Options
  6043. &Status Bar
  6044. Display&Options
  6045. Display&Options
  6046. Zoom &In
  6047. Display&Options
  6048. Zoom &Out
  6049. Display&Options
  6050. Zoom &Previous
  6051. Display&Options
  6052. Zoom &Window
  6053. Display&Options
  6054. &Full View
  6055. Display&Options
  6056. &Attributes
  6057. Library &Info...
  6058. &Attributes
  6059. P&urchase Info...
  6060. &Attributes
  6061. &Attributes
  6062. &Fill...
  6063. &Attributes
  6064. &Color...
  6065. &Attributes
  6066. &Pen...
  6067. &Attributes
  6068. &Line...
  6069. &Attributes
  6070. &Arc...
  6071. &Attributes
  6072. &Ellipse...
  6073. &Attributes
  6074. &Circle...
  6075. &Attributes
  6076. &Text...
  6077. &Attributes
  6078. &Sprinkler
  6079. &Set Up...
  6080. &Sprinkler
  6081. &Define Circuit
  6082. &Sprinkler
  6083. &Test...
  6084. &Sprinkler
  6085. &Sprinkler
  6086. &Erase Coverage
  6087. &Sprinkler
  6088. &Windows
  6089. &Tile
  6090. &Windows
  6091. &Cascade
  6092. &Windows
  6093. &Arrange Icons
  6094. &Windows
  6095. Close &All
  6096. &Windows
  6097. &Windows
  6098. &Untitled 1
  6099. &Windows
  6100. &Help
  6101. &Index                  F1
  6102. &Help
  6103. &Topic Search
  6104. &Help
  6105. &Using Help
  6106. &Help
  6107. &Help
  6108. Learning &Microsoft Windows
  6109. &Help
  6110. Learning &LandDesigner
  6111. &Help
  6112. &Help
  6113. &About LandDesigner
  6114. &Help
  6115. waiting
  6116. TextBlock
  6117. PAGEDIRECTION
  6118. leavepage
  6119. &File
  6120. &Edit
  6121. &Draw
  6122. Display&Options
  6123. &Attributes
  6124. &Sprinkler
  6125. &Windows
  6126. &Help
  6127. Arrowpoint
  6128. GoToToolBar
  6129. arrowline2
  6130. arrowline1
  6131. MenuBarText
  6132. Return
  6133. FileMenuText
  6134. TextBlock
  6135. FileMenu
  6136. TEXTBLOCK
  6137. MenuBarText
  6138. Return
  6139. FileMenuText
  6140. TextBlock
  6141. FileMenu
  6142. TEXTBLOCK
  6143. close
  6144. MenuBarText
  6145. Return
  6146. FileMenuText
  6147. TextBlock
  6148. FileMenu
  6149. TEXTBLOCK
  6150. MenuBarText
  6151. Return
  6152. FileMenuText
  6153. TextBlock
  6154. FileMenu
  6155. TEXTBLOCK
  6156. saveas
  6157. MenuBarText
  6158. Return
  6159. FileMenuText
  6160. TextBlock
  6161. FileMenu
  6162. TEXTBLOCK
  6163. filedelete
  6164. MenuBarText
  6165. Return
  6166. FileMenuText
  6167. TextBlock
  6168. FileMenu
  6169. TEXTBLOCK
  6170. MenuBarText
  6171. Return
  6172. FileMenuText
  6173. TextBlock
  6174. FileMenu
  6175. TEXTBLOCK
  6176. printreports
  6177. MenuBarText
  6178. Return
  6179. FileMenuText
  6180. TextBlock
  6181. FileMenu
  6182. TEXTBLOCK
  6183. printplotdrawing
  6184. MenuBarText
  6185. Return
  6186. FileMenuText
  6187. TextBlock
  6188. FileMenu
  6189. TEXTBLOCK
  6190. printersetup
  6191. MenuBarText
  6192. Return
  6193. FileMenuText
  6194. TextBlock
  6195. FileMenu
  6196. TEXTBLOCK
  6197. exitaltx
  6198. MenuBarText
  6199. Return
  6200. FileMenuText
  6201. TextBlock
  6202. FileMenu
  6203. TEXTBLOCK
  6204. cutshiftdel
  6205. MenuBarText
  6206. Return
  6207. EditMenuText
  6208. TextBlock
  6209. EditMenu
  6210. TEXTBLOCK
  6211. CopyCtrlIns
  6212. MenuBarText
  6213. Return
  6214. EditMenuText
  6215. TextBlock
  6216. EditMenu
  6217. TEXTBLOCK
  6218. PasteShiftIns
  6219. MenuBarText
  6220. Return
  6221. EditMenuText
  6222. TextBlock
  6223. EditMenu
  6224. TEXTBLOCK
  6225. DeleteDel
  6226. MenuBarText
  6227. Return
  6228. EditMenuText
  6229. TextBlock
  6230. EditMenu
  6231. TEXTBLOCK
  6232. UndoofDelete
  6233. MenuBarText
  6234. Return
  6235. EditMenuText
  6236. TextBlock
  6237. EditMenu
  6238. TEXTBLOCK
  6239. blockselectF6
  6240. MenuBarText
  6241. Return
  6242. EditMenuText
  6243. TextBlock
  6244. EditMenu
  6245. TEXTBLOCK
  6246. SelectAllF7
  6247. MenuBarText
  6248. Return
  6249. EditMenuText
  6250. TextBlock
  6251. EditMenu
  6252. TEXTBLOCK
  6253. rotateF8
  6254. MenuBarText
  6255. Return
  6256. EditMenuText
  6257. TextBlock
  6258. EditMenu
  6259. TEXTBLOCK
  6260. groupF9
  6261. MenuBarText
  6262. Return
  6263. EditMenuText
  6264. TextBlock
  6265. EditMenu
  6266. TEXTBLOCK
  6267. ungroupF10
  6268. MenuBarText
  6269. Return
  6270. EditMenuText
  6271. TextBlock
  6272. EditMenu
  6273. TEXTBLOCK
  6274. smooth
  6275. MenuBarText
  6276. Return
  6277. EditMenuText
  6278. TextBlock
  6279. EditMenu
  6280. TEXTBLOCK
  6281. unsmooth
  6282. MenuBarText
  6283. Return
  6284. EditMenuText
  6285. TextBlock
  6286. EditMenu
  6287. TEXTBLOCK
  6288. editpoints
  6289. MenuBarText
  6290. Return
  6291. EditMenuText
  6292. TextBlock
  6293. EditMenu
  6294. TEXTBLOCK
  6295. movetolayerF11
  6296. MenuBarText
  6297. Return
  6298. EditMenuText
  6299. TextBlock
  6300. EditMenu
  6301. TEXTBLOCK
  6302. movetofront
  6303. MenuBarText
  6304. Return
  6305. EditMenuText
  6306. TextBlock
  6307. EditMenu
  6308. TEXTBLOCK
  6309. movetoback
  6310. MenuBarText
  6311. Return
  6312. EditMenuText
  6313. TextBlock
  6314. EditMenu
  6315. TEXTBLOCK
  6316. horzvertline
  6317. MenuBarText
  6318. Return
  6319. DrawMenuText
  6320. TextBlock
  6321. DrawMenu
  6322. TEXTBLOCK
  6323. MenuBarText
  6324. Return
  6325. DrawMenuText
  6326. TextBlock
  6327. DrawMenu
  6328. TEXTBLOCK
  6329. rectangle
  6330. MenuBarText
  6331. Return
  6332. DrawMenuText
  6333. TextBlock
  6334. DrawMenu
  6335. TEXTBLOCK
  6336. roundedrectangle
  6337. MenuBarText
  6338. Return
  6339. DrawMenuText
  6340. TextBlock
  6341. DrawMenu
  6342. TEXTBLOCK
  6343. polyline
  6344. MenuBarText
  6345. Return
  6346. DrawMenuText
  6347. TextBlock
  6348. DrawMenu
  6349. TEXTBLOCK
  6350. polygon
  6351. MenuBarText
  6352. Return
  6353. DrawMenuText
  6354. TextBlock
  6355. DrawMenu
  6356. TEXTBLOCK
  6357. MenuBarText
  6358. Return
  6359. DrawMenuText
  6360. TextBlock
  6361. DrawMenu
  6362. TEXTBLOCK
  6363. curve
  6364. MenuBarText
  6365. Return
  6366. DrawMenuText
  6367. TextBlock
  6368. DrawMenu
  6369. TEXTBLOCK
  6370. ellipse
  6371. MenuBarText
  6372. Return
  6373. DrawMenuText
  6374. TextBlock
  6375. DrawMenu
  6376. TEXTBLOCK
  6377. circle
  6378. MenuBarText
  6379. Return
  6380. DrawMenuText
  6381. TextBlock
  6382. DrawMenu
  6383. TEXTBLOCK
  6384. MenuBarText
  6385. Return
  6386. DrawMenuText
  6387. TextBlock
  6388. DrawMenu
  6389. TEXTBLOCK
  6390. MenuBarText
  6391. Return
  6392. DisplayMenuText
  6393. TextBlock
  6394. DisplayMenu
  6395. TEXTBLOCK
  6396. plotplansize
  6397. MenuBarText
  6398. Return
  6399. DisplayMenuText
  6400. TextBlock
  6401. DisplayMenu
  6402. TEXTBLOCK
  6403. showfill
  6404. MenuBarText
  6405. Return
  6406. DisplayMenuText
  6407. TextBlock
  6408. DisplayMenu
  6409. TEXTBLOCK
  6410. crosshairs
  6411. MenuBarText
  6412. Return
  6413. DisplayMenuText
  6414. TextBlock
  6415. DisplayMenu
  6416. TEXTBLOCK
  6417. elementcode
  6418. MenuBarText
  6419. Return
  6420. DisplayMenuText
  6421. TextBlock
  6422. DisplayMenu
  6423. TEXTBLOCK
  6424. MenuBarText
  6425. Return
  6426. DisplayMenuText
  6427. TextBlock
  6428. DisplayMenu
  6429. TEXTBLOCK
  6430. toolbar
  6431. MenuBarText
  6432. Return
  6433. DisplayMenuText
  6434. TextBlock
  6435. DisplayMenu
  6436. TEXTBLOCK
  6437. statusbar
  6438. MenuBarText
  6439. Return
  6440. DisplayMenuText
  6441. TextBlock
  6442. DisplayMenu
  6443. TEXTBLOCK
  6444. zoomin
  6445. MenuBarText
  6446. Return
  6447. DisplayMenuText
  6448. TextBlock
  6449. DisplayMenu
  6450. TEXTBLOCK
  6451. zoomout
  6452. MenuBarText
  6453. Return
  6454. DisplayMenuText
  6455. TextBlock
  6456. DisplayMenu
  6457. TEXTBLOCK
  6458. zoomprevious
  6459. MenuBarText
  6460. Return
  6461. DisplayMenuText
  6462. TextBlock
  6463. DisplayMenu
  6464. TEXTBLOCK
  6465. zoomwindow
  6466. MenuBarText
  6467. Return
  6468. DisplayMenuText
  6469. TextBlock
  6470. DisplayMenu
  6471. TEXTBLOCK
  6472. fullview
  6473. MenuBarText
  6474. Return
  6475. DisplayMenuText
  6476. TextBlock
  6477. DisplayMenu
  6478. TEXTBLOCK
  6479. libraryinfo
  6480. MenuBarText
  6481. Return
  6482. AttributesMenuText
  6483. TextBlock
  6484. AttributesMenu
  6485. TEXTBLOCK
  6486. purchaseinfo
  6487. MenuBarText
  6488. Return
  6489. AttributesMenuText
  6490. TextBlock
  6491. AttributesMenu
  6492. TEXTBLOCK
  6493. MenuBarText
  6494. Return
  6495. AttributesMenuText
  6496. TextBlock
  6497. AttributesMenu
  6498. TEXTBLOCK
  6499. color
  6500. MenuBarText
  6501. Return
  6502. AttributesMenuText
  6503. TextBlock
  6504. AttributesMenu
  6505. TEXTBLOCK
  6506. MenuBarText
  6507. Return
  6508. AttributesMenuText
  6509. TextBlock
  6510. AttributesMenu
  6511. TEXTBLOCK
  6512. setup
  6513. MenuBarText
  6514. Return
  6515. SprinklerMenuText
  6516. TextBlock
  6517. SprinklerMenu
  6518. TEXTBLOCK
  6519. definecircuit
  6520. MenuBarText
  6521. Return
  6522. SprinklerMenuText
  6523. TextBlock
  6524. SprinklerMenu
  6525. TEXTBLOCK
  6526. MenuBarText
  6527. Return
  6528. SprinklerMenuText
  6529. TextBlock
  6530. SprinklerMenu
  6531. TEXTBLOCK
  6532. erasecoverage
  6533. MenuBarText
  6534. Return
  6535. SprinklerMenuText
  6536. TextBlock
  6537. SprinklerMenu
  6538. TEXTBLOCK
  6539. MenuBarText
  6540. Return
  6541. WindowMenuText
  6542. TextBlock
  6543. WindowMenu
  6544. TEXTBLOCK
  6545. cascade
  6546. MenuBarText
  6547. Return
  6548. WindowMenuText
  6549. TextBlock
  6550. WindowMenu
  6551. TEXTBLOCK
  6552. arrangeicons
  6553. MenuBarText
  6554. Return
  6555. WindowMenuText
  6556. TextBlock
  6557. WindowMenu
  6558. TEXTBLOCK
  6559. closeall
  6560. MenuBarText
  6561. Return
  6562. WindowMenuText
  6563. TextBlock
  6564. WindowMenu
  6565. TEXTBLOCK
  6566. untitled1
  6567. MenuBarText
  6568. Return
  6569. WindowMenuText
  6570. TextBlock
  6571. WindowMenu
  6572. TEXTBLOCK
  6573. indexf1
  6574. MenuBarText
  6575. Return
  6576. HelpMenuText
  6577. TextBlock
  6578. HelpMenu
  6579. TEXTBLOCK
  6580. topicsearch
  6581. MenuBarText
  6582. Return
  6583. HelpMenuText
  6584. TextBlock
  6585. HelpMenu
  6586. TEXTBLOCK
  6587. usinghelp
  6588. MenuBarText
  6589. Return
  6590. HelpMenuText
  6591. TextBlock
  6592. HelpMenu
  6593. TEXTBLOCK
  6594. LearningMicrosoftWindows
  6595. MenuBarText
  6596. Return
  6597. HelpMenuText
  6598. TextBlock
  6599. HelpMenu
  6600. TEXTBLOCK
  6601. learninglanddesigner
  6602. MenuBarText
  6603. Return
  6604. HelpMenuText
  6605. TextBlock
  6606. HelpMenu
  6607. TEXTBLOCK
  6608. aboutlanddesigner
  6609. MenuBarText
  6610. Return
  6611. HelpMenuText
  6612. TextBlock
  6613. HelpMenu
  6614. TEXTBLOCK
  6615. 0F    H    H    
  6616. GettingHelp
  6617. showallobjects
  6618. enterpage
  6619. enterpage
  6620.  }showallobjects
  6621. text1
  6622. LandDesigner has on-screen features to assist you.
  6623. The HELP MENU opens the Help Windows.
  6624. Pressing the F1 key while performing a task will open the Help Window.
  6625. The STATUS BAR  provides information about the task you are performing and will prompt you for the next action.
  6626. text2
  6627. In addition to the onscreen help, your LandDesigner User's Guide and the Microsoft Windows User's Guide can provide more information to answer your questions.
  6628. The LandDesigner User's Guide includes reference sections, a chapter that answers some  "How Do I...?" questions and and a chapter that walks you through a sample design.
  6629. If you need further assistance with your LandDesigner questions, you can call Technical Support.
  6630. The phone number and hours are listed on the back of your LandDesigner User's Guide.uide.ide..igner User's Guide...
  6631. Continue
  6632. Display the 2nd 
  6633. Main Menu Button
  6634. "Text1"
  6635. "Text2"
  6636. False    
  6637. buttonup
  6638. buttonup
  6639. Text1
  6640. Text2
  6641. continue
  6642. Continue
  6643. `    &    L
  6644. a ghost 
  6645. --It 
  6646. here 
  6647. Enter Key versus clicking on 
  6648. $buttons
  6649. buttonup
  6650. buttonup
  6651. buttonup
  6652. continue
  6653. PurchaseAttributes
  6654. 4PAGEDIRECTION    
  6655. "FORWARD"
  6656. up 1st Display
  6657. sysLockscreen 
  6658. "text1"
  6659. text2
  6660. B"purchaseform"
  6661. "PREVIOUS"
  6662. up 2nd 
  6663. "default_page_buttons" 
  6664. ,mode
  6665. showallobjects
  6666. "Waiting"
  6667. enterpage
  6668. leavepage
  6669. enterpage
  6670. FORWARD
  6671. previous
  6672. previous
  6673. text1
  6674. purchaseform
  6675. default_page_buttons
  6676. previous
  6677. previous
  6678. text1
  6679. purchaseform
  6680. buttonup
  6681. purchaseform
  6682.  }showallobjects
  6683. Waiting
  6684. text2
  6685. PAGEDIRECTION
  6686. leavepage
  6687. previous
  6688.     :PHYSSIZE
  6689. previous
  6690. sysLockscreen 
  6691. text2 
  6692. text1 
  6693. buttonup
  6694. buttonup
  6695. previous
  6696. previous
  6697. text1
  6698. text2
  6699. sysLockscreen 
  6700. Text1
  6701. text2
  6702. 3000,5400
  6703. B"PurchaseForm"
  6704. buttonup
  6705. buttonup
  6706. previous
  6707. previous
  6708. buttonup
  6709. PurchaseForm
  6710. text2
  6711. Text1
  6712. PurchaseForm
  6713.     --Move linkDLL statement 
  6714. handler
  6715. "tbkdlg.dll"
  6716. dialog(
  6717. setValue(
  6718. getValue(
  6719. init 
  6720. dlgInit 
  6721. ,"","")
  6722. function
  6723. retValue 
  6724. dlgBox 
  6725. ", "")
  6726. buttonUp
  6727. buttonUp
  6728. tbkdlg.dll
  6729. dialog
  6730. setValue
  6731. getValue
  6732. dlgInit
  6733. dlgBox
  6734. dialog
  6735. retValue
  6736. ctrlID
  6737. dlgBox
  6738. 524480,27,5,20,215,206,,,Purchase Information,8,Helv,,11.35,38.89,192.27,54.28,896,1342177287,128,Record of Purchase,0,Unit,58.02,2.71,56.00,11.45,678,1342177280,130,Unit Type:,0,,99.05,2.71,69.10,74.31,677,1352728643,133,,0,pushbutton,31.85,173.58,153.10,12.31,715,1342242816,128,Click Here to Close Form,0,Help,156.95,153.60,26.10,12.06,5,1342242816,128,&Help,0,,31.85,153.48,26.13,12.31,700,1342242816,128,&OK,0,,97.22,153.60,26.13,12.06,701,1342242816,128,&Cancel,0,,3.85,25.11,69.10,11.45,885,1342177280,130,Estimated Unit Cost:,0,,72.95,24.82,28.61,12.06,886,1350631424,129,0.00,0,,123.35,25.11,59.70,11.45,887,1342177280,130,Actual Unit Cost:,0,,183.05,24.82,28.61,12.06,889,1350631424,129,0.00,0,,95.35,50.95,35.47,10.05,891,1350631424,129,,0,,28.15,50.95,63.47,11.45,892,1342177280,130,Date of Purchase:,0,,37.33,62.77,59.73,11.45,897,1342177280,130,Purchase Size:,0,,24.42,75.08,74.67,15.18,898,1342177280,130,Place of Purchase:,0,,95.35,63.02,65.30,10.05,904,1350631424,129,,0,,95.35,75.08,104.50,10.05,905,1350631424,129,,0,,35.62,99.20,168.00,10.05,906,1350631424,129,,0,,11.35,99.20,22.40,11.45,907,1342177280,130,Notes:,0,,7.62,118.28,28.61,11.45,908,1342177280,130,Depth:,0,,59.85,118.28,28.61,11.45,909,1342177280,130,Inches,0,,130.82,118.28,29.87,11.45,910,1342177280,130,Spacing:,0,,7.62,137.39,95.20,11.45,911,1342177280,130,Amount Needed:   Qty. 1,0,,138.25,137.39,61.60,11.45,913,1342177280,130,Total Price:  0.00,0,,31.85,117.29,24.30,10.05,914,1350631424,129,,0,,164.42,117.29,24.27,10.05,915,1350631424,129,,0,,11.20,169.31,18.29,19.69,898,1342177283,130,warning,0
  6739. dlgInit
  6740. ,g896,Record of Purchase
  6741. static Unit,s678,Unit Type:
  6742. ,c677,Each
  6743. Unit/Space
  6744. Linear
  6745. Volume
  6746. button pushbutton,b715,FALSE
  6747. button Help,b5,FALSE
  6748. ,b700,FALSE
  6749. ,b701,FALSE
  6750. ,s885,Estimated Unit Cost:
  6751. ,i886,0.00
  6752. ,s887,Actual Unit Cost:
  6753. ,i889,0.00
  6754. ,e891,
  6755. ,s892,Date of Purchase:
  6756. ,s897,Purchase Size:
  6757. ,s898,Place of Purchase:
  6758. ,e904,
  6759. ,e905,
  6760. ,e906,
  6761. ,s907,Notes:
  6762. ,s908,Depth:
  6763. ,s909,Inches
  6764. ,s910,Spacing:
  6765. ,s911,Amount Needed:   Qty. 1
  6766. ,s913,Total Price:  0.00
  6767. ,i914,
  6768. ,e915,
  6769. ,h898,
  6770. PurchaseForm
  6771. text1
  6772. PURCHASE INFO:
  6773. The PURCHASE INFO command displays the purchase and cost information for the selected object on your drawing.
  6774. It also provides a record of your purchases.
  6775. When the unit type and unit cost information is entered, LandDesigner calculates the material and cost estimates for you.
  6776. Unit type is the way the material is purchased:
  6777.     Each:  Individual items such as trees, benches, valves
  6778.     Unit / Space:  Individual items to fill an area such as flower or shrub beds
  6779.     Linear: Items measured by Linear footage such as fencing and piping
  6780.     Area:  Items measured by Square footage or coverings without depth,
  6781.               such as decking or sod
  6782.     Volume: Items measured by Cubic yardage, or coverings with depth, such 
  6783.               as mulch or concreteee
  6784. text2
  6785. To enter cost information:
  6786.  1.  Click on Unit Type.
  6787.  2.  Select the Unit Type.
  6788.  3.  Enter the Unit Cost.
  6789.  4.  Depending on the
  6790.       Unit Type you may 
  6791.       need to enter depth or
  6792.       spacing information.
  6793. LandDesigner will display the cost and quantity calculations at the bottom of the form. 
  6794. When you make your purchase, complete this form for your records.
  6795. Close  form to Continue.
  6796. tinue.
  6797. for your records.
  6798. Close  form to Continue.
  6799. o Continue.
  6800. White_with_Tree
  6801.     --    Adjust 
  6802. menus disappear 
  6803. prevent
  6804.     --    grey band 
  6805. screen.
  6806. sysScreenLock 
  6807. MainWindow
  6808. toolbook 
  6809. enterbackground
  6810. enterbackground
  6811. MainMenu
  6812. "MainMenu"
  6813. buttonup
  6814. buttonup
  6815. MainMenu
  6816. Main Menu
  6817. 4PAGEDIRECTION
  6818. "Forward"
  6819. zcorrect 
  6820. intialization routine
  6821. "getting_Help_intro"
  6822. display
  6823. "Text2" 
  6824.     --setup 
  6825. "Text1" 
  6826. False
  6827. "GettingHelp"
  6828. B"Continue"
  6829. --- procede 
  6830. buttonup
  6831. buttonup
  6832. Forward
  6833. getting_Help_intro
  6834. Text2
  6835. continue
  6836. Text1
  6837. GettingHelp
  6838. buttonup
  6839. Continue
  6840. PAGEDIRECTION
  6841. :PHYSSIZE
  6842. tor: MGXWM
  6843. atible wit
  6844. h HPPCL,HP
  6845.  LaserJet 
  6846. B""C3DB"O
  6847. B"B""B
  6848. D"B"B"D
  6849. ""B"B
  6850. B"$""(
  6851.