Here, if the structure at position 2520 is attacked, the Badguys will send a Transport to waypoint 27,
Unload 4 Bazooka troops and 1 medium tank... and proceed to waypoint 0 .... and attack!
14) The infamous ".ini file"! The .ini description file that accompanies the *.map file (later to be renamed *.bin .. see 15 below) must not be larger than 16384 bytes!!!! (just do a DOS 'dir' command to find out how big this ini file is) ... Many things about this multiplayer scenerio will STOP working and/or even be missing ... if this file goes above 16,384 bytes! Also, inside the .ini file ... are descriptive sections describing the locations and actions of the various components ... ie .. [OVERLAY], [TERRAIN], [STRUCTURE], etc .... Another constraint is that NONE of information INSIDE these descriptive sections, can be longer than 1024 lines!!! (ie, you can't have an [OVERLAY] section longer than 1024 lines ... even though the total .ini file is less than 16,384 bytes long)
15) I've enclosed some STARTER maps for you to use for multiplayer programming.
The maps are as follows:
starttem.map & starttem.ini = temperate scenerio
startwin.map & startwin.ini = winter scenerio
startdes.map & startdes.ini = desert scenerio
Here's the sequence ... suppose you want to make a new desert scenerio ....
a) Copy the startdes.* files to one of C&Cs multiplayer files ...
COPY startdes.* scm20ea.*
b) Edit your scenerio using ccmap or one of the others ...
CCMAP scm20ea
c) Edit the .ini file
1) put in your name for the scenerio
2) be sure to make the entries for the waypoints
3) add any triggers, teamtypes, etc...
4) check to make sure that NO section is longer than 1024 lines (by hand counting!)
5) save the file, then make sure that the file is no longer than 16,384 bytes long!
d) once finished - rename the scm20ea.map file to scm20ea.bin
REN scm20ea.map scm20ea.bin
e) copy both files to the C&C subdirectory
COPY scm20ea.* c:\c&c
f) GIVE copies of these files to a friend ... and have him also put these in HIS c&c directory!