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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_FOUR
- loops = 1
- numparticles = 30
- gravity = XYZ(0,0,0)
- emitrate = 60
- emitradius = xyz(random(-60,60),0,random(-60,60))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = 9
- initial sizeExt = 15
- initial LocalAngleY = 0
- initial color = rgba(255,255,255,150)
- initial velocity = XYZ(0,random(200,250),0)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 15
- fade so final LocalAngleY = 500
- }
-
- eventsequence "light2" {
- sourceblendmode = BLEND_LAMP
- numparticles = 60
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 110
- emitradius = xyz(random(-60,60),0,random(-60,60))
- lifetime = 1
- texture = "effect\\particle\\dust2.bmp"
- initial size = random(30,50)
- initial color = rgba(100,100,100,100)
- initial LocalAngleY = 0
- initial velocity = XYZ(0,random(200,250),0)
- fade so final color = rgba(0,0,0,0)
- fade so final localangleY = 180
- }
- }