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- particlesystem "IceHit" 1.00 {
- position = XYZ(0,100,-100)
-
- eventsequence "Light" {
- sourceblendmode = BLEND_LAMP
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 40
- loops = 1
- lifetime = Random(0.01,0.7)
- texture = "effect\\particle\\flare.tga"
- initial color = rgba(200,200,200,200)
- initial size = 80
- initial velocity = XYZ(random(-5,5),random(5,5),random(-5,5))
- initial partAngleZ = random(0,360)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 40
- }
-
- eventsequence "Hit1" {
- sourceblendmode = BLEND_LAMP
- numparticles = 2
- gravity = XYZ(0,0,0)
- emitrate = 40
- loops = 1
- lifetime = Random(0.01,1)
- texture = "effect\\particle\\ice-at.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 50
- initial velocity = XYZ(random(-5,5),random(5,5),random(-5,5))
- initial partAngleZ = random(0,360)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 30
- }
-
- eventsequence "Particle1" {
- sourceblendmode = BLEND_LAMP
- numparticles = 15
- gravity = XYZ(0,-10,0)
- emitrate = 100
- loops = 1
- lifetime = Random(1,1)
- texture = "effect\\particle\\ice-2.bmp"
- emitradius = xyz(random(-20,20),random(-20,20),random(-20,20))
- initial color = rgba(255,255,255,255)
- initial size = 40
- initial velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 1
- }
- }
-
-
-
-