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- particlesystem "Power" 1.00 {
- position = XYZ(0,20,0)
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 15
- gravity = XYZ(0,-190,0)
- emitrate = 20
- loops = 1
- emitradius = xyz(random(-20,20),0,random(-20,20))
- lifetime = Random(0.5,1)
- texture = "effect\\particle\\bubble1.tga"
- initial color = rgba(255,255,255,255)
- initial size = random(2,5)
- initial velocity = XYZ(random(-30,30),random(110,150),random(-30,30))
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 10
- gravity = XYZ(0,0,0)
- emitrate = 20
- loops = 1
- emitradius = xyz(random(-12,12),random(0,10),random(-12,12))
- lifetime = Random(0.5,1)
- texture = "effect\\particle\\bubble2.tga"
- initial color = rgba(255,255,255,255)
- initial size = random(8,10)
- initial velocity = XYZ(random(-20,20),0,random(-20,20))
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 15
- gravity = XYZ(0,0,0)
- emitrate = 30
- loops = 1
- emitradius = xyz(random(-24,24),random(0,10),random(-24,24))
- lifetime = Random(0.5,1)
- texture = "effect\\particle\\bubble1.tga"
- initial color = rgba(255,255,255,255)
- initial size = random(2,8)
- initial velocity = XYZ(random(-10,10),random(10,20),random(-10,10))
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 30
- loops = 1
- emitradius = xyz(random(-24,24),random(0,10),random(-24,24))
- lifetime = Random(0.5,1)
- texture = "effect\\particle\\flare.tga"
- initial color = rgba(255,255,255,255)
- initial size = random(20,25)
- initial velocity = XYZ(random(-8,8),random(10,40),random(-8,8))
- fade so final color = rgba(0,0,0,0)
- }
-
- }