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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_FOUR
- numparticles = 20
- loops = 50
- gravity = XYZ(0,0,0)
- emitrate = 20
- emitradius = xyz(random(-10,10),random(0,10),random(-10,10))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = 3
- initial sizeExt = 20
- initial color = rgba(50,255,50,random(0,255))
- initial velocity = XYZ(0,random(-100,-200),0)
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_FOUR
- numparticles = 20
- loops = 50
- gravity = XYZ(0,0,0)
- emitrate = 20
- emitradius = xyz(random(-10,10),random(0,10),random(-10,10))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = 3
- //initial sizeExt = 20
- initial color = rgba(50,255,50,random(0,255))
- initial velocity = XYZ(0,random(-100,-200),0)
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- //particletype = TYPE_FOUR
- numparticles = 20
- loops = 50
- gravity = XYZ(0,0,0)
- emitrate = 20
- emitradius = xyz(random(-10,10),random(5,15),random(-10,10))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = 3
- //initial sizeExt = 20
- initial color = rgba(50,255,50,150)
- initial velocity = XYZ(0,random(-50,-100),0)
- fade so final color = rgba(0,0,0,0)
- at 0.1 size = 8
- at 0.2 size = 13
- at 0.3 size = 8
- at 0.4 size = 13
- }
- }