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- ; SOUNDS.DAT ZONE 107
- ; TERRAIN TYPE: MARSH
- ; UPDATED: 05-016-2002
-
- ; ===================================================================
-
- [SoundRegion00]
- Name=00 - global ambience
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=TERRAIN-SPECIFIC AMBIENCE LOOP
-
- Sound00=2, 413, 0, 100, 18, 0, 0, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion00 ****
-
- ; ===================================================================
-
- [SoundRegion01]
- Name=01 - day wind
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 419, 31, 20, 14, 501, 1930, 0
- Sound01=1, 419, 102, 90, 07, 501, 1930, 0
- Sound02=1, 420, 41, 30, 14, 501, 1930, 0
- Sound03=1, 420, 92, 80, 07, 501, 1930, 0
- Sound04=1, 421, 51, 40, 14, 501, 1930, 0
- Sound05=1, 421, 82, 70, 07, 501, 1930, 0
- Sound06=1, 422, 61, 50, 14, 501, 1930, 0
- Sound07=1, 422, 72, 60, 07, 501, 1930, 0
- Sound08=1, 423, 71, 60, 14, 501, 1930, 0
- Sound09=1, 423, 62, 50, 07, 501, 1930, 0
- Sound10=1, 433, 81, 70, 13, 501, 1930, 0
- Sound11=1, 433, 52, 40, 06, 501, 1930, 0
- Sound12=1, 434, 91, 80, 13, 501, 1930, 0
- Sound13=1, 434, 42, 30, 06, 501, 1930, 0
- Sound14=1, 435, 101, 90, 13, 501, 1930, 0
- Sound15=1, 435, 32, 20, 06, 501, 1930, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion01 ****
-
- ; ===================================================================
-
- [SoundRegion02]
- Name=02 - day wind picks up
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 419, 16, 20, 16, 1001, 1200, 0
- Sound01=1, 419, 52, 90, 08, 1001, 1200, 0
- Sound02=1, 420, 21, 30, 16, 1001, 1200, 0
- Sound03=1, 420, 47, 80, 08, 1001, 1200, 0
- Sound04=1, 421, 26, 40, 16, 1001, 1200, 0
- Sound05=1, 421, 42, 70, 08, 1001, 1200, 0
- Sound06=1, 422, 31, 50, 16, 1001, 1200, 0
- Sound07=1, 422, 37, 60, 08, 1001, 1200, 0
- Sound08=1, 423, 36, 60, 16, 1001, 1200, 0
- Sound09=1, 423, 32, 50, 08, 1001, 1200, 0
- Sound10=1, 433, 41, 70, 15, 1001, 1200, 0
- Sound11=1, 433, 27, 40, 07, 1001, 1200, 0
- Sound12=1, 434, 46, 80, 15, 1001, 1200, 0
- Sound13=1, 434, 22, 30, 07, 1001, 1200, 0
- Sound14=1, 435, 51, 90, 15, 1001, 1200, 0
- Sound15=1, 435, 17, 20, 07, 1001, 1200, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion02 ****
-
- ; ===================================================================
-
- [SoundRegion03]
- Name=03 - night wind
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 419, 31, 10, 12, 1931, 500, 0
- Sound01=1, 419, 102, 45, 06, 1931, 500, 0
- Sound02=1, 420, 41, 15, 12, 1931, 500, 0
- Sound03=1, 420, 92, 40, 06, 1931, 500, 0
- Sound04=1, 421, 51, 20, 12, 1931, 500, 0
- Sound05=1, 421, 82, 35, 06, 1931, 500, 0
- Sound06=1, 422, 61, 25, 12, 1931, 500, 0
- Sound07=1, 422, 72, 30, 06, 1931, 500, 0
- Sound08=1, 423, 71, 30, 12, 1931, 500, 0
- Sound09=1, 423, 62, 25, 06, 1931, 500, 0
- Sound10=1, 433, 81, 35, 11, 1931, 500, 0
- Sound11=1, 433, 52, 20, 05, 1931, 500, 0
- Sound12=1, 434, 91, 40, 11, 1931, 500, 0
- Sound13=1, 434, 42, 15, 05, 1931, 500, 0
- Sound14=1, 435, 101, 45, 11, 1931, 500, 0
- Sound15=1, 435, 32, 10, 05, 1931, 500, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion03 ****
-
- ; ===================================================================
-
- [SoundRegion04]
- Name=04 - night wind picks up
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 419, 16, 10, 14, 2331, 100, 0
- Sound01=1, 419, 52, 45, 07, 2331, 100, 0
- Sound02=1, 420, 21, 15, 14, 2331, 100, 0
- Sound03=1, 420, 47, 40, 07, 2331, 100, 0
- Sound04=1, 421, 26, 20, 14, 2331, 100, 0
- Sound05=1, 421, 42, 35, 07, 2331, 100, 0
- Sound06=1, 422, 31, 25, 14, 2331, 100, 0
- Sound07=1, 422, 37, 30, 07, 2331, 100, 0
- Sound08=1, 423, 36, 30, 14, 2331, 100, 0
- Sound09=1, 423, 32, 25, 07, 2331, 100, 0
- Sound10=1, 433, 41, 35, 13, 2331, 100, 0
- Sound11=1, 433, 27, 20, 06, 2331, 100, 0
- Sound12=1, 434, 46, 40, 13, 2331, 100, 0
- Sound13=1, 434, 22, 15, 06, 2331, 100, 0
- Sound14=1, 435, 51, 45, 13, 2331, 100, 0
- Sound15=1, 435, 17, 10, 06, 2331, 100, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion04 ****
-
- ; ===================================================================
-
- [SoundRegion05]
- Name=05 - rain
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=RAIN LOOP 1, VOLUME 1
- ; Sound01=RAIN LOOP 2, VOLUME 2
- ; Sound02=RAINY WIND GUST 1, VOLUME 1
- ; Sound03=RAINY WIND GUST 1, VOLUME 2
- ; Sound04=RAINY WIND GUST 2, VOLUME 1
- ; Sound05=RAINY WIND GUST 2, VOLUME 2
- ; Sound06=THUNDER 1, VOLUME 1
- ; Sound07=THUNDER 1, VOLUME 2
- ; Sound08=THUNDER 2, VOLUME 1
- ; Sound09=THUNDER 2, VOLUME 2
- ; Sound10=THUNDER 3, VOLUME 1
- ; Sound11=THUNDER 3, VOLUME 2
- ; Sound12=THUNDER 4, VOLUME 1
- ; Sound13=THUNDER 4, VOLUME 2
-
- Sound00=2, 441, 0, 100, 50, 0, 0, 2
- Sound01=2, 442, 0, 50, 25, 0, 0, 2
- Sound02=1, 445, 11, 50, 40, 0, 0, 2
- Sound03=1, 445, 22, 50, 20, 0, 0, 2
- Sound04=1, 446, 21, 50, 40, 0, 0, 2
- Sound05=1, 446, 12, 50, 20, 0, 0, 2
- Sound06=1, 449, 21, 75, 80, 0, 0, 2
- Sound07=1, 449, 37, 75, 40, 0, 0, 2
- Sound08=1, 450, 26, 75, 80, 0, 0, 2
- Sound09=1, 450, 32, 75, 40, 0, 0, 2
- Sound10=1, 451, 31, 75, 80, 0, 0, 2
- Sound11=1, 451, 27, 75, 40, 0, 0, 2
- Sound12=1, 452, 36, 75, 80, 0, 0, 2
- Sound13=1, 452, 22, 75, 40, 0, 0, 2
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion05 ****
-
- ; ===================================================================
-
- [SoundRegion06]
- Name=06 - day birds
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=DAY BIRD 1, VOLUME 1
- ; Sound01=DAY BIRD 1, VOLUME 2
- ; Sound02=DAY BIRD 2, VOLUME 1
- ; Sound03=DAY BIRD 2, VOLUME 2
- ; Sound04=DAY BIRD 3, VOLUME 1
- ; Sound05=DAY BIRD 3, VOLUME 2
- ; Sound06=DAY BIRD 4, VOLUME 1
- ; Sound07=DAY BIRD 4, VOLUME 2
- ; Sound08=DAY BIRD 5, VOLUME 1
- ; Sound09=DAY BIRD 5, VOLUME 2
- ; Sound10=DAY BIRD 6, VOLUME 1
- ; Sound11=DAY BIRD 6, VOLUME 2
-
- Sound00=1, 469, 21, 10, 18, 501, 1930, 1
- Sound01=1, 469, 92, 80, 09, 501, 1930, 1
- Sound02=1, 470, 31, 20, 18, 501, 1930, 1
- Sound03=1, 470, 82, 70, 09, 501, 1930, 1
- Sound04=1, 471, 41, 30, 18, 501, 1930, 1
- Sound05=1, 471, 72, 60, 09, 501, 1930, 1
- Sound06=1, 472, 51, 40, 18, 501, 1930, 1
- Sound07=1, 472, 62, 50, 09, 501, 1930, 1
- Sound08=1, 473, 61, 50, 18, 501, 1930, 1
- Sound09=1, 473, 52, 40, 09, 501, 1930, 1
- Sound10=1, 474, 71, 60, 18, 501, 1930, 1
- Sound11=1, 474, 42, 30, 09, 501, 1930, 1
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion06 ****
-
- ; ===================================================================
-
- [SoundRegion07]
- Name=07 - night birds
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=NIGHT BIRD 1, VOLUME 1
- ; Sound01=NIGHT BIRD 1, VOLUME 2
- ; Sound02=NIGHT BIRD 2, VOLUME 1
- ; Sound03=NIGHT BIRD 2, VOLUME 2
- ; Sound04=NIGHT BIRD 3, VOLUME 1
- ; Sound05=NIGHT BIRD 3, VOLUME 2
- ; Sound06=NIGHT BIRD 4 (OWL), VOLUME 1
- ; Sound07=NIGHT BIRD 4 (OWL), VOLUME 2
- ; Sound08=NIGHT BIRD 5 (OWL), VOLUME 1
- ; Sound09=NIGHT BIRD 5 (OWL), VOLUME 2
- ; Sound10=NIGHT BIRD 6 (OWL), VOLUME 1
- ; Sound11=NIGHT BIRD 6 (OWL), VOLUME 2
-
- Sound00=1, 469, 21, 05, 14, 1931, 500, 1
- Sound01=1, 469, 92, 40, 07, 1931, 500, 1
- Sound02=1, 470, 31, 10, 14, 1931, 500, 1
- Sound03=1, 470, 82, 35, 07, 1931, 500, 1
- Sound04=1, 471, 41, 15, 14, 1931, 500, 1
- Sound05=1, 471, 72, 30, 07, 1931, 500, 1
- Sound06=1, 475, 51, 20, 14, 1931, 500, 1
- Sound07=1, 475, 62, 25, 07, 1931, 500, 1
- Sound08=1, 476, 61, 25, 14, 1931, 500, 1
- Sound09=1, 476, 52, 20, 07, 1931, 500, 1
- Sound10=1, 477, 71, 30, 14, 1931, 500, 1
- Sound11=1, 477, 42, 15, 07, 1931, 500, 1
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion07 ****
-
- ; ===================================================================
-
- [SoundRegion08]
- Name=08 - day animals / insects
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=DAY ANIMAL 1, VOLUME 1
- ; Sound01=DAY ANIMAL 1, VOLUME 2
- ; Sound02=DAY ANIMAL 2, VOLUME 1
- ; Sound03=DAY ANIMAL 2, VOLUME 2
- ; Sound04=DAY INSECT 1, VOLUME 1
- ; Sound05=DAY INSECT 1, VOLUME 2
- ; Sound06=DAY INSECT 2, VOLUME 1
- ; Sound07=DAY INSECT 2, VOLUME 2
- ; Sound08=DAY INSECT 3, VOLUME 1
- ; Sound09=DAY INSECT 3, VOLUME 2
- ; Sound10=DAY INSECT 4, VOLUME 1
- ; Sound11=DAY INSECT 4, VOLUME 2
-
- Sound00=1, 486, 61, 40, 18, 501, 1930, 1
- Sound01=1, 486, 92, 70, 09, 501, 1930, 1
- Sound02=1, 487, 71, 50, 18, 501, 1930, 1
- Sound03=1, 487, 82, 60, 09, 501, 1930, 1
- Sound04=1, 497, 51, 60, 12, 501, 1930, 1
- Sound05=1, 497, 42, 50, 06, 501, 1930, 1
- Sound06=1, 498, 61, 70, 12, 501, 1930, 1
- Sound07=1, 498, 32, 40, 06, 501, 1930, 1
- Sound08=1, 499, 51, 40, 12, 501, 1930, 0
- Sound09=1, 499, 62, 50, 06, 501, 1930, 0
- Sound10=1, 500, 61, 50, 12, 501, 1930, 0
- Sound11=1, 500, 52, 40, 06, 501, 1930, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion08 ****
-
- ; ===================================================================
-
- [SoundRegion09]
- Name=09 - night animals / insects
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=NIGHT ANIMAL 1, VOLUME 1
- ; Sound01=NIGHT ANIMAL 1, VOLUME 2
- ; Sound02=NIGHT ANIMAL 2, VOLUME 1
- ; Sound03=NIGHT ANIMAL 2, VOLUME 2
- ; Sound04=NIGHT INSECT 1, VOLUME 1
- ; Sound05=NIGHT INSECT 1, VOLUME 2
- ; Sound06=NIGHT INSECT 2, VOLUME 1
- ; Sound07=NIGHT INSECT 2, VOLUME 2
- ; Sound08=NIGHT INSECT 3, VOLUME 1
- ; Sound09=NIGHT INSECT 3, VOLUME 2
- ; Sound10=NIGHT INSECT 4, VOLUME 1
- ; Sound11=NIGHT INSECT 4, VOLUME 2
- ; Sound12=NIGHT INSECT MAIN LOOP, VOLUME 1
- ; Sound13=NIGHT INSECT EXTRA LOOP, VOLUME 1
-
- Sound00=1, 486, 61, 20, 14, 1931, 500, 1
- Sound01=1, 486, 92, 35, 07, 1931, 500, 1
- Sound02=1, 487, 71, 25, 14, 1931, 500, 1
- Sound03=1, 487, 82, 30, 07, 1931, 500, 1
- Sound04=1, 497, 51, 30, 10, 1931, 500, 1
- Sound05=1, 497, 42, 25, 05, 1931, 500, 1
- Sound06=1, 498, 61, 35, 10, 1931, 500, 1
- Sound07=1, 498, 32, 20, 05, 1931, 500, 1
- Sound08=1, 499, 51, 20, 10, 1931, 500, 0
- Sound09=1, 499, 62, 25, 05, 1931, 500, 0
- Sound10=1, 500, 61, 25, 10, 1931, 500, 0
- Sound11=1, 500, 52, 20, 05, 1931, 500, 0
- Sound12=2, 505, 0, 100, 40, 1931, 500, 0
- Sound13=2, 506, 0, 50, 20, 1931, 500, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion09 ****
-
- ; ===================================================================
-
- [SoundRegion10]
- Name=10 - other
- Color=0
-
- ; **** End SoundRegion10 ****
-
- ; ===================================================================
-