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- ; SOUNDS.DAT ZONE 102
- ; TERRAIN TYPE: FOREST
- ; UPDATED: 05-016-2002
-
- ; ===================================================================
-
- [SoundRegion00]
- Name=00 - global ambience
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=TERRAIN-SPECIFIC AMBIENCE LOOP
-
- Sound00=2, 411, 0, 100, 18, 0, 0, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion00 ****
-
- ; ===================================================================
-
- [SoundRegion01]
- Name=01 - day wind
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 415, 21, 20, 14, 501, 1930, 0
- Sound01=1, 415, 92, 90, 07, 501, 1930, 0
- Sound02=1, 416, 31, 30, 14, 501, 1930, 0
- Sound03=1, 416, 82, 80, 07, 501, 1930, 0
- Sound04=1, 417, 41, 40, 14, 501, 1930, 0
- Sound05=1, 417, 72, 70, 07, 501, 1930, 0
- Sound06=1, 418, 51, 50, 14, 501, 1930, 0
- Sound07=1, 418, 62, 60, 07, 501, 1930, 0
- Sound08=1, 419, 61, 60, 14, 501, 1930, 0
- Sound09=1, 419, 52, 50, 07, 501, 1930, 0
- Sound10=1, 428, 71, 70, 13, 501, 1930, 0
- Sound11=1, 428, 42, 40, 06, 501, 1930, 0
- Sound12=1, 429, 81, 80, 13, 501, 1930, 0
- Sound13=1, 429, 32, 30, 06, 501, 1930, 0
- Sound14=1, 430, 91, 90, 13, 501, 1930, 0
- Sound15=1, 430, 22, 20, 06, 501, 1930, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion01 ****
-
- ; ===================================================================
-
- [SoundRegion02]
- Name=02 - day wind picks up
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 415, 11, 20, 16, 1001, 1200, 0
- Sound01=1, 415, 47, 90, 08, 1001, 1200, 0
- Sound02=1, 416, 16, 30, 16, 1001, 1200, 0
- Sound03=1, 416, 42, 80, 08, 1001, 1200, 0
- Sound04=1, 417, 21, 40, 16, 1001, 1200, 0
- Sound05=1, 417, 37, 70, 08, 1001, 1200, 0
- Sound06=1, 418, 26, 50, 16, 1001, 1200, 0
- Sound07=1, 418, 32, 60, 08, 1001, 1200, 0
- Sound08=1, 419, 31, 60, 16, 1001, 1200, 0
- Sound09=1, 419, 27, 50, 08, 1001, 1200, 0
- Sound10=1, 428, 36, 70, 15, 1001, 1200, 0
- Sound11=1, 428, 22, 40, 07, 1001, 1200, 0
- Sound12=1, 429, 41, 80, 15, 1001, 1200, 0
- Sound13=1, 429, 17, 30, 07, 1001, 1200, 0
- Sound14=1, 430, 46, 90, 15, 1001, 1200, 0
- Sound15=1, 430, 12, 20, 07, 1001, 1200, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion02 ****
-
- ; ===================================================================
-
- [SoundRegion03]
- Name=03 - night wind
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 415, 21, 10, 12, 1931, 500, 0
- Sound01=1, 415, 92, 45, 06, 1931, 500, 0
- Sound02=1, 416, 31, 15, 12, 1931, 500, 0
- Sound03=1, 416, 82, 40, 06, 1931, 500, 0
- Sound04=1, 417, 41, 20, 12, 1931, 500, 0
- Sound05=1, 417, 72, 35, 06, 1931, 500, 0
- Sound06=1, 418, 51, 25, 12, 1931, 500, 0
- Sound07=1, 418, 62, 30, 06, 1931, 500, 0
- Sound08=1, 419, 61, 30, 12, 1931, 500, 0
- Sound09=1, 419, 52, 25, 06, 1931, 500, 0
- Sound10=1, 428, 71, 35, 11, 1931, 500, 0
- Sound11=1, 428, 42, 20, 05, 1931, 500, 0
- Sound12=1, 429, 81, 40, 11, 1931, 500, 0
- Sound13=1, 429, 32, 15, 05, 1931, 500, 0
- Sound14=1, 430, 91, 45, 11, 1931, 500, 0
- Sound15=1, 430, 22, 10, 05, 1931, 500, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion03 ****
-
- ; ===================================================================
-
- [SoundRegion04]
- Name=04 - night wind picks up
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=BOTANY RUSTLE 1, VOLUME 1
- ; Sound11=BOTANY RUSTLE 1, VOLUME 2
- ; Sound12=BOTANY RUSTLE 2, VOLUME 1
- ; Sound13=BOTANY RUSTLE 2, VOLUME 2
- ; Sound14=BOTANY RUSTLE 3, VOLUME 1
- ; Sound15=BOTANY RUSTLE 3, VOLUME 2
-
- Sound00=1, 415, 11, 10, 14, 2331, 100, 0
- Sound01=1, 415, 47, 45, 07, 2331, 100, 0
- Sound02=1, 416, 16, 15, 14, 2331, 100, 0
- Sound03=1, 416, 42, 40, 07, 2331, 100, 0
- Sound04=1, 417, 21, 20, 14, 2331, 100, 0
- Sound05=1, 417, 37, 35, 07, 2331, 100, 0
- Sound06=1, 418, 26, 25, 14, 2331, 100, 0
- Sound07=1, 418, 32, 30, 07, 2331, 100, 0
- Sound08=1, 419, 31, 30, 14, 2331, 100, 0
- Sound09=1, 419, 27, 25, 07, 2331, 100, 0
- Sound10=1, 428, 36, 35, 13, 2331, 100, 0
- Sound11=1, 428, 22, 20, 06, 2331, 100, 0
- Sound12=1, 429, 41, 40, 13, 2331, 100, 0
- Sound13=1, 429, 17, 15, 06, 2331, 100, 0
- Sound14=1, 430, 46, 45, 13, 2331, 100, 0
- Sound15=1, 430, 12, 10, 06, 2331, 100, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion04 ****
-
- ; ===================================================================
-
- [SoundRegion05]
- Name=05 - rain
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=RAIN LOOP 1, VOLUME 1
- ; Sound01=RAIN LOOP 2, VOLUME 2
- ; Sound02=RAINY WIND GUST 1, VOLUME 1
- ; Sound03=RAINY WIND GUST 1, VOLUME 2
- ; Sound04=RAINY WIND GUST 2, VOLUME 1
- ; Sound05=RAINY WIND GUST 2, VOLUME 2
- ; Sound06=THUNDER 1, VOLUME 1
- ; Sound07=THUNDER 1, VOLUME 2
- ; Sound08=THUNDER 2, VOLUME 1
- ; Sound09=THUNDER 2, VOLUME 2
- ; Sound10=THUNDER 3, VOLUME 1
- ; Sound11=THUNDER 3, VOLUME 2
- ; Sound12=THUNDER 4, VOLUME 1
- ; Sound13=THUNDER 4, VOLUME 2
-
- Sound00=2, 439, 0, 100, 50, 0, 0, 2
- Sound01=2, 440, 0, 50, 25, 0, 0, 2
- Sound02=1, 443, 11, 50, 40, 0, 0, 2
- Sound03=1, 443, 22, 50, 20, 0, 0, 2
- Sound04=1, 444, 21, 50, 40, 0, 0, 2
- Sound05=1, 444, 12, 50, 20, 0, 0, 2
- Sound06=1, 447, 21, 75, 80, 0, 0, 2
- Sound07=1, 447, 37, 75, 40, 0, 0, 2
- Sound08=1, 448, 26, 75, 80, 0, 0, 2
- Sound09=1, 448, 32, 75, 40, 0, 0, 2
- Sound10=1, 449, 31, 75, 80, 0, 0, 2
- Sound11=1, 449, 27, 75, 40, 0, 0, 2
- Sound12=1, 450, 36, 75, 80, 0, 0, 2
- Sound13=1, 450, 22, 75, 40, 0, 0, 2
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion05 ****
-
- ; ===================================================================
-
- [SoundRegion06]
- Name=06 - day birds
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=DAY BIRD 1, VOLUME 1
- ; Sound01=DAY BIRD 1, VOLUME 2
- ; Sound02=DAY BIRD 2, VOLUME 1
- ; Sound03=DAY BIRD 2, VOLUME 2
- ; Sound04=DAY BIRD 3, VOLUME 1
- ; Sound05=DAY BIRD 3, VOLUME 2
- ; Sound06=DAY BIRD 4, VOLUME 1
- ; Sound07=DAY BIRD 4, VOLUME 2
- ; Sound08=DAY BIRD 5, VOLUME 1
- ; Sound09=DAY BIRD 5, VOLUME 2
- ; Sound10=DAY BIRD 6, VOLUME 1
- ; Sound11=DAY BIRD 6, VOLUME 2
- ; Sound12=DAY BIRD 7, VOLUME 1
- ; Sound13=DAY BIRD 7, VOLUME 2
- ; Sound14=DAY BIRD 8, VOLUME 1
- ; Sound15=DAY BIRD 8, VOLUME 2
-
- Sound00=1, 453, 11, 10, 18, 501, 1930, 1
- Sound01=1, 453, 82, 80, 09, 501, 1930, 1
- Sound02=1, 454, 21, 20, 18, 501, 1930, 1
- Sound03=1, 454, 72, 70, 09, 501, 1930, 1
- Sound04=1, 455, 31, 30, 18, 501, 1930, 1
- Sound05=1, 455, 62, 60, 09, 501, 1930, 1
- Sound06=1, 456, 41, 40, 18, 501, 1930, 1
- Sound07=1, 456, 52, 50, 09, 501, 1930, 1
- Sound08=1, 457, 51, 50, 18, 501, 1930, 1
- Sound09=1, 457, 42, 40, 09, 501, 1930, 1
- Sound10=1, 458, 61, 60, 18, 501, 1930, 1
- Sound11=1, 458, 32, 30, 09, 501, 1930, 1
- Sound12=1, 459, 71, 70, 18, 501, 1930, 1
- Sound13=1, 459, 22, 20, 09, 501, 1930, 1
- Sound14=1, 460, 81, 80, 18, 501, 1930, 1
- Sound15=1, 460, 12, 10, 09, 501, 1930, 1
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion06 ****
-
- ; ===================================================================
-
- [SoundRegion07]
- Name=07 - night birds
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=NIGHT BIRD 1, VOLUME 1
- ; Sound01=NIGHT BIRD 1, VOLUME 2
- ; Sound02=NIGHT BIRD 2, VOLUME 1
- ; Sound03=NIGHT BIRD 2, VOLUME 2
- ; Sound04=NIGHT BIRD 3, VOLUME 1
- ; Sound05=NIGHT BIRD 3, VOLUME 2
- ; Sound06=NIGHT BIRD 4, VOLUME 1
- ; Sound07=NIGHT BIRD 4, VOLUME 2
- ; Sound08=NIGHT BIRD 5 (OWL), VOLUME 1
- ; Sound09=NIGHT BIRD 5 (OWL), VOLUME 2
- ; Sound10=NIGHT BIRD 6 (OWL), VOLUME 1
- ; Sound11=NIGHT BIRD 6 (OWL), VOLUME 2
- ; Sound12=NIGHT BIRD 7 (OWL), VOLUME 1
- ; Sound13=NIGHT BIRD 7 (OWL), VOLUME 2
- ; Sound14=NIGHT BIRD 8 (OWL), VOLUME 1
- ; Sound15=NIGHT BIRD 8 (OWL), VOLUME 2
-
- Sound00=1, 453, 11, 05, 14, 1931, 500, 1
- Sound01=1, 453, 82, 40, 07, 1931, 500, 1
- Sound02=1, 454, 21, 10, 14, 1931, 500, 1
- Sound03=1, 454, 72, 35, 07, 1931, 500, 1
- Sound04=1, 455, 31, 15, 14, 1931, 500, 1
- Sound05=1, 455, 62, 30, 07, 1931, 500, 1
- Sound06=1, 456, 41, 20, 14, 1931, 500, 1
- Sound07=1, 456, 52, 25, 07, 1931, 500, 1
- Sound08=1, 475, 51, 25, 14, 1931, 500, 1
- Sound09=1, 475, 42, 20, 07, 1931, 500, 1
- Sound10=1, 476, 61, 30, 14, 1931, 500, 1
- Sound11=1, 476, 32, 15, 07, 1931, 500, 1
- Sound12=1, 477, 71, 35, 14, 1931, 500, 1
- Sound13=1, 477, 22, 10, 07, 1931, 500, 1
- Sound14=1, 478, 81, 40, 14, 1931, 500, 1
- Sound15=1, 478, 12, 05, 07, 1931, 500, 1
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion07 ****
-
- ; ===================================================================
-
- [SoundRegion08]
- Name=08 - day animals / insects
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=DAY ANIMAL 1, VOLUME 1
- ; Sound01=DAY ANIMAL 1, VOLUME 2
- ; Sound02=DAY ANIMAL 2, VOLUME 1
- ; Sound03=DAY ANIMAL 2, VOLUME 2
- ; Sound04=DAY ANIMAL 3, VOLUME 1
- ; Sound05=DAY ANIMAL 3, VOLUME 2
- ; Sound06=DAY ANIMAL 4, VOLUME 1
- ; Sound07=DAY ANIMAL 4, VOLUME 2
- ; Sound08=DAY INSECT 1, VOLUME 1
- ; Sound09=DAY INSECT 1, VOLUME 2
- ; Sound10=DAY INSECT 2, VOLUME 1
- ; Sound11=DAY INSECT 2, VOLUME 2
-
- Sound00=1, 479, 51, 40, 18, 501, 1930, 1
- Sound01=1, 479, 82, 70, 09, 501, 1930, 1
- Sound02=1, 480, 61, 50, 18, 501, 1930, 1
- Sound03=1, 480, 92, 60, 09, 501, 1930, 1
- Sound04=1, 481, 91, 60, 18, 501, 1930, 1
- Sound05=1, 481, 62, 50, 09, 501, 1930, 1
- Sound06=1, 482, 81, 70, 18, 501, 1930, 1
- Sound07=1, 482, 52, 40, 09, 501, 1930, 1
- Sound08=1, 492, 61, 40, 12, 501, 1930, 0
- Sound09=1, 492, 72, 50, 06, 501, 1930, 0
- Sound10=1, 493, 71, 50, 12, 501, 1930, 0
- Sound11=1, 493, 62, 40, 06, 501, 1930, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion08 ****
-
- ; ===================================================================
-
- [SoundRegion09]
- Name=09 - night animals / insects
- Color=0
-
- ; Sounds
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
-
- ; Sound00=NIGHT ANIMAL 1, VOLUME 1
- ; Sound01=NIGHT ANIMAL 1, VOLUME 2
- ; Sound02=NIGHT ANIMAL 2, VOLUME 1
- ; Sound03=NIGHT ANIMAL 2, VOLUME 2
- ; Sound04=NIGHT ANIMAL 3, VOLUME 1
- ; Sound05=NIGHT ANIMAL 3, VOLUME 2
- ; Sound06=NIGHT ANIMAL 4, VOLUME 1
- ; Sound07=NIGHT ANIMAL 4, VOLUME 2
- ; Sound08=NIGHT INSECT 1, VOLUME 1
- ; Sound09=NIGHT INSECT 1, VOLUME 2
- ; Sound10=NIGHT INSECT 2, VOLUME 1
- ; Sound11=NIGHT INSECT 2, VOLUME 2
- ; Sound12=NIGHT INSECT MAIN LOOP, VOLUME 1
- ; Sound13=NIGHT INSECT EXTRA LOOP, VOLUME 1
-
- Sound00=1, 479, 51, 20, 14, 1931, 500, 1
- Sound01=1, 479, 82, 35, 07, 1931, 500, 1
- Sound02=1, 480, 61, 25, 14, 1931, 500, 1
- Sound03=1, 480, 72, 30, 07, 1931, 500, 1
- Sound04=1, 481, 71, 30, 14, 1931, 500, 1
- Sound05=1, 481, 62, 25, 07, 1931, 500, 1
- Sound06=1, 482, 81, 35, 14, 1931, 500, 1
- Sound07=1, 482, 52, 20, 07, 1931, 500, 1
- Sound08=1, 492, 61, 20, 10, 1931, 500, 0
- Sound09=1, 492, 72, 25, 05, 1931, 500, 0
- Sound10=1, 493, 71, 25, 10, 1931, 500, 0
- Sound11=1, 493, 62, 20, 05, 1931, 500, 0
- Sound12=2, 501, 0, 100, 40, 1931, 500, 0
- Sound13=2, 502, 0, 50, 20, 1931, 500, 0
-
- ; Shapes
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; **** End SoundRegion09 ****
-
- ; ===================================================================
-
- [SoundRegion10]
- Name=10 - other
- Color=0
-
- ; **** End SoundRegion10 ****
-
- ; ===================================================================
-