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- ; SOUNDS.DAT ZONE 026
- ; TERRAIN TYPE: CITY
- ; UPDATED: 06-24-2002
-
- ; ===================================================================
-
- [SoundRegion00]
- Name=00 - global ambience
- Color=0
-
- ; Sound00=TERRAIN-SPECIFIC AMBIENCE LOOP
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=2, 507, 0, 100, 12, 0, 0, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion01]
- Name=01 - day wind 1
- Color=0
-
- ; Sound00=WIND GUST 1, VOLUME 1
- ; Sound01=WIND GUST 1, VOLUME 2
- ; Sound02=WIND GUST 2, VOLUME 1
- ; Sound03=WIND GUST 2, VOLUME 2
- ; Sound04=WIND GUST 3, VOLUME 1
- ; Sound05=WIND GUST 3, VOLUME 2
- ; Sound06=WIND GUST 4, VOLUME 1
- ; Sound07=WIND GUST 4, VOLUME 2
- ; Sound08=WIND GUST 5, VOLUME 1
- ; Sound09=WIND GUST 5, VOLUME 2
- ; Sound10=WIND GUST 6, VOLUME 1
- ; Sound11=WIND GUST 6, VOLUME 2
- ; Sound12=WIND GUST 7, VOLUME 1
- ; Sound13=WIND GUST 7, VOLUME 2
- ; Sound14=WIND GUST 8, VOLUME 1
- ; Sound15=WIND GUST 8, VOLUME 2
-
- ; period values selected to avoid sounds always being 'in step'
- ; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
- ;
- ; period/chance values distributed to increase variability
- ; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
- ;
- ; chance values selected to complement the spread of period values
- ; v16: 100%, step down by 2s, v1: 70%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 415, 011, 070, 06, 501, 1930, 0
- Sound01=1, 415, 061, 100, 02, 501, 1930, 0
- Sound02=1, 416, 013, 072, 06, 501, 1930, 0
- Sound03=1, 416, 059, 098, 02, 501, 1930, 0
- Sound04=1, 417, 015, 074, 06, 501, 1930, 0
- Sound05=1, 417, 053, 096, 02, 501, 1930, 0
- Sound06=1, 418, 017, 076, 06, 501, 1930, 0
- Sound07=1, 418, 047, 094, 02, 501, 1930, 0
- Sound08=1, 419, 019, 078, 06, 501, 1930, 0
- Sound09=1, 419, 043, 092, 02, 501, 1930, 0
- Sound10=1, 420, 023, 080, 06, 501, 1930, 0
- Sound11=1, 420, 041, 090, 02, 501, 1930, 0
- Sound12=1, 421, 025, 082, 06, 501, 1930, 0
- Sound13=1, 421, 037, 088, 02, 501, 1930, 0
- Sound14=1, 422, 029, 084, 06, 501, 1930, 0
- Sound15=1, 422, 031, 086, 02, 501, 1930, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion02]
- Name=02 - day wind 2
- Color=0
-
- ; same sounds/periods/chances as day wind 1
- ; sound values distributed to increase variability
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 422, 011, 070, 06, 501, 1930, 0
- Sound01=1, 422, 061, 100, 02, 501, 1930, 0
- Sound02=1, 421, 013, 072, 06, 501, 1930, 0
- Sound03=1, 421, 059, 098, 02, 501, 1930, 0
- Sound04=1, 420, 015, 074, 06, 501, 1930, 0
- Sound05=1, 420, 053, 096, 02, 501, 1930, 0
- Sound06=1, 419, 017, 076, 06, 501, 1930, 0
- Sound07=1, 419, 047, 094, 02, 501, 1930, 0
- Sound08=1, 418, 019, 078, 06, 501, 1930, 0
- Sound09=1, 418, 043, 092, 02, 501, 1930, 0
- Sound10=1, 417, 023, 080, 06, 501, 1930, 0
- Sound11=1, 417, 041, 090, 02, 501, 1930, 0
- Sound12=1, 416, 025, 082, 06, 501, 1930, 0
- Sound13=1, 416, 037, 088, 02, 501, 1930, 0
- Sound14=1, 415, 029, 084, 06, 501, 1930, 0
- Sound15=1, 415, 031, 086, 02, 501, 1930, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion03]
- Name=03 - day wind picks up
- Color=0
-
- ; same sounds/periods/chances as day wind 1
- ; volumes greater than those of day wind 1 & 2
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 415, 011, 070, 16, 1001, 1200, 0
- Sound01=1, 415, 061, 100, 10, 1001, 1200, 0
- Sound02=1, 416, 013, 072, 16, 1001, 1200, 0
- Sound03=1, 416, 059, 098, 10, 1001, 1200, 0
- Sound04=1, 417, 015, 074, 16, 1001, 1200, 0
- Sound05=1, 417, 053, 096, 10, 1001, 1200, 0
- Sound06=1, 418, 017, 076, 16, 1001, 1200, 0
- Sound07=1, 418, 047, 094, 10, 1001, 1200, 0
- Sound08=1, 419, 019, 078, 16, 1001, 1200, 0
- Sound09=1, 419, 043, 092, 10, 1001, 1200, 0
- Sound10=1, 420, 023, 080, 16, 1001, 1200, 0
- Sound11=1, 420, 041, 090, 10, 1001, 1200, 0
- Sound12=1, 421, 025, 082, 16, 1001, 1200, 0
- Sound13=1, 421, 037, 088, 10, 1001, 1200, 0
- Sound14=1, 422, 029, 084, 16, 1001, 1200, 0
- Sound15=1, 422, 031, 086, 10, 1001, 1200, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion04]
- Name=04 - night wind 1
- Color=0
-
- ; same sounds/periods/volumes as day wind 1
- ; chance values selected to complement the spread of period values
- ; v16: 70%, step down by 2s, v1: 40%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 415, 011, 040, 06, 1931, 500, 0
- Sound01=1, 415, 061, 070, 02, 1931, 500, 0
- Sound02=1, 416, 013, 042, 06, 1931, 500, 0
- Sound03=1, 416, 059, 068, 02, 1931, 500, 0
- Sound04=1, 417, 015, 044, 06, 1931, 500, 0
- Sound05=1, 417, 053, 066, 02, 1931, 500, 0
- Sound06=1, 418, 017, 046, 06, 1931, 500, 0
- Sound07=1, 418, 047, 064, 02, 1931, 500, 0
- Sound08=1, 419, 019, 048, 06, 1931, 500, 0
- Sound09=1, 419, 043, 062, 02, 1931, 500, 0
- Sound10=1, 420, 023, 050, 06, 1931, 500, 0
- Sound11=1, 420, 041, 060, 02, 1931, 500, 0
- Sound12=1, 421, 025, 052, 06, 1931, 500, 0
- Sound13=1, 421, 037, 058, 02, 1931, 500, 0
- Sound14=1, 422, 029, 054, 06, 1931, 500, 0
- Sound15=1, 422, 031, 056, 02, 1931, 500, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion05]
- Name=05 - night wind 2
- Color=0
-
- ; same sounds/periods/chances as night wind 1
- ; sound values distributed to increase variability
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 422, 011, 040, 06, 1931, 500, 0
- Sound01=1, 422, 061, 070, 02, 1931, 500, 0
- Sound02=1, 421, 013, 042, 06, 1931, 500, 0
- Sound03=1, 421, 059, 068, 02, 1931, 500, 0
- Sound04=1, 420, 015, 044, 06, 1931, 500, 0
- Sound05=1, 420, 053, 066, 02, 1931, 500, 0
- Sound06=1, 419, 017, 046, 06, 1931, 500, 0
- Sound07=1, 419, 047, 064, 02, 1931, 500, 0
- Sound08=1, 418, 019, 048, 06, 1931, 500, 0
- Sound09=1, 418, 043, 062, 02, 1931, 500, 0
- Sound10=1, 417, 023, 050, 06, 1931, 500, 0
- Sound11=1, 417, 041, 060, 02, 1931, 500, 0
- Sound12=1, 416, 025, 052, 06, 1931, 500, 0
- Sound13=1, 416, 037, 058, 02, 1931, 500, 0
- Sound14=1, 415, 029, 054, 06, 1931, 500, 0
- Sound15=1, 415, 031, 056, 02, 1931, 500, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion06]
- Name=06 - night wind picks up
- Color=0
-
- ; same sounds/periods/chances as night wind 1
- ; volumes greater than those of night wind 1 & 2
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 415, 011, 040, 16, 2331, 100, 0
- Sound01=1, 415, 061, 070, 10, 2331, 100, 0
- Sound02=1, 416, 013, 042, 16, 2331, 100, 0
- Sound03=1, 416, 059, 068, 10, 2331, 100, 0
- Sound04=1, 417, 015, 044, 16, 2331, 100, 0
- Sound05=1, 417, 053, 066, 10, 2331, 100, 0
- Sound06=1, 418, 017, 046, 16, 2331, 100, 0
- Sound07=1, 418, 047, 064, 10, 2331, 100, 0
- Sound08=1, 419, 019, 048, 16, 2331, 100, 0
- Sound09=1, 419, 043, 062, 10, 2331, 100, 0
- Sound10=1, 420, 023, 050, 16, 2331, 100, 0
- Sound11=1, 420, 041, 060, 10, 2331, 100, 0
- Sound12=1, 421, 025, 052, 16, 2331, 100, 0
- Sound13=1, 421, 037, 058, 10, 2331, 100, 0
- Sound14=1, 422, 029, 054, 16, 2331, 100, 0
- Sound15=1, 422, 031, 056, 10, 2331, 100, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion07]
- Name=07 - rain
- Color=0
-
- ; Sound00=RAIN LOOP 1, VOLUME 1
- ; Sound01=RAIN LOOP 2, VOLUME 2
- ; Sound02=RAINY WIND GUST 1, VOLUME 1
- ; Sound03=RAINY WIND GUST 1, VOLUME 2
- ; Sound04=RAINY WIND GUST 2, VOLUME 1
- ; Sound05=RAINY WIND GUST 2, VOLUME 2
- ; Sound06=THUNDER 1, VOLUME 1
- ; Sound07=THUNDER 1, VOLUME 2
- ; Sound08=THUNDER 2, VOLUME 1
- ; Sound09=THUNDER 2, VOLUME 2
- ; Sound10=THUNDER 3, VOLUME 1
- ; Sound11=THUNDER 3, VOLUME 2
- ; Sound12=THUNDER 4, VOLUME 1
- ; Sound13=THUNDER 4, VOLUME 2
-
- ; period values selected to avoid sounds always being 'in step'
- ; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43
- ;
- ; period/chance values distributed to increase variability
- ; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
- ;
- ; chance values selected to complement the spread of period values
- ; p12: 80%, step down by 4s, v1: 36%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=2, 508, 000, 100, 50, 0, 0, 2
- Sound01=2, 509, 000, 050, 25, 0, 0, 2
- Sound02=1, 444, 011, 036, 30, 0, 0, 2
- Sound03=1, 444, 043, 080, 10, 0, 0, 2
- Sound04=1, 445, 013, 040, 30, 0, 0, 2
- Sound05=1, 445, 041, 076, 10, 0, 0, 2
- Sound06=1, 448, 015, 044, 90, 0, 0, 2
- Sound07=1, 448, 037, 072, 30, 0, 0, 2
- Sound08=1, 449, 017, 048, 90, 0, 0, 2
- Sound09=1, 449, 031, 068, 30, 0, 0, 2
- Sound10=1, 450, 019, 052, 90, 0, 0, 2
- Sound11=1, 450, 029, 064, 30, 0, 0, 2
- Sound12=1, 451, 023, 056, 90, 0, 0, 2
- Sound13=1, 451, 025, 060, 30, 0, 0, 2
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion08]
- Name=08 - day birds
- Color=0
-
- ; Sound00=DAY BIRD 1, VOLUME 1
- ; Sound01=DAY BIRD 1, VOLUME 2
- ; Sound02=DAY BIRD 2, VOLUME 1
- ; Sound03=DAY BIRD 2, VOLUME 2
- ; Sound04=DAY BIRD 3, VOLUME 1
- ; Sound05=DAY BIRD 3, VOLUME 2
- ; Sound06=DAY BIRD 4, VOLUME 1
- ; Sound07=DAY BIRD 4, VOLUME 2
- ; Sound08=DAY BIRD 5, VOLUME 1
- ; Sound09=DAY BIRD 5, VOLUME 2
- ; Sound10=DAY BIRD 6, VOLUME 1
- ; Sound11=DAY BIRD 6, VOLUME 2
- ; Sound12=DAY BIRD 7, VOLUME 1
- ; Sound13=DAY BIRD 7, VOLUME 2
- ; Sound14=DAY BIRD 8, VOLUME 1
- ; Sound15=DAY BIRD 8, VOLUME 2
-
- ; period values selected to avoid sounds always being 'in step'
- ; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79
- ;
- ; period/chance values distributed to increase variability
- ; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
- ;
- ; chance values selected to complement the spread of period values
- ; v16: 60%, step down by 1s, v1: 45%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 461, 019, 045, 04, 501, 1930, 1
- Sound01=1, 461, 079, 060, 02, 501, 1930, 1
- Sound02=1, 462, 023, 046, 04, 501, 1930, 1
- Sound03=1, 462, 073, 059, 02, 501, 1930, 1
- Sound04=1, 463, 025, 047, 04, 501, 1930, 1
- Sound05=1, 463, 071, 058, 02, 501, 1930, 1
- Sound06=1, 464, 029, 048, 04, 501, 1930, 1
- Sound07=1, 464, 067, 057, 02, 501, 1930, 1
- Sound08=1, 465, 031, 049, 04, 501, 1930, 1
- Sound09=1, 465, 061, 056, 02, 501, 1930, 1
- Sound10=1, 466, 037, 050, 04, 501, 1930, 1
- Sound11=1, 466, 059, 055, 02, 501, 1930, 1
- Sound12=1, 467, 041, 051, 04, 501, 1930, 1
- Sound13=1, 467, 053, 054, 02, 501, 1930, 1
- Sound14=1, 468, 043, 052, 04, 501, 1930, 1
- Sound15=1, 468, 047, 053, 02, 501, 1930, 1
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion09]
- Name=09 - night birds
- Color=0
-
- ; Sound00=NIGHT BIRD 1, VOLUME 1
- ; Sound01=NIGHT BIRD 1, VOLUME 2
- ; Sound02=NIGHT BIRD 2, VOLUME 1
- ; Sound03=NIGHT BIRD 2, VOLUME 2
- ; Sound04=NIGHT BIRD 3, VOLUME 1
- ; Sound05=NIGHT BIRD 3, VOLUME 2
- ; Sound06=NIGHT BIRD 4, VOLUME 1
- ; Sound07=NIGHT BIRD 4, VOLUME 2
- ; Sound08=NIGHT BIRD 5 (OWL), VOLUME 1
- ; Sound09=NIGHT BIRD 5 (OWL), VOLUME 2
- ; Sound10=NIGHT BIRD 6 (OWL), VOLUME 1
- ; Sound11=NIGHT BIRD 6 (OWL), VOLUME 2
- ; Sound12=NIGHT BIRD 7 (OWL), VOLUME 1
- ; Sound13=NIGHT BIRD 7 (OWL), VOLUME 2
- ; Sound14=NIGHT BIRD 8 (OWL), VOLUME 1
- ; Sound15=NIGHT BIRD 8 (OWL), VOLUME 2
-
- ; same periods/volumes as day birds
- ; chance values selected to complement the spread of period values
- ; v16: 45%, step down by 1s, v1: 30%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 461, 019, 030, 04, 1931, 500, 1
- Sound01=1, 461, 079, 045, 02, 1931, 500, 1
- Sound02=1, 462, 023, 031, 04, 1931, 500, 1
- Sound03=1, 462, 073, 044, 02, 1931, 500, 1
- Sound04=1, 463, 025, 032, 04, 1931, 500, 1
- Sound05=1, 463, 071, 043, 02, 1931, 500, 1
- Sound06=1, 464, 029, 033, 04, 1931, 500, 1
- Sound07=1, 464, 067, 042, 02, 1931, 500, 1
- Sound08=1, 475, 031, 034, 04, 1931, 500, 1
- Sound09=1, 475, 061, 041, 02, 1931, 500, 1
- Sound10=1, 476, 037, 035, 04, 1931, 500, 1
- Sound11=1, 476, 059, 040, 02, 1931, 500, 1
- Sound12=1, 477, 041, 036, 04, 1931, 500, 1
- Sound13=1, 477, 053, 039, 02, 1931, 500, 1
- Sound14=1, 478, 043, 037, 04, 1931, 500, 1
- Sound15=1, 478, 047, 038, 02, 1931, 500, 1
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion10]
- Name=10 - day insects
- Color=0
-
- ; Sound00=INSECT 1, VOLUME 1
- ; Sound01=INSECT 1, VOLUME 2
- ; Sound02=INSECT 2, VOLUME 1
- ; Sound03=INSECT 2, VOLUME 2
- ; Sound04=INSECT 3, VOLUME 1
- ; Sound05=INSECT 3, VOLUME 2
- ; Sound09=INSECT 4, VOLUME 1
- ; Sound07=INSECT 4, VOLUME 2
- ; Sound08=INSECT 5, VOLUME 1
- ; Sound09=INSECT 5, VOLUME 2
- ; Sound10=INSECT 6, VOLUME 1
- ; Sound11=INSECT 6, VOLUME 2
- ; Sound12=INSECT 7, VOLUME 1
- ; Sound13=INSECT 7, VOLUME 2
- ; Sound14=INSECT 8, VOLUME 1
- ; Sound15=INSECT 8, VOLUME 2
-
- ; period values selected to avoid sounds always being 'in step'
- ; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79
- ;
- ; period/chance values distributed to increase variability
- ; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
- ;
- ; chance values selected to complement the spread of period values
- ; v16: 40%, step down by 1s, v1: 25%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 492, 019, 025, 04, 501, 1930, 0
- Sound01=1, 492, 079, 040, 02, 501, 1930, 0
- Sound02=1, 493, 023, 026, 04, 501, 1930, 0
- Sound03=1, 493, 073, 039, 02, 501, 1930, 0
- Sound04=1, 494, 025, 027, 04, 501, 1930, 0
- Sound05=1, 494, 071, 038, 02, 501, 1930, 0
- Sound06=1, 495, 029, 028, 04, 501, 1930, 0
- Sound07=1, 495, 067, 037, 02, 501, 1930, 0
- Sound08=1, 496, 031, 029, 04, 501, 1930, 0
- Sound09=1, 496, 061, 036, 02, 501, 1930, 0
- Sound10=1, 497, 037, 030, 04, 501, 1930, 0
- Sound11=1, 497, 059, 035, 02, 501, 1930, 0
- Sound12=1, 498, 041, 031, 04, 501, 1930, 0
- Sound13=1, 498, 053, 034, 02, 501, 1930, 0
- Sound14=1, 499, 043, 032, 04, 501, 1930, 0
- Sound15=1, 499, 047, 033, 02, 501, 1930, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion11]
- Name=11 - night insects
- Color=0
-
- ; Sound00=NIGHT INSECT 1, VOLUME 1
- ; Sound01=NIGHT INSECT 1, VOLUME 2
- ; Sound02=NIGHT INSECT 2, VOLUME 1
- ; Sound03=NIGHT INSECT 2, VOLUME 2
- ; Sound04=NIGHT INSECT 3, VOLUME 1
- ; Sound05=NIGHT INSECT 3, VOLUME 2
- ; Sound09=NIGHT INSECT 4, VOLUME 1
- ; Sound07=NIGHT INSECT 4, VOLUME 2
- ; Sound08=NIGHT INSECT 5, VOLUME 1
- ; Sound09=NIGHT INSECT 5, VOLUME 2
- ; Sound10=NIGHT INSECT 6, VOLUME 1
- ; Sound11=NIGHT INSECT 6, VOLUME 2
- ; Sound12=NIGHT INSECT 7, VOLUME 1
- ; Sound13=NIGHT INSECT 7, VOLUME 2
- ; Sound14=NIGHT INSECT 8, VOLUME 1
- ; Sound15=NIGHT INSECT EXTRA LOOP, VOLUME 1
-
- ; same periods/volumes as day insects
- ; chance values selected to complement the spread of period values
- ; v16: 25%, step down by 1s, v1: 10%
-
- ; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 492, 019, 010, 04, 1931, 500, 0
- Sound01=1, 492, 079, 025, 02, 1931, 500, 0
- Sound02=1, 493, 023, 011, 04, 1931, 500, 0
- Sound03=1, 493, 073, 024, 02, 1931, 500, 0
- Sound04=1, 494, 025, 012, 04, 1931, 500, 0
- Sound05=1, 494, 071, 023, 02, 1931, 500, 0
- Sound06=1, 495, 029, 013, 04, 1931, 500, 0
- Sound07=1, 495, 067, 022, 02, 1931, 500, 0
- Sound08=1, 496, 031, 014, 04, 1931, 500, 0
- Sound09=1, 496, 061, 021, 02, 1931, 500, 0
- Sound10=1, 497, 037, 015, 04, 1931, 500, 0
- Sound11=1, 497, 059, 020, 02, 1931, 500, 0
- Sound12=1, 498, 041, 016, 04, 1931, 500, 0
- Sound13=1, 498, 053, 019, 02, 1931, 500, 0
- Sound14=1, 499, 043, 017, 04, 1931, 500, 0
- Sound15=2, 504, 000, 100, 08, 1931, 500, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion12]
- Name=12 - day distant doors
- Color=0
-
- ; Sound00=DISTANT DOOR OPEN 1
- ; Sound01=DISTANT DOOR CLOSE 1
- ; Sound02=DISTANT DOOR OPEN 2
- ; Sound03=DISTANT DOOR CLOSE 2
- ; Sound04=DISTANT DOOR OPEN 3
- ; Sound05=DISTANT DOOR CLOSE 3
- ; Sound06=DISTANT DOOR OPEN 4
- ; Sound07=DISTANT DOOR CLOSE 4
- ; Sound08=DISTANT DOOR OPEN 5
- ; Sound09=DISTANT DOOR CLOSE 5
- ; Sound10=DISTANT DOOR OPEN 6
- ; Sound11=DISTANT DOOR CLOSE 6
- ; Sound12=DISTANT DOOR OPEN 7
- ; Sound13=DISTANT DOOR CLOSE 7
- ; Sound14=DISTANT DOOR OPEN 8
- ; Sound15=DISTANT DOOR CLOSE 8
-
- ; period values selected to avoid sounds always being 'in step'
- ; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
- ;
- ; period/chance values distributed to increase variability
- ; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
- ;
- ; chance values selected to complement the spread of period values
- ; v16: 80%, step down by 2s, v1: 50%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 510, 011, 050, 16, 501, 1930, 0
- Sound01=1, 511, 061, 080, 16, 501, 1930, 0
- Sound02=1, 512, 013, 052, 16, 501, 1930, 0
- Sound03=1, 513, 059, 078, 16, 501, 1930, 0
- Sound04=1, 514, 015, 054, 16, 501, 1930, 0
- Sound05=1, 515, 053, 076, 16, 501, 1930, 0
- Sound06=1, 516, 017, 056, 16, 501, 1930, 0
- Sound07=1, 517, 047, 074, 16, 501, 1930, 0
- Sound08=1, 518, 019, 058, 16, 501, 1930, 0
- Sound09=1, 519, 043, 072, 16, 501, 1930, 0
- Sound10=1, 520, 023, 060, 16, 501, 1930, 0
- Sound11=1, 521, 041, 070, 16, 501, 1930, 0
- Sound12=1, 522, 025, 062, 16, 501, 1930, 0
- Sound13=1, 523, 037, 068, 16, 501, 1930, 0
- Sound14=1, 524, 029, 064, 16, 501, 1930, 0
- Sound15=1, 525, 031, 066, 16, 501, 1930, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion13]
- Name=13 - night distant doors
- Color=0
-
- ; same sounds/periods/volumes as day distant doors
- ; chance values selected to complement the spread of period values
- ; v16: 50%, step down by 2s, v1: 20%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 510, 011, 020, 16, 1931, 500, 0
- Sound01=1, 511, 061, 050, 16, 1931, 500, 0
- Sound02=1, 512, 013, 022, 16, 1931, 500, 0
- Sound03=1, 513, 059, 048, 16, 1931, 500, 0
- Sound04=1, 514, 015, 024, 16, 1931, 500, 0
- Sound05=1, 515, 053, 046, 16, 1931, 500, 0
- Sound06=1, 516, 017, 026, 16, 1931, 500, 0
- Sound07=1, 517, 047, 044, 16, 1931, 500, 0
- Sound08=1, 518, 019, 028, 16, 1931, 500, 0
- Sound09=1, 519, 043, 042, 16, 1931, 500, 0
- Sound10=1, 520, 023, 030, 16, 1931, 500, 0
- Sound11=1, 521, 041, 040, 16, 1931, 500, 0
- Sound12=1, 522, 025, 032, 16, 1931, 500, 0
- Sound13=1, 523, 037, 038, 16, 1931, 500, 0
- Sound14=1, 524, 029, 034, 16, 1931, 500, 0
- Sound15=1, 525, 031, 036, 16, 1931, 500, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion14]
- Name=14 - day distant horses, dogs, wagons
- Color=0
-
- ; Sound00=DISTANT HORSE HOOVES
- ; Sound01=DISTANT HORSE HOOVES
- ; Sound02=DISTANT HORSE HOOVES
- ; Sound03=DISTANT HORSE HOOVES
- ; Sound04=DISTANT HORSE WHINNY
- ; Sound05=DISTANT HORSE WHINNY
- ; Sound06=DISTANT HORSE WHINNY
- ; Sound07=DISTANT HORSE WHINNY
- ; Sound08=DISTANT DOG BARK
- ; Sound09=DISTANT DOG BARK
- ; Sound10=DISTANT DOG BARK
- ; Sound11=DISTANT DOG BARK
- ; Sound12=DISTANT WAGON WHEELS
- ; Sound13=DISTANT WAGON WHEELS
- ; Sound14=DISTANT WAGON WHEELS
- ; Sound15=DISTANT WAGON WHEELS
-
- ; period values selected to avoid sounds always being 'in step'
- ; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
- ;
- ; period/chance values distributed to increase variability
- ; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
- ;
- ; chance values selected to complement the spread of period values
- ; v16: 80%, step down by 2s, v1: 50%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 526, 011, 050, 18, 501, 1930, 0
- Sound01=1, 527, 061, 080, 18, 501, 1930, 0
- Sound02=1, 528, 013, 052, 18, 501, 1930, 0
- Sound03=1, 529, 059, 078, 18, 501, 1930, 0
- Sound04=1, 530, 015, 054, 12, 501, 1930, 0
- Sound05=1, 531, 053, 076, 12, 501, 1930, 0
- Sound06=1, 532, 017, 056, 12, 501, 1930, 0
- Sound07=1, 533, 047, 074, 12, 501, 1930, 0
- Sound08=1, 534, 019, 058, 14, 501, 1930, 0
- Sound09=1, 535, 043, 072, 14, 501, 1930, 0
- Sound10=1, 536, 023, 060, 14, 501, 1930, 0
- Sound11=1, 537, 041, 070, 14, 501, 1930, 0
- Sound12=1, 538, 025, 062, 16, 501, 1930, 0
- Sound13=1, 539, 037, 068, 16, 501, 1930, 0
- Sound14=1, 540, 029, 064, 16, 501, 1930, 0
- Sound15=1, 541, 031, 066, 16, 501, 1930, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion15]
- Name=15 - night distant horses, dogs, wagons
- Color=0
-
- ; same sounds/periods/volumes as day distant horses, dogs, wagons
- ; chance values selected to complement the spread of period values
- ; v16: 50%, step down by 2s, v1: 20%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 526, 011, 020, 18, 1931, 500, 0
- Sound01=1, 527, 061, 050, 18, 1931, 500, 0
- Sound02=1, 528, 013, 022, 18, 1931, 500, 0
- Sound03=1, 529, 059, 048, 18, 1931, 500, 0
- Sound04=1, 530, 015, 024, 12, 1931, 500, 0
- Sound05=1, 531, 053, 046, 12, 1931, 500, 0
- Sound06=1, 532, 017, 026, 12, 1931, 500, 0
- Sound07=1, 533, 047, 044, 12, 1931, 500, 0
- Sound08=1, 534, 019, 028, 14, 1931, 500, 0
- Sound09=1, 535, 043, 042, 14, 1931, 500, 0
- Sound10=1, 536, 023, 030, 14, 1931, 500, 0
- Sound11=1, 537, 041, 040, 14, 1931, 500, 0
- Sound12=1, 538, 025, 032, 16, 1931, 500, 0
- Sound13=1, 539, 037, 038, 16, 1931, 500, 0
- Sound14=1, 540, 029, 034, 16, 1931, 500, 0
- Sound15=1, 541, 031, 036, 16, 1931, 500, 0
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion16]
- Name=16 - day distant voices
- Color=0
-
- ; Sound00=DISTANT VOICES 1
- ; Sound01=DISTANT VOICES 2
- ; Sound02=DISTANT VOICES 3
- ; Sound03=DISTANT VOICES 4
- ; Sound04=DISTANT VOICES 5
- ; Sound05=DISTANT VOICES 6
- ; Sound06=DISTANT VOICES 7
- ; Sound07=DISTANT VOICES 8
- ; Sound08=DISTANT VOICES 9
- ; Sound09=DISTANT VOICES 10
- ; Sound10=DISTANT VOICES 11
- ; Sound11=DISTANT VOICES 12
- ; Sound12=DISTANT VOICES 13
- ; Sound13=DISTANT VOICES 14
- ; Sound14=DISTANT VOICES 15
- ; Sound15=DISTANT VOICES 16
-
- ; period values selected to avoid sounds always being 'in step'
- ; 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71
- ;
- ; period/chance values distributed to increase variability
- ; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
- ;
- ; chance values selected to complement the spread of period values
- ; v16: 60%, step down by 1s, v1: 45%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 542, 015, 045, 08, 501, 1930, 1
- Sound01=1, 543, 071, 060, 08, 501, 1930, 1
- Sound02=1, 544, 017, 046, 08, 501, 1930, 1
- Sound03=1, 545, 067, 059, 08, 501, 1930, 1
- Sound04=1, 546, 019, 047, 08, 501, 1930, 1
- Sound05=1, 547, 061, 058, 08, 501, 1930, 1
- Sound06=1, 548, 023, 048, 08, 501, 1930, 1
- Sound07=1, 549, 059, 057, 08, 501, 1930, 1
- Sound08=1, 550, 025, 049, 08, 501, 1930, 1
- Sound09=1, 551, 053, 056, 08, 501, 1930, 1
- Sound10=1, 552, 029, 050, 08, 501, 1930, 1
- Sound11=1, 553, 047, 055, 08, 501, 1930, 1
- Sound12=1, 554, 031, 051, 08, 501, 1930, 1
- Sound13=1, 555, 043, 054, 08, 501, 1930, 1
- Sound14=1, 556, 037, 052, 08, 501, 1930, 1
- Sound15=1, 557, 041, 053, 08, 501, 1930, 1
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion17]
- Name=17 - early day distant trade sounds
- Color=0
-
- ; Sound00=DISTANT WOODEN HAMMERING 1
- ; Sound01=DISTANT WOODEN HAMMERING 2
- ; Sound02=DISTANT WOOD CHISELING 1
- ; Sound03=DISTANT WOOD CHISELING 2
- ; Sound04=DISTANT ANVIL 1
- ; Sound05=DISTANT ANVIL 2
- ; Sound06=DISTANT ANVIL 3
- ; Sound07=DISTANT ANVIL 4
- ; Sound08=DISTANT SAWING 1
- ; Sound09=DISTANT SAWING 2
- ; Sound10=DISTANT STONE CHISELING 1
- ; Sound11=DISTANT STONE CHISELING 2
- ; Sound12=DISTANT AXE CHOP 1
- ; Sound13=DISTANT AXE CHOP 2
- ; Sound14=DISTANT AXE CHOP 3
- ; Sound15=DISTANT AXE CHOP 4
-
- ; period values selected to avoid sounds always being 'in step'
- ; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
- ;
- ; period/chance values distributed to increase variability
- ; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
- ;
- ; chance values selected to complement the spread of period values
- ; v16: 80%, step down by 2s, v1: 50%
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 558, 011, 050, 10, 901, 1630, 1
- Sound01=1, 559, 061, 080, 10, 901, 1630, 1
- Sound02=1, 560, 013, 052, 10, 901, 1630, 1
- Sound03=1, 561, 059, 078, 10, 901, 1630, 1
- Sound04=1, 562, 015, 054, 10, 901, 1630, 1
- Sound05=1, 563, 053, 076, 10, 901, 1630, 1
- Sound06=1, 564, 017, 056, 10, 901, 1630, 1
- Sound07=1, 565, 047, 074, 10, 901, 1630, 1
- Sound08=1, 566, 019, 058, 10, 901, 1630, 1
- Sound09=1, 567, 043, 072, 10, 901, 1630, 1
- Sound10=1, 568, 023, 060, 10, 901, 1630, 1
- Sound11=1, 569, 041, 070, 10, 901, 1630, 1
- Sound12=1, 570, 025, 062, 10, 901, 1630, 1
- Sound13=1, 571, 037, 068, 10, 901, 1630, 1
- Sound14=1, 572, 029, 064, 10, 901, 1630, 1
- Sound15=1, 573, 031, 066, 10, 901, 1630, 1
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion18]
- Name=18 - late day distant music
- Color=0
-
- ; Sound00=DISTANT MUSIC IN CAMELOT 1
- ; Sound01=DISTANT MUSIC IN CAMELOT 2
-
- ; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
- Sound00=1, 574, 300, 50, 08, 1631, 1930, 1
- Sound01=1, 575, 420, 50, 08, 1631, 1930, 1
-
- ; Shape (0 = RECT, 1 = CIRCLE)
- ; (Rect [0]) Left, Top, Right, Bottom
- ; (Circ [1]) X, Y, Radius
- Shape00=0, 0, 0, 65536, 65536
-
- ; ===================================================================
-
- [SoundRegion19]
- Name=19 - other
- Color=0
-
- ; ===================================================================
-