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C/C++ Source or Header  |  2000-09-08  |  15.5 KB  |  691 lines

  1. //===========================================================================
  2. //
  3. // Name:            items.c
  4. // Function:        item configuration
  5. // Programmer:        Mr Elusive
  6. // Last update:        1999-12-28
  7. // Tab Size:        4 (real tabs)
  8. //===========================================================================
  9.  
  10. #include "inv.h"
  11.  
  12. #define ITEM_NONE                    0
  13. #define ITEM_AMMO                    1
  14. #define ITEM_WEAPON                    2
  15. #define ITEM_HEALTH                    3
  16. #define ITEM_ARMOR                    4
  17. #define ITEM_POWERUP                5
  18. #define ITEM_KEY                    6
  19. #define ITEM_FLAG                    7
  20. #define ITEM_ROAM                    8
  21.  
  22. //===================================
  23. // ARMOR
  24. //===================================
  25.  
  26. iteminfo "item_armor_shard"
  27. {
  28.     name                    "Armor Shard"
  29.     model                    "models/powerups/armor/shard.md3"
  30.     modelindex                MODELINDEX_ARMORSHARD
  31.     type                    ITEM_ARMOR
  32.     index                    INVENTORY_ARMOR
  33.     respawntime                20
  34.     mins                    {-15,-15,-15}
  35.     maxs                    {15,15,15}
  36. } //end iteminfo
  37.  
  38. iteminfo "item_armor_combat"
  39. {
  40.     name                    "Armor"
  41.     model                    "models/powerups/armor/armor_yel.md3"
  42.     modelindex                MODELINDEX_ARMORCOMBAT
  43.     type                    ITEM_ARMOR
  44.     index                    INVENTORY_ARMOR
  45.     respawntime                20
  46.     mins                    {-15,-15,-15}
  47.     maxs                    {15,15,15}
  48. } //end iteminfo
  49.  
  50. iteminfo "item_armor_body"
  51. {
  52.     name                    "Heavy Armor"
  53.     model                    "models/powerups/armor/armor_red.md3"
  54.     modelindex                MODELINDEX_ARMORBODY
  55.     type                    ITEM_ARMOR
  56.     index                    INVENTORY_ARMOR
  57.     respawntime                20
  58.     mins                    {-15,-15,-15}
  59.     maxs                    {15,15,15}
  60. } //end iteminfo
  61.  
  62. //===================================
  63. // HEALTH
  64. //===================================
  65.  
  66. iteminfo "item_health_small"
  67. {
  68.     name                    "5 Health"
  69.     model                    "models/powerups/health/small_cross.md3"
  70.     modelindex                MODELINDEX_HEALTHSMALL
  71.     type                    ITEM_HEALTH
  72.     index                    INVENTORY_HEALTH
  73.     respawntime                30
  74.     mins                    {-15,-15,-15}
  75.     maxs                    {15,15,15}
  76. } //end iteminfo
  77.  
  78. iteminfo "item_health"
  79. {
  80.     name                    "25 Health"
  81.     model                    "models/powerups/health/medium_cross.md3"
  82.     modelindex                MODELINDEX_HEALTH
  83.     type                    ITEM_HEALTH
  84.     index                    INVENTORY_HEALTH
  85.     respawntime                30
  86.     mins                    {-15,-15,-15}
  87.     maxs                    {15,15,15}
  88. } //end iteminfo
  89.  
  90. iteminfo "item_health_large"
  91. {
  92.     name                    "50 Health"
  93.     model                    "models/powerups/health/large_cross.md3"
  94.     modelindex                MODELINDEX_HEALTHLARGE
  95.     type                    ITEM_HEALTH
  96.     index                    INVENTORY_HEALTH
  97.     respawntime                30
  98.     mins                    {-15,-15,-15}
  99.     maxs                    {15,15,15}
  100. } //end iteminfo
  101.  
  102. iteminfo "item_health_mega"
  103. {
  104.     name                    "Mega Health"
  105.     model                    "models/powerups/health/mega_cross.md3"
  106.     modelindex                MODELINDEX_HEALTHMEGA
  107.     type                    ITEM_HEALTH
  108.     index                    INVENTORY_HEALTH
  109.     respawntime                30
  110.     mins                    {-15,-15,-15}
  111.     maxs                    {15,15,15}
  112. } //end iteminfo
  113.  
  114. //===================================
  115. // WEAPONS
  116. //===================================
  117. //*
  118. iteminfo "weapon_gauntlet"
  119. {
  120.     name                    "Gauntlet"
  121.     model                    "models/weapons2/gauntlet/gauntlet.md3"
  122.     modelindex                MODELINDEX_GAUNTLET
  123.     type                    ITEM_WEAPON
  124.     index                    INVENTORY_GAUNTLET
  125.     respawntime                30
  126.     mins                    {-15,-15,-15}
  127.     maxs                    {15,15,15}
  128. } //end iteminfo*/
  129.  
  130. iteminfo "weapon_shotgun"
  131. {
  132.     name                    "Shotgun"
  133.     model                    "models/weapons2/shotgun/shotgun.md3"
  134.     modelindex                MODELINDEX_SHOTGUN
  135.     type                    ITEM_WEAPON
  136.     index                    INVENTORY_SHOTGUN
  137.     respawntime                30
  138.     mins                    {-15,-15,-15}
  139.     maxs                    {15,15,15}
  140. } //end iteminfo
  141.  
  142. iteminfo "weapon_machinegun"
  143. {
  144.     name                    "Machinegun"
  145.     model                    "models/weapons2/machinegun/machinegun.md3"
  146.     modelindex                MODELINDEX_MACHINEGUN
  147.     type                    ITEM_WEAPON
  148.     index                    INVENTORY_MACHINEGUN
  149.     respawntime                30
  150.     mins                    {-15,-15,-15}
  151.     maxs                    {15,15,15}
  152. } //end iteminfo
  153.  
  154. iteminfo "weapon_grenadelauncher"
  155. {
  156.     name                    "Grenade Launcher"
  157.     model                    "models/weapons2/grenadel/grenadel.md2"
  158.     modelindex                MODELINDEX_GRENADELAUNCHER
  159.     type                    ITEM_WEAPON
  160.     index                    INVENTORY_GRENADELAUNCHER
  161.     respawntime                30
  162.     mins                    {-15,-15,-15}
  163.     maxs                    {15,15,15}
  164. } //end iteminfo
  165.  
  166. iteminfo "weapon_rocketlauncher"
  167. {
  168.     name                    "Rocket Launcher"
  169.     model                    "models/weapons2/rocketl/rocketl.md3"
  170.     modelindex                MODELINDEX_ROCKETLAUNCHER
  171.     type                    ITEM_WEAPON
  172.     index                    INVENTORY_ROCKETLAUNCHER
  173.     respawntime                30
  174.     mins                    {-15,-15,-15}
  175.     maxs                    {15,15,15}
  176. } //end iteminfo
  177.  
  178. iteminfo "weapon_lightning"
  179. {
  180.     name                    "Lightning Gun"
  181.     model                    "models/weapons2/lightning/lightning.md3"
  182.     modelindex                MODELINDEX_LIGHTNING
  183.     type                    ITEM_WEAPON
  184.     index                    INVENTORY_LIGHTNING
  185.     respawntime                30
  186.     mins                    {-15,-15,-15}
  187.     maxs                    {15,15,15}
  188. } //end iteminfo
  189.  
  190. iteminfo "weapon_railgun"
  191. {
  192.     name                    "Railgun"
  193.     model                    "models/weapons2/railgun/railgun.md3"
  194.     modelindex                MODELINDEX_RAILGUN
  195.     type                    ITEM_WEAPON
  196.     index                    INVENTORY_RAILGUN
  197.     respawntime                30
  198.     mins                    {-15,-15,-15}
  199.     maxs                    {15,15,15}
  200. } //end iteminfo
  201.  
  202. iteminfo "weapon_plasmagun"
  203. {
  204.     name                    "Plasma Gun"
  205.     model                    "models/weapons2/plasma/plasma.md3"
  206.     modelindex                MODELINDEX_PLASMAGUN
  207.     type                    ITEM_WEAPON
  208.     index                    INVENTORY_PLASMAGUN
  209.     respawntime                30
  210.     mins                    {-15,-15,-15}
  211.     maxs                    {15,15,15}
  212. } //end iteminfo
  213.  
  214. iteminfo "weapon_bfg"
  215. {
  216.     name                    "BFG10K"
  217.     model                    "models/weapons2/bfg/bfg.md3"
  218.     modelindex                MODELINDEX_BFG10K
  219.     type                    ITEM_WEAPON
  220.     index                    INVENTORY_BFG10K
  221.     respawntime                30
  222.     mins                    {-15,-15,-15}
  223.     maxs                    {15,15,15}
  224. } //end iteminfo
  225.  
  226. iteminfo "weapon_grapplinghook"
  227. {
  228.     name                    "Grappling Hook"
  229.     model                    "models/weapons2/grapple/grapple.md3"
  230.     modelindex                MODELINDEX_GRAPPLINGHOOK
  231.     type                    ITEM_WEAPON
  232.     index                    INVENTORY_GRAPPLINGHOOK
  233.     respawntime                30
  234.     mins                    {-15,-15,-15}
  235.     maxs                    {15,15,15}
  236. } //end iteminfo
  237.  
  238. iteminfo "weapon_nailgun"
  239. {
  240.     name                    "Nailgun"
  241.     model                    "models/weapons/nailgun/nailgun.md3"
  242.     modelindex                MODELINDEX_NAILGUN
  243.     type                    ITEM_WEAPON
  244.     index                    INVENTORY_NAILGUN
  245.     respawntime                30
  246.     mins                    {-15,-15,-15}
  247.     maxs                    {15,15,15}
  248. } //end iteminfo
  249.  
  250. iteminfo "weapon_prox_launcher"
  251. {
  252.     name                    "Prox Launcher"
  253.     model                    "models/weapons/proxmine/proxmine.md3"
  254.     modelindex                MODELINDEX_PROXLAUNCHER
  255.     type                    ITEM_WEAPON
  256.     index                    INVENTORY_PROXLAUNCHER
  257.     respawntime                30
  258.     mins                    {-15,-15,-15}
  259.     maxs                    {15,15,15}
  260. } //end iteminfo
  261.  
  262. iteminfo "weapon_chaingun"
  263. {
  264.     name                    "Chaingun"
  265.     model                    "models/weapons/vulcan/vulcan.md3"
  266.     modelindex                MODELINDEX_CHAINGUN
  267.     type                    ITEM_WEAPON
  268.     index                    INVENTORY_CHAINGUN
  269.     respawntime                30
  270.     mins                    {-15,-15,-15}
  271.     maxs                    {15,15,15}
  272. } //end iteminfo
  273.  
  274.  
  275. //===================================
  276. // AMMO
  277. //===================================
  278.  
  279. iteminfo "ammo_shells"
  280. {
  281.     name                    "Shells"
  282.     model                    "models/powerups/ammo/shotgunam.md3"
  283.     modelindex                MODELINDEX_SHELLS
  284.     type                    ITEM_AMMO
  285.     index                    INVENTORY_SHELLS
  286.     respawntime                30
  287.     mins                    {-15,-15,-15}
  288.     maxs                    {15,15,15}
  289. } //end iteminfo
  290.  
  291. iteminfo "ammo_bullets"
  292. {
  293.     name                    "Bullets"
  294.     model                    "models/powerups/ammo/machinegunam.md3"
  295.     modelindex                MODELINDEX_BULLETS
  296.     type                    ITEM_AMMO
  297.     index                    INVENTORY_BULLETS
  298.     respawntime                30
  299.     mins                    {-15,-15,-15}
  300.     maxs                    {15,15,15}
  301. } //end iteminfo
  302.  
  303. iteminfo "ammo_grenades"
  304. {
  305.     name                    "Grenades"
  306.     model                    "models/powerups/ammo/grenadeam.md3"
  307.     modelindex                MODELINDEX_GRENADES
  308.     type                    ITEM_AMMO
  309.     index                    INVENTORY_GRENADES
  310.     respawntime                30
  311.     mins                    {-15,-15,-15}
  312.     maxs                    {15,15,15}
  313. } //end iteminfo
  314.  
  315. iteminfo "ammo_cells"
  316. {
  317.     name                    "Cells"
  318.     model                    "models/powerups/ammo/plasmaam.md3"
  319.     modelindex                MODELINDEX_CELLS
  320.     type                    ITEM_AMMO
  321.     index                    INVENTORY_CELLS
  322.     respawntime                30
  323.     mins                    {-15,-15,-15}
  324.     maxs                    {15,15,15}
  325. } //end iteminfo
  326.  
  327. iteminfo "ammo_lightning"
  328. {
  329.     name                    "Lightning"
  330.     model                    "models/powerups/ammo/lightningam.md3"
  331.     modelindex                MODELINDEX_LIGHTNINGAMMO
  332.     type                    ITEM_AMMO
  333.     index                    INVENTORY_LIGHTNINGAMMO
  334.     respawntime                30
  335.     mins                    {-15,-15,-15}
  336.     maxs                    {15,15,15}
  337. } //end iteminfo
  338.  
  339. iteminfo "ammo_rockets"
  340. {
  341.     name                    "Rockets"
  342.     model                    "models/powerups/ammo/rocketam.dm3"
  343.     modelindex                MODELINDEX_ROCKETS
  344.     type                    ITEM_AMMO
  345.     index                    INVENTORY_ROCKETS
  346.     respawntime                30
  347.     mins                    {-15,-15,-15}
  348.     maxs                    {15,15,15}
  349. } //end iteminfo
  350.  
  351. iteminfo "ammo_slugs"
  352. {
  353.     name                    "Slugs"
  354.     model                    "models/powerups/ammo/railgunam.md3"
  355.     modelindex                MODELINDEX_SLUGS
  356.     type                    ITEM_AMMO
  357.     index                    INVENTORY_SLUGS
  358.     respawntime                30
  359.     mins                    {-15,-15,-15}
  360.     maxs                    {15,15,15}
  361. } //end iteminfo
  362.  
  363. iteminfo "ammo_bfg"
  364. {
  365.     name                    "Bfg ammo"
  366.     model                    "models/powerups/ammo/bfgam.md3"
  367.     modelindex                MODELINDEX_BFGAMMO
  368.     type                    ITEM_AMMO
  369.     index                    INVENTORY_BFGAMMO
  370.     respawntime                30
  371.     mins                    {-15,-15,-15}
  372.     maxs                    {15,15,15}
  373. } //end iteminfo
  374.  
  375. iteminfo "ammo_nails"
  376. {
  377.     name                    "Nails"
  378.     model                    "models/powerups/ammo/nailgunam.md3"
  379.     modelindex                MODELINDEX_NAILS
  380.     type                    ITEM_AMMO
  381.     index                    INVENTORY_NAILS
  382.     respawntime                30
  383.     mins                    {-15,-15,-15}
  384.     maxs                    {15,15,15}
  385. } //end iteminfo
  386.  
  387. iteminfo "ammo_mines"
  388. {
  389.     name                    "Proximity Mines"
  390.     model                    "models/powerups/ammo/proxmineam.md3"
  391.     modelindex                MODELINDEX_MINES
  392.     type                    ITEM_AMMO
  393.     index                    INVENTORY_MINES
  394.     respawntime                30
  395.     mins                    {-15,-15,-15}
  396.     maxs                    {15,15,15}
  397. } //end iteminfo
  398.  
  399. iteminfo "ammo_belt"
  400. {
  401.     name                    "Chaingun Belt"
  402.     model                    "models/powerups/ammo/chaingunam.md3"
  403.     modelindex                MODELINDEX_BELT
  404.     type                    ITEM_AMMO
  405.     index                    INVENTORY_BELT
  406.     respawntime                30
  407.     mins                    {-15,-15,-15}
  408.     maxs                    {15,15,15}
  409. } //end iteminfo
  410.  
  411. //===================================
  412. // POWERUPS
  413. //===================================
  414.  
  415. iteminfo "holdable_teleporter"
  416. {
  417.     name                    "Personal Teleporter"
  418.     model                    "models/powerups/holdable/teleporter.md3"
  419.     modelindex                MODELINDEX_TELEPORTER
  420.     type                    ITEM_POWERUP
  421.     index                    INVENTORY_TELEPORTER
  422.     respawntime                60
  423.     mins                    {-15,-15,-15}
  424.     maxs                    {15,15,15}
  425. } //end iteminfo
  426.  
  427. iteminfo "holdable_medkit"
  428. {
  429.     name                    "Medkit"
  430.     model                    "models/powerups/holdable/medkit.md3"
  431.     modelindex                MODELINDEX_MEDKIT
  432.     type                    ITEM_HEALTH
  433.     index                    INVENTORY_MEDKIT
  434.     respawntime                30
  435.     mins                    {-15,-15,-15}
  436.     maxs                    {15,15,15}
  437. } //end iteminfo
  438.  
  439. iteminfo "holdable_kamikaze"
  440. {
  441.     name                    "Kamikaze"
  442.     model                    "models/powerups/kamikazi.md3"
  443.     modelindex                MODELINDEX_KAMIKAZE
  444.     type                    ITEM_HEALTH
  445.     index                    INVENTORY_KAMIKAZE
  446.     respawntime                30
  447.     mins                    {-15,-15,-15}
  448.     maxs                    {15,15,15}
  449. } //end iteminfo
  450.  
  451. iteminfo "holdable_portal"
  452. {
  453.     name                    "Portal"
  454.     model                    "models/powerups/holdable/teleporter.md3"
  455.     modelindex                MODELINDEX_PORTAL
  456.     type                    ITEM_HEALTH
  457.     index                    INVENTORY_PORTAL
  458.     respawntime                30
  459.     mins                    {-15,-15,-15}
  460.     maxs                    {15,15,15}
  461. } //end iteminfo
  462.  
  463. iteminfo "item_quad"
  464. {
  465.     name                    "Quad Damage"
  466.     model                    "models/powerups/instant/quad.md3"
  467.     modelindex                MODELINDEX_QUAD
  468.     type                    ITEM_POWERUP
  469.     index                    INVENTORY_QUAD
  470.     respawntime                60
  471.     mins                    {-15,-15,-15}
  472.     maxs                    {15,15,15}
  473. } //end iteminfo
  474.  
  475. iteminfo "item_enviro"
  476. {
  477.     name                    "Battle Suit"
  478.     model                    "models/powerups/instant/enviro.md3"
  479.     modelindex                MODELINDEX_ENVIRONMENTSUIT
  480.     type                    ITEM_POWERUP
  481.     index                    INVENTORY_ENVIRONMENTSUIT
  482.     respawntime                60
  483.     mins                    {-15,-15,-15}
  484.     maxs                    {15,15,15}
  485. } //end iteminfo
  486.  
  487. iteminfo "item_haste"
  488. {
  489.     name                    "Speed"
  490.     model                    "models/powerups/instant/haste_ring.md3"
  491.     modelindex                MODELINDEX_HASTE
  492.     type                    ITEM_POWERUP
  493.     index                    INVENTORY_HASTE
  494.     respawntime                60
  495.     mins                    {-15,-15,-15}
  496.     maxs                    {15,15,15}
  497. } //end iteminfo
  498.  
  499. iteminfo "item_invisibility"
  500. {
  501.     name                    "Invisibility"
  502.     model                    "models/powerups/instant/invis.md3"
  503.     modelindex                MODELINDEX_INVISIBILITY
  504.     type                    ITEM_POWERUP
  505.     index                    INVENTORY_INVISIBILITY
  506.     respawntime                60
  507.     mins                    {-15,-15,-15}
  508.     maxs                    {15,15,15}
  509. } //end iteminfo
  510.  
  511. iteminfo "item_regen"
  512. {
  513.     name                    "Regeneration"
  514.     model                    "models/powerups/instant/regen_ring.md3"
  515.     modelindex                MODELINDEX_REGEN
  516.     type                    ITEM_POWERUP
  517.     index                    INVENTORY_REGEN
  518.     respawntime                60
  519.     mins                    {-15,-15,-15}
  520.     maxs                    {15,15,15}
  521. } //end iteminfo
  522.  
  523. iteminfo "item_flight"
  524. {
  525.     name                    "Flight"
  526.     model                    "models/powerups/instant/flight_ring.md3"
  527.     modelindex                MODELINDEX_FLIGHT
  528.     type                    ITEM_POWERUP
  529.     index                    INVENTORY_FLIGHT
  530.     respawntime                60
  531.     mins                    {-15,-15,-15}
  532.     maxs                    {15,15,15}
  533. } //end iteminfo
  534.  
  535. iteminfo "item_scout"
  536. {
  537.     name                    "Scout"
  538.     model                    "models/powerups/scout.md3"
  539.     modelindex                MODELINDEX_SCOUT
  540.     type                    ITEM_POWERUP
  541.     index                    INVENTORY_SCOUT
  542.     respawntime                60
  543.     mins                    {-15,-15,-15}
  544.     maxs                    {15,15,15}
  545. } //end iteminfo
  546.  
  547. iteminfo "item_guard"
  548. {
  549.     name                    "Guard"
  550.     model                    "models/powerups/guard.md3"
  551.     modelindex                MODELINDEX_GUARD
  552.     type                    ITEM_POWERUP
  553.     index                    INVENTORY_GUARD
  554.     respawntime                60
  555.     mins                    {-15,-15,-15}
  556.     maxs                    {15,15,15}
  557. } //end iteminfo
  558.  
  559. iteminfo "item_doubler"
  560. {
  561.     name                    "Doubler"
  562.     model                    "models/powerups/doubler.md3"
  563.     modelindex                MODELINDEX_DOUBLER
  564.     type                    ITEM_POWERUP
  565.     index                    INVENTORY_DOUBLER
  566.     respawntime                60
  567.     mins                    {-15,-15,-15}
  568.     maxs                    {15,15,15}
  569. } //end iteminfo
  570.  
  571. iteminfo "item_ammoregen"
  572. {
  573.     name                    "Ammo Regen"
  574.     model                    "models/powerups/ammo.md3"
  575.     modelindex                MODELINDEX_AMMOREGEN
  576.     type                    ITEM_POWERUP
  577.     index                    INVENTORY_AMMOREGEN
  578.     respawntime                60
  579.     mins                    {-15,-15,-15}
  580.     maxs                    {15,15,15}
  581. } //end iteminfo
  582.  
  583. //===================================
  584. // CTF flags
  585. //===================================
  586.  
  587. iteminfo "team_CTF_redflag"
  588. {
  589.     name                    "Red Flag"
  590.     model                    "models/flags/r_flag.md3"
  591.     modelindex                MODELINDEX_REDFLAG
  592.     type                    ITEM_FLAG
  593.     index                    INVENTORY_REDFLAG
  594.     mins                    {-15,-15,-15}
  595.     maxs                    {15,15,15}
  596. } //end iteminfo
  597.  
  598. iteminfo "team_CTF_blueflag"
  599. {
  600.     name                    "Blue Flag"
  601.     model                    "models/flags/b_flag.md3"
  602.     modelindex                MODELINDEX_BLUEFLAG
  603.     type                    ITEM_FLAG
  604.     index                    INVENTORY_BLUEFLAG
  605.     mins                    {-15,-15,-15}
  606.     maxs                    {15,15,15}
  607. } //end iteminfo
  608.  
  609. iteminfo "team_CTF_neutralflag"
  610. {
  611.     name                    "Neutral Flag"
  612.     model                    "models/flags/n_flag.md3"
  613.     modelindex                MODELINDEX_NEUTRALFLAG
  614.     type                    ITEM_FLAG
  615.     index                    INVENTORY_NEUTRALFLAG
  616.     mins                    {-15,-15,-15}
  617.     maxs                    {15,15,15}
  618. } //end iteminfo
  619.  
  620. iteminfo "team_redobelisk"
  621. {
  622.     name                    "Red Obelisk"
  623.     model                    "models/powerups/obelisk/obelisk.md3"
  624.     modelindex                0
  625.     type                    ITEM_NONE
  626.     index                    0
  627.     mins                    {-15, -15, 1}
  628.     maxs                    {15, 15, 87}
  629. } //end iteminfo
  630.  
  631. iteminfo "team_blueobelisk"
  632. {
  633.     name                    "Blue Obelisk"
  634.     model                    "models/powerups/obelisk/obelisk.md3"
  635.     modelindex                0
  636.     type                    ITEM_NONE
  637.     index                    0
  638.     mins                    {-15, -15, 1}
  639.     maxs                    {15, 15, 87}
  640. } //end iteminfo
  641.  
  642. iteminfo "team_neutralobelisk"
  643. {
  644.     name                    "Neutral Obelisk"
  645.     model                    "models/powerups/obelisk/obelisk.md3"
  646.     modelindex                0
  647.     type                    ITEM_NONE
  648.     index                    0
  649.     mins                    {-15, -15, 1}
  650.     maxs                    {15, 15, 87}
  651. } //end iteminfo
  652.  
  653. iteminfo "item_redcube"
  654. {
  655.     name                    "Red Cube"
  656.     model                    "models/powerups/orb/r_orb.md3"
  657.     modelindex                MODELINDEX_REDCUBE
  658.     type                    ITEM_FLAG
  659.     index                    INVENTORY_REDCUBE
  660.     mins                    {-15,-15,-15}
  661.     maxs                    {15,15,15}
  662. } //end iteminfo
  663.  
  664. iteminfo "item_bluecube"
  665. {
  666.     name                    "Blue Cube"
  667.     model                    "models/powerups/orb/b_orb.md3"
  668.     modelindex                MODELINDEX_BLUECUBE
  669.     type                    ITEM_FLAG
  670.     index                    INVENTORY_BLUECUBE
  671.     mins                    {-15,-15,-15}
  672.     maxs                    {15,15,15}
  673. } //end iteminfo
  674.  
  675. //===================================
  676. // bot roam item
  677. //===================================
  678.  
  679. iteminfo "item_botroam"
  680. {
  681.     name                    "Bot Roam Goal"
  682.     model                    ""
  683.     modelindex                0
  684.     type                    ITEM_ROAM
  685.     index                    0
  686.     mins                    {-15,-15,-15}
  687.     maxs                    {15,15,15}
  688. }
  689.  
  690.  
  691.