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- //===========================================================================
- //
- // Name: game.h
- // Function: game settings
- // Programmer: Mr Elusive (MrElusive@demigod.demon.nl)
- // Last update: 1999-09-08
- // Tab Size: 4 (real tabs)
- //===========================================================================
-
-
- #ifndef DEATHMATCH
- #define DEATHMATCH 1
- #endif
- #ifndef DMFLAGS
- #define DMFLAGS 0
- #endif
-
- #define DF_NO_HEALTH 1 //Health, Adrenaline and the AncientHead are removed
- #define DF_NO_ITEMS 2 //all powerups are removed
- #define DF_WEAPONS_STAY 4 //weapons stay
- #define DF_NO_FALLING 8 //no falling damage
- #define DF_INSTANT_ITEMS 16 //powerups are used instantly when picked up
- #define DF_SAME_LEVEL 32 //same level is played over and over again
- #define DF_SKINTEAMS 64 //teamplay based on skin
- #define DF_MODELTEAMS 128 //teamplay based on model
- #define DF_NO_FRIENDLY_FIRE 256 //no friendly fire
- #define DF_SPAWN_FARTHEST 512 //spawn as far away from the death point
- #define DF_FORCE_RESPAWN 1024 //force players to respawn
- #define DF_NO_ARMOR 2048 //All armor is removed
- #define DF_ALLOW_EXIT 4096 //allow player to exit the map
- #define DF_INFINITE_AMMO 8192 //all ammo and the bfg are removed
- #define DF_QUAD_DROP 16384 //drop the quad when died when using
- #define DF_FIXED_FOV 32768 //field of vision is fixed
-
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