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- //===========================================================================
- //
- // Name: visor_c.c
- // Function: chat lines for Visor
- // Programmer: Mr. Elusive
- // Scripter: Paul Jaquays
- // Last update: May 22, 2000
- // Tab Size: 3 (real tabs)
- //===========================================================================
-
- chat "visor"
- {
- #include "teamplay.h"
- //
- type "game_enter"
- {
- HELLO3;
- HELLO4;
- HELLO6;
- "Heh. Fresh Meat.";
- "Time to Rock 'n Roll.";
- "Oh yeah! ", 4, " is where ~Visor lays down the law!";
- } //end type
-
- type "game_exit"
- {
- GOODBYE;
- GOODBYE2;
- "You know I'll be back.";
- "I'm history. Later kids.";
- } //end type
-
- type "level_start"
- {
- LEVEL_START2;
- LEVEL_START3;
- "This place rocks!";
- 4, " rocks!";
- "I'm ready to win.";
- "Who needs a lesson today?";
- "Alright. Make me look good.";
- } //end type
-
- type "level_end"
- {
- LEVEL_END2;
- "Perhaps luck won't favor you next time, eh?";
- "I won't make the same mistakes next time.";
- "Only winning matters here.";
- } //end type
-
- type "level_end_victory"
- {
- "I deserve this!";
- "This is what it's all about, kid!";
- "This is the reason you ", fighter, "s are here. To make me look good.";
- LEVEL_END_VICTORY0;
- LEVEL_END_VICTORY2;
- } //end type
-
- type "level_end_lose"
- {
- "Grrrr.";
- "Luck. Pure luck.";
- "Next time, your butts are mine.";
- "Next time, your butt is mine, ", 2, "!";
- LEVEL_END_LOSE1;
- } //end type
-
- //======================================================
- //======================================================
- type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
- {
- "There's no hole deep enough for you to hide in, ", 0, ".";
- 0, ", I'm gonna ram my gauntlet so far down your skinny throat, I'll untie your shoes.";
- "That was cheap, and you know it, ", 0, ".";
- "You saying I talk to much, ", 0, "?";
- //0 = shooter
- } //end type
-
- type "hit_nodeath" //bot is hit by an opponent's weapon attack; either praise or insult
- {
- "You actually hit me, ", 0, ". I'm impressed, kid.";
- "So kid, you going to make a habit of dinking ol' ~Visor?";
- "Another scar to remember you by, ", 0, ".";
- "I've stopped counting the scars.";
- "That hurt, kid. But not enough to matter.";
- //0 = shooter
- } //end type
-
- type "hit_nokill" //bot hits an opponent but does not kill it
- {
- "You survived? It's time to show you my latest move, ", 0, ".";
- "I win the simple way, by out-fragging the competition.";
- "I hope you heal fast kid, because there's more where that came from.";
- "That'll sting in the morning.";
- "That's it. Run for the health. I know where to find you.";
- //0 = opponent
- } //end type
-
- //================================================================
- //================================================================
-
- type "death_telefrag"
- {
- DEATH_TELEFRAGGED0;
- DEATH_TELEFRAGGED1;
- "There's only room for ~one of us behind the mask.";
- } //end type
-
- type "death_lava"
- {
- "Lousy stuff.";
- "This stuff makes me mad.";
- "Whose idea was this?";
- DEATH_SUICIDE2;
- DEATH_LAVA1;
- } //end type
-
- type "death_slime"
- {
- "I never get used to that stuff.";
- "Get that slime in your cybronics and they're never the same again.";
- DEATH_SUICIDE0;
- } //end type
-
- type "death_drown"
- {
- "I knew I should have packed a snorkel for this trip.";
- "Wish this ~visor was fitted with a scuba hook up.";
- DEATH_DROWN0;
- } //end type
-
- type "death_suicide"
- {
- "~Don't laugh kid, you've probably done this a lot.";
- "I've gone and made a mess of myself again.";
- DEATH_SUICIDE0;
- DEATH_SUICIDE2;
- } //end type
-
- type "death_gauntlet"
- {
- "Will you stop touching me?";
- "Do that again and you are toast.";
- DEATH_GAUNTLET0;
- DEATH_GAUNTLET1;
- } //end type
-
- type "death_rail"
- {
- "Heh. Nice shot kid.";
- "I hate campers. I really do.";
- "Did ~Xian show you how to do that?";
- DEATH_RAIL1;
- } //end type
-
- type "death_bfg"
- {
- "Meteor Shower from Hell!";
- DEATH_BFG0;
- DEATH_BFG1;
- } //end type
-
- type "death_insult"
- {
- DEATH_INSULT5;
- "Got any ammo left, punk? You're gonna need it.";
- "Did you enjoy that?";
- "I'll bet you enjoyed that more than I did, ", 0, ".";
- KILL_INSULT14;
- } //end type
-
- type "death_praise"
- {
- D_PRAISE5;
- PRAISE5;
- "Oh, yeah. You had me good there kid.";
- "Not bad kid.";
- "Work on your follow through, kid.";
- "You copied that move from me, didn't you, ", 0, "?";
-
- } //end type
-
- type "death_kamikaze" //initiated when the bot is killed by kamikaze blast
- {
- "Kid, you don't know how much that just cost you.";
- 0, ", you don't know how much that just cost you.";
- "Get ready to fast-forward to the end kid.";
- "All weapons are good weapons. I just rather they were used elsewhere.";
- "Generally speaking, kid, it takes skill to progress onward from here.";
- "Were you getting jiggy with that kamikaze there, ", 0, "?";
- "You're not licensed for that weapon, are you ", 0, ".";
- DEATH_KAMIKAZE3;
- // 0 = enemy name
- } //end type
-
-
- //======================================================
- //======================================================
-
- type "kill_kamikaze" //initiated when the bot kills someone with kamikaze
- {
- "Sorry. Didn't mean to blow up at you folks.";
- "Great thrill ride, but over too quick for my money.";
- "Guess it's just not your day today, kid.";
- "Guess it's just not your day today, ", 0, ".";
- "Who wants another one just like that?";
- "None shall pass!";
- KILL_KAMIKAZE1;
- // 0 = enemy name
- } //end type
-
- type "kill_rail"
- {
- "Yessssss!!";
- "Gotcha!";
- "You're it!";
- "~Railguns rule my universe!";
- KILL_RAIL0;
- } //end type
-
- type "kill_gauntlet"
- {
- "Thanks, ", 0, ". I love doing that!";
- "Humiliation is the name of the game, kid.";
- KILL_GAUNTLET0;
- KILL_GAUNTLET1;
- } //end type
-
- type "kill_telefrag"
- {
- "Stand aside, kid. Whoops. Too late.";
- "Nothing but memories left there.";
- TELEFRAGGED0;
- TELEFRAGGED2;
- } //end type
-
- type "kill_insult"
- {
- KILL_INSULT7;
- KILL_INSULT10;
- KILL_INSULT16;
- "Pick up your toys and go home kid.";
- "I was told you were competition, ", 0, ". Somebody got that wrong.";
- } //end type
-
- type "kill_praise"
- {
- "Not bad, kid. Most don't last that long.";
- "Almost didn't get you there, kid.";
- PRAISE4;
- } //end type
-
- //================================================================
- //================================================================
-
- type "random_insult"
- {
- "You will learn to fear me.";
- "I will be your personal nightmare, kid.";
- TAUNT7;
- TAUNT8;
- } //end type
-
- type "random_misc"
- {
- "Victory will be mine!";
- "You can't win, ", 0, ". It's not in you to be a winner.";
- "This is all I know. No ~one can take it from me.";
- "They come by the millions, but I turn them all back.";
- "Nothing fancy here, just solid skill.";
- "I would be proud to be to your father, ", 0, ".";
- MISC8;
- MISC9;
- MISC11;
- } //end type
-
- } //end chat visor
-