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C/C++ Source or Header  |  2000-09-20  |  1.2 KB  |  52 lines

  1. //===========================================================================
  2. //
  3. // Name:            visor_i.c
  4. // Function:        
  5. // Programmer:        Mr Elusive (MrElusive@idsoftware.com)
  6. // Last update:        1999-09-08
  7. // Tab Size:        4 (real tabs)
  8. //===========================================================================
  9.  
  10. #include "inv.h"
  11.  
  12. //initial health/armor states
  13. #define FS_HEALTH            1
  14. #define FS_ARMOR            3
  15.  
  16. //initial weapon weights
  17. #define W_SHOTGUN                50
  18. #define W_MACHINEGUN            70
  19. #define W_GRENADELAUNCHER        40
  20. #define W_ROCKETLAUNCHER        220
  21. #define W_RAILGUN                85
  22. #define W_BFG10K                30
  23. #define W_LIGHTNING                50
  24. #define W_PLASMAGUN                50
  25.  
  26. //the bot has the weapons, so the weights change a little bit
  27. #define GWW_SHOTGUN                35
  28. #define GWW_MACHINEGUN            50
  29. #define GWW_GRENADELAUNCHER        30
  30. #define GWW_ROCKETLAUNCHER        190
  31. #define GWW_RAILGUN                25
  32. #define GWW_BFG10K                41
  33. #define GWW_LIGHTNING            40
  34. #define GWW_PLASMAGUN            40
  35.  
  36. //initial powerup weights
  37. #define W_TELEPORTER            40
  38. #define W_MEDKIT                40
  39. #define W_QUAD                    400
  40. #define W_ENVIRO                40
  41. #define W_HASTE                    40
  42. #define W_INVISIBILITY            40
  43. #define W_REGEN                    40
  44. #define W_FLIGHT                40
  45.  
  46. //flag weight
  47. #define FLAG_WEIGHT                50
  48.  
  49. //
  50. #include "fw_items.c"
  51.  
  52.