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- //===========================================================================
- //
- // Name: cadaver_c.c
- // Function: chat lines for cadaver
- // Programmer: Jan Paul & J. Cash
- // Scripter: Paul Jaquays
- // Last update: 9/08/99
- // Tab Size: 3 (real tabs)
- //===========================================================================
-
- chat "cadaver"
- {
- #include "teamplay.h"
- //
- type "game_enter"
- {
- HELLO3
- HELLO4
- HELLO6
- "Heh. Fresh Meat.";
- "Time to Rock 'n Roll.";
- } //end type
-
- type "game_exit"
- {
- GOODBYE
- GOODBYE2
- "I'm history. Later kids.";
- } //end type
-
- type "level_start"
- {
- LEVEL_START2
- "This place rocks!";
- "I'm ready to win.";
- } //end type
-
- type "end_level"
- {
- LEVEL_END2
- "Perhaps luck won't favor you next time, eh?";
- "I won't make the same mistakes next time.";
- } //end type
-
- type "end_level_victory"
- {
- "I deserve this!";
- "This is what it's all about, kid!";
- LEVEL_END_VICTORY0
- LEVEL_END_VICTORY2
- } //end type
-
- type "level_end_lose"
- {
- "Grrrr.";
- "Luck. Pure luck.";
- "Next time, your butts are mine.";
- LEVEL_END_LOSE1
- } //end type
- //======================================================
- //======================================================
- type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
- {
- //0 = shooter
- } //end type
- type "damaged_nokill" //bot is hit by an opponent's weapon attack; either praise or insult
- {
- //0 = shooter
- } //end type
- type "hit_nokill" //bot hits an opponent but does not kill it
- {
- //0 = opponent
- } //end type
- type "enemy_suicide"
- {
- //0 = enemy
- } //end type
- //======================================================
- //======================================================
-
- //================================================================
- //================================================================
-
- type "death_telefrag"
- {
- DEATH_TELEFRAGGED0
- DEATH_TELEFRAGGED1
- } //end type
-
- type "death_lava"
- {
- "Lousy stuff.";
- "This stuff makes me mad.";
- DEATH_SUICIDE2
- DEATH_LAVA1
- } //end type
-
- type "death_slime"
- {
- "I never get used to that stuff.";
- "Get that slime in your cybronics and they're never the same again.";
- DEATH_SUICIDE0
- } //end type0
-
- type "death_drown"
- {
- "I knew I should have packed a snorkel for this trip.";
- DEATH_DROWN0
- } //end type
-
- type "death_suicide"
- {
- "~Don't laugh kid, you've probably done this a lot.";
- "I've gone and made a mess of myself again.";
- DEATH_SUICIDE0
- DEATH_SUICIDE2
- } //end type
-
- type "death_gauntlet"
- {
- "Will you stop touching me?";
- "Do that again and you are toast.";
- DEATH_GAUNTLET0
- DEATH_GAUNTLET1
- } //end type
-
- type "death_rail"
- {
- "Heh. Nice shot kid.";
- "I hate campers. I really do.";
- "Did Xian show you how to do that?";
- DEATH_RAIL1
- } //end type
-
- type "death_bfg"
- {
- DEATH_BFG0
- DEATH_BFG1
- } //end type
-
- type "death_insult"
- {
- DEATH_INSULT5
- "Got any ammo left, punk? You're gonna need it.";
- "Did you enjoy that?";
- } //end type
-
- type "death_praise"
- {
- D_PRAISE5
- "Oh, yeah. You had me good there kid.";
- "Not bad kid.";
- } //end type
-
- //================================================================
- //================================================================
-
- type "kill_rail"
- {
- "Yessssss!!";
- "Gotcha!";
- "You're it!";
- KILL_RAIL0
- } //end type
-
- type "kill_gauntlet"
- {
- "I love doing that!";
- "Humiliation is the name of the game, kid.";
- KILL_GAUNTLET0
- KILL_GAUNTLET1
- } //end type
-
- type "kill_telefrag"
- {
- TELEFRAGGED0
- TELEFRAGGED2
- } //end type
-
- type "kill_insult"
- {
- KILL_INSULT7
- KILL_INSULT10
- KILL_INSULT16
- "Pick up your toys and go home kid.";
- "I was told you were competition, ", 0, ". Somebody got that wrong.";
- } //end type
-
- type "kill_praise"
- {
- "Not bad, kid. Most don't last that long.";
- "Almost didn't get you there, kid.";
- PRAISE4
- } //end type
-
- //================================================================
- //================================================================
-
- type "random_insult"
- {
- "You will learn to fear me.";
- "I will be your personal nightmare, kid.";
- TAUNT7
- TAUNT8
- } //end type
-
- type "random_misc"
- {
- "Victory will be mine!";
- "You can't win. It's not in you to be a winner.";
- MISC8
- MISC9
- MISC11
- } //end type
-
- } //end chat cadavre
-