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- #define INVENTORY_NONE 0
- //armor
- #define INVENTORY_ARMOR 1
- //weapons
- #define INVENTORY_GAUNTLET 4
- #define INVENTORY_SHOTGUN 5
- #define INVENTORY_MACHINEGUN 6
- #define INVENTORY_GRENADELAUNCHER 7
- #define INVENTORY_ROCKETLAUNCHER 8
- #define INVENTORY_LIGHTNING 9
- #define INVENTORY_RAILGUN 10
- #define INVENTORY_PLASMAGUN 11
- #define INVENTORY_BFG10K 13
- #define INVENTORY_GRAPPLINGHOOK 14
- //ammo
- #define INVENTORY_SHELLS 15
- #define INVENTORY_BULLETS 16
- #define INVENTORY_GRENADES 17
- #define INVENTORY_CELLS 18
- #define INVENTORY_LIGHTNINGAMMO 20
- #define INVENTORY_ROCKETS 21
- #define INVENTORY_SLUGS 22
- #define INVENTORY_BFGAMMO 23
- //powerups
- #define INVENTORY_HEALTH 24
- #define INVENTORY_TELEPORTER 25
- #define INVENTORY_MEDKIT 26
- #define INVENTORY_QUAD 27
- #define INVENTORY_ENVIRONMENTSUIT 28
- #define INVENTORY_HASTE 29
- #define INVENTORY_INVISIBILITY 30
- #define INVENTORY_REGEN 31
- #define INVENTORY_FLIGHT 32
- #define INVENTORY_REDFLAG 33
- #define INVENTORY_BLUEFLAG 34
- //enemy stuff
- #define ENEMY_HORIZONTAL_DIST 200
- #define ENEMY_HEIGHT 201
- #define NUM_VISIBLE_ENEMIES 202
- #define NUM_VISIBLE_TEAMMATES 203
-
- //item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
- #define MODELINDEX_ARMORSHARD 1
- #define MODELINDEX_ARMORCOMBAT 2
- #define MODELINDEX_ARMORBODY 3
- #define MODELINDEX_HEALTHSMALL 4
- #define MODELINDEX_HEALTH 5
- #define MODELINDEX_HEALTHLARGE 6
- #define MODELINDEX_HEALTHMEGA 7
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- #define MODELINDEX_GAUNTLET 8
- #define MODELINDEX_SHOTGUN 9
- #define MODELINDEX_MACHINEGUN 10
- #define MODELINDEX_GRENADELAUNCHER 11
- #define MODELINDEX_ROCKETLAUNCHER 12
- #define MODELINDEX_LIGHTNING 13
- #define MODELINDEX_RAILGUN 14
- #define MODELINDEX_PLASMAGUN 15
- #define MODELINDEX_BFG10K 16
- #define MODELINDEX_GRAPPLINGHOOK 17
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- #define MODELINDEX_SHELLS 18
- #define MODELINDEX_BULLETS 19
- #define MODELINDEX_GRENADES 20
- #define MODELINDEX_CELLS 21
- #define MODELINDEX_LIGHTNINGAMMO 22
- #define MODELINDEX_ROCKETS 23
- #define MODELINDEX_SLUGS 24
- #define MODELINDEX_BFGAMMO 25
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- #define MODELINDEX_TELEPORTER 26
- #define MODELINDEX_MEDKIT 27
- #define MODELINDEX_QUAD 28
- #define MODELINDEX_ENVIRONMENTSUIT 29
- #define MODELINDEX_HASTE 30
- #define MODELINDEX_INVISIBILITY 31
- #define MODELINDEX_REGEN 32
- #define MODELINDEX_FLIGHT 33
- #define MODELINDEX_REDFLAG 34
- #define MODELINDEX_BLUEFLAG 35
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