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- /* ************ NOMAD ************ */
- /* 5 APR 99 */
-
- #include_drs random_map.def 54000
- ai_info_map_type COASTAL
-
- /* ****************************************************** */
- <PLAYER_SETUP>
- random_placement /* note this is only currently valid entry */
-
- /* ****************************************************** */
- <LAND_GENERATION>
-
- base_terrain WATER
-
- start_random
- percent_chance 20
- #define DESERT_MAP
- percent_chance 20
- #define ALPINE_MAP
- end_random
-
- create_player_lands
- {
- if DESERT_MAP
- terrain_type DESERT
- elseif ALPINE_MAP
- terrain_type GRASS2
- else
- terrain_type GRASS
- endif
- land_percent 60
- base_size 8
- start_random
- percent_chance 50
- left_border 8
- percent_chance 50
- right_border 8
- end_random
- start_random
- percent_chance 50
- top_border 8
- percent_chance 50
- bottom_border 8
- end_random
- border_fuzziness 15
- zone 1
- other_zone_avoidance_distance 7
- clumping_factor 15
- }
-
- /* ****************************************************** */
- <TERRAIN_GENERATION>
-
- create_terrain DEEP_WATER
- {
- base_terrain WATER
- number_of_clumps 3
- spacing_to_other_terrain_types 5
- land_percent 20
- }
-
- /* PRIMARY FOREST */
-
- if DESERT_MAP
- create_terrain PALM_DESERT
- {
- base_terrain DESERT
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- elseif ALPINE_MAP
- create_terrain PINE_FOREST
- {
- base_terrain GRASS2
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- /* PRIMARY PATCH */
-
- if DESERT_MAP
- create_terrain GRASS
- {
- base_terrain DESERT
- number_of_clumps 8
- spacing_to_other_terrain_types 1
- land_percent 4
- set_scale_by_size
- }
- elseif ALPINE_MAP
- create_terrain GRASS3
- {
- base_terrain GRASS2
- number_of_clumps 8
- spacing_to_other_terrain_types 1
- land_percent 6
- set_scale_by_size
- }
- else
- create_terrain DESERT
- {
- base_terrain GRASS
- number_of_clumps 8
- spacing_to_other_terrain_types 1
- land_percent 9
- set_scale_by_size
- }
- endif
-
- /* SECONDARY FOREST */
-
- if DESERT_MAP
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- elseif ALPINE_MAP
- create_terrain FOREST
- {
- base_terrain GRASS3
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain PALM_DESERT
- {
- base_terrain DESERT
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- /* SECONDARY PATCH */
-
- if DESERT_MAP
- create_terrain DIRT3
- {
- base_terrain DESERT
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- elseif ALPINE_MAP
- create_terrain DIRT3
- {
- base_terrain GRASS2
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- else
- create_terrain GRASS3
- {
- base_terrain GRASS
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* TERTIARY PATCH */
-
- if DESERT_MAP
- create_terrain GRASS3
- {
- base_terrain DESERT
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- elseif ALPINE_MAP
- create_terrain GRASS
- {
- base_terrain GRASS2
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- else
- create_terrain DIRT3
- {
- base_terrain GRASS
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* ****************************************************** */
- <OBJECTS_GENERATION>
-
- create_object VILLAGER
- {
- set_place_for_every_player
- min_distance_to_players 25
- }
-
- create_object RELIC
- {
- set_gaia_object_only
- set_place_for_every_player
- }
-
- /* SPECIAL STUFF FOR REGICIDE */
-
- if REGICIDE
- create_object KING
- {
- set_place_for_every_player
- min_distance_to_players 25
- }
- endif
-
- /* NEAR FORAGE */
-
- create_object FORAGE
- {
- number_of_objects 6
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 6
- }
-
- /* BAA BAA */
-
- create_object SHEEP
- {
- number_of_objects 4
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 5
- }
-
- create_object SHEEP
- {
- number_of_objects 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 5
- }
-
- create_object SHEEP
- {
- number_of_objects 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 5
- }
-
- create_object DEER
- {
- number_of_objects 6
- group_variance 2
- group_placement_radius 3
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 4
- }
-
- create_object BOAR
- {
- number_of_objects 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 16
- max_distance_to_players 22
- }
-
- create_object BOAR
- {
- number_of_objects 1
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 16
- max_distance_to_players 22
- }
-
- /* NEAR GOLD */
-
- create_object GOLD
- {
- number_of_objects 6
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 11
- max_distance_to_other_zones 7
- }
-
- /* FAR GOLD */
-
- create_object GOLD
- {
- number_of_objects 6
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 7
- max_distance_to_other_zones 7
- }
-
- /* NEAR STONE */
-
- create_object STONE
- {
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 7
- max_distance_to_other_zones 7
- }
-
- /* FAR STONE */
-
- create_object STONE
- {
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 7
- }
-
- /* RESOURCES BY NUMBER OF PLAYERS */
-
- create_object STONE
- {
- number_of_groups 1
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_scaling_to_player_number
- min_distance_group_placement 7
- }
-
- create_object GOLD
- {
- number_of_groups 1
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_scaling_to_player_number
- min_distance_group_placement 7
- }
-
- /* RESOURCES BY MAP */
-
- if LARGE_MAP
- create_object FORAGE
- {
- number_of_groups 1
- number_of_objects 5
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 7
- }
- endif
-
- if HUGE_MAP
- create_object FORAGE
- {
- number_of_groups 2
- number_of_objects 5
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 7
- }
- endif
-
- if GIGANTIC_MAP
- create_object FORAGE
- {
- number_of_groups 3
- number_of_objects 5
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 7
- }
- endif
-
- if LARGE_MAP
- create_object STONE
- {
- number_of_groups 1
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 7
- }
- endif
-
- if HUGE_MAP
- create_object STONE
- {
- number_of_groups 2
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 7
- }
- endif
-
- if GIGANTIC_MAP
- create_object STONE
- {
- number_of_groups 3
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 7
- }
- endif
-
- if SMALL_MAP
- create_object GOLD
- {
- number_of_groups 1
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- if MEDIUM_MAP
- create_object GOLD
- {
- number_of_groups 2
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- if LARGE_MAP
- create_object GOLD
- {
- number_of_groups 3
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- if HUGE_MAP
- create_object GOLD
- {
- number_of_groups 4
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- if GIGANTIC_MAP
- create_object GOLD
- {
- number_of_groups 5
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- create_object HAWK
- {
- number_of_objects 6
- set_scaling_to_map_size
- }
-
- create_object WOLF
- {
- number_of_objects 1
- set_scaling_to_map_size
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- }
-
- /* BALANCING FISH - WAS 40 */
-
- create_object FISH
- {
- number_of_objects 15
- set_scaling_to_map_size
- terrain_to_place_on WATER
- set_gaia_object_only
- }
-
- create_object FISH
- {
- number_of_objects 10
- set_scaling_to_map_size
- terrain_to_place_on DEEP_WATER
- set_gaia_object_only
- }
-
- create_object SHORE_FISH
- {
- number_of_objects 25
- set_scaling_to_map_size
- terrain_to_place_on WATER
- min_distance_group_placement 3
- set_gaia_object_only
- }
-
- create_object DOLPHIN
- {
- number_of_groups 10
- number_of_objects 1
- set_scaling_to_map_size
- terrain_to_place_on DEEP_WATER
- set_gaia_object_only
- min_distance_group_placement 10
- }
-
- create_object DEER
- {
- number_of_objects 2
- number_of_groups 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 35
- min_distance_group_placement 5
- }
-
- if DESERT_MAP
- create_object PALMTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- }
- elseif ALPINE_MAP
- create_object PINETREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- }
- else
- create_object OAKTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- }
- endif
-
- /* ****************************************************** */
-
- <ELEVATION_GENERATION>
-
- #include std_elevation.inc
-
- /* ****************************************************** */
- <CONNECTION_GENERATION>
- create_connect_all_players_land
- {
- /* replace_terrain GRASS DESERT */
- replace_terrain WATER SHALLOW
- replace_terrain DEEP_WATER SHALLOW
- /* replace_terrain FOREST DESERT
- replace_terrain PALM_DESERT DESERT */
- terrain_cost WATER 7
- terrain_cost DEEP_WATER 15
- terrain_cost FOREST 7
- terrain_cost PINE_FOREST 7
- terrain_cost PALM_DESERT 7
- terrain_cost SHALLOW 3
- terrain_cost DESERT 1
- terrain_cost GRASS 2
- terrain_cost BEACH 7
- terrain_size WATER 2 1
- terrain_size DEEP_WATER 2 1
- terrain_size GRASS 0 0
- terrain_size FOREST 0 0
- terrain_size PINE_FOREST 0 0
- terrain_size PALM_DESERT 0 0
- terrain_size DESERT 0 0
- }
-
-
-