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- Ultima IX: Ascension
- [Demo Version 1.0]
- September 7th, 1999
-
- Copyright (C) 1999 ORIGIN Systems, Inc.
-
- *** PLEASE READ! ***
- *** This file explains known bugs ***
- *** and how to avoid them. ***
- *** This demo is optimized for 3dfx cards ***
- *** 8 bit textures and the Glide API. ***
-
- Topics covered in this README file:
-
- 1. A Word from Lord British
- 2. Known Issues
- 3. Random Crash Bugs
- 4. 3D Hardware Compatibility
- 5. Feedback
-
-
- 1. A Word from Lord British
- ===========================
-
- Fellow gamers,
-
- Let us welcome you to the Ultima IX: Ascension demo. As of the time of this
- writing and the creation of this demo, the main game has just reached what we
- call the alpha state. Alpha means that we have nothing but bugs, balancing and
- some last minute tweaks. The full game is still a work in progress, so please
- be aware that you will encounter some problems that will not be in the final
- game.
-
- Our goal in creating Ultima IX has been to surpass the very best elements
- from two previous Ultimas in particular. I hope that we will tell a tale as
- compelling and important as we did in Ultima IV where we introduced the Virtues
- of the Avatar, and the principles of Truth, Love and Courage. I also hope you
- believe we have created an immersive virtual world like has never been seen
- before, harkening back to Ultima VII which is the best virtual world we had
- created before in a solo player game.
-
- In this demo, which is but a small sample of the whole game, you will play a
- modified version of the beginning of the game and visit one of the dungeons as
- well. The full game includes hundreds of NPCs, dozens of unique environments,
- magic and combat skill advancements, spells, weapons, numerous fearsome
- creatures to battle, and of course a detailed world and plot to explore. These
- aspects of an Ultima are hard to demo in a short tour of the sort we have
- crafted. They await you in the full version.
-
- Below are some of the known issues with the demo, as well as some hardware
- incompatibilities.
-
-
- 2. Known Issues
- ===============
-
- Creature AI
- -----------
- Creature AI is currently being refined. You may notice some creatures
- acting erratically, or ignoring you until you are right next to them.
- Be assured that the creatures you meet in the full game will behave
- properly.
-
- Combat
- ------
- Do not go through the Moongate with your sword drawn.
- We are working full time on tweaks and system balancing in the game.
- Combat has undergone a lot of changes in the last month, and will continue
- to be balanced over the next few weeks.
-
- Sound Effects
- -------------
- We are paying close attention to the sound effects in the game now,
- balancing out all of the ambient sounds, background music, and speech
- volumes.
-
- User Interface
- --------------
- Some interface issues remain still. You may find that your backpack opens
- unexpectedly, some items may become stuck below your toolbelt, and books
- may appear too large or small to read. If you get stuck,
- try to climb or jump. If you create a new character from the journal,
- you will need to strike the shift+q keys to toggle your interface items on.
-
-
- 3. Random Crash Bugs
- ====================
-
- Of course we are well aware of a few random crashing bugs as well. These are
- just examples--you may not ever encounter any of the above.
-
- Crash Upon Start Fix
- --------------------
- The demo attempts to start you at your last save game location. If you
- encounter a problem starting the game, but you have had the game working
- properly before, DELETE ALL FILES FROM THE SAVEGAME FOLDER. You will find
- one file to be 'read-only', this file should not be deleted (U9game0.sav).
-
-
- 4. 3D Hardware Compatibility
- ============================
-
- This demo will require a recent 3D accelerator, as will the final game.
- It supports the Voodoo2 and Voodoo3 series of chipset via the Glide API.
-
- This demo DOES NOT YET run well on most D3D cards. Not all system
- configurations have been tested for compatibility. Many video cards that
- support Direct3D may show graphic artifacting, or run the game slowly.
-
- The following Direct3D chipsets have been tested and are known to work
- with this demo:
-
- nVidia TNT
- nVidia TNT2
- Matrox G400
-
- Make sure you get the latest drivers from your card manufacturer or the latest
- Reference drivers from the chipset manufacturers.
-
- The final product will fully support many more Direct3D cards.
-
-
- 5. Feedback
- ===========
-
- We value your feedback, so if you have any comments about the demo,
- please send email to the following address: lordbritish@origin.ea.com
- (This is a direct line to Richard Garriott, it does get read!)
-
- We will be unable to respond to any email that is sent to this address,
- as we will be very busy putting the finishing touches on our masterpiece.
- Please have as much fun playing our demo as we did putting it together for
- you.
-
- The Ultima IX : Ascension Team
-