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INI File | 1999-09-10 | 6.6 KB | 251 lines |
- ;***************************************************************************
- ;
- ; Ultima IX - Option settings file
- ;
- ; This file should be modified only by experinced users
- ; Incorrect entries can cause game errors and failures
- ; Please be careful when adjusting these settings!
- ;
- ; Please use semi-colons to mark
- ; comment lines as is done with these lines
- ;
- ;***************************************************************************
-
- ;___________________________________________________________________________
- [Interface]
-
- ; Current keymap
- Current_Keymap=default.kmp
-
- ; Spells are cast as soon as key is hit
- QuickSpellTargeting=1
-
- ;___________________________________________________________________________
- ; Recommended Performance Settings:
- ; CPU Speed MiddleClip FarClip WarnPolyLimit
- ; P200/233: 2500 2500 2000
- ; P266: 2500 3500 2500
- ; P330/333: 2750 4000 3000
- ; P400+: 3000 5000 3500
- ;___________________________________________________________________________
- [Performance]
-
- ; Clipping planes
- FarClippingPlaneDistance=5000
- MiddleClippingPlaneDistance=3000
-
- ; Enables 16-bit texture maps
- Use16BitTextures=0
-
- ; Camera focal length
- CameraZoom=600
-
- ; Camera distance from Avatar
- CameraDistance=400
-
- ; The range through which windows can be seen through
- MaximumPortalRange=700
-
- ; Screen radius of objects culled, and distance culling starts
- MaxObjCullSize=10
- CullStartDist=1000
-
- ; Are particle-system flames allowed?
- PoofFlames=1
-
- ; Poof optimization level:
- ; 0 = no optimization
- ; 1 = non-critical particles calculated but not transformed
- ; 2 = non-critical particles are neither calculated nor transformed
- ; 3 = all particles, critical or not, cease incepting children
- PoofOptimize=2
-
- ; Default clipping plane setting for underground maps
- DungeonClippingPlaneDistance=2000
-
- ;___________________________________________________________________________
- [Sound]
-
- ; 1 - On, 0 - Off
- SoundEnabled=1
-
- ; SpeakerConfig has the following values:
- ; 1 - Headphones
- ; 2 - Mono
- ; 3 - Quad
- ; 4 - Stereo
- ; 5 - Surround
- SpeakerConfig=5
-
- ; SpeakerGeometry specifies the angle
- ; between speakers if you choose Stereo
- SpeakerGeometry=20
-
- ; The number of simultaneous non-associated (2D, or "faked" 3D) sounds
- ; allowed at one time
- NASoundCount=3
-
- ; The number of simultaneous associated (3D) sounds allowed at one time
- ASoundCount=7
-
- ; Enables virtual 3D sound effexts
- Enable3D=1
-
- ; The fall off rate with distance of non-associated sounds
- ; (this is the number of world units at which the sound will
- ; be muted - linearly falls off from 0 to this number)
- Falloff2D=2200
-
- ; The amount to quiet the Avatar's own sounds so they aren't too loud
- ; (in %. 0 = full volume, 100 = mute)
- AvatarOffset=10
-
- ; The # of milliseconds to load from CD per frame
- StreamDuration=1000
-
- ; Turn on and off EAX environmenta audio extensions (Echo's etc)
- EnableAcoustics=1
-
- ; Master volume, 0 = silent, 100 = max (in percent)
- ; Inoperative at this time?
- MasterVolume=5
-
- ; Volume of music, 0 = silent, 100 = max (in percent)
- MusicVolume=17
-
- ; Volume of SFX, 0 = silent, 100 = max (in percent)
- ; Non Associated 2D sounds
- SFXVolume=80
-
- ; Volume of speech, 0 = silent, 100 = max (in percent)
- SpeechVolume=80
-
- ; How many frames must pass before updating 3D values (position,
- ; orientation, velocity, etc.)
- SkipFrames = 4
-
- ; Use the DirectSound "notification interface" to let the sound
- ; system know when to update (rather than polling the play position).
- ; Default is '1', but typically set to '0' for NT/Win2k Pro systems.
- ; (This will theoretically be fixed/work better in DirectX 7)
- UseNotify=1
-
- ; For debugging, use a streamer that reads the *entire*
- ; sample at once.
- DebugStreamers=0
-
- ; To get around a bug in Win98 Gold (our famous "crackle" problem),
- ; offset the "bad" frequency by this amount. It also doubles as
- ; the "range around the bad frequency" that we wish to monitor.
- ; (Ie, using 50 here would make any frequency from 22000kHz to
- ; 22050kHz be 22000kHz, and any frequency from 22050kHz to
- ; 22100kHz be 22100kHz.)
- CrackleOffset=1
-
- ; This value specifies how "fast" 3D sounds "roll off" to silence.
- ; The default (recommended) is 1.0. Less than that means roll off
- ; "slower", greater means "faster". Don't go less than 0.0, and
- ; I'd advise not to go greater than 1.0, as our balance issue is
- ; already apparent enough (greater than 1.0 will amplify the issue).
- ; However, the *A/V guys* (read as "not designers, programmers, or
- ; anybody else") should tweak this value in attempt to better
- ; balance 2D and 3D audio.
- Rolloff=1.0
-
- ;___________________________________________________________________________
- [Lighting]
-
- ; Allows flickering lightsources
- Flicker=1
-
- ; Max distance flickering lights effect
- FlickerRange=500
-
- ; Max # of lights used at any time (sorted by distance from camera)
- MaxCount=100
-
- ; How many frames between each lighting system update
- SkipFrames=3
- AvatarSkipFrames=3
-
- ; How far a light moves before it relights its area
- MoveDelta=10
-
- ; 3 = Highest, 2 = Regular, 1 = Low, 0 = Poor
- LightQuality=2
-
- ; Allows water depth to affect lighting
- WaterShading=1
-
- ; Allows trees to cast shadows
- TreeShadows=1
-
- ;___________________________________________________________________________
- [Game]
-
- ; 0=Run, 1 = Walk
- DefaultToWalking=1
-
- ; 2400 clock
- StartTimeOfDay=600
-
- ; Lag before tool tips shows up
- TooltipDelayTime=0
-
- ; Durration of tool tip
- TooltipDisplayTime=999999999
-
- ; 2 = D3D, 3 = Glide
- Game Rasterizer=3
-
- ; Game starts with 2=None, 1 = Minimum, 0 = Full
- Show GUI=0
-
- ; Where to find the Flics
- MoviePath=u:\movies
-
- ; Are LOD levels set by distance from the Avatar, or camera?
- LODsFromAvatar=0
-
- ; Is Z ignored for LODs?
- IgnoreZforLODs=1
-
- Start=0
-
- ;
- AttackHoldDuration=2000
-
- ; Language
- Language=En
-
- ;___________________________________________________________________________
- [Conversation]
-
- EnableAudio=1
- ; Start of game settings
-
- EnableText=0
- ; 0=Audio off, 1 = On
-
- EnableConvoReplies=1
- ; 0=Avatar doesn't echo chosen responses, 1 = does
-
- ;___________________________________________________________________________
- [System]
-
- ; 1 = allow exception handling (traps errors), 0 = just crash
- TrapErrors=1
-
- ; 1 = After trapping an exception, show the crash; 0 = just say "game over"
- ShowErrors=0
-
- ;___________________________________________________________________________
- [Video]
- GammaRed=1.0
- GammaGreen=1.0
- GammaBlue=1.0
-
- ;___________________________________________________________________________
-
-
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