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- // @1 = color to do AI for, @2 = color of enemy, @3 = value for @1Action variable
- macro killer_ai_enemy 3
- {
- // these events setup the @1Action variable
-
- // before attacking @2 make sure @2 is in the game and is not an ally
- if @1SetAttack@2 testvar IsColorInGame @2 > 0 and IsAlly @1 @2 = 0 then
- setvar @1Action 1,
- trigger @1Attack@2,
- trigger @1StartTimeOut
-
- // these events do the actual attack orders
-
- if @1Attack@2 testvar @1Action = @3 then
- order @1sarge1 follow @2sarge1 inmode attack,
- order @1 group 1 follow @1sarge1 inmode defend,
- order @1 group 2 follow @2sarge1 inmode attack,
- order @1 group 3 follow @2sarge1 inmode attack,
- order @1 group 4 follow @2sarge1 inmode attack,
- order @1 group 5 follow @2sarge1 inmode attack,
- }
-
- // @1 = color of army to do AI for, @2-@4 = other colors
- macro killer_ai_macro 4
- {
- // This variable holds the current action for @1
- // 0 means no action, 1 means attack @2, 2 means attack @3, 3 means attack @4,
- // 4 means follow black flag
- variable @1Action 0
-
- if startup1 then
- triggerdelay 1000 @1ChooseNewAction,
- triggerdelay 2000 @1RegularOrders
-
- if @1ChooseNewAction then
- setvar @1Action 0,
- trigger @1ChooseAction
-
- // if @1 has no current action then pick a random action
- // keep doing this until an action is set
- if @1ChooseAction testvar @1Action = 0 and hasitem @1sarge1 blackflag1 = 1 then
- trigger @1PickRandomAction,
- triggerdelay 1000 @1ChooseAction
-
- if @1ChooseAction testvar @1Action = 0 and hasitem @1sarge1 blackflag1 = 0 then
- trigger @1FollowBlackFlag
-
- if @1PickRandomAction then random
- trigger @1SetAttack@2,
- trigger @1SetAttack@3,
- trigger @1SetAttack@4
-
- expand killer_ai_enemy ( @1 @2 1 )
- expand killer_ai_enemy ( @1 @3 2 )
- expand killer_ai_enemy ( @1 @4 3 )
-
-
- if @1FollowBlackFlag then
- setvar @1Action 4,
- trigger @1StartTimeOut,
- order @1sarge1 follow blackflag1 inmode attack,
- order @1 group 1 follow @1sarge1 inmode defend,
- order @1 group 2 follow blackflag1 inmode attack,
- order @1 group 3 follow blackflag1 inmode attack,
- order @1 group 4 follow blackflag1 inmode attack,
- order @1 group 5 follow blackflag1 inmode attack
-
- // these events choose new actions if a sarge is killed
-
- if killed sarge by @1 then
- triggerdelay 5000 @1ChooseNewAction
-
- if killed @1sarge1 then
- triggerdelay 5000 @1ChooseNewAction
-
- if pickedup blackflag1 by @1sarge1 then
- triggerdelay 100 @1ChooseNewAction
-
- // these are the standing order regardless of what mode sarge is in
-
- if @1RegularOrders then
- order @1 group 7 goto @1base inmode defend,
- triggerdelay 5000 @1RegularOrders
-
- // timeout code - if mode has not changed for a while then change it
-
- variable @1TimeOutVar 0
- variable @1LastTimeOutVar 1
-
- if @1StartTimeOut then
- addvar @1TimeOutVar 1,
- triggerdelay 120000 @1CheckTimeOut
-
- if @1CheckTimeOut testvar @1TimeOutVar = @1LastTimeOutVar then
- trigger @1ChooseNewAction
-
- if @1CheckTimeOut testvar @1TimeOutVar <> @1LastTimeOutVar then
- addvar @1LastTimeOutVar 1
- }
-
-