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- //////////////////////////////////////////////////////////////////////////////
- // Fairly common section - score a penalty if kill an allied sarge
- //////////////////////////////////////////////////////////////////////////////
-
- variable killedSelfPenalty -100
- variable killedAllyPenalty -50
- variable killedByAllyPenalty -50
-
- macro killedBySelf 2
- {
- if killed @1sarge1 by @1 then
- showmessage "@2 sarge killed by @1 friendly fire",
- trigger friendlyFireDeath,
- addvar @1score killedSelfPenalty
- }
-
- // @1 = killed color, @2 = Capitalized killed color, @3 = by color
- macro killedByAlly 3
- {
- if killed @1sarge1 by @3 testvar isAlly @3 @1 = 1 then
- showmessage "@2 sarge killed by @3 friendly fire",
- trigger friendlyFireDeath,
- addvar @3score killedAllyPenalty,
- addvar @1score killedByAllyPenalty
- }
-
- // @1 = color, @2 = Capitalized color (e.g. "Green"), @3-5 are other colors
- macro checkForFriendlyFire 5
- {
- expand killedBySelf ( @1 "@2" )
- expand killedByAlly ( @1 "@2" @3 )
- expand killedByAlly ( @1 "@2" @4 )
- expand killedByAlly ( @1 "@2" @5 )
- }
-
- expand checkForFriendlyFire ( green Green tan blue grey )
- expand checkForFriendlyFire ( tan Tan green blue grey )
- expand checkForFriendlyFire ( blue Blue green tan grey )
- expand checkForFriendlyFire ( grey Grey green tan blue )
-
- // sound effects
-
- if friendlyFireDeath then
- triggerdelay 500 friendlyFireDeathSound
-
- if friendlyFireDeathSound then
- playsound "mp_ffire.wav" (0,0) 2 2
-
-