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- //////////////////////////////////////////////////////////////////////////////
- // Common section
- //////////////////////////////////////////////////////////////////////////////
-
- // remove all optional objects - game specific code will deploy them if required
-
- macro undeploy_color 2
- {
- if startup1 then
- undeploy @1flag1,
- undeploy @2flagbase,
- undeploy @1mark1,
- undeploy @1mark2,
- undeploy @1mark3,
- undeploy @1mark4,
- undeploy @1mark5,
- undeploy @1mark6,
- undeploy @1mark7,
- undeploy @1mark8,
- undeploy @1node1,
- undeploy @1node2,
- undeploy @1node3,
- undeploy @1node4,
- undeploy @1node5
- }
-
- expand undeploy_color ( green g )
- expand undeploy_color ( tan t )
- expand undeploy_color ( blue b )
- expand undeploy_color ( grey gr )
-
- if startup1 then
- undeploy blackflag1,
- undeploy bkflagbase,
- undeploy blacknode1,
- undeploy blacknode2,
- undeploy blacknode3,
- undeploy blacknode4,
- undeploy blacknode5
-
- // where dead sarges resurrect
-
- pad GreenRes1 50
- pad GreenRes2 51
- pad GreenRes3 52
- pad GreenRes4 53
- pad GreenRes5 54
- pad GreenRes6 55
-
- pad TanRes1 60
- pad TanRes2 61
- pad TanRes3 62
- pad TanRes4 63
- pad TanRes5 64
- pad TanRes6 65
-
- pad BlueRes1 70
- pad BlueRes2 71
- pad BlueRes3 72
- pad BlueRes4 73
- pad BlueRes5 74
- pad BlueRes6 75
-
- pad GreyRes1 80
- pad GreyRes2 81
- pad GreyRes3 82
- pad GreyRes4 83
- pad GreyRes5 84
- pad GreyRes6 85
-
- // resurrect the sarges
-
- macro killedsarge 1
- {
- if killed @1sarge1 then
- triggerdelay 3000 resurrect@1
-
- if resurrect@1 then random
- resurrect @1sarge1 @1Res1,
- resurrect @1sarge1 @1Res2,
- resurrect @1sarge1 @1Res3,
- resurrect @1sarge1 @1Res4,
- resurrect @1sarge1 @1Res5,
- resurrect @1sarge1 @1Res6
- }
-
- expand killedsarge ( green )
- expand killedsarge ( tan )
- expand killedsarge ( blue )
- expand killedsarge ( grey )
-
- // define the pads around the flag bases (used by CTF and AI in many games)
-
- pad greenbase 11 greensarge1
- pad tanbase 12 tansarge1
- pad bluebase 13 bluesarge1
- pad greybase 14 greysarge1
-
- // check for a team reaching score limit
-
- macro checkcolorwins 1
- {
- if check@1wins testvar teamscore @1 >= gamescorelimit then
- trigger endOfGame,
- trigger @1teamwins
- }
-
- expand checkcolorwins ( green )
- expand checkcolorwins ( tan )
- expand checkcolorwins ( blue )
- expand checkcolorwins ( grey )
-
- // sound effects
-
- if endOfGame then
- playsound "mp_endgame.wav" (0,0) 1 1
-
-
- //////////////////////////////////////////////////////////////////////////////
- // Teleport pads
- //////////////////////////////////////////////////////////////////////////////
-
- // @1 and @2 are physical pad numbers of the two pads that are connected
- macro teleportpad 2
- {
- if padon teleport@1 testvar teleport@1inUse = 0 and isinvehicle me = 0 then
- addvar teleport@2inUse 1,
- moveitem me teleport@1,
- beam me 1000,
- playsound "mp_rebaseflag.wav" (0,0) 3 1,
- triggerdelay 500 teleportTo@2
-
- if teleportTo@2 then
- moveitem me teleport@2,
- triggerdelay 5000 reenableteleport@2
-
- if reenableteleport@2 then
- addvar teleport@2inUse -1
- }
-
- // @1 and @2 are physical pad numbers of the two pads that are connected
- macro teleporter 2
- {
- pad teleport@1 @1 trooper
- pad teleport@2 @2 trooper
-
- variable teleport@1inUse 0
- variable teleport@2inUse 0
-
- expand teleportpad ( @1 @2 )
- expand teleportpad ( @2 @1 )
- }
-
- expand teleporter ( 100 101 )
- expand teleporter ( 102 103 )
- expand teleporter ( 104 105 )
- expand teleporter ( 106 107 )
- expand teleporter ( 108 109 )
- expand teleporter ( 110 111 )
- expand teleporter ( 112 113 )
- expand teleporter ( 114 115 )
-
-