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- #Object Defaults Table
-
- #Item Flags hex decimal !!! use decimal
- # ITEMFLAG_MAP 0001 (1)
- # ITEMFLAG_VISBLOCK 0100 (256)
- # ITEMFLAG_WOOD 1000 (4096)
- # ITEMFLAG_STONE 2000 (8192)
- # ITEMFLAG_METAL 4000 (16384)
- # ITEMFLAG_CRUSH 1000000 (16777216) can be crushed by tanks!
-
- #Armor
- # Armor subtracts itself from damage done
- # Objects with negative armor have positive armor vs. everything but fire, no armor vs. fire
-
- #Crush
- # When item is placed (or changes states) it does this much damage to each tile it covers
-
- #Permeability (Perm)
- # Chance in 255 that a rifle-type projectile will pass through this object
-
- #Obj Type SubT State Lnks Fl MxHlth Hght Move Ord Slope Arm Vis Crush Perm
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- Rocks 0 0 0 257 -1 16 15 1000 0.0 0 1
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- Bush 0 0 0 0 -1 100 15 1 0.0 0 1
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- Trees 0 0 0 4353 120 100 15 1000 0.0 0 1
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- Ground 0 0 0 1 -1 0 15 1 0.0 0 1
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- Fence 0 0 0 16777217 20 64 15 1000 0.0 0 1 0 128
- Fence 0 1 0 1 -1 16 0 1000 0.0 0 1 0
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- Wall 0 0 0 257 -1 48 15 1000 0.0 0 1
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- Bridge 0 0 0 1 -1 0 -15 1 0.0 0 1
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- Building 0 0 0 257 -1 60 15 1000 0.0 0 1
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- Miscellaneous 0 0 0 257 -1 40 15 1000 0.0 0 1
-
-
- #Obj Type SubT State Lnks Fl MxHlth Hght Move Ord Slope Arm Vis Crush Perm
-
- Barrel 0 0 0 257 6 64 15 1000 0.0 0 1
- Barrel 0 1 0 257 -1 0 0 10 0.0 0 1
-
- Barrel 11 0 0 257 1 0 0 8 0.0 0 0
-
- Barrel 12 0 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 1 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 2 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 3 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 4 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 5 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 6 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 7 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 8 0 257 1 16 0 1000 0.0 0 0
- Barrel 12 9 0 257 1 16 0 1000 0.0 0 0
-
- Barrel 13 0 0 257 -1 16 0 1000 0.0 0 0
- Barrel 13 1 0 257 -1 0 0 10 0.0 0 0
-
- Barrel 20 0 0 4353 20 100 15 1000 -0.25 0 1
- Barrel 20 1 0 1 -1 16 15 1000 -0.25 0 1
-
-
- Barrel 21 0 0 4353 20 100 15 1000 -0.43 0 1
- Barrel 21 1 0 1 -1 16 15 1000 -0.43 0 1
-
- Powerups 0 0 0 1 -1 0 0 100 0.0 0 1
-
- # make flags order 1000 so they don't render under rocks
- Powerups 15 0 0 1 -1 0 0 1000 0.0 0 1
- Powerups 16 0 0 1 -1 0 0 1000 0.0 0 1
- Powerups 17 0 0 1 -1 0 0 1000 0.0 0 1
- Powerups 18 0 0 1 -1 0 0 1000 0.0 0 1
- Powerups 19 0 0 1 -1 0 0 1000 0.0 0 1
-
- ############################
- # Multiplayer assets
-
-
- # Nodes SubT State Lnks Fl MxHlth Hght Move Ord Slope Arm Vis Crush Perm
- Miscellaneous 985 0 0 257 -1 32 15 1000 0.0 0 1
- Miscellaneous 986 0 0 257 -1 32 15 1000 0.0 0 1
- Miscellaneous 987 0 0 257 -1 32 15 1000 0.0 0 1
- Miscellaneous 988 0 0 257 -1 32 15 1000 0.0 0 1
- Miscellaneous 989 0 0 257 -1 32 15 1000 0.0 0 1
-
- # AAGun
-
- AAGun 0 0 0 257 100 40 15 1000 0.0 5 1
- AAGun 0 1 0 257 0 40 15 1000 0.0 0 1
-
- # Medical tent
-
- Tent 0 0 0 257 50 40 15 2000 0.0 5 1
- Tent 0 1 0 257 0 0 0 1 0.0 0 1
- Tent 11 0 0 1 50 0 0 1 0.0 5 0
- Tent 11 1 0 1 0 0 0 1 0.0 0 0
- Tent 21 0 0 1 50 0 0 1 0.0 5 0
- Tent 21 1 0 1 0 0 0 1 0.0 0 0
- Tent 31 0 0 1 50 0 0 1 0.0 5 0
- Tent 31 1 0 1 0 0 0 1 0.0 0 0
- Tent 41 0 0 1 50 0 0 1 0.0 5 0
- Tent 41 1 0 1 0 0 0 1 0.0 0 0
-
- #link parent cat. parent num. child cat child num offset x y
- Link Tent 1 Tent 10 0 0
- Link Tent 1 Tent 11 0 0
- Link Tent 2 Tent 20 0 0
- Link Tent 2 Tent 21 0 0
- Link Tent 3 Tent 30 0 0
- Link Tent 3 Tent 31 0 0
- Link Tent 4 Tent 40 0 0
- Link Tent 4 Tent 41 0 0
-
- # Vehicle Repair Facility
-
- Garage 10 0 0 257 100 0 0 10 0.0 5 1
- Garage 10 1 0 257 0 0 0 10 0.0 0 1
- Garage 11 0 0 257 100 32 15 1000 0.0 5 1
- Garage 11 1 0 257 0 32 15 1000 0.0 0 1 1000
- Garage 12 0 0 257 100 64 0 10000 0.0 5 1
- Garage 12 1 0 257 0 16 15 100 0.0 0 1 1000
-
- Garage 20 0 0 257 100 0 0 10 0.0 5 1
- Garage 20 1 0 257 0 0 0 10 0.0 0 1
- Garage 21 0 0 257 100 32 15 1000 0.0 5 1
- Garage 21 1 0 257 0 32 15 1000 0.0 0 1 1000
- Garage 22 0 0 257 100 64 0 10000 0.0 5 1
- Garage 22 1 0 257 0 16 15 100 0.0 0 1 1000
-
- Garage 30 0 0 257 100 0 0 10 0.0 5 1
- Garage 30 1 0 257 0 0 0 10 0.0 0 1
- Garage 31 0 0 257 100 32 15 1000 0.0 5 1
- Garage 31 1 0 257 0 32 15 1000 0.0 0 1 1000
- Garage 32 0 0 257 100 64 0 10000 0.0 5 1
- Garage 32 1 0 257 0 16 15 100 0.0 0 1 1000
-
- Garage 40 0 0 257 100 0 0 10 0.0 5 1
- Garage 40 1 0 257 0 0 0 10 0.0 0 1
- Garage 41 0 0 257 100 32 15 1000 0.0 5 1
- Garage 41 1 0 257 0 32 15 1000 0.0 0 1 1000
- Garage 42 0 0 257 100 64 0 10000 0.0 5 1
- Garage 42 1 0 257 0 16 15 100 0.0 0 1 1000
-
- #link parent cat. parent num. child cat child num offset x y
- Link Garage 1 Garage 10 0 0
- Link Garage 1 Garage 11 -50 -60
- Link Garage 1 Garage 12 3 -85
- Link Garage 2 Garage 20 0 0
- Link Garage 2 Garage 21 -50 -60
- Link Garage 2 Garage 22 3 -85
- Link Garage 3 Garage 30 0 0
- Link Garage 3 Garage 31 -50 -60
- Link Garage 3 Garage 32 3 -85
- Link Garage 4 Garage 40 0 0
- Link Garage 4 Garage 41 -50 -60
- Link Garage 4 Garage 42 3 -85
-
- # Pillbox
-
- Pillbox 0 0 0 257 -1 30 15 1000 0.0 25 1
- Pillbox 10 0 0 257 200 40 15 100 0.0 25 1
- Pillbox 10 1 0 257 0 10 15 1000 0.0 0 1 1000
- Pillbox 11 0 0 256 200 40 15 1000 0.0 25 1
- Pillbox 12 0 0 256 200 50 15 2000 0.0 25 1
- Pillbox 20 0 0 257 200 40 15 100 0.0 25 1
- Pillbox 20 1 0 257 0 10 15 1000 0.0 0 1 1000
- Pillbox 21 0 0 256 200 40 15 1000 0.0 25 1
- Pillbox 22 0 0 256 200 50 15 2000 0.0 25 1
- Pillbox 30 0 0 257 200 40 15 100 0.0 25 1
- Pillbox 30 1 0 257 0 10 15 1000 0.0 0 1 1000
- Pillbox 31 0 0 256 200 40 15 1000 0.0 25 1
- Pillbox 32 0 0 256 200 50 15 2000 0.0 25 1
- Pillbox 40 0 0 257 200 40 15 100 0.0 25 1
- Pillbox 40 1 0 257 0 10 15 1000 0.0 0 1 1000
- Pillbox 41 0 0 256 200 40 15 1000 0.0 25 1
- Pillbox 42 0 0 256 200 50 15 2000 0.0 25 1
-
- #link parent cat. parent num. child cat child num offset x y
- Link Pillbox 1 Pillbox 10 0 0
- Link Pillbox 1 Pillbox 11 0 0
- Link Pillbox 1 Pillbox 12 0 0
- Link Pillbox 2 Pillbox 20 0 0
- Link Pillbox 2 Pillbox 21 0 0
- Link Pillbox 2 Pillbox 22 0 0
- Link Pillbox 3 Pillbox 30 0 0
- Link Pillbox 3 Pillbox 31 0 0
- Link Pillbox 3 Pillbox 32 0 0
- Link Pillbox 4 Pillbox 40 0 0
- Link Pillbox 4 Pillbox 41 0 0
- Link Pillbox 4 Pillbox 42 0 0
-
- # Radar
-
- Radar 0 0 0 257 100 60 15 1000 0.0 5 1
- Radar 0 1 0 257 0 60 15 1000 0.0 0 1
-
- # Signs for radar
-
- Miscellaneous 981 0 0 256 100 10 15 1000 0.0 5 1
- Miscellaneous 981 1 0 256 0 10 15 1000 0.0 0 1
- Miscellaneous 982 0 0 256 100 10 15 1000 0.0 5 1
- Miscellaneous 982 1 0 256 0 10 15 1000 0.0 0 1
- Miscellaneous 983 0 0 256 100 10 15 1000 0.0 5 1
- Miscellaneous 983 1 0 256 0 10 15 1000 0.0 0 1
- Miscellaneous 984 0 0 256 100 10 15 1000 0.0 5 1
- Miscellaneous 984 1 0 256 0 10 15 1000 0.0 0 1
-
- #link parent cat. parent num. child cat child num offset x y noanim
- Link Radar 2 Radar 1 0 0
- Link Radar 2 Miscellaneous 981 0 1 1
- Link Radar 3 Radar 1 0 0
- Link Radar 3 Miscellaneous 982 0 1 1
- Link Radar 4 Radar 1 0 0
- Link Radar 4 Miscellaneous 983 0 1 1
- Link Radar 5 Radar 1 0 0
- Link Radar 5 Miscellaneous 984 0 1 1
-
- # Marker flags
-
- Miscellaneous 994 0 0 256 -1 40 0 1 0.0 0 1
- Miscellaneous 995 0 0 256 -1 40 0 1 0.0 0 1
- Miscellaneous 996 0 0 256 -1 40 0 1 0.0 0 1
- Miscellaneous 997 0 0 256 -1 40 0 1 0.0 0 1
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- # Flag base
-
- Miscellaneous 998 0 0 256 -1 1 0 1 0.0 0 1
-
- # Teleport pads
- Ground 201 0 0 0 -1 0 0 1 0.0 0 1
-