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- > First of all, there should be music. There's no point in discussing that -
- > there will always be a majority of people that will enjoy a nice tune in
- > the background, especially in a game like this where the mindless
- > slaughtering can get to be too monotonous after a while.
-
- IMHO the sound effects (gunshots, dying cries etc.) should be loud
- and clear. Music volume should be lower.
-
-
- > Now, as for what kind of music to do, I would like to strictly forbid any
- > kind of happy, cheerful tune, even though I'm not in a position to veto
-
- Yes.
-
- > anything in this project. My reason for wanting this is clear - Bad Mood
- > is not the kind of game that would usually have a typical Rob Hubbard /
- > David Whittaker kind of soundtrack, but should rather depend of a fairly
- > less musical audio background, such as the battle scenees in the X-Com
- > games on the PC (Especially "Enemy Unknown"), that have the most brilliant
- > atmosphere to play in.
-
- I'd like the 'industrial noises' in Terminator I. :-)
-
-
- > And then, of course, the discussion about Midi music vs. tracker modules.
- > Now, I must admit I don't know much about music on the Falcon, but I do
- > know one thing, and that is that if I ever get to network BM against other
- > Falcons it will most likely be through Midi communications... Could you
- > guys with experience please explain to me how that could be done without
- > losing Midi-based music?
-
- Either not play it through midi port / instruments (PSG, sound synthesis)
- or wrapping the network messages to midi SYSEX commands. Using SYSEX would
- give a couple of bytes overhead and they generally contain the device number
- they are intended for (as far as I remember, it's several years since I read
- midi spec).
-
-
- > * It should not be cheery - should instigate Bad Mood and depressions ;-)
-
- That would probably mean uncommon instruments (synthsounds) which aren't
- well supported by the general midi standard. General midi contains sounds
- like 'ambient' etc. that could be nearly anything.
-
- Especially wierd sounds would need using samples (there goes the midi
- bandwidth...) or waveform descriptions which are very device specific.
-
- Some of this could be emulated with lots of pitchbend, but that again would
- mean a lot of data to transfer (every pitch change is a packet of it's own)
- and larger midi files.
-
- One alternative would be to do plain drum tracks with a hectic drive ;-).
- Maybe some electric guitar and horns in lower key with some pitchbend
- would also be appropiate (I'm thinking along jungle jazz lines <g>). Hmm...
- and insistent banging of piano, also in lower keys. Maybe the 'music men'
- here got a hunch of what I mean :). Making it all sound (really) good
- would need a quality sound module / keyboard though.
-
-
- - Eero
-
-