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- On 22 Feb 1996, Douglas Little wrote:
-
- > > I tried the new v1.92alpha version, and it was great!
- > That was quick! I only uploaded it a few hours ago!
-
- Well, having the favour of being unemployed, you don't have much else to
- do. :-)
-
- > optimised for a 320 pixel/line screen, and reducing the screensize means
- > putting variable-based multiplies in the inner loop, or having 2 copies of the
- > drawing routines - which I'd like to avoid if possible.
-
- Okey, I get the picture - got the same little problem the other day
- myself.
-
- > Would it be possible to include a linewidth modification to the 160 and
- > other sub-320 wide screen modes so the routines can be optimised for a single
- > line width? I tried this myself, but the Falcon's Videl words/line register
- > appears to flake out in double-line mode. Maybe the STE offset-to-next line
- > would work ok?
-
- Hmm.. Actually, the resolutions are worked out with the help of
- Mugwumps/Auras screenutility called "ScreensPain", and if I'm not utterly
- wrong, it also had a little "virtual screen" mode, where you can set
- larger areas than the acutal screensize. Will look into it.
-
- > I did manage to try 160x168 on my 15-inch MS after hacking about a bit, and
- > it was faaaaaaaaaast!
- > I mean REALLY fast!
-
- How about a Bad Mood 1.93 special edition? :-) I'd love to see that mode
- in action myself. Or rather, the 100hz 160*86 would be even funnier.
-
- > The double-width software emulation looks almost invisible on RGB! Much better
- > looking than on VGA, and would probably make a good default for those monitors.
-
- Yeah, I noticed! I had to press the "3" button several time to actually
- see if it was any different, when I still wasn't sure, I took the help of
- the framerate counter. :-)
-
-
- Greetings, Anders Eriksson - ae@kuai.se - Dead Hackers Society
-
-
-