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- Hello!
-
- Magnus/Simon,
-
- >Maybe we could all get a free Hawk to develop Bad Mood on? :-))))
- Wizztronics is on the online network Genie, and you could get in touch
- with them by sending internet mail to: s.cohen27@genie.com
-
- Or I could send it to them from Genie.. if you want me to. Just let me
- know what to say and I will for you. However, I don't think we'll get a free
- Hawk.. :-) We might be able to get them to do some test though..
- ----------------
-
- Yann,
-
- >Will those bloody gremlins multiplicate,when thrown in water, like in
- >the original storie ? Could be funny, when owning a pet gremlin... :))
- Maybe, maybe not.. :-) These gremlins might not be so small.. they
- could be big and huge where they demand your weapons or you get pulverized..
- Hehe.. I would like some sort of thieving monster/creature however.. be
- great to steal weapons, when you can, from each other..
-
- >I don't agree with the idea of cheat-modes. In my mind, it would remove
- >the interesting part of keeping a dedicated character between levels : why
- >would you have fear to lose your character, if you can make another very
- >powerful one the next minute ? On the contrary, we should encode those
- >intrinsics, so that it will be very difficult to patch character files. In
- >this way, we can hope that only good players, with a lot of experience,
- >and a lot of time spent playing BM will have powerful characters.
- >From the same point of view, PC users who proudly showed me a snaphot
- >from the end screen of Doom, saying they were chaos-beasts in this game,
- >always made me laugh : 'Very good, little boy ! Which code did you use ?'
- >:-]
- I am personally split in opinion here.. although I do lean more towards
- the deal in keeping a character sheet/file. However, it is nice to just
- sometimes have a character loaded to the teeth from the beginning..
-
- I propose this: Making enough weapons that it gives the impression of a
- long lasting adventure/search.. i.e. having a powerful gun/weapon but always
- finding newer and better things to use. This way, starting players, with
- character sheets.. can find some pretty powerful weapons early in the game
- and keep on playing, knowing their are yet many more weapons to find but the
- current weapon they have now is so cool already.. or so they think. That was
- always a problem with games like Wolfenstien and Doom, to me at least, in
- knowing that after having found the relatively low number of weapons to be
- found.. that THAT was it and there would be no more secrets..
- ----------------
-
- Anthony,
-
- >You never know, we could release 5 versions -
- >doom
- >doom2 (yes, lets get the most out of it! :-)
- >Heretic
- >Hexen
- >Bad Mood
- >They could each be set up to use the correct .WAD files and search
- >for the correct chunk types (eg. the title screen in DOOM[2] is
- >called TITLEPIC but in Heretic (and probably Hexen - I haven't
- >checked) is called TITLE, or at least I think it is...)
- Sounds like a lot of work.. :-) Maybe it would be best to
- concentrate on the Bad Mood program and it's features.. that way we could
- more easily avoid problems in copyright(?) with the others. Besides, we can
- have our very own original game here and making it as interesting as
- possible. Hmm.. that's my opinion but ah, I'm not much of a game player
- today so I may be completely off my rocker here..
- ----------------
-
- Bertrand,
-
- >I don't see why. Vampires, zombies, and these kinds of creatures
- >are supposed to come out of their graves, and seeing them do so
- >could be quite creepy and frightening!
- >I don't say "people", I say monsters. Follow me? ;)
- It could be interesting.. I like the spooky elements.. mainly owing to
- sound effects in this type of level/wad. I think we should make the sound
- effects the most important here and the visuals second.. it is, afterall,
- the things we can't see that is truly frightening. :-) Imagine, being in a
- completely dark room.. not a single point of light to guide your way.. then
- suddenly abrupt and evil sounds are around you, some getting quite close..
- what would you do? I think some places in Bad Mood, should be completely
- dark with only the light from your weapons to light your way..
-
- >You're doing OK, and more. But the last sample I was unable to
- >decode because of file transfer problems. I'll be able to post
- >them tomorrow. It would be cooler if you had access to ftp,
- >though.
- Hmm.. I will try to find an easier way but I really cannot get another
- connection as of yet.. :-/ I'm sorry they aren't getting to you very well..
- is it something that I am doing wrong or should be doing that will make them
- easier to receive?
-
- >That's it. It could be interesting to have BMW files AND
- >character files. The character would preserve his state from one
- >session to the other. He could keep magic items and use them in
- >another adventure. Of course, there would be a player editor
- >with a lot of cheats possible ;)
- This to me, is one of the things that will help make Bad Mood really
- different than the others. When playing RPGs, I sometimes grow attached to
- the characters I am playing and would like to carry them over in other
- adventures. By having characters that we can continue through many different
- Bad Mood games, we can keep I characters and thus playing becomes much more
- intense.. :-) Heck, it would be great to change a technology like character
- to one that uses magic, as time goes on.. and be a multi-faceted character
- capable of using both magic and weapons.. one bad dude.. all for yourself,
- made by yourself. We have to be carefully though and build in a handicapped
- feature that can be enabled(if the player/s chose to) that will limit the
- strengths of other players more powerful as compared to the beginner..
- maybe.. ?
-
- >Hexen (and good old dungeon master, btw) has it. The torch
- >effect is easily and efficiently rendered by flickering light.
- >Very nice looking.
- Different torches/flashlights would be nice.. as in being able to tie a
- flashlight to your shotgun(or other weapon/s).. have a helmet with a light
- installed, etc.
-
-
- Thanks for your time,
- Robby
-
-