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- > On Fri, 26 Jan 1996, Magnus Kollberg wrote:
- >
- > > We already have an DSP expert! Doug little (again). :-)
- > > I don't think we will need another one, as the DSP can't be used to anything
- > > else but the 3D engine and texturemapping. There is _no_ way we can use
- > > the DSP to anything more than that. What we need is a 030 expert that can
- > > do the AI and sound-effects with as little CPU time as possible.
- >
- > What is needed for the sound?
- > Channels?
- > Khz rate?
-
- I have no idea, but as many channels as possible :-). I think that the speed of the
- graphics have a higher priority than the sound, but I think that Doug have
- said that he thinks 4 channels 12kHz would be good enough. I havn't heard
- anyone else say anything about it, so that's the only thing I have heard.
- Maybe we could have a menu for this too? :-)
-
- > I can speak with Tord Janson if he's interested, as he have done some
- > pretty amazing sound routines for 030.
-
- Yehaaaa, the soundsystem in SubStation would be nice. :-))
- Is he still active on the falcon? Conny Petterson thought that he had gone to
- PC land. :-(
- If you get hold of him, please ask him. I know that he could do it. :-)
-
- //Magnus Kollberg
-
-